mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-24 21:04:40 +01:00
Merge pull request #341 from simonebarbieri/feature/blender-namespace-support
Feature/blender namespace support
This commit is contained in:
commit
001bf97916
4 changed files with 241 additions and 158 deletions
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@ -14,12 +14,41 @@ def asset_name(
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asset: str, subset: str, namespace: Optional[str] = None
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) -> str:
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"""Return a consistent name for an asset."""
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name = f"{asset}_{subset}"
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name = f"{asset}"
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if namespace:
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name = f"{namespace}:{name}"
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name = f"{name}_{namespace}"
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name = f"{name}_{subset}"
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return name
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def get_unique_number(
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asset: str, subset: str
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) -> str:
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"""Return a unique number based on the asset name."""
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avalon_containers = [
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c for c in bpy.data.collections
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if c.name == 'AVALON_CONTAINERS'
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]
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loaded_assets = []
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for c in avalon_containers:
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loaded_assets.extend(c.children)
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collections_names = [
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c.name for c in loaded_assets
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]
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count = 1
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name = f"{asset}_{count:0>2}_{subset}_CON"
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while name in collections_names:
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count += 1
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name = f"{asset}_{count:0>2}_{subset}_CON"
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return f"{count:0>2}"
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def prepare_data(data, container_name):
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name = data.name
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data = data.make_local()
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data.name = f"{name}:{container_name}"
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def create_blender_context(active: Optional[bpy.types.Object] = None,
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selected: Optional[bpy.types.Object] = None,):
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"""Create a new Blender context. If an object is passed as
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@ -47,6 +76,25 @@ def create_blender_context(active: Optional[bpy.types.Object] = None,
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raise Exception("Could not create a custom Blender context.")
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def get_parent_collection(collection):
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"""Get the parent of the input collection"""
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check_list = [bpy.context.scene.collection]
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for c in check_list:
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if collection.name in c.children.keys():
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return c
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check_list.extend(c.children)
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return None
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def get_local_collection_with_name(name):
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for collection in bpy.data.collections:
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if collection.name == name and collection.library is None:
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return collection
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return None
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class AssetLoader(api.Loader):
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"""A basic AssetLoader for Blender
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@ -7,20 +7,11 @@ from typing import Dict, List, Optional
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from avalon import api, blender
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import bpy
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import pype.hosts.blender.plugin
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import pype.hosts.blender.plugin as plugin
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logger = logging.getLogger("pype").getChild(
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"blender").getChild("load_layout")
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class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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"""Load animations from a .blend file.
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Warning:
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Loading the same asset more then once is not properly supported at the
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moment.
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"""
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class BlendLayoutLoader(plugin.AssetLoader):
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"""Load layout from a .blend file."""
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families = ["layout"]
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representations = ["blend"]
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@ -29,24 +20,25 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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icon = "code-fork"
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color = "orange"
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def _remove(self, objects, lib_container):
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def _remove(self, objects, obj_container):
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for obj in objects:
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if obj.type == 'ARMATURE':
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bpy.data.armatures.remove(obj.data)
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elif obj.type == 'MESH':
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bpy.data.meshes.remove(obj.data)
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elif obj.type == 'CAMERA':
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bpy.data.cameras.remove(obj.data)
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elif obj.type == 'CURVE':
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bpy.data.curves.remove(obj.data)
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for element_container in bpy.data.collections[lib_container].children:
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for element_container in obj_container.children:
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for child in element_container.children:
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bpy.data.collections.remove(child)
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bpy.data.collections.remove(element_container)
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bpy.data.collections.remove(bpy.data.collections[lib_container])
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bpy.data.collections.remove(obj_container)
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def _process(self, libpath, lib_container, container_name, actions):
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relative = bpy.context.preferences.filepaths.use_relative_paths
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with bpy.data.libraries.load(
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libpath, link=True, relative=relative
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@ -58,26 +50,38 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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scene.collection.children.link(bpy.data.collections[lib_container])
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layout_container = scene.collection.children[lib_container].make_local()
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layout_container.name = container_name
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meshes = []
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objects_local_types = ['MESH', 'CAMERA', 'CURVE']
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objects = []
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armatures = []
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objects_list = []
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containers = list(layout_container.children)
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for element_container in layout_container.children:
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element_container.make_local()
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meshes.extend([obj for obj in element_container.objects if obj.type == 'MESH'])
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armatures.extend([obj for obj in element_container.objects if obj.type == 'ARMATURE'])
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for child in element_container.children:
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child.make_local()
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meshes.extend(child.objects)
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for container in layout_container.children:
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if container.name == blender.pipeline.AVALON_CONTAINERS:
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containers.remove(container)
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for container in containers:
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container.make_local()
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objects.extend([
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obj for obj in container.objects
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if obj.type in objects_local_types
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])
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armatures.extend([
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obj for obj in container.objects
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if obj.type == 'ARMATURE'
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])
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containers.extend(list(container.children))
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# Link meshes first, then armatures.
