Fix hound issues

This commit is contained in:
Simone Barbieri 2023-05-09 17:52:26 +01:00
parent 5d7bf26c8c
commit 11691f091c
2 changed files with 2 additions and 4 deletions

View file

@ -107,9 +107,6 @@ class UnrealPrelaunchHook(PreLaunchHook):
f"project [ {unreal_project_name} ]"
))
import openpype.hosts.unreal.lib as ue_lib
path = ue_lib.get_path_to_cmdlet_project(engine_version)
q_thread = QtCore.QThread()
ue_project_worker = UEProjectGenerationWorker()
ue_project_worker.setup(

View file

@ -22,7 +22,8 @@ class PointCacheAlembicLoader(plugin.Loader):
color = "orange"
def get_task(
self, filename, asset_dir, asset_name, replace, frame_start=None, frame_end=None
self, filename, asset_dir, asset_name, replace,
frame_start=None, frame_end=None
):
task = unreal.AssetImportTask()
options = unreal.AbcImportSettings()