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Add todo
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@ -687,6 +687,11 @@ class ExtractLook(publish.Extractor):
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# filepaths (which is avoidable, but we don't want to have those
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# attributes changed in the resulting publish)
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# Remap filepath to publish destination
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# TODO It would be much better if we could use the destination path
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# from the actual processed texture results, but since the
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# attribute will need to preserve tokens like <f>, <udim> etc for
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# now we will define the output path from the attribute value
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# including the tokens to persist them.
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filepath_attr = resource["attribute"]
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remap[filepath_attr] = get_resource_destination_cached(
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resource["source"]
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