mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-24 21:04:40 +01:00
Merge branch 'develop' into enhancement/maya_template_add_assign_look_placeholder
This commit is contained in:
commit
02623894ec
15 changed files with 125 additions and 30 deletions
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@ -51,13 +51,12 @@ def open_file(filepath):
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project = hiero.core.projects()[-1]
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# open project file
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hiero.core.openProject(filepath.replace(os.path.sep, "/"))
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# close previous project
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project.close()
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# Close previous project if its different to the current project.
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filepath = filepath.replace(os.path.sep, "/")
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if project.path().replace(os.path.sep, "/") != filepath:
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# open project file
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hiero.core.openProject(filepath)
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project.close()
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return True
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@ -2,7 +2,7 @@ import os
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import json
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from ayon_core.pipeline import publish
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from ayon_core.hosts.maya.api.lib import extract_alembic
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from ayon_core.hosts.maya.api.alembic import extract_alembic
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from maya import cmds
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@ -3,8 +3,8 @@ import os
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from maya import cmds
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from ayon_core.pipeline import publish
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from ayon_core.hosts.maya.api.alembic import extract_alembic
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from ayon_core.hosts.maya.api.lib import (
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extract_alembic,
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suspended_refresh,
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maintained_selection,
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iter_visible_nodes_in_range
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@ -5,8 +5,8 @@ import os
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from maya import cmds # noqa
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from ayon_core.pipeline import publish
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from ayon_core.hosts.maya.api.alembic import extract_alembic
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from ayon_core.hosts.maya.api.lib import (
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extract_alembic,
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suspended_refresh,
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maintained_selection
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)
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@ -10,6 +10,7 @@ from ayon_core.pipeline.publish import (
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RepairAction,
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ValidateContentsOrder,
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PublishValidationError,
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OptionalPyblishPluginMixin
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)
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from ayon_core.hosts.maya.api import lib
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from ayon_core.hosts.maya.api.lib_rendersettings import RenderSettings
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@ -37,7 +38,8 @@ def get_redshift_image_format_labels():
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return mel.eval("{0}={0}".format(var))
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class ValidateRenderSettings(pyblish.api.InstancePlugin):
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class ValidateRenderSettings(pyblish.api.InstancePlugin,
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OptionalPyblishPluginMixin):
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"""Validates the global render settings
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* File Name Prefix must start with: `<Scene>`
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@ -55,7 +57,7 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin):
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* Frame Padding must be:
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* default: 4
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* Animation must be toggle on, in Render Settings - Common tab:
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* Animation must be toggled on, in Render Settings - Common tab:
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* vray: Animation on standard of specific
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* arnold: Frame / Animation ext: Any choice without "(Single Frame)"
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* redshift: Animation toggled on
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@ -67,10 +69,11 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin):
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"""
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order = ValidateContentsOrder
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label = "Render Settings"
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label = "Validate Render Settings"
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hosts = ["maya"]
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families = ["renderlayer"]
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actions = [RepairAction]
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optional = True
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ImagePrefixes = {
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'mentalray': 'defaultRenderGlobals.imageFilePrefix',
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@ -112,6 +115,8 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin):
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DEFAULT_PREFIX = "<Scene>/<RenderLayer>/<RenderLayer>_<RenderPass>"
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def process(self, instance):
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if not self.is_active(instance.data):
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return
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invalid = self.get_invalid(instance)
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if invalid:
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@ -260,11 +260,11 @@ class UEProjectGenerationWorker(UEWorker):
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self.failed.emit(msg, return_code)
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raise RuntimeError(msg)
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# ensure we have PySide2 installed in engine
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# ensure we have PySide2/6 installed in engine
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self.progress.emit(0)
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self.stage_begin.emit(
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(f"Checking PySide2 installation... {stage_count} "
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(f"Checking Qt bindings installation... {stage_count} "
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f" out of {stage_count}"))
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python_path = None
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if platform.system().lower() == "windows":
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@ -287,11 +287,30 @@ class UEProjectGenerationWorker(UEWorker):
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msg = f"Unreal Python not found at {python_path}"
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self.failed.emit(msg, 1)
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raise RuntimeError(msg)
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pyside_cmd = [python_path.as_posix(),
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"-m",
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"pip",
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"install",
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"pyside2"]
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pyside_version = "PySide2"
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ue_version = self.ue_version.split(".")