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# The armature is unparented for all the non-local meshes,
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# when it is made local.
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for obj in meshes + armatures:
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obj = obj.make_local()
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obj.data.make_local()
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for obj in objects + armatures:
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obj.make_local()
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if obj.data:
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obj.data.make_local()
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if not obj.get(blender.pipeline.AVALON_PROPERTY):
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obj[blender.pipeline.AVALON_PROPERTY] = dict()
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@ -85,18 +89,16 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
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avalon_info.update({"container_name": container_name})
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action = actions.get( obj.name, None )
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action = actions.get(obj.name, None)
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if obj.type == 'ARMATURE' and action is not None:
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obj.animation_data.action = action
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objects_list.append(obj)
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layout_container.pop(blender.pipeline.AVALON_PROPERTY)
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bpy.ops.object.select_all(action='DESELECT')
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return objects_list
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return layout_container
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def process_asset(
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self, context: dict, name: str, namespace: Optional[str] = None,
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@ -113,9 +115,15 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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libpath = self.fname
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asset = context["asset"]["name"]
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subset = context["subset"]["name"]
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lib_container = pype.hosts.blender.plugin.asset_name(asset, subset)
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container_name = pype.hosts.blender.plugin.asset_name(
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asset, subset, namespace
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lib_container = plugin.asset_name(
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asset, subset
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)
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unique_number = plugin.get_unique_number(
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asset, subset
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)
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namespace = namespace or f"{asset}_{unique_number}"
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container_name = plugin.asset_name(
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asset, subset, unique_number
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)
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container = bpy.data.collections.new(lib_container)
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@ -134,11 +142,13 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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container_metadata["libpath"] = libpath
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container_metadata["lib_container"] = lib_container
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objects_list = self._process(
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obj_container = self._process(
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libpath, lib_container, container_name, {})
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container_metadata["obj_container"] = obj_container
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# Save the list of objects in the metadata container
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container_metadata["objects"] = objects_list
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container_metadata["objects"] = obj_container.all_objects
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nodes = list(container.objects)
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nodes.append(container)
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@ -157,7 +167,6 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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Warning:
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No nested collections are supported at the moment!
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"""
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collection = bpy.data.collections.get(
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container["objectName"]
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)
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@ -165,7 +174,7 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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libpath = Path(api.get_representation_path(representation))
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extension = libpath.suffix.lower()
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logger.info(
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self.log.info(
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"Container: %s\nRepresentation: %s",
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pformat(container, indent=2),
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pformat(representation, indent=2),
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@ -189,41 +198,40 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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collection_metadata = collection.get(
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blender.pipeline.AVALON_PROPERTY)
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collection_libpath = collection_metadata["libpath"]
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objects = collection_metadata["objects"]
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lib_container = collection_metadata["lib_container"]
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obj_container = collection_metadata["obj_container"]
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normalized_collection_libpath = (
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str(Path(bpy.path.abspath(collection_libpath)).resolve())
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)
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normalized_libpath = (
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str(Path(bpy.path.abspath(str(libpath))).resolve())
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)
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logger.debug(
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self.log.debug(
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"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
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normalized_collection_libpath,
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normalized_libpath,
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)
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if normalized_collection_libpath == normalized_libpath:
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logger.info("Library already loaded, not updating...")
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self.log.info("Library already loaded, not updating...")
