Merge branch 'develop' into enhancement/OP-7133_3dsMax--optional-custom-attributes-for-abc-extract

This commit is contained in:
Kayla Man 2023-12-11 18:04:23 +08:00
commit 17d2c5414a
524 changed files with 23278 additions and 5696 deletions

View file

@ -74,11 +74,6 @@ class AfterEffectsHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
register_loader_plugin_path(LOAD_PATH)
register_creator_plugin_path(CREATE_PATH)
log.info(PUBLISH_PATH)
pyblish.api.register_callback(
"instanceToggled", on_pyblish_instance_toggled
)
register_event_callback("application.launched", application_launch)
@ -186,11 +181,6 @@ def application_launch():
check_inventory()
def on_pyblish_instance_toggled(instance, old_value, new_value):
"""Toggle layer visibility on instance toggles."""
instance[0].Visible = new_value
def ls():
"""Yields containers from active AfterEffects document.

View file

@ -56,16 +56,15 @@ class RenderCreator(Creator):
use_composition_name = (pre_create_data.get("use_composition_name") or
len(comps) > 1)
for comp in comps:
composition_name = re.sub(
"[^{}]+".format(SUBSET_NAME_ALLOWED_SYMBOLS),
"",
comp.name
)
if use_composition_name:
if "{composition}" not in subset_name_from_ui.lower():
subset_name_from_ui += "{Composition}"
composition_name = re.sub(
"[^{}]+".format(SUBSET_NAME_ALLOWED_SYMBOLS),
"",
comp.name
)
dynamic_fill = prepare_template_data({"composition":
composition_name})
subset_name = subset_name_from_ui.format(**dynamic_fill)
@ -81,6 +80,8 @@ class RenderCreator(Creator):
inst.subset_name))
data["members"] = [comp.id]
data["orig_comp_name"] = composition_name
new_instance = CreatedInstance(self.family, subset_name, data,
self)
if "farm" in pre_create_data:
@ -88,7 +89,7 @@ class RenderCreator(Creator):
new_instance.creator_attributes["farm"] = use_farm
review = pre_create_data["mark_for_review"]
new_instance.creator_attributes["mark_for_review"] = review
new_instance. creator_attributes["mark_for_review"] = review
api.get_stub().imprint(new_instance.id,
new_instance.data_to_store())
@ -150,16 +151,18 @@ class RenderCreator(Creator):
subset_change.new_value)
def remove_instances(self, instances):
"""Removes metadata and renames to original comp name if available."""
for instance in instances:
self._remove_instance_from_context(instance)
self.host.remove_instance(instance)
subset = instance.data["subset"]
comp_id = instance.data["members"][0]
comp = api.get_stub().get_item(comp_id)
orig_comp_name = instance.data.get("orig_comp_name")
if comp:
new_comp_name = comp.name.replace(subset, '')
if not new_comp_name:
if orig_comp_name:
new_comp_name = orig_comp_name
else:
new_comp_name = "dummyCompName"
api.get_stub().rename_item(comp_id,
new_comp_name)

View file

@ -1,3 +1,4 @@
from openpype import AYON_SERVER_ENABLED
import openpype.hosts.aftereffects.api as api
from openpype.client import get_asset_by_name
from openpype.pipeline import (
@ -43,6 +44,14 @@ class AEWorkfileCreator(AutoCreator):
task_name = context.get_current_task_name()
host_name = context.host_name
existing_asset_name = None
if existing_instance is not None:
if AYON_SERVER_ENABLED:
existing_asset_name = existing_instance.get("folderPath")
if existing_asset_name is None:
existing_asset_name = existing_instance["asset"]
if existing_instance is None:
asset_doc = get_asset_by_name(project_name, asset_name)
subset_name = self.get_subset_name(
@ -50,10 +59,13 @@ class AEWorkfileCreator(AutoCreator):
project_name, host_name
)
data = {
"asset": asset_name,
"task": task_name,
"variant": self.default_variant
}
if AYON_SERVER_ENABLED:
data["folderPath"] = asset_name
else:
data["asset"] = asset_name
data.update(self.get_dynamic_data(
self.default_variant, task_name, asset_doc,
project_name, host_name, None
@ -68,7 +80,7 @@ class AEWorkfileCreator(AutoCreator):
new_instance.data_to_store())
elif (
existing_instance["asset"] != asset_name
existing_asset_name != asset_name
or existing_instance["task"] != task_name
):
asset_doc = get_asset_by_name(project_name, asset_name)
@ -76,6 +88,10 @@ class AEWorkfileCreator(AutoCreator):
self.default_variant, task_name, asset_doc,
project_name, host_name
)
existing_instance["asset"] = asset_name
if AYON_SERVER_ENABLED:
existing_instance["folderPath"] = asset_name
else:
existing_instance["asset"] = asset_name
existing_instance["task"] = task_name
existing_instance["subset"] = subset_name

View file

@ -1,6 +1,8 @@
import os
import pyblish.api
from openpype.client import get_asset_name_identifier
from openpype.pipeline.create import get_subset_name
@ -48,9 +50,11 @@ class CollectWorkfile(pyblish.api.ContextPlugin):
asset_entity = context.data["assetEntity"]
project_entity = context.data["projectEntity"]
asset_name = get_asset_name_identifier(asset_entity)
instance_data = {
"active": True,
"asset": asset_entity["name"],
"asset": asset_name,
"task": task,
"frameStart": context.data['frameStart'],
"frameEnd": context.data['frameEnd'],

View file

@ -10,6 +10,7 @@ from .pipeline import (
ls,
publish,
containerise,
BlenderHost,
)
from .plugin import (
@ -47,6 +48,7 @@ __all__ = [
"ls",
"publish",
"containerise",
"BlenderHost",
"Creator",
"Loader",

View file

@ -188,7 +188,7 @@ def imprint(node: bpy.types.bpy_struct_meta_idprop, data: Dict):
# Support values evaluated at imprint
value = value()
if not isinstance(value, (int, float, bool, str, list)):
if not isinstance(value, (int, float, bool, str, list, dict)):
raise TypeError(f"Unsupported type: {type(value)}")
imprint_data[key] = value
@ -266,9 +266,59 @@ def read(node: bpy.types.bpy_struct_meta_idprop):
return data
def get_selection() -> List[bpy.types.Object]:
"""Return the selected objects from the current scene."""
return [obj for obj in bpy.context.scene.objects if obj.select_get()]
def get_selected_collections():
"""
Returns a list of the currently selected collections in the outliner.
Raises:
RuntimeError: If the outliner cannot be found in the main Blender
window.
Returns:
list: A list of `bpy.types.Collection` objects that are currently
selected in the outliner.
"""
window = bpy.context.window or bpy.context.window_manager.windows[0]
try:
area = next(
area for area in window.screen.areas
if area.type == 'OUTLINER')
region = next(
region for region in area.regions
if region.type == 'WINDOW')
except StopIteration as e:
raise RuntimeError("Could not find outliner. An outliner space "
"must be in the main Blender window.") from e
with bpy.context.temp_override(
window=window,
area=area,
region=region,
screen=window.screen
):
ids = bpy.context.selected_ids
return [id for id in ids if isinstance(id, bpy.types.Collection)]
def get_selection(include_collections: bool = False) -> List[bpy.types.Object]:
"""
Returns a list of selected objects in the current Blender scene.
Args:
include_collections (bool, optional): Whether to include selected
collections in the result. Defaults to False.
Returns:
List[bpy.types.Object]: A list of selected objects.
"""
selection = [obj for obj in bpy.context.scene.objects if obj.select_get()]
if include_collections:
selection.extend(get_selected_collections())
return selection
@contextlib.contextmanager

View file

@ -31,6 +31,14 @@ PREVIEW_COLLECTIONS: Dict = dict()
TIMER_INTERVAL: float = 0.01 if platform.system() == "Windows" else 0.1
def execute_function_in_main_thread(f):
"""Decorator to move a function call into main thread items"""
def wrapper(*args, **kwargs):
mti = MainThreadItem(f, *args, **kwargs)
execute_in_main_thread(mti)
return wrapper
class BlenderApplication(QtWidgets.QApplication):
_instance = None
blender_windows = {}
@ -238,8 +246,24 @@ class LaunchQtApp(bpy.types.Operator):
self.before_window_show()
def pull_to_front(window):
"""Pull window forward to screen.
If Window is minimized this will un-minimize, then it can be raised
and activated to the front.
"""
window.setWindowState(
(window.windowState() & ~QtCore.Qt.WindowMinimized) |
QtCore.Qt.WindowActive
)
window.raise_()
window.activateWindow()
if isinstance(self._window, ModuleType):
self._window.show()
pull_to_front(self._window)
# Pull window to the front
window = None
if hasattr(self._window, "window"):
window = self._window.window
@ -254,6 +278,7 @@ class LaunchQtApp(bpy.types.Operator):
on_top_flags = origin_flags | QtCore.Qt.WindowStaysOnTopHint
self._window.setWindowFlags(on_top_flags)
self._window.show()
pull_to_front(self._window)
# if on_top_flags != origin_flags:
# self._window.setWindowFlags(origin_flags)
@ -275,6 +300,10 @@ class LaunchCreator(LaunchQtApp):
def before_window_show(self):
self._window.refresh()
def execute(self, context):
host_tools.show_publisher(tab="create")
return {"FINISHED"}
class LaunchLoader(LaunchQtApp):
"""Launch Avalon Loader."""
@ -299,7 +328,7 @@ class LaunchPublisher(LaunchQtApp):
bl_label = "Publish..."
def execute(self, context):
host_tools.show_publish()
host_tools.show_publisher(tab="publish")
return {"FINISHED"}
@ -416,7 +445,6 @@ class TOPBAR_MT_avalon(bpy.types.Menu):
layout.operator(SetResolution.bl_idname, text="Set Resolution")
layout.separator()
layout.operator(LaunchWorkFiles.bl_idname, text="Work Files...")
# TODO (jasper): maybe add 'Reload Pipeline'
def draw_avalon_menu(self, context):