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if int(ue_version[0]) == 5 and int(ue_version[1]) >= 4:
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# Use PySide6 6.6.3 because 6.7.0 had a bug
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# - 'QPushButton' can't be added to 'QBoxLayout'
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pyside_version = "PySide6==6.6.3"
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site_packages_prefix = python_path.parent.as_posix()
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pyside_cmd = [
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python_path.as_posix(),
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"-m", "pip",
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"install",
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"--ignore-installed",
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pyside_version,
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]
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if platform.system().lower() == "windows":
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pyside_cmd += ["--target", site_packages_prefix]
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print(f"--- Installing {pyside_version} ...")
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print(" ".join(pyside_cmd))
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pyside_install = subprocess.Popen(pyside_cmd,
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stdout=subprocess.PIPE,
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@ -306,8 +325,8 @@ class UEProjectGenerationWorker(UEWorker):
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return_code = pyside_install.wait()
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if return_code and return_code != 0:
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msg = ("Failed to create the project! "
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"The installation of PySide2 has failed!")
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msg = (f"Failed to create the project! {return_code} "
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f"The installation of {pyside_version} has failed!: {pyside_install}")
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self.failed.emit(msg, return_code)
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raise RuntimeError(msg)
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BIN
client/ayon_core/resources/app_icons/3de4.png
Normal file
BIN
client/ayon_core/resources/app_icons/3de4.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
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@ -106,7 +106,7 @@ line-ending = "auto"
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[tool.codespell]
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# Ignore words that are not in the dictionary.
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ignore-words-list = "ayon,ynput,parms,parm,hda,developpement"
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ignore-words-list = "ayon,ynput,parms,parm,hda,developpement,ue"
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skip = "./.*,./package/*,*/vendor/*,*/unreal/integration/*,*/aftereffects/api/extension/js/libs/*"
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count = true
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@ -110,6 +110,26 @@ class ApplicationsAddon(AYONAddon, IPluginPaths):
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]
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}
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def launch_application(
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self, app_name, project_name, folder_path, task_name
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):
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"""Launch application.
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Args:
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app_name (str): Full application name e.g. 'maya/2024'.
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project_name (str): Project name.
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folder_path (str): Folder path.
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task_name (str): Task name.
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"""
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app_manager = self.get_applications_manager()
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return app_manager.launch(
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app_name,
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project_name=project_name,
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folder_path=folder_path,
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task_name=task_name,
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)
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# --- CLI ---
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def cli(self, addon_click_group):
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main_group = click_wrap.group(
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@ -134,6 +154,17 @@ class ApplicationsAddon(AYONAddon, IPluginPaths):
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default=None
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)
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)
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(
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main_group.command(
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self._cli_launch_applications,
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name="launch",
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help="Launch application"
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)
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.option("--app", required=True, help="Application name")
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.option("--project", required=True, help="Project name")
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.option("--folder", required=True, help="Folder path")
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.option("--task", required=True, help="Task name")
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)
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# Convert main command to click object and add it to parent group
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addon_click_group.add_command(
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main_group.to_click_obj()
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@ -171,3 +202,15 @@ class ApplicationsAddon(AYONAddon, IPluginPaths):
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with open(output_json_path, "w") as file_stream:
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json.dump(env, file_stream, indent=4)
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def _cli_launch_applications(self, project, folder, task, app):
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"""Launch application.
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Args:
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project (str): Project name.
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folder (str): Folder path.
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task (str): Task name.
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app (str): Full application name e.g. 'maya/2024'.