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return
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objects = collection_metadata["objects"]
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lib_container = collection_metadata["lib_container"]
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actions = {}
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for obj in objects:
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if obj.type == 'ARMATURE':
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actions[obj.name] = obj.animation_data.action
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self._remove(objects, lib_container)
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self._remove(objects, obj_container)
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objects_list = self._process(
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obj_container = self._process(
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str(libpath), lib_container, collection.name, actions)
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# Save the list of objects in the metadata container
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collection_metadata["objects"] = objects_list
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collection_metadata["obj_container"] = obj_container
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collection_metadata["objects"] = obj_container.all_objects
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collection_metadata["libpath"] = str(libpath)
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collection_metadata["representation"] = str(representation["_id"])
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@ -255,9 +263,9 @@ class BlendLayoutLoader(pype.hosts.blender.plugin.AssetLoader):
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collection_metadata = collection.get(
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blender.pipeline.AVALON_PROPERTY)
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objects = collection_metadata["objects"]
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lib_container = collection_metadata["lib_container"]
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obj_container = collection_metadata["obj_container"]
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self._remove(objects, lib_container)
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self._remove(objects, obj_container)
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bpy.data.collections.remove(collection)
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|
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@ -7,20 +7,14 @@ from typing import Dict, List, Optional
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from avalon import api, blender
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import bpy
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import pype.hosts.blender.plugin
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logger = logging.getLogger("pype").getChild("blender").getChild("load_model")
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import pype.hosts.blender.plugin as plugin
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class BlendModelLoader(pype.hosts.blender.plugin.AssetLoader):
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class BlendModelLoader(plugin.AssetLoader):
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"""Load models from a .blend file.
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Because they come from a .blend file we can simply link the collection that
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contains the model. There is no further need to 'containerise' it.
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Warning:
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Loading the same asset more then once is not properly supported at the
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moment.
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"""
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families = ["model"]
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@ -30,54 +24,52 @@ class BlendModelLoader(pype.hosts.blender.plugin.AssetLoader):
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icon = "code-fork"
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color = "orange"
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def _remove(self, objects, lib_container):
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|
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def _remove(self, objects, container):
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for obj in objects:
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|
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for material_slot in obj.material_slots:
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bpy.data.materials.remove(material_slot.material)
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bpy.data.meshes.remove(obj.data)
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bpy.data.collections.remove(bpy.data.collections[lib_container])
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def _process(self, libpath, lib_container, container_name):
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bpy.data.collections.remove(container)
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def _process(
|
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self, libpath, lib_container, container_name,
|
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parent_collection
|
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):
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relative = bpy.context.preferences.filepaths.use_relative_paths
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with bpy.data.libraries.load(
|
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libpath, link=True, relative=relative
|
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) as (_, data_to):
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data_to.collections = [lib_container]
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scene = bpy.context.scene
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parent = parent_collection
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scene.collection.children.link(bpy.data.collections[lib_container])
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if parent is None:
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parent = bpy.context.scene.collection
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model_container = scene.collection.children[lib_container].make_local()
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parent.children.link(bpy.data.collections[lib_container])
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objects_list = []
