From 45e0e39ea1e262044e1764f546943f4b436dc926 Mon Sep 17 00:00:00 2001 From: Ondrej Samohel Date: Tue, 31 May 2022 11:39:03 +0200 Subject: [PATCH] :sparkles: add support for skeletalMesh and staticMesh to loaders --- openpype/hosts/unreal/plugins/load/load_rig.py | 2 +- openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/openpype/hosts/unreal/plugins/load/load_rig.py b/openpype/hosts/unreal/plugins/load/load_rig.py index c27bd23aaf..227c5c9292 100644 --- a/openpype/hosts/unreal/plugins/load/load_rig.py +++ b/openpype/hosts/unreal/plugins/load/load_rig.py @@ -14,7 +14,7 @@ import unreal # noqa class SkeletalMeshFBXLoader(plugin.Loader): """Load Unreal SkeletalMesh from FBX.""" - families = ["rig"] + families = ["rig", "skeletalMesh"] label = "Import FBX Skeletal Mesh" representations = ["fbx"] icon = "cube" diff --git a/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py b/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py index 282d249947..351c686095 100644 --- a/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py +++ b/openpype/hosts/unreal/plugins/load/load_staticmeshfbx.py @@ -14,7 +14,7 @@ import unreal # noqa class StaticMeshFBXLoader(plugin.Loader): """Load Unreal StaticMesh from FBX.""" - families = ["model", "unrealStaticMesh"] + families = ["model", "staticMesh"] label = "Import FBX Static Mesh" representations = ["fbx"] icon = "cube"