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"""
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self.launch_application(app, project, folder, task)
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@ -1,6 +1,6 @@
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name = "applications"
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title = "Applications"
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version = "0.2.0"
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version = "0.2.1"
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ayon_server_version = ">=1.0.7"
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ayon_launcher_version = ">=1.0.2"
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@ -1271,6 +1271,28 @@
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}
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]
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},
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"equalizer": {
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"enabled": true,
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"label": "3DEqualizer",
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"icon": "{}/app_icons/3de4.png",
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"host_name": "equalizer",
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"environment": "{}",
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"variants": [
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{
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"name": "7-1v2",
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"label": "7.1v2",
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"use_python_2": false,
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"executables": {
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"windows": [
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"C:\\Program Files\\3DE4_win64_r7.1v2\\bin\\3DE4.exe"
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],
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"darwin": [],
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"linux": []
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},
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"environment": "{}"
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}
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]
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},
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"additional_apps": []
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}
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}
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@ -190,6 +190,8 @@ class ApplicationsSettings(BaseSettingsModel):
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default_factory=AppGroupWithPython, title="OpenRV")
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zbrush: AppGroup = SettingsField(
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default_factory=AppGroupWithPython, title="Zbrush")
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equalizer: AppGroup = SettingsField(
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default_factory=AppGroupWithPython, title="3DEqualizer")
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additional_apps: list[AdditionalAppGroup] = SettingsField(
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default_factory=list, title="Additional Applications")
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@ -1,3 +1,3 @@
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name = "deadline"
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title = "Deadline"
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version = "0.1.10"
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version = "0.1.11"
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@ -191,7 +191,6 @@ class NukeSubmitDeadlineModel(BaseSettingsModel):
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@validator(
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"limit_groups",
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"env_allowed_keys",
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"env_search_replace_values")
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def validate_unique_names(cls, value):
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ensure_unique_names(value)
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@ -229,7 +229,7 @@ class ValidateAttributesModel(BaseSettingsModel):
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if not success:
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raise BadRequestException(
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"The attibutes can't be parsed as json object"
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"The attributes can't be parsed as json object"
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)
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return value
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@ -265,7 +265,7 @@ class ValidateUnrealStaticMeshNameModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="ValidateUnrealStaticMeshName")
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optional: bool = SettingsField(title="Optional")
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validate_mesh: bool = SettingsField(title="Validate mesh names")
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validate_collision: bool = SettingsField(title="Validate collison names")
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validate_collision: bool = SettingsField(title="Validate collision names")
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class ValidateCycleErrorModel(BaseSettingsModel):
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@ -288,7 +288,7 @@ class ValidatePluginPathAttributesModel(BaseSettingsModel):
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and the node attribute is <b>abc_file</b>
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"""
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enabled: bool = True
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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attribute: list[ValidatePluginPathAttributesAttrModel] = SettingsField(
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@ -310,6 +310,9 @@ class RendererAttributesModel(BaseSettingsModel):
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class ValidateRenderSettingsModel(BaseSettingsModel):
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enabled: bool = SettingsField(title="Enabled")
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optional: bool = SettingsField(title="Optional")
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active: bool = SettingsField(title="Active")
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arnold_render_attributes: list[RendererAttributesModel] = SettingsField(
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default_factory=list, title="Arnold Render Attributes")
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vray_render_attributes: list[RendererAttributesModel] = SettingsField(
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@ -613,7 +616,7 @@ class ExtractGPUCacheModel(BaseSettingsModel):
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title="Optimize Animations For Motion Blur"
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)
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writeMaterials: bool = SettingsField(title="Write Materials")
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useBaseTessellation: bool = SettingsField(title="User Base Tesselation")
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useBaseTessellation: bool = SettingsField(title="User Based Tessellation")
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class PublishersModel(BaseSettingsModel):
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@ -1171,6 +1174,9 @@ DEFAULT_PUBLISH_SETTINGS = {
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]
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},
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"ValidateRenderSettings": {
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"enabled": True,
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"active": True,
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"optional": False,
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"arnold_render_attributes": [],
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"vray_render_attributes": [],
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"redshift_render_attributes": [],
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