View file

@ -10,6 +10,12 @@ from . import ops
import pyblish.api
from openpype.host import (
HostBase,
IWorkfileHost,
IPublishHost,
ILoadHost
)
from openpype.client import get_asset_by_name
from openpype.pipeline import (
schema,
@ -29,6 +35,14 @@ from openpype.lib import (
)
import openpype.hosts.blender
from openpype.settings import get_project_settings
from .workio import (
open_file,
save_file,
current_file,
has_unsaved_changes,
file_extensions,
work_root,
)
HOST_DIR = os.path.dirname(os.path.abspath(openpype.hosts.blender.__file__))
@ -47,6 +61,101 @@ IS_HEADLESS = bpy.app.background
log = Logger.get_logger(__name__)
class BlenderHost(HostBase, IWorkfileHost, IPublishHost, ILoadHost):
name = "blender"
def install(self):
"""Override install method from HostBase.
Install Blender host functionality."""
install()
def get_containers(self) -> Iterator:
"""List containers from active Blender scene."""
return ls()
def get_workfile_extensions(self) -> List[str]:
"""Override get_workfile_extensions method from IWorkfileHost.
Get workfile possible extensions.
Returns:
List[str]: Workfile extensions.
"""
return file_extensions()
def save_workfile(self, dst_path: str = None):
"""Override save_workfile method from IWorkfileHost.
Save currently opened workfile.
Args:
dst_path (str): Where the current scene should be saved. Or use
current path if `None` is passed.
"""
save_file(dst_path if dst_path else bpy.data.filepath)
def open_workfile(self, filepath: str):
"""Override open_workfile method from IWorkfileHost.
Open workfile at specified filepath in the host.
Args:
filepath (str): Path to workfile.
"""
open_file(filepath)
def get_current_workfile(self) -> str:
"""Override get_current_workfile method from IWorkfileHost.
Retrieve currently opened workfile path.
Returns:
str: Path to currently opened workfile.
"""
return current_file()
def workfile_has_unsaved_changes(self) -> bool:
"""Override wokfile_has_unsaved_changes method from IWorkfileHost.
Returns True if opened workfile has no unsaved changes.
Returns:
bool: True if scene is saved and False if it has unsaved
modifications.
"""
return has_unsaved_changes()
def work_root(self, session) -> str:
"""Override work_root method from IWorkfileHost.
Modify workdir per host.
Args:
session (dict): Session context data.
Returns:
str: Path to new workdir.
"""
return work_root(session)
def get_context_data(self) -> dict:
"""Override abstract method from IPublishHost.
Get global data related to creation-publishing from workfile.
Returns:
dict: Context data stored using 'update_context_data'.
"""
property = bpy.context.scene.get(AVALON_PROPERTY)
if property:
return property.to_dict()
return {}
def update_context_data(self, data: dict, changes: dict):
"""Override abstract method from IPublishHost.
Store global context data to workfile.
Args:
data (dict): New data as are.
changes (dict): Only data that has been changed. Each value has
tuple with '(<old>, <new>)' value.
"""
bpy.context.scene[AVALON_PROPERTY] = data
def pype_excepthook_handler(*args):
traceback.print_exception(*args)

View file

@ -1,28 +1,34 @@
"""Shared functionality for pipeline plugins for Blender."""
import itertools
from pathlib import Path
from typing import Dict, List, Optional
import bpy
from openpype import AYON_SERVER_ENABLED
from openpype.pipeline import (
LegacyCreator,
Creator,
CreatedInstance,
LoaderPlugin,
)
from .pipeline import AVALON_CONTAINERS
from openpype.lib import BoolDef
from .pipeline import (
AVALON_CONTAINERS,
AVALON_INSTANCES,
AVALON_PROPERTY,
)
from .ops import (
MainThreadItem,
execute_in_main_thread
)
from .lib import (
imprint,
get_selection
)
from .lib import imprint
VALID_EXTENSIONS = [".blend", ".json", ".abc", ".fbx"]
def asset_name(
def prepare_scene_name(
asset: str, subset: str, namespace: Optional[str] = None
) -> str:
"""Return a consistent name for an asset."""
@ -40,9 +46,16 @@ def get_unique_number(
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
if not avalon_container:
return "01"
asset_groups = avalon_container.all_objects
container_names = [c.name for c in asset_groups if c.type == 'EMPTY']
# Check the names of both object and collection containers
obj_asset_groups = avalon_container.objects
obj_group_names = {
c.name for c in obj_asset_groups
if c.type == 'EMPTY' and c.get(AVALON_PROPERTY)}
coll_asset_groups = avalon_container.children
coll_group_names = {
c.name for c in coll_asset_groups
if c.get(AVALON_PROPERTY)}
container_names = obj_group_names.union(coll_group_names)
count = 1
name = f"{asset}_{count:0>2}_{subset}"
while name in container_names:
@ -134,20 +147,224 @@ def deselect_all():
bpy.context.view_layer.objects.active = active
class Creator(LegacyCreator):
"""Base class for Creator plug-ins."""
class BaseCreator(Creator):
"""Base class for Blender Creator plug-ins."""
defaults = ['Main']
def process(self):
collection = bpy.data.collections.new(name=self.data["subset"])
bpy.context.scene.collection.children.link(collection)
imprint(collection, self.data)
create_as_asset_group = False
if (self.options or {}).get("useSelection"):
for obj in get_selection():
collection.objects.link(obj)
@staticmethod
def cache_subsets(shared_data):
"""Cache instances for Creators shared data.
return collection
Create `blender_cached_subsets` key when needed in shared data and
fill it with all collected instances from the scene under its
respective creator identifiers.
If legacy instances are detected in the scene, create
`blender_cached_legacy_subsets` key and fill it with
all legacy subsets from this family as a value. # key or value?
Args:
shared_data(Dict[str, Any]): Shared data.
Return:
Dict[str, Any]: Shared data with cached subsets.
"""
if not shared_data.get('blender_cached_subsets'):
cache = {}
cache_legacy = {}
avalon_instances = bpy.data.collections.get(AVALON_INSTANCES)
avalon_instance_objs = (
avalon_instances.objects if avalon_instances else []
)
for obj_or_col in itertools.chain(
avalon_instance_objs,
bpy.data.collections
):
avalon_prop = obj_or_col.get(AVALON_PROPERTY, {})
if not avalon_prop:
continue
if avalon_prop.get('id') != 'pyblish.avalon.instance':
continue
creator_id = avalon_prop.get('creator_identifier')
if creator_id:
# Creator instance
cache.setdefault(creator_id, []).append(obj_or_col)
else:
family = avalon_prop.get('family')
if family:
# Legacy creator instance
cache_legacy.setdefault(family, []).append(obj_or_col)
shared_data["blender_cached_subsets"] = cache
shared_data["blender_cached_legacy_subsets"] = cache_legacy
return shared_data
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
"""Override abstract method from Creator.
Create new instance and store it.
Args:
subset_name(str): Subset name of created instance.
instance_data(dict): Instance base data.
pre_create_data(dict): Data based on pre creation attributes.
Those may affect how creator works.
"""
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
# Create asset group
if AYON_SERVER_ENABLED:
asset_name = instance_data["folderPath"]
else:
asset_name = instance_data["asset"]
name = prepare_scene_name(asset_name, subset_name)
if self.create_as_asset_group:
# Create instance as empty
instance_node = bpy.data.objects.new(name=name, object_data=None)
instance_node.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(instance_node)
else:
# Create instance collection
instance_node = bpy.data.collections.new(name=name)
instances.children.link(instance_node)
self.set_instance_data(subset_name, instance_data)
instance = CreatedInstance(
self.family, subset_name, instance_data, self
)
instance.transient_data["instance_node"] = instance_node
self._add_instance_to_context(instance)
imprint(instance_node, instance_data)
return instance_node
def collect_instances(self):
"""Override abstract method from BaseCreator.
Collect existing instances related to this creator plugin."""
# Cache subsets in shared data
self.cache_subsets(self.collection_shared_data)
# Get cached subsets
cached_subsets = self.collection_shared_data.get(
"blender_cached_subsets"
)
if not cached_subsets:
return
# Process only instances that were created by this creator
for instance_node in cached_subsets.get(self.identifier, []):
property = instance_node.get(AVALON_PROPERTY)
# Create instance object from existing data
instance = CreatedInstance.from_existing(
instance_data=property.to_dict(),
creator=self
)
instance.transient_data["instance_node"] = instance_node
# Add instance to create context
self._add_instance_to_context(instance)
def update_instances(self, update_list):
"""Override abstract method from BaseCreator.
Store changes of existing instances so they can be recollected.
Args:
update_list(List[UpdateData]): Changed instances
and their changes, as a list of tuples.
"""
if AYON_SERVER_ENABLED:
asset_name_key = "folderPath"
else:
asset_name_key = "asset"
for created_instance, changes in update_list:
data = created_instance.data_to_store()
node = created_instance.transient_data["instance_node"]
if not node:
# We can't update if we don't know the node
self.log.error(
f"Unable to update instance {created_instance} "
f"without instance node."
)
return
# Rename the instance node in the scene if subset or asset changed
if (
"subset" in changes.changed_keys
or asset_name_key in changes.changed_keys
):
asset_name = data[asset_name_key]
name = prepare_scene_name(
asset=asset_name, subset=data["subset"]
)
node.name = name
imprint(node, data)
def remove_instances(self, instances: List[CreatedInstance]):
for instance in instances:
node = instance.transient_data["instance_node"]
if isinstance(node, bpy.types.Collection):
for children in node.children_recursive:
if isinstance(children, bpy.types.Collection):
bpy.data.collections.remove(children)
else:
bpy.data.objects.remove(children)
bpy.data.collections.remove(node)
elif isinstance(node, bpy.types.Object):
bpy.data.objects.remove(node)
self._remove_instance_from_context(instance)
def set_instance_data(
self,
subset_name: str,
instance_data: dict
):
"""Fill instance data with required items.
Args:
subset_name(str): Subset name of created instance.
instance_data(dict): Instance base data.
instance_node(bpy.types.ID): Instance node in blender scene.
"""
if not instance_data:
instance_data = {}
instance_data.update(
{
"id": "pyblish.avalon.instance",
"creator_identifier": self.identifier,
"subset": subset_name,
}
)
def get_pre_create_attr_defs(self):
return [
BoolDef("use_selection",
label="Use selection",
default=True)
]
class Loader(LoaderPlugin):
@ -241,7 +458,7 @@ class AssetLoader(LoaderPlugin):
namespace: Use pre-defined namespace
options: Additional settings dictionary
"""
# TODO (jasper): make it possible to add the asset several times by
# TODO: make it possible to add the asset several times by
# just re-using the collection
filepath = self.filepath_from_context(context)
assert Path(filepath).exists(), f"{filepath} doesn't exist."
@ -252,7 +469,7 @@ class AssetLoader(LoaderPlugin):
asset, subset
)
namespace = namespace or f"{asset}_{unique_number}"
name = name or asset_name(
name = name or prepare_scene_name(
asset, subset, unique_number
)
@ -281,7 +498,9 @@ class AssetLoader(LoaderPlugin):
# asset = context["asset"]["name"]
# subset = context["subset"]["name"]
# instance_name = asset_name(asset, subset, unique_number) + '_CON'
# instance_name = prepare_scene_name(
# asset, subset, unique_number
# ) + '_CON'
# return self._get_instance_collection(instance_name, nodes)

