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tweak doc headings
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@ -4,11 +4,11 @@ title: Maya
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sidebar_label: Maya
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---
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## Maya
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## Publish Plugins
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### Publish Plugins
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### Render Settings Validator
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#### Render Settings Validator (`ValidateRenderSettings`)
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`ValidateRenderSettings`
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Render Settings Validator is here to make sure artists will submit renders
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we correct settings. Some of these settings are needed by OpenPype but some
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@ -51,7 +51,10 @@ just one instance of this node type but if that is not so, validator will go thr
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instances and check the value there. Node type for **VRay** settings is `VRaySettingsNode`, for **Renderman**
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it is `rmanGlobals`, for **Redshift** it is `RedshiftOptions`.
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#### Model Name Validator (`ValidateRenderSettings`)
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### Model Name Validator
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`ValidateRenderSettings`
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This validator can enforce specific names for model members. It will check them against **Validation Regex**.
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There is special group in that regex - **shader**. If present, it will take that part of the name as shader name
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and it will compare it with list of shaders defined either in file name specified in **Material File** or from
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@ -65,7 +68,7 @@ in either file or database `foo` and `bar`.
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Object named `SomeCube_0001_foo_GEO` will pass but `SomeCube_GEO` will not and `SomeCube_001_xxx_GEO` will not too.
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##### Top level group name
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#### Top level group name
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There is a validation for top level group name too. You can specify whatever regex you'd like to use. Default will
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pass everything with `_GRP` suffix. You can use *named capturing groups* to validate against specific data. If you
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put `(?P<asset>.*)` it will try to match everything captured in that group against current asset name. Likewise you can
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@ -84,7 +87,7 @@ When you publish your model with top group named like `foo_GRP` it will fail. Bu
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All regexes used here are in Python variant.
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:::
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### Custom Menu
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## Custom Menu
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You can add your custom tools menu into Maya by extending definitions in **Maya -> Scripts Menu Definition**.
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