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model_container = parent.children[lib_container].make_local()
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model_container.name = container_name
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|
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for obj in model_container.objects:
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obj = obj.make_local()
|
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obj.data.make_local()
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plugin.prepare_data(obj, container_name)
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plugin.prepare_data(obj.data, container_name)
|
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|
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for material_slot in obj.material_slots:
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|
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material_slot.material.make_local()
|
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plugin.prepare_data(material_slot.material, container_name)
|
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|
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if not obj.get(blender.pipeline.AVALON_PROPERTY):
|
||||
|
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obj[blender.pipeline.AVALON_PROPERTY] = dict()
|
||||
|
||||
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
|
||||
avalon_info.update({"container_name": container_name})
|
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|
||||
objects_list.append(obj)
|
||||
|
||||
model_container.pop(blender.pipeline.AVALON_PROPERTY)
|
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|
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bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
return objects_list
|
||||
return model_container
|
||||
|
||||
def process_asset(
|
||||
self, context: dict, name: str, namespace: Optional[str] = None,
|
||||
|
|
@ -94,35 +86,44 @@ class BlendModelLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
libpath = self.fname
|
||||
asset = context["asset"]["name"]
|
||||
subset = context["subset"]["name"]
|
||||
lib_container = pype.hosts.blender.plugin.asset_name(asset, subset)
|
||||
container_name = pype.hosts.blender.plugin.asset_name(
|
||||
asset, subset, namespace
|
||||
|
||||
lib_container = plugin.asset_name(
|
||||
asset, subset
|
||||
)
|
||||
unique_number = plugin.get_unique_number(
|
||||
asset, subset
|
||||
)
|
||||
namespace = namespace or f"{asset}_{unique_number}"
|
||||
container_name = plugin.asset_name(
|
||||
asset, subset, unique_number
|
||||
)
|
||||
|
||||
collection = bpy.data.collections.new(lib_container)
|
||||
collection.name = container_name
|
||||
container = bpy.data.collections.new(lib_container)
|
||||
container.name = container_name
|
||||
blender.pipeline.containerise_existing(
|
||||
collection,
|
||||
container,
|
||||
name,
|
||||
namespace,
|
||||
context,
|
||||
self.__class__.__name__,
|
||||
)
|
||||
|
||||
container_metadata = collection.get(
|
||||
container_metadata = container.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
container_metadata["libpath"] = libpath
|
||||
container_metadata["lib_container"] = lib_container
|
||||
|
||||
objects_list = self._process(
|
||||
libpath, lib_container, container_name)
|
||||
obj_container = self._process(
|
||||
libpath, lib_container, container_name, None)
|
||||
|
||||
container_metadata["obj_container"] = obj_container
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
container_metadata["objects"] = objects_list
|
||||
container_metadata["objects"] = obj_container.all_objects
|
||||
|
||||
nodes = list(collection.objects)
|
||||
nodes.append(collection)
|
||||
nodes = list(container.objects)
|
||||
nodes.append(container)
|
||||
self[:] = nodes
|
||||
return nodes
|
||||
|
||||
|
|
@ -144,7 +145,7 @@ class BlendModelLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
libpath = Path(api.get_representation_path(representation))
|
||||
extension = libpath.suffix.lower()
|
||||
|
||||
logger.debug(
|
||||
self.log.info(
|
||||
"Container: %s\nRepresentation: %s",
|
||||
pformat(container, indent=2),
|
||||
pformat(representation, indent=2),
|
||||
|
|
@ -162,38 +163,47 @@ class BlendModelLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
assert libpath.is_file(), (
|
||||
f"The file doesn't exist: {libpath}"
|
||||
)
|
||||
assert extension in pype.hosts.blender.plugin.VALID_EXTENSIONS, (
|
||||
assert extension in plugin.VALID_EXTENSIONS, (
|
||||
f"Unsupported file: {libpath}"
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
collection_libpath = collection_metadata["libpath"]
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
obj_container = plugin.get_local_collection_with_name(
|
||||
collection_metadata["obj_container"].name
|
||||
)
|
||||
objects = obj_container.all_objects
|
||||
|
||||
container_name = obj_container.name
|
||||
|
||||
normalized_collection_libpath = (
|
||||
str(Path(bpy.path.abspath(collection_libpath)).resolve())
|
||||
)
|
||||
normalized_libpath = (
|
||||
str(Path(bpy.path.abspath(str(libpath))).resolve())
|
||||
)
|
||||
logger.debug(
|
||||
self.log.debug(
|
||||
"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
|
||||
normalized_collection_libpath,
|
||||
normalized_libpath,
|
||||
)
|
||||
if normalized_collection_libpath == normalized_libpath:
|
||||
logger.info("Library already loaded, not updating...")
|
||||
self.log.info("Library already loaded, not updating...")
|
||||
return
|
||||
|
||||
self._remove(objects, lib_container)
|
||||
parent = plugin.get_parent_collection(obj_container)
|
||||
|
||||
objects_list = self._process(
|
||||
str(libpath), lib_container, collection.name)
|
||||
self._remove(objects, obj_container)
|
||||
|
||||
obj_container = self._process(
|
||||
str(libpath), lib_container, container_name, parent)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
collection_metadata["objects"] = objects_list
|
||||
collection_metadata["obj_container"] = obj_container
|
||||
collection_metadata["objects"] = obj_container.all_objects
|
||||
collection_metadata["libpath"] = str(libpath)
|
||||
collection_metadata["representation"] = str(representation["_id"])
|
||||
|
||||
|
|
@ -221,17 +231,20 @@ class BlendModelLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
self._remove(objects, lib_container)
|
||||
obj_container = plugin.get_local_collection_with_name(
|
||||
collection_metadata["obj_container"].name
|
||||
)
|
||||
objects = obj_container.all_objects
|
||||
|
||||
self._remove(objects, obj_container)
|
||||
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class CacheModelLoader(pype.hosts.blender.plugin.AssetLoader):
|
||||
class CacheModelLoader(plugin.AssetLoader):
|
||||
"""Load cache models.
|
||||
|
||||
Stores the imported asset in a collection named after the asset.
