[Automated] Release

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# Changelog
[Full Changelog](https://github.com/ynput/OpenPype/compare/3.15.2...3.15.3)
### **🆕 New features**
<details>
<summary>Data Exchanges: Point Cloud for 3dsMax <a href="https://github.com/ynput/OpenPype/pull/4532">#4532</a></summary>
<strong>Publish PRT format with tyFlow in 3dsmax
</strong>Publish PRT format with tyFlow in 3dsmax and possibly set up loader to load the format too.
- [x] creator
- [x] extractor
- [x] validator
- [x] loader
___
</details>
<details>
<summary>MaxScene Family <a href="https://github.com/ynput/OpenPype/pull/4615">#4615</a></summary>
Introduction of the Max Scene Family
___
</details>
<details>
<summary>Blender: Extract Review <a href="https://github.com/ynput/OpenPype/pull/3616">#3616</a></summary>
<strong>Added Review to Blender.
</strong>This implementation is based on #3508 but made compatible for the current implementation of OpenPype for Blender.
___
</details>
<details>
<summary>Global: persistent staging directory for renders <a href="https://github.com/ynput/OpenPype/pull/4583">#4583</a></summary>
<strong>Allows configure if staging directory (`stagingDir`) should be persistent with use of profiles.
</strong>With this feature, users can specify a transient data folder path based on presets, which can be used during the creation and publishing stages. In some cases, these DCCs automatically add a rendering path during the creation stage, which is then used in publishing.One of the key advantages of this feature is that it allows users to take advantage of faster storages for rendering, which can help improve workflow efficiency. Additionally, this feature allows users to keep their rendered data persistent, and use their own infrastructure for regular cleaning.However, it should be noted that some productions may want to use this feature without persistency. Furthermore, there may be a need for retargeting the rendering folder to faster storages, which is also not supported at the moment.It is studio responsibility to clean up obsolete folders with data.Location of the folder is configured in `project_anatomy/templates/others`. ('transient' key is expected, with 'folder' key, could be more templates)Which family/task type/subset is applicable is configured in:`project_settings/global/tools/publish/transient_dir_profiles`
___
</details>
### **🚀 Enhancements**
<details>
<summary>Maya: Multiple values on single render attribute - OP-4131 <a href="https://github.com/ynput/OpenPype/pull/4631">#4631</a></summary>
When validating render attributes, this adds support for multiple values. When repairing first value in list is used.
___
</details>
<details>
<summary>Maya: enable 2D Pan/Zoom for playblasts - OP-5213 <a href="https://github.com/ynput/OpenPype/pull/4687">#4687</a></summary>
Setting for enabling 2D Pan/Zoom on reviews.
___
</details>
<details>
<summary>Houdini: Create button open new publisher's "create" tab <a href="https://github.com/ynput/OpenPype/pull/4601">#4601</a></summary>
During a talk with @maxpareschi he mentioned that the new publisher in Houdini felt super confusing due to "Create" going to the older creator but now being completely empty and the publish button directly went to the publish tab.This resolves that by fixing the Create button to now open the new publisher but on the Create tab.Also made publish button enforce going to the "publish" tab for consistency in usage.@antirotor I think changing the Create button's callback was just missed in this commit or was there a specific reason to not change that around yet?
___
</details>
<details>
<summary>Resolution settings referenced from DB record for 3dsMax <a href="https://github.com/ynput/OpenPype/pull/4652">#4652</a></summary>
- Add Callback for setting the resolution according to DB after the new scene is created.
- Add a new Action into openpype menu which allows the user to reset the resolution in 3dsMax
___
</details>
<details>
<summary>scene length setting referenced from DB record for 3dsMax <a href="https://github.com/ynput/OpenPype/pull/4665">#4665</a></summary>
Setting the timeline length based on DB record in 3dsMax Hosts
___
</details>
<details>
<summary>increment workfile version 3dsmax <a href="https://github.com/ynput/OpenPype/pull/4685">#4685</a></summary>
increment workfile version in 3dsmax as if in blender and maya hosts.
___
</details>
<details>
<summary>Copy existing or generate new Fusion profile on prelaunch <a href="https://github.com/ynput/OpenPype/pull/4572">#4572</a></summary>
<strong>Fusion preferences will be copied to the predefined `~/.openpype/hosts/fusion/prefs` folder (or any other folder set in system settings) on launch.