View file

@ -1,4 +1,4 @@
import os
from pathlib import Path
import bpy
@ -59,7 +59,7 @@ def get_render_product(output_path, name, aov_sep):
instance (pyblish.api.Instance): The instance to publish.
ext (str): The image format to render.
"""
filepath = os.path.join(output_path, name)
filepath = output_path / name.lstrip("/")
render_product = f"{filepath}{aov_sep}beauty.####"
render_product = render_product.replace("\\", "/")
@ -180,7 +180,7 @@ def set_node_tree(output_path, name, aov_sep, ext, multilayer):
return []
output.file_slots.clear()
output.base_path = output_path
output.base_path = str(output_path)
aov_file_products = []
@ -191,8 +191,9 @@ def set_node_tree(output_path, name, aov_sep, ext, multilayer):
output.file_slots.new(filepath)
aov_file_products.append(
(render_pass.name, os.path.join(output_path, filepath)))
filename = str(output_path / filepath.lstrip("/"))
aov_file_products.append((render_pass.name, filename))
node_input = output.inputs[-1]
@ -214,12 +215,11 @@ def imprint_render_settings(node, data):
def prepare_rendering(asset_group):
name = asset_group.name
filepath = bpy.data.filepath
filepath = Path(bpy.data.filepath)
assert filepath, "Workfile not saved. Please save the file first."
file_path = os.path.dirname(filepath)
file_name = os.path.basename(filepath)
file_name, _ = os.path.splitext(file_name)
dirpath = filepath.parent
file_name = Path(filepath.name).stem
project = get_current_project_name()
settings = get_project_settings(project)
@ -232,7 +232,7 @@ def prepare_rendering(asset_group):
set_render_format(ext, multilayer)
aov_list, custom_passes = set_render_passes(settings)
output_path = os.path.join(file_path, render_folder, file_name)
output_path = Path.joinpath(dirpath, render_folder, file_name)
render_product = get_render_product(output_path, name, aov_sep)
aov_file_product = set_node_tree(

View file

@ -1,9 +1,9 @@
from openpype.pipeline import install_host
from openpype.hosts.blender import api
from openpype.hosts.blender.api import BlenderHost
def register():
install_host(api)
install_host(BlenderHost())
def unregister():

View file

@ -0,0 +1,78 @@
# -*- coding: utf-8 -*-
"""Converter for legacy Houdini subsets."""
from openpype.pipeline.create.creator_plugins import SubsetConvertorPlugin
from openpype.hosts.blender.api.lib import imprint
class BlenderLegacyConvertor(SubsetConvertorPlugin):
"""Find and convert any legacy subsets in the scene.
This Converter will find all legacy subsets in the scene and will
transform them to the current system. Since the old subsets doesn't
retain any information about their original creators, the only mapping
we can do is based on their families.
Its limitation is that you can have multiple creators creating subset
of the same family and there is no way to handle it. This code should
nevertheless cover all creators that came with OpenPype.
"""
identifier = "io.openpype.creators.blender.legacy"
family_to_id = {
"action": "io.openpype.creators.blender.action",
"camera": "io.openpype.creators.blender.camera",
"animation": "io.openpype.creators.blender.animation",
"blendScene": "io.openpype.creators.blender.blendscene",
"layout": "io.openpype.creators.blender.layout",
"model": "io.openpype.creators.blender.model",
"pointcache": "io.openpype.creators.blender.pointcache",
"render": "io.openpype.creators.blender.render",
"review": "io.openpype.creators.blender.review",
"rig": "io.openpype.creators.blender.rig",
}
def __init__(self, *args, **kwargs):
super(BlenderLegacyConvertor, self).__init__(*args, **kwargs)
self.legacy_subsets = {}
def find_instances(self):
"""Find legacy subsets in the scene.
Legacy subsets are the ones that doesn't have `creator_identifier`
parameter on them.
This is using cached entries done in
:py:meth:`~BaseCreator.cache_subsets()`
"""
self.legacy_subsets = self.collection_shared_data.get(
"blender_cached_legacy_subsets")
if not self.legacy_subsets:
return
self.add_convertor_item(
"Found {} incompatible subset{}".format(
len(self.legacy_subsets),
"s" if len(self.legacy_subsets) > 1 else ""
)
)
def convert(self):
"""Convert all legacy subsets to current.
It is enough to add `creator_identifier` and `instance_node`.
"""
if not self.legacy_subsets:
return
for family, instance_nodes in self.legacy_subsets.items():
if family in self.family_to_id:
for instance_node in instance_nodes:
creator_identifier = self.family_to_id[family]
self.log.info(
"Converting {} to {}".format(instance_node.name,
creator_identifier)
)
imprint(instance_node, data={
"creator_identifier": creator_identifier
})

View file

@ -2,30 +2,29 @@
import bpy
from openpype.pipeline import get_current_task_name
import openpype.hosts.blender.api.plugin
from openpype.hosts.blender.api import lib
from openpype.hosts.blender.api import lib, plugin
class CreateAction(openpype.hosts.blender.api.plugin.Creator):
"""Action output for character rigs"""
class CreateAction(plugin.BaseCreator):
"""Action output for character rigs."""
name = "actionMain"
identifier = "io.openpype.creators.blender.action"
label = "Action"
family = "action"
icon = "male"
def process(self):
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Run parent create method
collection = super().create(
subset_name, instance_data, pre_create_data
)
asset = self.data["asset"]
subset = self.data["subset"]
name = openpype.hosts.blender.api.plugin.asset_name(asset, subset)
collection = bpy.data.collections.new(name=name)
bpy.context.scene.collection.children.link(collection)
self.data['task'] = get_current_task_name()
lib.imprint(collection, self.data)
# Get instance name
name = plugin.prepare_scene_name(instance_data["asset"], subset_name)
if (self.options or {}).get("useSelection"):
if pre_create_data.get("use_selection"):
for obj in lib.get_selection():
if (obj.animation_data is not None
and obj.animation_data.action is not None):

View file

@ -1,51 +1,32 @@
"""Create an animation asset."""
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreateAnimation(plugin.Creator):
"""Animation output for character rigs"""
class CreateAnimation(plugin.BaseCreator):
"""Animation output for character rigs."""
name = "animationMain"
identifier = "io.openpype.creators.blender.animation"
label = "Animation"
family = "animation"
icon = "male"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Run parent create method
collection = super().create(
subset_name, instance_data, pre_create_data
)
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
# Create instance object
# name = self.name
# if not name:
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
# asset_group = bpy.data.objects.new(name=name, object_data=None)
# asset_group.empty_display_type = 'SINGLE_ARROW'
asset_group = bpy.data.collections.new(name=name)
instances.children.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
if (self.options or {}).get("useSelection"):
if pre_create_data.get("use_selection"):
selected = lib.get_selection()
for obj in selected:
asset_group.objects.link(obj)
elif (self.options or {}).get("asset_group"):
obj = (self.options or {}).get("asset_group")
asset_group.objects.link(obj)
collection.objects.link(obj)
elif pre_create_data.get("asset_group"):
# Use for Load Blend automated creation of animation instances
# upon loading rig files
obj = pre_create_data.get("asset_group")
collection.objects.link(obj)
return asset_group
return collection

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@ -2,50 +2,33 @@
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreateBlendScene(plugin.Creator):
"""Generic group of assets"""
class CreateBlendScene(plugin.BaseCreator):
"""Generic group of assets."""
name = "blendScene"
identifier = "io.openpype.creators.blender.blendscene"
label = "Blender Scene"
family = "blendScene"
icon = "cubes"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
maintain_selection = False
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.objects.new(name=name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
instance_node = super().create(subset_name,
instance_data,
pre_create_data)
# Add selected objects to instance
if (self.options or {}).get("useSelection"):
bpy.context.view_layer.objects.active = asset_group
selected = lib.get_selection()
for obj in selected:
if obj.parent in selected:
obj.select_set(False)
continue
selected.append(asset_group)
bpy.ops.object.parent_set(keep_transform=True)
if pre_create_data.get("use_selection"):
selection = lib.get_selection(include_collections=True)
for data in selection:
if isinstance(data, bpy.types.Collection):
instance_node.children.link(data)
elif isinstance(data, bpy.types.Object):
instance_node.objects.link(data)
return asset_group
return instance_node

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@ -2,62 +2,41 @@
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api import plugin, lib
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
class CreateCamera(plugin.Creator):
"""Polygonal static geometry"""
class CreateCamera(plugin.BaseCreator):
"""Polygonal static geometry."""
name = "cameraMain"
identifier = "io.openpype.creators.blender.camera"
label = "Camera"
family = "camera"
icon = "video-camera"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
create_as_asset_group = True
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = super().create(subset_name,
instance_data,
pre_create_data)
asset_group = bpy.data.objects.new(name=name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(asset_group)
self.data['task'] = get_current_task_name()
print(f"self.data: {self.data}")
lib.imprint(asset_group, self.data)
if (self.options or {}).get("useSelection"):
bpy.context.view_layer.objects.active = asset_group
selected = lib.get_selection()
for obj in selected:
if obj.parent in selected:
obj.select_set(False)
continue
selected.append(asset_group)
bpy.ops.object.parent_set(keep_transform=True)
bpy.context.view_layer.objects.active = asset_group
if pre_create_data.get("use_selection"):
for obj in lib.get_selection():
obj.parent = asset_group
else:
plugin.deselect_all()
camera = bpy.data.cameras.new(subset)
camera_obj = bpy.data.objects.new(subset, camera)
camera = bpy.data.cameras.new(subset_name)
camera_obj = bpy.data.objects.new(subset_name, camera)
instances = bpy.data.collections.get(AVALON_INSTANCES)
instances.objects.link(camera_obj)
camera_obj.select_set(True)
asset_group.select_set(True)
bpy.context.view_layer.objects.active = asset_group
bpy.ops.object.parent_set(keep_transform=True)
camera_obj.parent = asset_group
return asset_group

View file

@ -2,50 +2,31 @@
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreateLayout(plugin.Creator):
"""Layout output for character rigs"""
class CreateLayout(plugin.BaseCreator):
"""Layout output for character rigs."""
name = "layoutMain"
identifier = "io.openpype.creators.blender.layout"
label = "Layout"
family = "layout"
icon = "cubes"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
create_as_asset_group = True
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.objects.new(name=name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
asset_group = super().create(subset_name,
instance_data,
pre_create_data)
# Add selected objects to instance
if (self.options or {}).get("useSelection"):
if pre_create_data.get("use_selection"):
bpy.context.view_layer.objects.active = asset_group
selected = lib.get_selection()
for obj in selected:
if obj.parent in selected:
obj.select_set(False)
continue
selected.append(asset_group)
bpy.ops.object.parent_set(keep_transform=True)
for obj in lib.get_selection():
obj.parent = asset_group
return asset_group