|
||||
|
|
@ -267,7 +280,7 @@ class CacheModelLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
subset = context["subset"]["name"]
|
||||
# TODO (jasper): evaluate use of namespace which is 'alien' to Blender.
|
||||
lib_container = container_name = (
|
||||
pype.hosts.blender.plugin.asset_name(asset, subset, namespace)
|
||||
plugin.asset_name(asset, subset, namespace)
|
||||
)
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
|
||||
|
|
|
|||
|
|
@ -7,20 +7,14 @@ from typing import Dict, List, Optional
|
|||
|
||||
from avalon import api, blender
|
||||
import bpy
|
||||
import pype.hosts.blender.plugin
|
||||
|
||||
logger = logging.getLogger("pype").getChild("blender").getChild("load_model")
|
||||
import pype.hosts.blender.plugin as plugin
|
||||
|
||||
|
||||
class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
||||
class BlendRigLoader(plugin.AssetLoader):
|
||||
"""Load rigs from a .blend file.
|
||||
|
||||
Because they come from a .blend file we can simply link the collection that
|
||||
contains the model. There is no further need to 'containerise' it.
|
||||
|
||||
Warning:
|
||||
Loading the same asset more then once is not properly supported at the
|
||||
moment.
|
||||
"""
|
||||
|
||||
families = ["rig"]
|
||||
|
|
@ -30,50 +24,54 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
icon = "code-fork"
|
||||
color = "orange"
|
||||
|
||||
def _remove(self, objects, lib_container):
|
||||
|
||||
def _remove(self, objects, obj_container):
|
||||
for obj in objects:
|
||||
|
||||
if obj.type == 'ARMATURE':
|
||||
bpy.data.armatures.remove(obj.data)
|
||||
elif obj.type == 'MESH':
|
||||
bpy.data.meshes.remove(obj.data)
|
||||
|
||||
for child in bpy.data.collections[lib_container].children:
|
||||
for child in obj_container.children:
|
||||
bpy.data.collections.remove(child)
|
||||
|
||||
bpy.data.collections.remove(bpy.data.collections[lib_container])
|
||||
|
||||
def _process(self, libpath, lib_container, container_name, action):
|
||||
bpy.data.collections.remove(obj_container)
|
||||
|
||||
def _process(
|
||||
self, libpath, lib_container, container_name,
|
||||
action, parent_collection
|
||||
):
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
with bpy.data.libraries.load(
|
||||
libpath, link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [lib_container]
|
||||
|
||||
scene = bpy.context.scene
|
||||
parent = parent_collection
|
||||
|
||||
scene.collection.children.link(bpy.data.collections[lib_container])
|
||||
if parent is None:
|
||||
parent = bpy.context.scene.collection
|
||||
|
||||
rig_container = scene.collection.children[lib_container].make_local()
|
||||
parent.children.link(bpy.data.collections[lib_container])
|
||||
|
||||
rig_container = parent.children[lib_container].make_local()
|
||||
rig_container.name = container_name
|
||||
|
||||
meshes = []
|
||||
armatures = [
|
||||
obj for obj in rig_container.objects if obj.type == 'ARMATURE']
|
||||
|
||||
objects_list = []
|
||||
obj for obj in rig_container.objects
|
||||
if obj.type == 'ARMATURE'
|
||||
]
|
||||
|
||||
for child in rig_container.children:
|
||||
child.make_local()
|
||||
meshes.extend( child.objects )
|
||||
plugin.prepare_data(child, container_name)
|
||||
meshes.extend(child.objects)