</strong>The idea is to create a copy of existing Fusion profile, adding an OpenPype menu to the Fusion instance.By default the copy setting is turned off, so no file copying is performed. Instead the clean Fusion profile is created by Fusion in the predefined folder. The default locaion is set to `~/.openpype/hosts/fusion/prefs`, to better comply with the other os platforms. After creating the default profile, some modifications are applied:
- forced Python3
- forced English interface
- setup Openpype specific path maps.If the `copy_prefs` checkbox is toggled, a copy of existing Fusion profile folder will be placed in the mentioned location. Then they are altered the same way as described above. The operation is run only once, on the first launch, unless the `force_sync [Resync profile on each launch]` is toggled.English interface is forced because the `FUSION16_PROFILE_DIR` environment variable is not read otherwise (seems to be a Fusion bug).
___
</details>
<details>
<summary>Fusion publish existing frames <a href="https://github.com/ynput/OpenPype/pull/4611">#4611</a></summary>
This PR adds the function to publish existing frames instead of having to re-render all of them for each new publish.I have split the render_locally plugin so the review-part is its own plugin now.I also change the saver-creator-plugin's label from Saver to Render (saver) as I intend to add a Prerender creator like in Nuke.
___
</details>
<details>
<summary>Clockify: refresh and fix the integration <a href="https://github.com/ynput/OpenPype/pull/4607">#4607</a></summary>
Due to recent API changes, Clockify requires `user_id` to operate with the timers. I updated this part and currently it is a WIP for making it fully functional. Most functions, such as start and stop timer, and projects sync are currently working. For the rate limiting task new dependency is added: https://pypi.org/project/ratelimiter/
___
</details>
<details>
<summary>Publisher: Windows reduce command window pop-ups during Publishing <a href="https://github.com/ynput/OpenPype/pull/4672">#4672</a></summary>
Reduce the command line pop-ups that show on Windows during publishing.
___
</details>
<details>
<summary>CelAction: conditional workfile parameters from settings <a href="https://github.com/ynput/OpenPype/pull/4677">#4677</a></summary>
Since some productions were requesting excluding some workfile parameters from publishing submission, we needed to move them to settings so those could be altered per project.
___
</details>
<details>
<summary>Fix name and docstring for Create Workdir Extra Folders prelaunch hook <a href="https://github.com/ynput/OpenPype/pull/4683">#4683</a></summary>
Fix class name and docstring for Create Workdir Extra Folders prelaunch hookThe class name and docstring were originally copied from another plug-in and didn't match the plug-in logic.This also fixes potentially seeing this twice in your logs. Before:After:Where it was actually running both this prelaunch hook and the actual `AddLastWorkfileToLaunchArgs` plugin.
___
</details>
### **🐛 Bug fixes**
<details>
<summary>Maya: Fix getting non-active model panel. <a href="https://github.com/ynput/OpenPype/pull/2968">#2968</a></summary>
<strong>When capturing multiple cameras with image planes that have file sequences playing, only the active (first) camera will play through the file sequence.
</strong>
___
</details>
<details>
<summary>Maya: Fix broken review publishing. <a href="https://github.com/ynput/OpenPype/pull/4549">#4549</a></summary>
<strong>Resolves #4547
</strong>
___
</details>
<details>
<summary>Maya: Avoid error on right click in Loader if `mtoa` is not loaded <a href="https://github.com/ynput/OpenPype/pull/4616">#4616</a></summary>
Fix an error on right clicking in the Loader when `mtoa` is not a loaded plug-in.Additionally if `mtoa` isn't loaded the loader will now load the plug-in before trying to create the arnold standin.
___
</details>
<details>
<summary>Maya: Fix extract look colorspace detection <a href="https://github.com/ynput/OpenPype/pull/4618">#4618</a></summary>
Fix the logic which guesses the colorspace using `arnold` python library.
- Previously it'd error if `mtoa` was not available on path so it still required `mtoa` to be available.
- The guessing colorspace logic doesn't actually require `mtoa` to be loaded, but just the `arnold` python library to be available. This changes the logic so it doesn't require the `mtoa` plugin to get loaded to guess the colorspace.
- The if/else branch was likely not doing what was intended `cmds.loadPlugin("mtoa", quiet=True)` returns None if the plug-in was already loaded. So this would only ever be true if it ends up loading the `mtoa` plugin the first time.
