Scrip to automate shot switching

This commit is contained in:
wijnand 2018-03-08 18:09:08 +01:00
parent 81b2768bd2
commit 02b24d3ce8

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@ -0,0 +1,215 @@
import os
import sys
import logging
# Pipeline imports
from avalon import api, io, pipeline
import avalon.fusion
# Config imports
import colorbleed.lib as colorbleed
import colorbleed.fusion.lib as fusion_lib
log = logging.getLogger("Update Slap Comp")
self = sys.modules[__name__]
self._project = None
fusion = None
def _get_work_folder(session):
"""Convenience function to get the work folder path of the current asset"""
# Get new filename, create path based on asset and work template
template_work = self._project["config"]["template"]["work"]
work_path = pipeline._format_work_template(template_work, session)
return os.path.normpath(work_path)
def _get_fusion_instance():
fusion = getattr(sys.modules["__main__"], "fusion", None)
if fusion is None:
try:
# Support for FuScript.exe, BlackmagicFusion module for py2 only
import BlackmagicFusion as bmf
fusion = bmf.scriptapp("Fusion")
except ImportError:
raise RuntimeError("Could not find a Fusion instance")
return fusion
def _format_filepath(session):
project = session["AVALON_PROJECT"]
asset = session["AVALON_ASSET"]
# Save updated slap comp
work_path = _get_work_folder(session)
walk_to_dir = os.path.join(work_path, "scenes", "slapcomp")
slapcomp_dir = os.path.abspath(walk_to_dir)
# Ensure destination exists
if not os.path.isdir(slapcomp_dir):
log.warning("Folder did not exist, creating folder structure")
os.makedirs(slapcomp_dir)
# Compute output path
new_filename = "{}_{}_slapcomp_v001.comp".format(project, asset)
new_filepath = os.path.join(slapcomp_dir, new_filename)
# Create new unqiue filepath
if os.path.exists(new_filepath):
new_filepath = colorbleed.version_up(new_filepath)
return new_filepath
def _update_savers(comp, session):
"""Update all savers of the current comp to ensure the output is correct
Args:
comp (object): current comp instance
asset (dict): asset document of the asset to update TO
Returns:
None
"""
new_work = _get_work_folder(session)
# TODO
renders = os.path.join(new_work, "renders", "?")
comp.Print("New renders to: %s\n" % renders)
with avalon.fusion.comp_lock_and_undo_chunk(comp):
savers = comp.GetToolList(False, "Saver").values()
for saver in savers:
filepath = saver.GetAttrs("TOOLST_Clip_Name")[1.0]
filename = os.path.basename(filepath)
new_path = os.path.join(renders, filename)
saver["Clip"] = new_path
def update_frame_range(comp, representations):
"""Update the frame range of the comp and render length
The start and end frame are based on the lowest start frame and the highest
end frame
Args:
comp (object): current focused comp
representations (list) collection of dicts
Returns:
None
"""
version_ids = [r["parent"] for r in representations]
versions = io.find({"type": "version", "_id": {"$in": version_ids}})
versions = list(versions)
start = min(v["data"]["startFrame"] for v in versions)
end = max(v["data"]["endFrame"] for v in versions)
fusion_lib.update_frame_range(start, end, comp=comp)
def switch(filepath, asset_name, new=True, fusion=None):
"""Switch the current containers of the file to the other asset (shot)
Args:
filepath (str): file path of the comp file
asset_name (str): name of the asset (shot)
new (bool): Save updated comp under a different name
fusion (object, Optional): pass on the fusion instance
Returns:
comp path (str): new filepath of the updated comp
"""
# Ensure filename is absolute
if not os.path.abspath(filepath):
filepath = os.path.abspath(filepath)
# Get current project
self._project = io.find_one({"type": "project",
"name": api.Session["AVALON_PROJECT"]})
# Assert asset name exists
# It is better to do this here then to wait till switch_shot does it
asset = io.find_one({"type": "asset", "name": asset_name})
assert asset, "Could not find '%s' in the database" % asset_name
# Go to comp
if fusion is None:
fusion = _get_fusion_instance()
current_comp = fusion.LoadComp(filepath)
assert current_comp is not None, "Fusion could not load '%s'" % filepath
host = api.registered_host()
assert host is not None, "No host found! This is a bug"
containers = list(host.ls())
assert containers, "Nothing to update"
representations = []
for container in containers:
try:
representation = colorbleed.switch_item(container,
asset_name=asset_name)
representations.append(representation)
current_comp.Print(str(representation["_id"]) + "\n")
except Exception as e:
current_comp.Print("Error in switching! %s\n" % e.message)
message = "Switched %i Loaders of the %i\n" % (len(representations),
len(containers))
current_comp.Print(message)
# Build the session to switch to
switch_to_session = api.Session.copy()
switch_to_session["AVALON_ASSET"] = asset['name']
if new:
comp_path = _format_filepath(switch_to_session)
# Update savers output based on new session
_update_savers(current_comp, switch_to_session)
else:
comp_path = colorbleed.version_up(filepath)
current_comp.Print(comp_path)
current_comp.Print("\nUpdating frame range")
update_frame_range(current_comp, representations)
current_comp.Save(comp_path)
return comp_path
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser(description="Switch to a shot within an"
"existing comp file")
parser.add_argument("--file_path",
type=str,
default=True,
help="File path of the comp to use")
parser.add_argument("--asset_name",
type=str,
default=True,
help="Name of the asset (shot) to switch")
args, unknown = parser.parse_args()
api.install(avalon.fusion)
switch(args.file_path, args.asset_name)
sys.exit(0)