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Global: persistent staging directory for renders (#4583)
* OP-4258 - Settings for transient template * OP-4258 - added collector for transient staging dir Allows setting profiles to create persistent stagingDir. * OP-4258 - implemented persistent stagingDir in cleanup * OP-4258 - updated logging * OP-4258 - updated settings * OP-4258 - Hound * OP-4258 - renamed class to better name * OP-4258 - changed location of Settings Should be used in create and collecting phase also. * OP-4258 - remove version placeholder from transient template It was discussed that it shouldn't be used for now. * OP-4258 - extracted transient dir query logic This should be used in collection and creation phase for DCCs which are storing staging dir path directly into nodes. * OP-4258 - added use of scene_name placeholder in collector DCC dependent, way how to implement versioning, might not be used. * OP-4258 - fix scene_name * OP-4258 - remove wrong defaults * OP-4258 - added possibility of different template name Studio might want to put renders to different place from caches. * OP-4258 - renamed according to GH comments * OP-4258 - use is active filter * OP-4258 - use is active filter * OP-4793 - added project_settings to signature * OP-4793 - updated logging message * OP-4793 - added documentation * OP-4258 - fix function arguments * OP-4258 - updates to documentation * OP-4258 - added known issues to documentation --------- Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
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10 changed files with 249 additions and 8 deletions
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@ -591,7 +591,8 @@
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"task_names": [],
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"template_name": "simpleUnrealTextureHero"
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}
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]
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],
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"custom_staging_dir_profiles": []
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}
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},
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"project_folder_structure": "{\"__project_root__\": {\"prod\": {}, \"resources\": {\"footage\": {\"plates\": {}, \"offline\": {}}, \"audio\": {}, \"art_dept\": {}}, \"editorial\": {}, \"assets\": {\"characters\": {}, \"locations\": {}}, \"shots\": {}}}",
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