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code tweaks on has_rgb_channel_in_texture_set function & add publish data into the imageinstance
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parent
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commit
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3 changed files with 19 additions and 42 deletions
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@ -653,45 +653,23 @@ def has_rgb_channel_in_texture_set(texture_set_name, map_identifier):
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map_identifier (str): Map identifier
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Returns:
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colorspace_dict: A dictionary which stores the boolean
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value of textures having RGB channels
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bool: Whether the channel type identifier has RGB channel or not
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in the texture stack.
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"""
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# 2D_View is always True as it exports all texture maps
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texture_stack = (
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substance_painter.textureset.Stack.from_name(texture_set_name)
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)
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# 2D_View is always True as it exports all texture maps
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colorspace_dict = {"2D_View": True}
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colorspace_dict["BaseColor"] = texture_stack.get_channel(
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substance_painter.textureset.ChannelType.BaseColor).is_color()
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colorspace_dict["Roughness"] = texture_stack.get_channel(
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substance_painter.textureset.ChannelType.Roughness).is_color()
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colorspace_dict["Metallic"] = texture_stack.get_channel(
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substance_painter.textureset.ChannelType.Metallic).is_color()
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colorspace_dict["Height"] = texture_stack.get_channel(
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substance_painter.textureset.ChannelType.Height).is_color()
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colorspace_dict["Normal"] = texture_stack.get_channel(
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substance_painter.textureset.ChannelType.Normal).is_color()
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return colorspace_dict.get(map_identifier, False)
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if map_identifier == "2D_View":
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return True
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channel_type = getattr(
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substance_painter.textureset.ChannelType, map_identifier, None)
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if channel_type is None:
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return False
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if not texture_stack.has_channel(channel_type):
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return False
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def texture_set_filtering(texture_set_same, template):
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"""Function to check whether some specific textures(e.g. Emissive)
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are parts of the texture stack in Substance Painter
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Args:
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texture_set_same (str): Name of Texture Set
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template (str): texture template name
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Returns:
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texture_filter: A dictionary which stores the boolean
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value of whether the texture exist in the channel.
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"""
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texture_filter = {}
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channel_stack = substance_painter.textureset.Stack.from_name(
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texture_set_same)
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has_emissive = channel_stack.has_channel(
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substance_painter.textureset.ChannelType.Emissive)
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map_identifier = strip_template(template)
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if map_identifier == "Emissive":
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texture_filter[map_identifier] = has_emissive
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return texture_filter.get(map_identifier, True)
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return texture_stack.get_channel(channel_type).is_color()
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@ -41,13 +41,11 @@ class CollectTextureSet(pyblish.api.InstancePlugin):
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for (texture_set_name, stack_name), template_maps in maps.items():
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self.log.info(f"Processing {texture_set_name}/{stack_name}")
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for template, outputs in template_maps.items():
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if texture_set_filtering(texture_set_name, template):
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self.log.info(f"Processing {template}")
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self.create_image_instance(
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instance, template, outputs,
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asset_doc=asset_doc,
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texture_set_name=texture_set_name,
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stack_name=stack_name)
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self.log.info(f"Processing {template}")
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self.create_image_instance(instance, template, outputs,
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asset_doc=asset_doc,
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texture_set_name=texture_set_name,
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stack_name=stack_name)
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def create_image_instance(self, instance, template, outputs,
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asset_doc, texture_set_name, stack_name):
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@ -80,6 +80,7 @@ class ValidateOutputMaps(pyblish.api.InstancePlugin):
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self.log.warning(f"Disabling texture instance: "
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f"{image_instance}")
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image_instance.data["active"] = False
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image_instance.data["publish"] = False
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image_instance.data["integrate"] = False
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representation.setdefault("tags", []).append("delete")
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continue
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