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Merge pull request #6102 from ynput/enhancement/OP-6655_Maya-redshift-proxy-viewport-shader
Maya: Apply initial viewport shader for Redshift Proxy after loading
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1 changed files with 5 additions and 0 deletions
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@ -137,6 +137,11 @@ class RedshiftProxyLoader(load.LoaderPlugin):
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cmds.connectAttr("{}.outMesh".format(rs_mesh),
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"{}.inMesh".format(mesh_shape))
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# TODO: use the assigned shading group as shaders if existed
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# assign default shader to redshift proxy
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if cmds.ls("initialShadingGroup", type="shadingEngine"):
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cmds.sets(mesh_shape, forceElement="initialShadingGroup")
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group_node = cmds.group(empty=True, name="{}_GRP".format(name))
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mesh_transform = cmds.listRelatives(mesh_shape,
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parent=True, fullPath=True)
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