Merge branch 'develop' into bugfix/ayon_shotgrid_username

This commit is contained in:
Jakub Ježek 2024-04-08 16:59:22 +02:00 committed by GitHub
commit 0fd3b05a58
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3 changed files with 86 additions and 23 deletions

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@ -653,10 +653,6 @@ def on_task_changed():
"Can't set project for new context because path does not exist: {}"
).format(workdir))
with lib.suspended_refresh():
lib.set_context_settings()
lib.update_content_on_context_change()
global _about_to_save
if not lib.IS_HEADLESS and _about_to_save:
# Let's prompt the user to update the context settings or not

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@ -1,14 +1,18 @@
import inspect
import pyblish.api
from maya import cmds
from ayon_core.pipeline.publish import (
context_plugin_should_run,
PublishValidationError,
OptionalPyblishPluginMixin
)
class ValidateCurrentRenderLayerIsRenderable(pyblish.api.ContextPlugin,
OptionalPyblishPluginMixin):
"""Validate if current render layer has a renderable camera
"""Validate if current render layer has a renderable camera.
There is a bug in Redshift which occurs when the current render layer
at file open has no renderable camera. The error raised is as follows:
@ -32,8 +36,39 @@ class ValidateCurrentRenderLayerIsRenderable(pyblish.api.ContextPlugin,
if not context_plugin_should_run(self, context):
return
layer = cmds.editRenderLayerGlobals(query=True, currentRenderLayer=True)
# This validator only makes sense when publishing renderlayer instances
# with Redshift. We skip validation if there isn't any.
if not any(self.is_active_redshift_render_instance(instance)
for instance in context):
return
cameras = cmds.ls(type="camera", long=True)
renderable = any(c for c in cameras if cmds.getAttr(c + ".renderable"))
assert renderable, ("Current render layer '%s' has no renderable "
"camera" % layer)
if not renderable:
layer = cmds.editRenderLayerGlobals(query=True,
currentRenderLayer=True)
raise PublishValidationError(
"Current render layer '{}' has no renderable camera".format(
layer
),
description=inspect.getdoc(self)
)
@staticmethod
def is_active_redshift_render_instance(instance) -> bool:
"""Return whether instance is an active renderlayer instance set to
render with Redshift renderer."""
if not instance.data.get("active", True):
return False
# Check this before families just because it's a faster check
if not instance.data.get("renderer") == "redshift":
return False
families = set()
families.add(instance.data.get("family"))
families.update(instance.data.get("families", []))
if "renderlayer" not in families:
return False
return True

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@ -1,3 +1,5 @@
import inspect
from maya import cmds
import pyblish.api
@ -14,8 +16,7 @@ class ValidateModelContent(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Adheres to the content of 'model' product type
- Must have one top group. (configurable)
- Must only contain: transforms, meshes and groups
See `get_description` for more details.
"""
@ -28,13 +29,16 @@ class ValidateModelContent(pyblish.api.InstancePlugin,
validate_top_group = True
optional = False
allowed = ('mesh', 'transform', 'nurbsCurve', 'nurbsSurface', 'locator')
@classmethod
def get_invalid(cls, instance):
content_instance = instance.data.get("setMembers", None)
if not content_instance:
cls.log.error("Instance has no nodes!")
return [instance.data["name"]]
cls.log.error("Model instance has no nodes. "
"It is not allowed to be empty")
return [instance.data["instance_node"]]
# All children will be included in the extracted export so we also
# validate *all* descendents of the set members and we skip any
@ -46,30 +50,42 @@ class ValidateModelContent(pyblish.api.InstancePlugin,
content_instance = list(set(content_instance + descendants))
# Ensure only valid node types
allowed = ('mesh', 'transform', 'nurbsCurve', 'nurbsSurface', 'locator')
nodes = cmds.ls(content_instance, long=True)
valid = cmds.ls(content_instance, long=True, type=allowed)
valid = cmds.ls(content_instance, long=True, type=cls.allowed)
invalid = set(nodes) - set(valid)
if invalid:
cls.log.error("These nodes are not allowed: %s" % invalid)
# List as bullet points
invalid_bullets = "\n".join(f"- {node}" for node in invalid)
cls.log.error(
"These nodes are not allowed:\n{}\n\n"
"The valid node types are: {}".format(
invalid_bullets, ", ".join(cls.allowed))
)
return list(invalid)
if not valid:
cls.log.error("No valid nodes in the instance")
return True
cls.log.error(
"No valid nodes in the model instance.\n"
"The valid node types are: {}".format(", ".join(cls.allowed))
)
return [instance.data["instance_node"]]
# Ensure it has shapes
shapes = cmds.ls(valid, long=True, shapes=True)
if not shapes:
cls.log.error("No shapes in the model instance")
return True
return [instance.data["instance_node"]]
# Top group
top_parents = set([x.split("|")[1] for x in content_instance])
# Ensure single top group
top_parents = {x.split("|", 2)[1] for x in content_instance}
if cls.validate_top_group and len(top_parents) != 1:
cls.log.error("Must have exactly one top group")
return top_parents
cls.log.error(
"A model instance must have exactly one top group. "
"Found top groups: {}".format(", ".join(top_parents))
)
return list(top_parents)
def _is_visible(node):
"""Return whether node is visible"""
@ -101,5 +117,21 @@ class ValidateModelContent(pyblish.api.InstancePlugin,
if invalid:
raise PublishValidationError(
title="Model content is invalid",
message="See log for more details"
message="Model content is invalid. See log for more details.",
description=self.get_description()
)
@classmethod
def get_description(cls):
return inspect.cleandoc(f"""
### Model content is invalid
Your model instance does not adhere to the rules of a
model product type:
- Must have at least one visible shape in it, like a mesh.
- Must have one root node. When exporting multiple meshes they
must be inside a group.
- May only contain the following node types:
{", ".join(cls.allowed)}
""")