View file

@ -2,50 +2,30 @@
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreateModel(plugin.Creator):
"""Polygonal static geometry"""
class CreateModel(plugin.BaseCreator):
"""Polygonal static geometry."""
name = "modelMain"
identifier = "io.openpype.creators.blender.model"
label = "Model"
family = "model"
icon = "cube"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
create_as_asset_group = True
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.objects.new(name=name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
asset_group = super().create(subset_name,
instance_data,
pre_create_data)
# Add selected objects to instance
if (self.options or {}).get("useSelection"):
if pre_create_data.get("use_selection"):
bpy.context.view_layer.objects.active = asset_group
selected = lib.get_selection()
for obj in selected:
if obj.parent in selected:
obj.select_set(False)
continue
selected.append(asset_group)
bpy.ops.object.parent_set(keep_transform=True)
for obj in lib.get_selection():
obj.parent = asset_group
return asset_group

View file

@ -1,51 +1,29 @@
"""Create a pointcache asset."""
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreatePointcache(plugin.Creator):
"""Polygonal static geometry"""
class CreatePointcache(plugin.BaseCreator):
"""Polygonal static geometry."""
name = "pointcacheMain"
identifier = "io.openpype.creators.blender.pointcache"
label = "Point Cache"
family = "pointcache"
icon = "gears"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Run parent create method
collection = super().create(
subset_name, instance_data, pre_create_data
)
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
if pre_create_data.get("use_selection"):
objects = lib.get_selection()
for obj in objects:
collection.objects.link(obj)
if obj.type == 'EMPTY':
objects.extend(obj.children)
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.objects.new(name=name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
# Add selected objects to instance
if (self.options or {}).get("useSelection"):
bpy.context.view_layer.objects.active = asset_group
selected = lib.get_selection()
for obj in selected:
if obj.parent in selected:
obj.select_set(False)
continue
selected.append(asset_group)
bpy.ops.object.parent_set(keep_transform=True)
return asset_group
return collection

View file

@ -1,42 +1,31 @@
"""Create render."""
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib
from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.render_lib import prepare_rendering
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
class CreateRenderlayer(plugin.Creator):
"""Single baked camera"""
class CreateRenderlayer(plugin.BaseCreator):
"""Single baked camera."""
name = "renderingMain"
identifier = "io.openpype.creators.blender.render"
label = "Render"
family = "render"
icon = "eye"
def process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.collections.new(name=name)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
try:
instances.children.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
# Run parent create method
collection = super().create(
subset_name, instance_data, pre_create_data
)
prepare_rendering(asset_group)
prepare_rendering(collection)
except Exception:
# Remove the instance if there was an error
bpy.data.collections.remove(asset_group)
bpy.data.collections.remove(collection)
raise
# TODO: this is undesiderable, but it's the only way to be sure that
@ -50,4 +39,4 @@ class CreateRenderlayer(plugin.Creator):
# now it is to force the file to be saved.
bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
return asset_group
return collection

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@ -1,47 +1,27 @@
"""Create review."""
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreateReview(plugin.Creator):
"""Single baked camera"""
class CreateReview(plugin.BaseCreator):
"""Single baked camera."""
name = "reviewDefault"
identifier = "io.openpype.creators.blender.review"
label = "Review"
family = "review"
icon = "video-camera"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
# Run parent create method
collection = super().create(
subset_name, instance_data, pre_create_data
)
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.collections.new(name=name)
instances.children.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
if (self.options or {}).get("useSelection"):
if pre_create_data.get("use_selection"):
selected = lib.get_selection()
for obj in selected:
asset_group.objects.link(obj)
elif (self.options or {}).get("asset_group"):
obj = (self.options or {}).get("asset_group")
asset_group.objects.link(obj)
collection.objects.link(obj)
return asset_group
return collection

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@ -2,50 +2,30 @@
import bpy
from openpype.pipeline import get_current_task_name
from openpype.hosts.blender.api import plugin, lib, ops
from openpype.hosts.blender.api.pipeline import AVALON_INSTANCES
from openpype.hosts.blender.api import plugin, lib
class CreateRig(plugin.Creator):
"""Artist-friendly rig with controls to direct motion"""
class CreateRig(plugin.BaseCreator):
"""Artist-friendly rig with controls to direct motion."""
name = "rigMain"
identifier = "io.openpype.creators.blender.rig"
label = "Rig"
family = "rig"
icon = "wheelchair"
def process(self):
""" Run the creator on Blender main thread"""
mti = ops.MainThreadItem(self._process)
ops.execute_in_main_thread(mti)
create_as_asset_group = True
def _process(self):
# Get Instance Container or create it if it does not exist
instances = bpy.data.collections.get(AVALON_INSTANCES)
if not instances:
instances = bpy.data.collections.new(name=AVALON_INSTANCES)
bpy.context.scene.collection.children.link(instances)
# Create instance object
asset = self.data["asset"]
subset = self.data["subset"]
name = plugin.asset_name(asset, subset)
asset_group = bpy.data.objects.new(name=name, object_data=None)
asset_group.empty_display_type = 'SINGLE_ARROW'
instances.objects.link(asset_group)
self.data['task'] = get_current_task_name()
lib.imprint(asset_group, self.data)
def create(
self, subset_name: str, instance_data: dict, pre_create_data: dict
):
asset_group = super().create(subset_name,
instance_data,
pre_create_data)
# Add selected objects to instance
if (self.options or {}).get("useSelection"):
if pre_create_data.get("use_selection"):
bpy.context.view_layer.objects.active = asset_group
selected = lib.get_selection()
for obj in selected:
if obj.parent in selected:
obj.select_set(False)
continue
selected.append(asset_group)
bpy.ops.object.parent_set(keep_transform=True)
for obj in lib.get_selection():
obj.parent = asset_group
return asset_group

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@ -0,0 +1,121 @@
import bpy
from openpype import AYON_SERVER_ENABLED
from openpype.pipeline import CreatedInstance, AutoCreator
from openpype.client import get_asset_by_name
from openpype.hosts.blender.api.plugin import BaseCreator
from openpype.hosts.blender.api.pipeline import (
AVALON_PROPERTY,
AVALON_CONTAINERS
)
class CreateWorkfile(BaseCreator, AutoCreator):
"""Workfile auto-creator.
The workfile instance stores its data on the `AVALON_CONTAINERS` collection
as custom attributes, because unlike other instances it doesn't have an
instance node of its own.
"""
identifier = "io.openpype.creators.blender.workfile"
label = "Workfile"
family = "workfile"
icon = "fa5.file"
def create(self):
"""Create workfile instances."""
existing_instance = next(
(
instance for instance in self.create_context.instances
if instance.creator_identifier == self.identifier
),
None,
)
project_name = self.project_name
asset_name = self.create_context.get_current_asset_name()
task_name = self.create_context.get_current_task_name()
host_name = self.create_context.host_name
existing_asset_name = None
if existing_instance is not None:
if AYON_SERVER_ENABLED:
existing_asset_name = existing_instance.get("folderPath")
if existing_asset_name is None:
existing_asset_name = existing_instance["asset"]
if not existing_instance:
asset_doc = get_asset_by_name(project_name, asset_name)
subset_name = self.get_subset_name(
task_name, task_name, asset_doc, project_name, host_name
)
data = {
"task": task_name,
"variant": task_name,
}
if AYON_SERVER_ENABLED:
data["folderPath"] = asset_name
else:
data["asset"] = asset_name
data.update(
self.get_dynamic_data(
task_name,
task_name,
asset_doc,
project_name,
host_name,
existing_instance,
)
)
self.log.info("Auto-creating workfile instance...")
current_instance = CreatedInstance(
self.family, subset_name, data, self
)
instance_node = bpy.data.collections.get(AVALON_CONTAINERS, {})
current_instance.transient_data["instance_node"] = instance_node
self._add_instance_to_context(current_instance)
elif (
existing_asset_name != asset_name
or existing_instance["task"] != task_name
):
# Update instance context if it's different
asset_doc = get_asset_by_name(project_name, asset_name)
subset_name = self.get_subset_name(
task_name, task_name, asset_doc, project_name, host_name
)
if AYON_SERVER_ENABLED:
existing_instance["folderPath"] = asset_name
else:
existing_instance["asset"] = asset_name
existing_instance["task"] = task_name
existing_instance["subset"] = subset_name
def collect_instances(self):
instance_node = bpy.data.collections.get(AVALON_CONTAINERS)
if not instance_node:
return
property = instance_node.get(AVALON_PROPERTY)
if not property:
return
# Create instance object from existing data
instance = CreatedInstance.from_existing(
instance_data=property.to_dict(),
creator=self
)
instance.transient_data["instance_node"] = instance_node
# Add instance to create context
self._add_instance_to_context(instance)
def remove_instances(self, instances):
for instance in instances:
node = instance.transient_data["instance_node"]
del node[AVALON_PROPERTY]
self._remove_instance_from_context(instance)

View file

@ -7,7 +7,7 @@ def append_workfile(context, fname, do_import):
asset = context['asset']['name']
subset = context['subset']['name']
group_name = plugin.asset_name(asset, subset)
group_name = plugin.prepare_scene_name(asset, subset)
# We need to preserve the original names of the scenes, otherwise,
# if there are duplicate names in the current workfile, the imported

View file

@ -137,9 +137,9 @@ class CacheModelLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
containers = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -7,7 +7,7 @@ from typing import Dict, List, Optional
import bpy
from openpype.pipeline import get_representation_path
import openpype.hosts.blender.api.plugin
from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.pipeline import (
containerise_existing,
AVALON_PROPERTY,
@ -16,7 +16,7 @@ from openpype.hosts.blender.api.pipeline import (
logger = logging.getLogger("openpype").getChild("blender").getChild("load_action")
class BlendActionLoader(openpype.hosts.blender.api.plugin.AssetLoader):
class BlendActionLoader(plugin.AssetLoader):
"""Load action from a .blend file.
Warning:
@ -46,8 +46,8 @@ class BlendActionLoader(openpype.hosts.blender.api.plugin.AssetLoader):
libpath = self.filepath_from_context(context)
asset = context["asset"]["name"]
subset = context["subset"]["name"]
lib_container = openpype.hosts.blender.api.plugin.asset_name(asset, subset)
container_name = openpype.hosts.blender.api.plugin.asset_name(
lib_container = plugin.prepare_scene_name(asset, subset)
container_name = plugin.prepare_scene_name(
asset, subset, namespace
)
@ -152,7 +152,7 @@ class BlendActionLoader(openpype.hosts.blender.api.plugin.AssetLoader):
assert libpath.is_file(), (
f"The file doesn't exist: {libpath}"
)
assert extension in openpype.hosts.blender.api.plugin.VALID_EXTENSIONS, (
assert extension in plugin.VALID_EXTENSIONS, (
f"Unsupported file: {libpath}"
)

View file

@ -42,9 +42,9 @@ class AudioLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -4,11 +4,11 @@ from pathlib import Path
import bpy
from openpype.pipeline import (
legacy_create,
get_representation_path,
AVALON_CONTAINER_ID,
registered_host
)
from openpype.pipeline.create import get_legacy_creator_by_name
from openpype.pipeline.create import CreateContext
from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.lib import imprint
from openpype.hosts.blender.api.pipeline import (
@ -20,7 +20,7 @@ from openpype.hosts.blender.api.pipeline import (
class BlendLoader(plugin.AssetLoader):
"""Load assets from a .blend file."""
families = ["model", "rig", "layout", "camera", "blendScene"]
families = ["model", "rig", "layout", "camera"]
representations = ["blend"]
label = "Append Blend"
@ -32,7 +32,7 @@ class BlendLoader(plugin.AssetLoader):
empties = [obj for obj in objects if obj.type == 'EMPTY']
for empty in empties:
if empty.get(AVALON_PROPERTY):
if empty.get(AVALON_PROPERTY) and empty.parent is None:
return empty
return None
@ -57,19 +57,21 @@ class BlendLoader(plugin.AssetLoader):
obj.get(AVALON_PROPERTY).get('family') == 'rig'
)
]
if not rigs:
return
# Create animation instances for each rig
creator_identifier = "io.openpype.creators.blender.animation"
host = registered_host()
create_context = CreateContext(host)
for rig in rigs:
creator_plugin = get_legacy_creator_by_name("CreateAnimation")
legacy_create(
creator_plugin,
name=rig.name.split(':')[-1] + "_animation",
asset=asset,
options={
"useSelection": False,
create_context.create(
creator_identifier=creator_identifier,
variant=rig.name.split(':')[-1],
pre_create_data={
"use_selection": False,
"asset_group": rig
},
data={
"dependencies": representation
}
)
@ -100,6 +102,7 @@ class BlendLoader(plugin.AssetLoader):
# Link all the container children to the collection
for obj in container.children_recursive:
print(obj)
bpy.context.scene.collection.objects.link(obj)
# Remove the library from the blend file
@ -130,9 +133,9 @@ class BlendLoader(plugin.AssetLoader):
representation = str(context["representation"]["_id"])
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -0,0 +1,221 @@
from typing import Dict, List, Optional
from pathlib import Path
import bpy
from openpype.pipeline import (
get_representation_path,
AVALON_CONTAINER_ID,
)
from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.lib import imprint
from openpype.hosts.blender.api.pipeline import (
AVALON_CONTAINERS,
AVALON_PROPERTY,
)
class BlendSceneLoader(plugin.AssetLoader):
"""Load assets from a .blend file."""
families = ["blendScene"]
representations = ["blend"]
label = "Append Blend"
icon = "code-fork"
color = "orange"
@staticmethod
def _get_asset_container(collections):
for coll in collections:
parents = [c for c in collections if c.user_of_id(coll)]
if coll.get(AVALON_PROPERTY) and not parents:
return coll
return None
def _process_data(self, libpath, group_name, family):
# Append all the data from the .blend file
with bpy.data.libraries.load(
libpath, link=False, relative=False
) as (data_from, data_to):
for attr in dir(data_to):
setattr(data_to, attr, getattr(data_from, attr))
members = []
# Rename the object to add the asset name
for attr in dir(data_to):
for data in getattr(data_to, attr):
data.name = f"{group_name}:{data.name}"
members.append(data)
container = self._get_asset_container(
data_to.collections)
assert container, "No asset group found"
container.name = group_name
# Link the group to the scene
bpy.context.scene.collection.children.link(container)
# Remove the library from the blend file
library = bpy.data.libraries.get(bpy.path.basename(libpath))
bpy.data.libraries.remove(library)
return container, members
def process_asset(
self, context: dict, name: str, namespace: Optional[str] = None,
options: Optional[Dict] = None
) -> Optional[List]:
"""
Arguments:
name: Use pre-defined name
namespace: Use pre-defined namespace
context: Full parenthood of representation to load
options: Additional settings dictionary
"""
libpath = self.filepath_from_context(context)
asset = context["asset"]["name"]
subset = context["subset"]["name"]
try:
family = context["representation"]["context"]["family"]
except ValueError:
family = "model"
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
if not avalon_container:
avalon_container = bpy.data.collections.new(name=AVALON_CONTAINERS)
bpy.context.scene.collection.children.link(avalon_container)
container, members = self._process_data(libpath, group_name, family)
avalon_container.children.link(container)
data = {
"schema": "openpype:container-2.0",
"id": AVALON_CONTAINER_ID,
"name": name,
"namespace": namespace or '',
"loader": str(self.__class__.__name__),
"representation": str(context["representation"]["_id"]),
"libpath": libpath,
"asset_name": asset_name,
"parent": str(context["representation"]["parent"]),
"family": context["representation"]["context"]["family"],
"objectName": group_name,
"members": members,
}
container[AVALON_PROPERTY] = data
objects = [
obj for obj in bpy.data.objects
if obj.name.startswith(f"{group_name}:")
]
self[:] = objects
return objects
def exec_update(self, container: Dict, representation: Dict):
"""
Update the loaded asset.
"""
group_name = container["objectName"]
asset_group = bpy.data.collections.get(group_name)
libpath = Path(get_representation_path(representation)).as_posix()
assert asset_group, (
f"The asset is not loaded: {container['objectName']}"
)
# Get the parents of the members of the asset group, so we can
# re-link them after the update.
# Also gets the transform for each object to reapply after the update.
collection_parents = {}
member_transforms = {}
members = asset_group.get(AVALON_PROPERTY).get("members", [])
loaded_collections = {c for c in bpy.data.collections if c in members}
loaded_collections.add(bpy.data.collections.get(AVALON_CONTAINERS))
for member in members:
if isinstance(member, bpy.types.Object):
member_parents = set(member.users_collection)
member_transforms[member.name] = member.matrix_basis.copy()
elif isinstance(member, bpy.types.Collection):
member_parents = {
c for c in bpy.data.collections if c.user_of_id(member)}
else:
continue
member_parents = member_parents.difference(loaded_collections)
if member_parents:
collection_parents[member.name] = list(member_parents)
old_data = dict(asset_group.get(AVALON_PROPERTY))
self.exec_remove(container)
family = container["family"]
asset_group, members = self._process_data(libpath, group_name, family)
for member in members:
if member.name in collection_parents:
for parent in collection_parents[member.name]:
if isinstance(member, bpy.types.Object):
parent.objects.link(member)
elif isinstance(member, bpy.types.Collection):
parent.children.link(member)
if member.name in member_transforms and isinstance(
member, bpy.types.Object
):
member.matrix_basis = member_transforms[member.name]
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
avalon_container.children.link(asset_group)
# Restore the old data, but reset members, as they don't exist anymore
# This avoids a crash, because the memory addresses of those members
# are not valid anymore
old_data["members"] = []
asset_group[AVALON_PROPERTY] = old_data
new_data = {
"libpath": libpath,
"representation": str(representation["_id"]),
"parent": str(representation["parent"]),
"members": members,
}
imprint(asset_group, new_data)
def exec_remove(self, container: Dict) -> bool:
"""
Remove an existing container from a Blender scene.
"""
group_name = container["objectName"]
asset_group = bpy.data.collections.get(group_name)
members = set(asset_group.get(AVALON_PROPERTY).get("members", []))
if members:
for attr_name in dir(bpy.data):
attr = getattr(bpy.data, attr_name)
if not isinstance(attr, bpy.types.bpy_prop_collection):
continue
# ensure to make a list copy because we
# we remove members as we iterate
for data in list(attr):
if data not in members or data == asset_group:
continue
attr.remove(data)
bpy.data.collections.remove(asset_group)

View file

@ -87,9 +87,9 @@ class AbcCameraLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -90,9 +90,9 @@ class FbxCameraLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -134,9 +134,9 @@ class FbxModelLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -123,6 +123,7 @@ class JsonLayoutLoader(plugin.AssetLoader):
# raise ValueError("Creator plugin \"CreateCamera\" was "
# "not found.")
# TODO: Refactor legacy create usage to new style creators
# legacy_create(
# creator_plugin,
# name="camera",
@ -148,9 +149,9 @@ class JsonLayoutLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
asset_name = plugin.asset_name(asset, subset)
asset_name = plugin.prepare_scene_name(asset, subset)
unique_number = plugin.get_unique_number(asset, subset)
group_name = plugin.asset_name(asset, subset, unique_number)
group_name = plugin.prepare_scene_name(asset, subset, unique_number)
namespace = namespace or f"{asset}_{unique_number}"
avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)

View file

@ -96,14 +96,14 @@ class BlendLookLoader(plugin.AssetLoader):
asset = context["asset"]["name"]
subset = context["subset"]["name"]
lib_container = plugin.asset_name(
lib_container = plugin.prepare_scene_name(
asset, subset
)
unique_number = plugin.get_unique_number(
asset, subset
)
namespace = namespace or f"{asset}_{unique_number}"
container_name = plugin.asset_name(
container_name = plugin.prepare_scene_name(
asset, subset, unique_number
)

View file

@ -1,72 +1,15 @@
import os
import bpy
import pyblish.api
from openpype.pipeline import get_current_task_name, get_current_asset_name
from openpype.hosts.blender.api import workio
class SaveWorkfiledAction(pyblish.api.Action):
"""Save Workfile."""
label = "Save Workfile"
on = "failed"
icon = "save"
def process(self, context, plugin):
bpy.ops.wm.avalon_workfiles()
class CollectBlenderCurrentFile(pyblish.api.ContextPlugin):
"""Inject the current working file into context"""
order = pyblish.api.CollectorOrder - 0.5
label = "Blender Current File"
hosts = ["blender"]
actions = [SaveWorkfiledAction]
def process(self, context):
"""Inject the current working file"""
current_file = workio.current_file()
context.data["currentFile"] = current_file
assert current_file, (
"Current file is empty. Save the file before continuing."
)
folder, file = os.path.split(current_file)
filename, ext = os.path.splitext(file)
task = get_current_task_name()
data = {}
# create instance
instance = context.create_instance(name=filename)
subset = "workfile" + task.capitalize()
data.update({
"subset": subset,
"asset": get_current_asset_name(),
"label": subset,
"publish": True,
"family": "workfile",
"families": ["workfile"],
"setMembers": [current_file],
"frameStart": bpy.context.scene.frame_start,
"frameEnd": bpy.context.scene.frame_end,
})
data["representations"] = [{
"name": ext.lstrip("."),
"ext": ext.lstrip("."),
"files": file,
"stagingDir": folder,
}]
instance.data.update(data)
self.log.info("Collected instance: {}".format(file))
self.log.info("Scene path: {}".format(current_file))
self.log.info("staging Dir: {}".format(folder))
self.log.info("subset: {}".format(subset))

View file

@ -0,0 +1,43 @@
import bpy
import pyblish.api
from openpype.pipeline.publish import KnownPublishError
from openpype.hosts.blender.api.pipeline import AVALON_PROPERTY
class CollectBlenderInstanceData(pyblish.api.InstancePlugin):
"""Validator to verify that the instance is not empty"""
order = pyblish.api.CollectorOrder
hosts = ["blender"]
families = ["model", "pointcache", "animation", "rig", "camera", "layout",
"blendScene"]
label = "Collect Instance"
def process(self, instance):
instance_node = instance.data["transientData"]["instance_node"]
# Collect members of the instance
members = [instance_node]
if isinstance(instance_node, bpy.types.Collection):
members.extend(instance_node.objects)
members.extend(instance_node.children)
# Special case for animation instances, include armatures
if instance.data["family"] == "animation":
for obj in instance_node.objects:
if obj.type == 'EMPTY' and obj.get(AVALON_PROPERTY):
members.extend(
child for child in obj.children
if child.type == 'ARMATURE'
)
elif isinstance(instance_node, bpy.types.Object):
members.extend(instance_node.children_recursive)
else:
raise KnownPublishError(
f"Unsupported instance node type '{type(instance_node)}' "
f"for instance '{instance}'"
)
instance[:] = members

View file

@ -1,70 +0,0 @@
import json
from typing import Generator
import bpy
import pyblish.api
from openpype.hosts.blender.api.pipeline import (
AVALON_INSTANCES,
AVALON_PROPERTY,
)
class CollectInstances(pyblish.api.ContextPlugin):
"""Collect the data of a model."""
hosts = ["blender"]
label = "Collect Instances"
order = pyblish.api.CollectorOrder
@staticmethod
def get_asset_groups() -> Generator:
"""Return all instances that are empty objects asset groups.
"""
instances = bpy.data.collections.get(AVALON_INSTANCES)
for obj in list(instances.objects) + list(instances.children):
avalon_prop = obj.get(AVALON_PROPERTY) or {}
if avalon_prop.get('id') == 'pyblish.avalon.instance':
yield obj
@staticmethod
def create_instance(context, group):
avalon_prop = group[AVALON_PROPERTY]
asset = avalon_prop['asset']
family = avalon_prop['family']
subset = avalon_prop['subset']
task = avalon_prop['task']
name = f"{asset}_{subset}"
return context.create_instance(
name=name,
family=family,
families=[family],
subset=subset,
asset=asset,
task=task,
)
def process(self, context):
"""Collect the models from the current Blender scene."""
asset_groups = self.get_asset_groups()
for group in asset_groups:
instance = self.create_instance(context, group)
members = []
if isinstance(group, bpy.types.Collection):
members = list(group.objects)
family = instance.data["family"]
if family == "animation":
for obj in group.objects:
if obj.type == 'EMPTY' and obj.get(AVALON_PROPERTY):
members.extend(
child for child in obj.children
if child.type == 'ARMATURE')
else:
members = group.children_recursive
members.append(group)
instance[:] = members
self.log.debug(json.dumps(instance.data, indent=4))
for obj in instance:
self.log.debug(obj)

View file

@ -11,12 +11,12 @@ import pyblish.api
class CollectBlenderRender(pyblish.api.InstancePlugin):
"""Gather all publishable render layers from renderSetup."""
"""Gather all publishable render instances."""
order = pyblish.api.CollectorOrder + 0.01
hosts = ["blender"]
families = ["render"]
label = "Collect Render Layers"
label = "Collect Render"
sync_workfile_version = False
@staticmethod
@ -73,12 +73,11 @@ class CollectBlenderRender(pyblish.api.InstancePlugin):
def process(self, instance):
context = instance.context
render_data = bpy.data.collections[str(instance)].get("render_data")
instance_node = instance.data["transientData"]["instance_node"]
render_data = instance_node.get("render_data")
assert render_data, "No render data found."
self.log.info(f"render_data: {dict(render_data)}")
render_product = render_data.get("render_product")
aov_file_product = render_data.get("aov_file_product")
ext = render_data.get("image_format")
@ -100,7 +99,7 @@ class CollectBlenderRender(pyblish.api.InstancePlugin):
expected_files = expected_beauty | expected_aovs
instance.data.update({
"family": "render.farm",
"families": ["render", "render.farm"],
"frameStart": frame_start,
"frameEnd": frame_end,
"frameStartHandle": frame_handle_start,
@ -119,5 +118,3 @@ class CollectBlenderRender(pyblish.api.InstancePlugin):
"colorspaceView": "ACES 1.0 SDR-video",
"renderProducts": colorspace.ARenderProduct(),
})
self.log.info(f"data: {instance.data}")

View file

@ -16,10 +16,12 @@ class CollectReview(pyblish.api.InstancePlugin):
self.log.debug(f"instance: {instance}")
datablock = instance.data["transientData"]["instance_node"]
# get cameras
cameras = [
obj
for obj in instance
for obj in datablock.all_objects
if isinstance(obj, bpy.types.Object) and obj.type == "CAMERA"
]
@ -31,11 +33,12 @@ class CollectReview(pyblish.api.InstancePlugin):
focal_length = cameras[0].data.lens
# get isolate objects list from meshes instance members .
# get isolate objects list from meshes instance members.
types = {"MESH", "GPENCIL"}
isolate_objects = [
obj
for obj in instance
if isinstance(obj, bpy.types.Object) and obj.type == "MESH"
if isinstance(obj, bpy.types.Object) and obj.type in types
]
if not instance.data.get("remove"):

View file

@ -0,0 +1,37 @@
from pathlib import Path
from pyblish.api import InstancePlugin, CollectorOrder
class CollectWorkfile(InstancePlugin):
"""Inject workfile data into its instance."""
order = CollectorOrder
label = "Collect Workfile"
hosts = ["blender"]
families = ["workfile"]
def process(self, instance):
"""Process collector."""
context = instance.context
filepath = Path(context.data["currentFile"])
ext = filepath.suffix
instance.data.update(
{
"setMembers": [filepath.as_posix()],
"frameStart": context.data.get("frameStart", 1),
"frameEnd": context.data.get("frameEnd", 1),
"handleStart": context.data.get("handleStart", 1),
"handledEnd": context.data.get("handleEnd", 1),
"representations": [
{
"name": ext.lstrip("."),
"ext": ext.lstrip("."),
"files": filepath.name,
"stagingDir": filepath.parent,
}
],
}
)

View file

@ -4,10 +4,9 @@ import bpy
from openpype.pipeline import publish
from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.pipeline import AVALON_PROPERTY
class ExtractABC(publish.Extractor):
class ExtractABC(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""Extract as ABC."""
label = "Extract ABC"
@ -15,28 +14,32 @@ class ExtractABC(publish.Extractor):
families = ["pointcache"]
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.abc"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.abc"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
plugin.deselect_all()
selected = []
active = None
asset_group = instance.data["transientData"]["instance_node"]
selected = []
for obj in instance:
obj.select_set(True)
selected.append(obj)
# Set as active the asset group
if obj.get(AVALON_PROPERTY):
active = obj
if isinstance(obj, bpy.types.Object):
obj.select_set(True)
selected.append(obj)
context = plugin.create_blender_context(
active=active, selected=selected)
active=asset_group, selected=selected)
with bpy.context.temp_override(**context):
# We export the abc
@ -59,8 +62,8 @@ class ExtractABC(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)
class ExtractModelABC(ExtractABC):

View file

@ -6,7 +6,10 @@ from openpype.pipeline import publish
from openpype.hosts.blender.api import plugin
class ExtractAnimationABC(publish.Extractor):
class ExtractAnimationABC(
publish.Extractor,
publish.OptionalPyblishPluginMixin,
):
"""Extract as ABC."""
label = "Extract Animation ABC"
@ -15,18 +18,25 @@ class ExtractAnimationABC(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.abc"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.abc"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
plugin.deselect_all()
selected = []
asset_group = None
asset_group = instance.data["transientData"]["instance_node"]
objects = []
for obj in instance:
@ -66,5 +76,5 @@ class ExtractAnimationABC(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)

View file

@ -5,7 +5,7 @@ import bpy
from openpype.pipeline import publish
class ExtractBlend(publish.Extractor):
class ExtractBlend(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""Extract a blend file."""
label = "Extract Blend"
@ -14,30 +14,44 @@ class ExtractBlend(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.blend"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.blend"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
data_blocks = set()
for obj in instance:
data_blocks.add(obj)
for data in instance:
data_blocks.add(data)
# Pack used images in the blend files.
if obj.type == 'MESH':
for material_slot in obj.material_slots:
mat = material_slot.material
if mat and mat.use_nodes:
tree = mat.node_tree
if tree.type == 'SHADER':
for node in tree.nodes:
if node.bl_idname == 'ShaderNodeTexImage':
if node.image:
node.image.pack()
if not (
isinstance(data, bpy.types.Object) and data.type == 'MESH'
):
continue
for material_slot in data.material_slots:
mat = material_slot.material
if not (mat and mat.use_nodes):
continue
tree = mat.node_tree
if tree.type != 'SHADER':
continue
for node in tree.nodes:
if node.bl_idname != 'ShaderNodeTexImage':
continue
# Check if image is not packed already
# and pack it if not.
if node.image and node.image.packed_file is None:
node.image.pack()
bpy.data.libraries.write(filepath, data_blocks)
@ -52,5 +66,5 @@ class ExtractBlend(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)

View file

@ -5,7 +5,10 @@ import bpy
from openpype.pipeline import publish
class ExtractBlendAnimation(publish.Extractor):
class ExtractBlendAnimation(
publish.Extractor,
publish.OptionalPyblishPluginMixin,
):
"""Extract a blend file."""
label = "Extract Blend"
@ -14,14 +17,20 @@ class ExtractBlendAnimation(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.blend"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.blend"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
data_blocks = set()
@ -50,5 +59,5 @@ class ExtractBlendAnimation(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)

View file

@ -7,7 +7,7 @@ from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.pipeline import AVALON_PROPERTY
class ExtractCameraABC(publish.Extractor):
class ExtractCameraABC(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""Extract camera as ABC."""
label = "Extract Camera (ABC)"
@ -16,22 +16,23 @@ class ExtractCameraABC(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.abc"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.abc"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
plugin.deselect_all()
asset_group = None
for obj in instance:
if obj.get(AVALON_PROPERTY):
asset_group = obj
break
assert asset_group, "No asset group found"
asset_group = instance.data["transientData"]["instance_node"]
# Need to cast to list because children is a tuple
selected = list(asset_group.children)
@ -64,5 +65,5 @@ class ExtractCameraABC(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)

View file

@ -6,7 +6,7 @@ from openpype.pipeline import publish
from openpype.hosts.blender.api import plugin
class ExtractCamera(publish.Extractor):
class ExtractCamera(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""Extract as the camera as FBX."""
label = "Extract Camera (FBX)"
@ -15,13 +15,19 @@ class ExtractCamera(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.fbx"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.fbx"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
plugin.deselect_all()
@ -73,5 +79,5 @@ class ExtractCamera(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)

View file

@ -7,7 +7,7 @@ from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.pipeline import AVALON_PROPERTY
class ExtractFBX(publish.Extractor):
class ExtractFBX(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""Extract as FBX."""
label = "Extract FBX"
@ -16,24 +16,28 @@ class ExtractFBX(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
filename = f"{instance.name}.fbx"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
filename = f"{instance_name}.fbx"
filepath = os.path.join(stagingdir, filename)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
plugin.deselect_all()
selected = []
asset_group = None
asset_group = instance.data["transientData"]["instance_node"]
selected = []
for obj in instance:
obj.select_set(True)
selected.append(obj)
if obj.get(AVALON_PROPERTY):
asset_group = obj
context = plugin.create_blender_context(
active=asset_group, selected=selected)
@ -84,5 +88,5 @@ class ExtractFBX(publish.Extractor):
}
instance.data["representations"].append(representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, representation)

View file

@ -10,7 +10,41 @@ from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.pipeline import AVALON_PROPERTY
class ExtractAnimationFBX(publish.Extractor):
def get_all_parents(obj):
"""Get all recursive parents of object"""
result = []
while True:
obj = obj.parent
if not obj:
break
result.append(obj)
return result
def get_highest_root(objects):
# Get the highest object that is also in the collection
included_objects = {obj.name_full for obj in objects}
num_parents_to_obj = {}
for obj in objects:
if isinstance(obj, bpy.types.Object):
parents = get_all_parents(obj)
# included parents
parents = [parent for parent in parents if
parent.name_full in included_objects]
if not parents:
# A node without parents must be a highest root
return obj
num_parents_to_obj.setdefault(len(parents), obj)
minimum_parent = min(num_parents_to_obj)
return num_parents_to_obj[minimum_parent]
class ExtractAnimationFBX(
publish.Extractor,
publish.OptionalPyblishPluginMixin,
):
"""Extract as animation."""
label = "Extract FBX"
@ -19,23 +53,43 @@ class ExtractAnimationFBX(publish.Extractor):
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
# The first collection object in the instance is taken, as there
# should be only one that contains the asset group.
collection = [
obj for obj in instance if type(obj) is bpy.types.Collection][0]
asset_group = instance.data["transientData"]["instance_node"]
# Again, the first object in the collection is taken , as there
# should be only the asset group in the collection.
asset_group = collection.objects[0]
# Get objects in this collection (but not in children collections)
# and for those objects include the children hierarchy
# TODO: Would it make more sense for the Collect Instance collector
# to also always retrieve all the children?
objects = set(asset_group.objects)
armature = [
obj for obj in asset_group.children if obj.type == 'ARMATURE'][0]
# From the direct children of the collection find the 'root' node
# that we want to export - it is the 'highest' node in a hierarchy
root = get_highest_root(objects)
for obj in list(objects):
objects.update(obj.children_recursive)
# Find all armatures among the objects, assume to find only one
armatures = [obj for obj in objects if obj.type == "ARMATURE"]
if not armatures:
raise RuntimeError(
f"Unable to find ARMATURE in collection: "
f"{asset_group.name}"
)
elif len(armatures) > 1:
self.log.warning(
"Found more than one ARMATURE, using "
f"only first of: {armatures}"
)
armature = armatures[0]
object_action_pairs = []
original_actions = []
@ -44,9 +98,6 @@ class ExtractAnimationFBX(publish.Extractor):
ending_frames = []
# For each armature, we make a copy of the current action
curr_action = None
copy_action = None
if armature.animation_data and armature.animation_data.action:
curr_action = armature.animation_data.action
copy_action = curr_action.copy()
@ -56,12 +107,20 @@ class ExtractAnimationFBX(publish.Extractor):
starting_frames.append(curr_frame_range[0])
ending_frames.append(curr_frame_range[1])
else:
self.log.info("Object have no animation.")
self.log.info(
f"Armature '{armature.name}' has no animation, "
f"skipping FBX animation extraction for {instance}."
)
return
asset_group_name = asset_group.name
asset_group.name = asset_group.get(AVALON_PROPERTY).get("asset_name")
asset_name = asset_group.get(AVALON_PROPERTY).get("asset_name")
if asset_name:
# Rename for the export; this data is only present when loaded
# from a JSON Layout (layout family)
asset_group.name = asset_name
# Remove : from the armature name for the export
armature_name = armature.name
original_name = armature_name.split(':')[1]
armature.name = original_name
@ -84,13 +143,16 @@ class ExtractAnimationFBX(publish.Extractor):
for obj in bpy.data.objects:
obj.select_set(False)
asset_group.select_set(True)
root.select_set(True)
armature.select_set(True)
fbx_filename = f"{instance.name}_{armature.name}.fbx"
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
fbx_filename = f"{instance_name}_{armature.name}.fbx"
filepath = os.path.join(stagingdir, fbx_filename)
override = plugin.create_blender_context(
active=asset_group, selected=[asset_group, armature])
active=root, selected=[root, armature])
bpy.ops.export_scene.fbx(
override,
filepath=filepath,
@ -104,7 +166,7 @@ class ExtractAnimationFBX(publish.Extractor):
)
armature.name = armature_name
asset_group.name = asset_group_name
asset_group.select_set(False)
root.select_set(True)
armature.select_set(False)
# We delete the baked action and set the original one back
@ -119,7 +181,7 @@ class ExtractAnimationFBX(publish.Extractor):
pair[1].user_clear()
bpy.data.actions.remove(pair[1])
json_filename = f"{instance.name}.json"
json_filename = f"{instance_name}.json"
json_path = os.path.join(stagingdir, json_filename)
json_dict = {
@ -158,5 +220,5 @@ class ExtractAnimationFBX(publish.Extractor):
instance.data["representations"].append(fbx_representation)
instance.data["representations"].append(json_representation)
self.log.info("Extracted instance '{}' to: {}".format(
instance.name, fbx_representation))
self.log.debug("Extracted instance '{}' to: {}".format(
instance.name, fbx_representation))

View file

@ -11,10 +11,10 @@ from openpype.hosts.blender.api import plugin
from openpype.hosts.blender.api.pipeline import AVALON_PROPERTY
class ExtractLayout(publish.Extractor):
class ExtractLayout(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""Extract a layout."""
label = "Extract Layout"
label = "Extract Layout (JSON)"
hosts = ["blender"]
families = ["layout"]
optional = True
@ -45,7 +45,7 @@ class ExtractLayout(publish.Extractor):
starting_frames.append(curr_frame_range[0])
ending_frames.append(curr_frame_range[1])
else:
self.log.info("Object have no animation.")
self.log.info("Object has no animation.")
continue
asset_group_name = asset.name
@ -113,11 +113,14 @@ class ExtractLayout(publish.Extractor):
return None, n
def process(self, instance):
if not self.is_active(instance.data):
return
# Define extract output file path
stagingdir = self.staging_dir(instance)
# Perform extraction
self.log.info("Performing extraction..")
self.log.debug("Performing extraction..")
if "representations" not in instance.data:
instance.data["representations"] = []
@ -125,13 +128,22 @@ class ExtractLayout(publish.Extractor):
json_data = []
fbx_files = []
asset_group = bpy.data.objects[str(instance)]
asset_group = instance.data["transientData"]["instance_node"]
fbx_count = 0
project_name = instance.context.data["projectEntity"]["name"]
for asset in asset_group.children:
metadata = asset.get(AVALON_PROPERTY)
if not metadata:
# Avoid raising error directly if there's just invalid data
# inside the instance; better to log it to the artist
# TODO: This should actually be validated in a validator
self.log.warning(
f"Found content in layout that is not a loaded "
f"asset, skipping: {asset.name_full}"
)
continue
version_id = metadata["parent"]
family = metadata["family"]
@ -212,7 +224,11 @@ class ExtractLayout(publish.Extractor):
json_data.append(json_element)
json_filename = "{}.json".format(instance.name)
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
instance_name = f"{asset_name}_{subset}"
json_filename = f"{instance_name}.json"
json_path = os.path.join(stagingdir, json_filename)
with open(json_path, "w+") as file:
@ -245,5 +261,5 @@ class ExtractLayout(publish.Extractor):
}
instance.data["representations"].append(fbx_representation)
self.log.info("Extracted instance '%s' to: %s",
instance.name, json_representation)
self.log.debug("Extracted instance '%s' to: %s",
instance.name, json_representation)

View file

@ -9,7 +9,7 @@ from openpype.hosts.blender.api import capture
from openpype.hosts.blender.api.lib import maintained_time
class ExtractPlayblast(publish.Extractor):
class ExtractPlayblast(publish.Extractor, publish.OptionalPyblishPluginMixin):
"""
Extract viewport playblast.
@ -24,9 +24,8 @@ class ExtractPlayblast(publish.Extractor):
order = pyblish.api.ExtractorOrder + 0.01
def process(self, instance):
self.log.info("Extracting capture..")
self.log.info(instance.data)
if not self.is_active(instance.data):
return
# get scene fps
fps = instance.data.get("fps")
@ -34,14 +33,14 @@ class ExtractPlayblast(publish.Extractor):
fps = bpy.context.scene.render.fps
instance.data["fps"] = fps
self.log.info(f"fps: {fps}")
self.log.debug(f"fps: {fps}")
# If start and end frames cannot be determined,
# get them from Blender timeline.
start = instance.data.get("frameStart", bpy.context.scene.frame_start)
end = instance.data.get("frameEnd", bpy.context.scene.frame_end)
self.log.info(f"start: {start}, end: {end}")
self.log.debug(f"start: {start}, end: {end}")
assert end > start, "Invalid time range !"
# get cameras
@ -52,10 +51,13 @@ class ExtractPlayblast(publish.Extractor):
# get output path
stagingdir = self.staging_dir(instance)
filename = instance.name
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
filename = f"{asset_name}_{subset}"
path = os.path.join(stagingdir, filename)
self.log.info(f"Outputting images to {path}")
self.log.debug(f"Outputting images to {path}")
project_settings = instance.context.data["project_settings"]["blender"]
presets = project_settings["publish"]["ExtractPlayblast"]["presets"]
@ -100,7 +102,7 @@ class ExtractPlayblast(publish.Extractor):
frame_collection = collections[0]
self.log.info(f"We found collection of interest {frame_collection}")
self.log.debug(f"Found collection of interest {frame_collection}")
instance.data.setdefault("representations", [])