```python
# Tested in Maya 2022.1
print(cmds.loadPlugin("mtoa", quiet=True))
# ['mtoa']
print(cmds.loadPlugin("mtoa", quiet=True))
# None
```
___
</details>
<details>
<summary>Maya: Maya Playblast Options overrides - OP-3847 <a href="https://github.com/ynput/OpenPype/pull/4634">#4634</a></summary>
When publishing a review in Maya, the extractor would fail due to wrong (long) panel name.
___
</details>
<details>
<summary>Bugfix/op 2834 fix extract playblast <a href="https://github.com/ynput/OpenPype/pull/4701">#4701</a></summary>
Paragraphs contain detailed information on the changes made to the product or service, providing an in-depth description of the updates and enhancements. They can be used to explain the reasoning behind the changes, or to highlight the importance of the new features. Paragraphs can often include links to further information or support documentation.
___
</details>
<details>
<summary>Bugfix/op 2834 fix extract playblast <a href="https://github.com/ynput/OpenPype/pull/4704">#4704</a></summary>
Paragraphs contain detailed information on the changes made to the product or service, providing an in-depth description of the updates and enhancements. They can be used to explain the reasoning behind the changes, or to highlight the importance of the new features. Paragraphs can often include links to further information or support documentation.
___
</details>
<details>
<summary>Maya: bug fix for passing zoom settings if review is attached to subset <a href="https://github.com/ynput/OpenPype/pull/4716">#4716</a></summary>
Fix for attaching review to subset with pan/zoom option.
___
</details>
<details>
<summary>Fixed a bug where a QThread in the splash screen could be destroyed before finishing execution <a href="https://github.com/ynput/OpenPype/pull/4647">#4647</a></summary>
This should fix the occasional behavior of the QThread being destroyed before even its worker returns from the `run()` function.After quiting, it should wait for the QThread object to properly close itself.
___
</details>
<details>
<summary>Max: fix the bug of removing an instance <a href="https://github.com/ynput/OpenPype/pull/4617">#4617</a></summary>
fix the bug of removing an instance in 3dsMax
___
</details>
<details>
<summary>bugfix for 3dsmax publishing error <a href="https://github.com/ynput/OpenPype/pull/4637">#4637</a></summary>
fix the bug of failing publishing job in 3dsMax
___
</details>
<details>
<summary>3dsmax: opening last workfile <a href="https://github.com/ynput/OpenPype/pull/4644">#4644</a></summary>
Supports opening last saved workfile in 3dsmax host.
___
</details>
<details>
<summary>Global | Nuke: fixing farm publishing workflow <a href="https://github.com/ynput/OpenPype/pull/4623">#4623</a></summary>
After Nuke had adopted new publisher with new creators new issues were introduced. Those issues were addressed with this PR. Those are for example broken reviewable video files publishing if published via farm. Also fixed local publishing.
___
</details>
<details>
<summary>Nuke: Nukenodes family instance without frame range <a href="https://github.com/ynput/OpenPype/pull/4669">#4669</a></summary>
No need to add frame range data into `nukenodes` (backdrop) family publishes - since those are timeless.
___
</details>
<details>
<summary>TVPaint: Optional Validation plugins can be de/activated by user <a href="https://github.com/ynput/OpenPype/pull/4674">#4674</a></summary>
Added `OptionalPyblishPluginMixin` to TVpaint plugins that can be optional.
___
</details>
<details>
<summary>Hiero: Creator with correct workfile numeric padding input <a href="https://github.com/ynput/OpenPype/pull/4666">#4666</a></summary>
Creator was showing 99 in workfile input for long time, even if users set default value to 1001 in studio settings. This has been fixed now.
___
</details>
<details>
<summary>Hiero: correct container colors if UpToDate <a href="https://github.com/ynput/OpenPype/pull/4708">#4708</a></summary>
Colors on loaded containers are now correctly identifying real state of version. `Red` for out of date and `green` for up to date.
___
</details>
<details>
<summary>Maya: tile assembly fail in draft - OP-4820 <a href="https://github.com/ynput/OpenPype/pull/4416">#4416</a></summary>
<strong>Tile assembly in Deadline was broken.
</strong>Initial bug report revealed other areas of the tile assembly that needed fixing.
___
</details>
<details>
<summary>Scene inventory: Fix code errors when "not found" entries are found <a href="https://github.com/ynput/OpenPype/pull/4594">#4594</a></summary>
Whenever a "NOT FOUND" entry is present a lot of errors happened in the Scene Inventory:
- It started spamming a lot of errors for the VersionDelegate since it had no numeric version (no version at all).Error reported on Discord:
```python
Traceback (most recent call last):
File "C:\Users\videopro\Documents\github\OpenPype\openpype\tools\utils\delegates.py", line 65, in paint
text = self.displayText(
File "C:\Users\videopro\Documents\github\OpenPype\openpype\tools\utils\delegates.py", line 33, in displayText
assert isinstance(value, numbers.Integral), (
AssertionError: Version is not integer. "None" <class 'NoneType'>
```
- Right click menu would error on NOT FOUND entries, and thus not show. With this PR it will now _disregard_ not found items for "Set version" and "Remove" but still allow actions.This PR resolves those.
___
</details>
<details>
<summary>Ftrack: Ftrack additional families filtering <a href="https://github.com/ynput/OpenPype/pull/4633">#4633</a></summary>
Ftrack family collector makes sure the subset family is also in instance families for additional families filtering.
___
</details>
<details>
<summary>General: Use right validation for ffmpeg executable <a href="https://github.com/ynput/OpenPype/pull/4640">#4640</a></summary>
Use ffmpeg exec validation for ffmpeg executables instead of oiio exec validation. The validation is used as last possible source of ffmpeg from `PATH` environment variables, which is an edge case but can cause issues.
___
</details>
<details>
<summary>Global: add tags field to thumbnail representation <a href="https://github.com/ynput/OpenPype/pull/4660">#4660</a></summary>
Thumbnail representation might be missing tags field.
___
</details>
<details>
<summary>Kitsu: Slightly less strict with instance data <a href="https://github.com/ynput/OpenPype/pull/4678">#4678</a></summary>
- Allow to take task name from context if asset doesn't have any. Fixes an issue with Photoshop's review instance not having `task` in data.
- Allow to match "review" against both `instance.data["family"]` and `instance.data["families"]` because some instances don't have the primary family in families, e.g. in Photoshop and TVPaint.
- Do not error on Integrate Kitsu Review whenever for whatever reason Integrate Kitsu Note did not created a comment but just log the message that it was unable to connect a review.
___
</details>
<details>
<summary>Refactor _capture <a href="https://github.com/ynput/OpenPype/pull/4702">#4702</a></summary>
Paragraphs contain detailed information on the changes made to the product or service, providing an in-depth description of the updates and enhancements. They can be used to explain the reasoning behind the changes, or to highlight the importance of the new features. Paragraphs can often include links to further information or support documentation.
___
</details>
### **🔀 Refactored code**
<details>
<summary>Look Assigner: Move Look Assigner tool since it's Maya only <a href="https://github.com/ynput/OpenPype/pull/4604">#4604</a></summary>
Fix #4357: Move Look Assigner tool to maya since it's Maya only
___
</details>
<details>
<summary>Maya: Remove unused functions from Extract Look <a href="https://github.com/ynput/OpenPype/pull/4671">#4671</a></summary>
Remove unused functions from Maya Extract Look plug-in
___
</details>
<details>
<summary>Extract Review code refactor <a href="https://github.com/ynput/OpenPype/pull/3930">#3930</a></summary>
<strong>Trying to reduce complexity of Extract Review plug-in
- Re-use profile filtering from lib
- Remove "combination families" additional filtering which supposedly was from OP v2
- Simplify 'formatting' for filling gaps
- Use `legacy_io.Session` over `os.environ`
</strong>
___
</details>
<details>
<summary>Update tests and documentation for `ColormanagedPyblishPluginMixin` <a href="https://github.com/ynput/OpenPype/pull/4612">#4612</a></summary>
Refactor `ExtractorColormanaged` to `ColormanagedPyblishPluginMixin` in tests and documentation.
___
</details>
### **📃 Documentation**
<details>
<summary>Docs/add architecture document <a href="https://github.com/ynput/OpenPype/pull/4344">#4344</a></summary>
<strong>Add `ARCHITECTURE.md` document.
</strong>his document attemps to give a quick overview of the project to help onboarding, it's not an extensive documentation but more of a elevator pitch one-line descriptions of files/directories and what the attempt to do.
