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Merge pull request #5618 from tokejepsen/bugfix/maya_audio
Maya: Missing "data" field and enabling of audio
This commit is contained in:
commit
0b40dd88f3
1 changed files with 40 additions and 28 deletions
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@ -1,12 +1,6 @@
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from maya import cmds, mel
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from openpype.client import (
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get_asset_by_id,
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get_subset_by_id,
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get_version_by_id,
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)
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from openpype.pipeline import (
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get_current_project_name,
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load,
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get_representation_path,
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)
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@ -18,7 +12,7 @@ class AudioLoader(load.LoaderPlugin):
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"""Specific loader of audio."""
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families = ["audio"]
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label = "Import audio"
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label = "Load audio"
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representations = ["wav"]
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icon = "volume-up"
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color = "orange"
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@ -27,10 +21,10 @@ class AudioLoader(load.LoaderPlugin):
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start_frame = cmds.playbackOptions(query=True, min=True)
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sound_node = cmds.sound(
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file=context["representation"]["data"]["path"], offset=start_frame
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file=self.filepath_from_context(context), offset=start_frame
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)
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cmds.timeControl(
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mel.eval("$tmpVar=$gPlayBackSlider"),
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mel.eval("$gPlayBackSlider=$gPlayBackSlider"),
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edit=True,
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sound=sound_node,
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displaySound=True
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@ -59,32 +53,50 @@ class AudioLoader(load.LoaderPlugin):
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assert audio_nodes is not None, "Audio node not found."
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audio_node = audio_nodes[0]
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current_sound = cmds.timeControl(
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mel.eval("$gPlayBackSlider=$gPlayBackSlider"),
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query=True,
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sound=True
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)
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activate_sound = current_sound == audio_node
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path = get_representation_path(representation)
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cmds.setAttr("{}.filename".format(audio_node), path, type="string")
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cmds.sound(
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audio_node,
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edit=True,
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file=path
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)
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# The source start + end does not automatically update itself to the
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# length of thew new audio file, even though maya does do that when
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# creating a new audio node. So to update we compute it manually.
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# This would however override any source start and source end a user
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# might have done on the original audio node after load.
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audio_frame_count = cmds.getAttr("{}.frameCount".format(audio_node))
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audio_sample_rate = cmds.getAttr("{}.sampleRate".format(audio_node))
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duration_in_seconds = audio_frame_count / audio_sample_rate
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fps = mel.eval('currentTimeUnitToFPS()') # workfile FPS
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source_start = 0
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source_end = (duration_in_seconds * fps)
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cmds.setAttr("{}.sourceStart".format(audio_node), source_start)
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cmds.setAttr("{}.sourceEnd".format(audio_node), source_end)
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if activate_sound:
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# maya by default deactivates it from timeline on file change
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cmds.timeControl(
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mel.eval("$gPlayBackSlider=$gPlayBackSlider"),
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edit=True,
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sound=audio_node,
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displaySound=True
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)
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cmds.setAttr(
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container["objectName"] + ".representation",
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str(representation["_id"]),
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type="string"
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)
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# Set frame range.
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project_name = get_current_project_name()
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version = get_version_by_id(
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project_name, representation["parent"], fields=["parent"]
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)
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subset = get_subset_by_id(
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project_name, version["parent"], fields=["parent"]
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)
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asset = get_asset_by_id(
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project_name, subset["parent"], fields=["parent"]
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)
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source_start = 1 - asset["data"]["frameStart"]
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source_end = asset["data"]["frameEnd"]
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cmds.setAttr("{}.sourceStart".format(audio_node), source_start)
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cmds.setAttr("{}.sourceEnd".format(audio_node), source_end)
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def switch(self, container, representation):
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self.update(container, representation)
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