|
||||
|
||||
# Link meshes first, then armatures.
|
||||
# The armature is unparented for all the non-local meshes,
|
||||
# when it is made local.
|
||||
for obj in meshes + armatures:
|
||||
obj = obj.make_local()
|
||||
obj.data.make_local()
|
||||
plugin.prepare_data(obj, container_name)
|
||||
plugin.prepare_data(obj.data, container_name)
|
||||
|
||||
if not obj.get(blender.pipeline.AVALON_PROPERTY):
|
||||
obj[blender.pipeline.AVALON_PROPERTY] = dict()
|
||||
|
|
@ -84,13 +82,11 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
if obj.type == 'ARMATURE' and action is not None:
|
||||
obj.animation_data.action = action
|
||||
|
||||
objects_list.append(obj)
|
||||
|
||||
rig_container.pop(blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
return objects_list
|
||||
return rig_container
|
||||
|
||||
def process_asset(
|
||||
self, context: dict, name: str, namespace: Optional[str] = None,
|
||||
|
|
@ -107,9 +103,15 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
libpath = self.fname
|
||||
asset = context["asset"]["name"]
|
||||
subset = context["subset"]["name"]
|
||||
lib_container = pype.hosts.blender.plugin.asset_name(asset, subset)
|
||||
container_name = pype.hosts.blender.plugin.asset_name(
|
||||
asset, subset, namespace
|
||||
lib_container = plugin.asset_name(
|
||||
asset, subset
|
||||
)
|
||||
unique_number = plugin.get_unique_number(
|
||||
asset, subset
|
||||
)
|
||||
namespace = namespace or f"{asset}_{unique_number}"
|
||||
container_name = plugin.asset_name(
|
||||
asset, subset, unique_number
|
||||
)
|
||||
|
||||
container = bpy.data.collections.new(lib_container)
|
||||
|
|
@ -128,11 +130,13 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
container_metadata["libpath"] = libpath
|
||||
container_metadata["lib_container"] = lib_container
|
||||
|
||||
objects_list = self._process(
|
||||
libpath, lib_container, container_name, None)
|
||||
obj_container = self._process(
|
||||
libpath, lib_container, container_name, None, None)
|
||||
|
||||
container_metadata["obj_container"] = obj_container
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
container_metadata["objects"] = objects_list
|
||||
container_metadata["objects"] = obj_container.all_objects
|
||||
|
||||
nodes = list(container.objects)
|
||||
nodes.append(container)
|
||||
|
|
@ -151,15 +155,13 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
|
||||
collection = bpy.data.collections.get(
|
||||
container["objectName"]
|
||||
)
|
||||
|
||||
libpath = Path(api.get_representation_path(representation))
|
||||
extension = libpath.suffix.lower()
|
||||
|
||||
logger.info(
|
||||
self.log.info(
|
||||
"Container: %s\nRepresentation: %s",
|
||||
pformat(container, indent=2),
|
||||
pformat(representation, indent=2),
|
||||
|
|
@ -177,29 +179,35 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
assert libpath.is_file(), (
|
||||
f"The file doesn't exist: {libpath}"
|
||||
)
|
||||
assert extension in pype.hosts.blender.plugin.VALID_EXTENSIONS, (
|
||||
assert extension in plugin.VALID_EXTENSIONS, (
|
||||
f"Unsupported file: {libpath}"
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
collection_libpath = collection_metadata["libpath"]
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
obj_container = plugin.get_local_collection_with_name(
|
||||
collection_metadata["obj_container"].name
|
||||
)
|
||||
objects = obj_container.all_objects
|
||||
|
||||
container_name = obj_container.name
|
||||
|
||||
normalized_collection_libpath = (
|
||||
str(Path(bpy.path.abspath(collection_libpath)).resolve())
|
||||
)
|
||||
normalized_libpath = (
|
||||
str(Path(bpy.path.abspath(str(libpath))).resolve())
|
||||
)
|
||||
logger.debug(
|
||||
self.log.debug(
|
||||
"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
|
||||
normalized_collection_libpath,
|
||||
normalized_libpath,
|
||||
)
|
||||
if normalized_collection_libpath == normalized_libpath:
|
||||
logger.info("Library already loaded, not updating...")
|
||||
self.log.info("Library already loaded, not updating...")
|
||||
return
|
||||
|
||||
# Get the armature of the rig
|
||||
|
|
@ -208,13 +216,16 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
|
||||
action = armatures[0].animation_data.action
|
||||
|
||||
self._remove(objects, lib_container)
|
||||
parent = plugin.get_parent_collection(obj_container)
|
||||
|
||||
objects_list = self._process(
|
||||
str(libpath), lib_container, collection.name, action)
|
||||
self._remove(objects, obj_container)
|
||||
|
||||
obj_container = self._process(
|
||||
str(libpath), lib_container, container_name, action, parent)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
collection_metadata["objects"] = objects_list
|
||||
collection_metadata["obj_container"] = obj_container
|
||||
collection_metadata["objects"] = obj_container.all_objects
|
||||
collection_metadata["libpath"] = str(libpath)
|
||||
collection_metadata["representation"] = str(representation["_id"])
|
||||
|
||||
|
|
@ -245,10 +256,13 @@ class BlendRigLoader(pype.hosts.blender.plugin.AssetLoader):
|
|||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
self._remove(objects, lib_container)
|
||||
obj_container = plugin.get_local_collection_with_name(
|
||||
collection_metadata["obj_container"].name
|
||||
)
|
||||
objects = obj_container.all_objects
|
||||
|
||||
self._remove(objects, obj_container)
|
||||
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue