From 350c40d77a39bcbeff9987c848c5bc2754adf76e Mon Sep 17 00:00:00 2001 From: Roy Nieterau Date: Thu, 28 Mar 2024 14:09:05 +0100 Subject: [PATCH] Do not error with confusing message if shadingEngine has no material for whatever reason --- .../plugins/publish/validate_look_shading_group.py | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/client/ayon_core/hosts/maya/plugins/publish/validate_look_shading_group.py b/client/ayon_core/hosts/maya/plugins/publish/validate_look_shading_group.py index e70a805de4..070974aef5 100644 --- a/client/ayon_core/hosts/maya/plugins/publish/validate_look_shading_group.py +++ b/client/ayon_core/hosts/maya/plugins/publish/validate_look_shading_group.py @@ -47,10 +47,18 @@ class ValidateShadingEngine(pyblish.api.InstancePlugin, shape, destination=True, type="shadingEngine" ) or [] for shading_engine in shading_engines: - name = ( - cmds.listConnections(shading_engine + ".surfaceShader")[0] - + "SG" + materials = cmds.listConnections( + shading_engine + ".surfaceShader", + source=True, destination=False ) + if not materials: + cls.log.warning( + "Shading engine '{}' has no material connected to its " + ".surfaceShader attribute.".format(shading_engine)) + continue + + material = materials[0] # there should only ever be one input + name = material + "SG" if shading_engine != name: invalid.append(shading_engine)