___
</details>
<details>
<summary>Docs: Fix some minor grammar/typos <a href="https://github.com/ynput/OpenPype/pull/4680">#4680</a></summary>
Typo/grammar fixes in documentation.
___
</details>
### **Merged pull requests**
<details>
<summary>Maya: Implement image file node loader <a href="https://github.com/ynput/OpenPype/pull/4313">#4313</a></summary>
<strong>Implements a loader for loading texture image into a `file` node in Maya.
</strong>Similar to Maya's hypershade creation of textures on load you have the option to choose for three modes of creating:
- Texture
- Projection
- StencilThese should match what Maya generates if you create those in Maya.
- [x] Load and manage file nodes
- [x] Apply color spaces after #4195
- [x] Support for _either_ UDIM or image sequence - currently it seems to always load sequences as UDIM automatically.
- [ ] Add support for animation sequences of UDIM textures using the `<f>.<udim>.exr` path format?
___
</details>
<details>
<summary>Maya Look Assigner: Don't rely on containers for get all assets <a href="https://github.com/ynput/OpenPype/pull/4600">#4600</a></summary>
This resolves #4044 by not actually relying on containers in the scene but instead just rely on finding nodes with `cbId` attributes. As such, imported nodes would also be found and a shader can be assigned (similar to when using get from selection).**Please take into consideration the potential downsides below**Potential downsides would be:
- IF an already loaded look has any dagNodes, say a 3D Projection node - then that will also show up as a loaded asset where previously nodes from loaded looks were ignored.
- If any dag nodes were created locally - they would have gotten `cbId` attributes on scene save and thus the current asset would almost always show?
___
</details>
<details>
<summary>Maya: Unify menu labels for "Set Frame Range" and "Set Resolution" <a href="https://github.com/ynput/OpenPype/pull/4605">#4605</a></summary>
Fix #4109: Unify menu labels for "Set Frame Range" and "Set Resolution"This also tweaks it in Houdini from Reset Frame Range to Set Frame Range.
___
</details>
<details>
<summary>3dsmax: make sure that startup script executes <a href="https://github.com/ynput/OpenPype/pull/4695">#4695</a></summary>
Fixing reliability of OpenPype startup in 3dsmax.
___
</details>
<details>
<summary>Resolve missing OPENPYPE_MONGO in deadline global job preload <a href="https://github.com/ynput/OpenPype/pull/4484">#4484</a></summary>
<strong>In the GlobalJobPreLoad plugin, we propose to replace the SpawnProcess by a sub-process and to pass the environment variables in the parameters, since the SpawnProcess under Centos Linux does not pass the environment variables.
</strong>In the GlobalJobPreLoad plugin, the Deadline SpawnProcess is used to start the OpenPype process. The problem is that the SpawnProcess does not pass environment variables, including OPENPYPE_MONGO, to the process when it is under Centos7 linux, and the process gets stuck. We propose to replace it by a subprocess and to pass the variable in the parameters.
___
</details>
<details>
<summary>Maya: Arnold don't reset maya timeline frame range on render creation (or setting render settings) <a href="https://github.com/ynput/OpenPype/pull/4603">#4603</a></summary>
Fix #4429: Do not reset fps or playback timeline on applying or creating render settings
___
</details>
<details>
<summary>Update artist_hosts_maya_arnold.md <a href="https://github.com/ynput/OpenPype/pull/4626">#4626</a></summary>
Correct Arnold docs.
___
</details>
<details>
<summary>General: Filter available applications <a href="https://github.com/ynput/OpenPype/pull/4667">#4667</a></summary>
Added option to filter applications that don't have valid executable available in settings in launcher and ftrack actions. This option can be disabled in new settings category `Applications`. The filtering is by default disabled.
___
</details>
[Full Changelog](https://github.com/ynput/OpenPype/compare/3.15.1...3.15.2)
### **🆕 New features**

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# -*- coding: utf-8 -*-
"""Package declaring Pype version."""
__version__ = "3.15.3-nightly.4"
__version__ = "3.15.3"

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[tool.poetry]
name = "OpenPype"
version = "3.15.2" # OpenPype
version = "3.15.3" # OpenPype
description = "Open VFX and Animation pipeline with support."
authors = ["OpenPype Team <info@openpype.io>"]
license = "MIT License"