From 0bc73832b00041a50fa3931863f135a742f7f67b Mon Sep 17 00:00:00 2001 From: Jakub Trllo Date: Thu, 19 Jan 2023 12:35:56 +0100 Subject: [PATCH] fix comment indentation --- openpype/hosts/unreal/plugins/load/load_layout_existing.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/openpype/hosts/unreal/plugins/load/load_layout_existing.py b/openpype/hosts/unreal/plugins/load/load_layout_existing.py index 8dfbcb1f84..f24288fecc 100644 --- a/openpype/hosts/unreal/plugins/load/load_layout_existing.py +++ b/openpype/hosts/unreal/plugins/load/load_layout_existing.py @@ -282,7 +282,7 @@ class ExistingLayoutLoader(plugin.Loader): actors_matched = [] for (repr_data, lasset) in layout_data: - # For every actor in the scene, check if it has a representation in + # For every actor in the scene, check if it has a representation in # those we got from the JSON. If so, create a container for it. # Otherwise, remove it from the scene. found = False