Close folder selector window after choosing a folder

This commit is contained in:
Simone Barbieri 2024-03-01 15:24:51 +00:00
parent 65cb168095
commit 01b6f2691e

View file

@ -214,7 +214,8 @@ def _find_in_hierarchy(hierarchy, path):
return None
def _on_confirm_clicked(selected_root, sequence_path, project):
def _on_confirm_clicked(folder_selector, sequence_path, project):
selected_root = folder_selector.get_selected_folder()
sequence_root_name = selected_root.lstrip("/")
sequence_root = f"{sequence_path}/{sequence_root_name}"
@ -264,6 +265,8 @@ def _on_confirm_clicked(selected_root, sequence_path, project):
# Load the master level
unreal.EditorLevelLibrary.load_level(master_level_package)
folder_selector.close()
def build_sequence_hierarchy():
"""
@ -282,6 +285,5 @@ def build_sequence_hierarchy():
folder_selector = FolderSelector(project=project)
folder_selector.confirm_btn.clicked.connect(
lambda: _on_confirm_clicked(
folder_selector.get_selected_folder(), sequence_path, project)
lambda: _on_confirm_clicked(folder_selector, sequence_path, project)
)