Global: persistent staging directory for renders (#4583)

* OP-4258 - Settings for transient template

* OP-4258 - added collector for transient staging dir

Allows setting profiles to create persistent stagingDir.

* OP-4258 - implemented persistent stagingDir in cleanup

* OP-4258 - updated logging

* OP-4258 - updated settings

* OP-4258 - Hound

* OP-4258 - renamed class to better name

* OP-4258 - changed location of Settings

Should be used in create and collecting phase also.

* OP-4258 - remove version placeholder from transient template

It was discussed that it shouldn't be used for now.

* OP-4258 - extracted transient dir query logic

This should be used in collection and creation phase for DCCs which are storing staging dir path directly into nodes.

* OP-4258 - added use of scene_name placeholder in collector

DCC dependent, way how to implement versioning, might not be used.

* OP-4258 - fix scene_name

* OP-4258 - remove wrong defaults

* OP-4258 - added possibility of different template name

Studio might want to put renders to different place from caches.

* OP-4258 - renamed according to GH comments

* OP-4258 - use is active filter

* OP-4258 - use is active filter

* OP-4793 - added project_settings to signature

* OP-4793 - updated logging message

* OP-4793 - added documentation

* OP-4258 - fix function arguments

* OP-4258 - updates to documentation


* OP-4258 - added known issues to documentation

---------

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
This commit is contained in:
Petr Kalis 2023-03-24 16:30:46 +01:00 committed by GitHub
parent de4b3e4d65
commit 1531708236
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 249 additions and 8 deletions

View file

@ -591,7 +591,8 @@
"task_names": [],
"template_name": "simpleUnrealTextureHero"
}
]
],
"custom_staging_dir_profiles": []
}
},
"project_folder_structure": "{\"__project_root__\": {\"prod\": {}, \"resources\": {\"footage\": {\"plates\": {}, \"offline\": {}}, \"audio\": {}, \"art_dept\": {}}, \"editorial\": {}, \"assets\": {\"characters\": {}, \"locations\": {}}, \"shots\": {}}}",