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fix create env order and public git address
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1 changed files with 15 additions and 12 deletions
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@ -26,6 +26,11 @@ This is outline of build steps. Most of them are done automatically via scripts:
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- On Mac application bundle and dmg image will be created from built code.
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- On Windows, you can create executable installer with `./tools/build_win_installer.ps1`
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### Clone OpenPype repository:
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```powershell
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git clone --recurse-submodules https://github.com/pypeclub/OpenPype.git
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```
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## Platform specific steps
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<Tabs
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@ -43,11 +48,6 @@ This is outline of build steps. Most of them are done automatically via scripts:
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More tools might be needed for installing some dependencies (for example for **OpenTimelineIO**) - mostly
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development tools like [CMake](https://cmake.org/) and [Visual Studio](https://visualstudio.microsoft.com/cs/downloads/)
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#### Clone repository:
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```powershell
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git clone --recurse-submodules git@github.com:pypeclub/pype.git
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```
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#### Run from source
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For development purposes it is possible to run OpenPype directly from the source. We provide a simple launcher script for this.
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@ -61,13 +61,14 @@ To start OpenPype from source you need to
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Step 1 and 2 needs to be run only once (or when something was changed).
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#### To build OpenPype:
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1. Run `.\tools\fetch_thirdparty_libs.ps1` to get **ffmpeg**, **oiio** and other tools needed.
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2. `.\tools\build.ps1` to create virtual environment in `.venv`
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1. Run `.\tools\create_env.ps1` to create virtual environment in `.venv`
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2. Run `.\tools\fetch_thirdparty_libs.ps1` to get **ffmpeg**, **oiio** and other tools needed.
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3. `.\tools\build.ps1` to build OpenPype to `.\build`
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To create distributable OpenPype versions, run `./tools/create_zip.ps1` - that will
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To create distributable OpenPype versions, run `.\tools\create_zip.ps1` - that will
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create zip file with name `pype-vx.x.x.zip` parsed from current pype repository and
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copy it to user data dir. You can specify `--path /path/to/zip` to force it into a different
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copy it to user data dir. You can specify `--path \path\to\zip` to force it into a different
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location. This can be used to prepare new version releases for artists in the studio environment
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without the need to re-build the whole package
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@ -176,8 +177,9 @@ For more information about setting your build environment please refer to [pyenv
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#### To build Pype:
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1. Run `./tools/fetch_thirdparty_libs.sh` to get **ffmpeg**, **oiio** and other tools needed.
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2. Run `./tools/build.sh` to build pype executables in `.\build\`
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1. Run `./tools/create_env.sh` to create virtual environment in `./venv`
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2. Run `./tools/fetch_thirdparty_libs.sh` to get **ffmpeg**, **oiio** and other tools needed.
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3. Run `./tools/build.sh` to build pype executables in `.\build\`
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</TabItem>
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<TabItem value="mac">
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@ -233,7 +235,8 @@ $ brew install create-dmg
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#### To build Pype:
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1. Run `./tools/create_env.sh` to create virtual environment in `./venv`.
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2. Run `./tools/build.sh` to build OpenPype Application bundle in `./build/`.
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2. Run `./tools/fetch_thirdparty_libs.sh` to get **ffmpeg**, **oiio** and other tools needed.
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3. Run `./tools/build.sh` to build OpenPype Application bundle in `./build/`.
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</TabItem>
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</Tabs>
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