View file

@ -24,13 +24,20 @@ class ExtractThumbnail(publish.Extractor):
presets = {}
def process(self, instance):
self.log.info("Extracting capture..")
self.log.debug("Extracting capture..")
if instance.data.get("thumbnailSource"):
self.log.debug("Thumbnail source found, skipping...")
return
stagingdir = self.staging_dir(instance)
filename = instance.name
asset_name = instance.data["assetEntity"]["name"]
subset = instance.data["subset"]
filename = f"{asset_name}_{subset}"
path = os.path.join(stagingdir, filename)
self.log.info(f"Outputting images to {path}")
self.log.debug(f"Outputting images to {path}")
camera = instance.data.get("review_camera", "AUTO")
start = instance.data.get("frameStart", bpy.context.scene.frame_start)
@ -61,7 +68,7 @@ class ExtractThumbnail(publish.Extractor):
thumbnail = os.path.basename(self._fix_output_path(path))
self.log.info(f"thumbnail: {thumbnail}")
self.log.debug(f"thumbnail: {thumbnail}")
instance.data.setdefault("representations", [])

View file

@ -1,8 +1,12 @@
import pyblish.api
from openpype.pipeline.publish import OptionalPyblishPluginMixin
from openpype.hosts.blender.api.workio import save_file
class IncrementWorkfileVersion(pyblish.api.ContextPlugin):
class IncrementWorkfileVersion(
pyblish.api.ContextPlugin,
OptionalPyblishPluginMixin
):
"""Increment current workfile version."""
order = pyblish.api.IntegratorOrder + 0.9
@ -10,9 +14,11 @@ class IncrementWorkfileVersion(pyblish.api.ContextPlugin):
optional = True
hosts = ["blender"]
families = ["animation", "model", "rig", "action", "layout", "blendScene",
"pointcache", "render"]
"pointcache", "render.farm"]
def process(self, context):
if not self.is_active(context.data):
return
assert all(result["success"] for result in context.data["results"]), (
"Publishing not successful so version is not increased.")
@ -23,4 +29,4 @@ class IncrementWorkfileVersion(pyblish.api.ContextPlugin):
save_file(filepath, copy=False)
self.log.info('Incrementing script version')
self.log.debug('Incrementing blender workfile version')

View file

@ -1,9 +1,13 @@
import json
import pyblish.api
from openpype.pipeline.publish import OptionalPyblishPluginMixin
class IntegrateAnimation(pyblish.api.InstancePlugin):
class IntegrateAnimation(
pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin,
):
"""Generate a JSON file for animation."""
label = "Integrate Animation"
@ -13,7 +17,7 @@ class IntegrateAnimation(pyblish.api.InstancePlugin):
families = ["setdress"]
def process(self, instance):
self.log.info("Integrate Animation")
self.log.debug("Integrate Animation")
representation = instance.data.get('representations')[0]
json_path = representation.get('publishedFiles')[0]

View file

@ -5,10 +5,15 @@ import bpy
import pyblish.api
import openpype.hosts.blender.api.action
from openpype.pipeline.publish import ValidateContentsOrder
from openpype.pipeline.publish import (
ValidateContentsOrder,
PublishValidationError,
OptionalPyblishPluginMixin
)
class ValidateCameraZeroKeyframe(pyblish.api.InstancePlugin):
class ValidateCameraZeroKeyframe(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Camera must have a keyframe at frame 0.
Unreal shifts the first keyframe to frame 0. Forcing the camera to have
@ -40,8 +45,12 @@ class ValidateCameraZeroKeyframe(pyblish.api.InstancePlugin):
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError(
f"Camera must have a keyframe at frame 0: {invalid}"
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
f"Camera must have a keyframe at frame 0: {names}"
)

View file

@ -19,7 +19,7 @@ class ValidateDeadlinePublish(pyblish.api.InstancePlugin,
"""
order = ValidateContentsOrder
families = ["render.farm"]
families = ["render"]
hosts = ["blender"]
label = "Validate Render Output for Deadline"
optional = True
@ -36,12 +36,12 @@ class ValidateDeadlinePublish(pyblish.api.InstancePlugin,
"Render output folder "
"doesn't match the blender scene name! "
"Use Repair action to "
"fix the folder file path.."
"fix the folder file path."
)
@classmethod
def repair(cls, instance):
container = bpy.data.collections[str(instance)]
container = instance.data["transientData"]["instance_node"]
prepare_rendering(container)
bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
cls.log.debug("Reset the render output folder...")

View file

@ -2,8 +2,24 @@ import bpy
import pyblish.api
from openpype.pipeline.publish import (
OptionalPyblishPluginMixin,
PublishValidationError
)
class ValidateFileSaved(pyblish.api.InstancePlugin):
class SaveWorkfileAction(pyblish.api.Action):
"""Save Workfile."""
label = "Save Workfile"
on = "failed"
icon = "save"
def process(self, context, plugin):
bpy.ops.wm.avalon_workfiles()
class ValidateFileSaved(pyblish.api.ContextPlugin,
OptionalPyblishPluginMixin):
"""Validate that the workfile has been saved."""
order = pyblish.api.ValidatorOrder - 0.01
@ -11,10 +27,35 @@ class ValidateFileSaved(pyblish.api.InstancePlugin):
label = "Validate File Saved"
optional = False
exclude_families = []
actions = [SaveWorkfileAction]
def process(self, instance):
if [ef for ef in self.exclude_families
if instance.data["family"] in ef]:
def process(self, context):
if not self.is_active(context.data):
return
if not context.data["currentFile"]:
# File has not been saved at all and has no filename
raise PublishValidationError(
"Current file is empty. Save the file before continuing."
)
# Do not validate workfile has unsaved changes if only instances
# present of families that should be excluded
families = {
instance.data["family"] for instance in context
# Consider only enabled instances
if instance.data.get("publish", True)
and instance.data.get("active", True)
}
def is_excluded(family):
return any(family in exclude_family
for exclude_family in self.exclude_families)
if all(is_excluded(family) for family in families):
self.log.debug("Only excluded families found, skipping workfile "
"unsaved changes validation..")
return
if bpy.data.is_dirty:
raise RuntimeError("Workfile is not saved.")
raise PublishValidationError("Workfile has unsaved changes.")

View file

@ -0,0 +1,19 @@
import pyblish.api
from openpype.pipeline.publish import PublishValidationError
class ValidateInstanceEmpty(pyblish.api.InstancePlugin):
"""Validator to verify that the instance is not empty"""
order = pyblish.api.ValidatorOrder - 0.01
hosts = ["blender"]
families = ["model", "pointcache", "rig", "camera" "layout", "blendScene"]
label = "Validate Instance is not Empty"
optional = False
def process(self, instance):
# Members are collected by `collect_instance` so we only need to check
# whether any member is included. The instance node will be included
# as a member as well, hence we will check for at least 2 members
if len(instance) < 2:
raise PublishValidationError(f"Instance {instance.name} is empty.")

View file

@ -4,17 +4,24 @@ import bpy
import pyblish.api
from openpype.pipeline.publish import ValidateContentsOrder
from openpype.pipeline.publish import (
ValidateContentsOrder,
OptionalPyblishPluginMixin,
PublishValidationError
)
import openpype.hosts.blender.api.action
class ValidateMeshHasUvs(pyblish.api.InstancePlugin):
class ValidateMeshHasUvs(
pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin,
):
"""Validate that the current mesh has UV's."""
order = ValidateContentsOrder
hosts = ["blender"]
families = ["model"]
label = "Mesh Has UV's"
label = "Mesh Has UVs"
actions = [openpype.hosts.blender.api.action.SelectInvalidAction]
optional = True
@ -49,8 +56,11 @@ class ValidateMeshHasUvs(pyblish.api.InstancePlugin):
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError(
raise PublishValidationError(
f"Meshes found in instance without valid UV's: {invalid}"
)

View file

@ -4,11 +4,16 @@ import bpy
import pyblish.api
from openpype.pipeline.publish import ValidateContentsOrder
from openpype.pipeline.publish import (
ValidateContentsOrder,
OptionalPyblishPluginMixin,
PublishValidationError
)
import openpype.hosts.blender.api.action
class ValidateMeshNoNegativeScale(pyblish.api.Validator):
class ValidateMeshNoNegativeScale(pyblish.api.Validator,
OptionalPyblishPluginMixin):
"""Ensure that meshes don't have a negative scale."""
order = ValidateContentsOrder
@ -27,8 +32,12 @@ class ValidateMeshNoNegativeScale(pyblish.api.Validator):
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError(
f"Meshes found in instance with negative scale: {invalid}"
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
f"Meshes found in instance with negative scale: {names}"
)

View file

@ -5,10 +5,15 @@ import bpy
import pyblish.api
import openpype.hosts.blender.api.action
from openpype.pipeline.publish import ValidateContentsOrder
from openpype.pipeline.publish import (
ValidateContentsOrder,
OptionalPyblishPluginMixin,
PublishValidationError
)
class ValidateNoColonsInName(pyblish.api.InstancePlugin):
class ValidateNoColonsInName(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""There cannot be colons in names
Object or bone names cannot include colons. Other software do not
@ -36,8 +41,12 @@ class ValidateNoColonsInName(pyblish.api.InstancePlugin):
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError(
f"Objects found with colon in name: {invalid}"
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
f"Objects found with colon in name: {names}"
)

View file

@ -3,10 +3,17 @@ from typing import List
import bpy
import pyblish.api
from openpype.pipeline.publish import (
OptionalPyblishPluginMixin,
PublishValidationError
)
import openpype.hosts.blender.api.action
class ValidateObjectIsInObjectMode(pyblish.api.InstancePlugin):
class ValidateObjectIsInObjectMode(
pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin,
):
"""Validate that the objects in the instance are in Object Mode."""
order = pyblish.api.ValidatorOrder - 0.01
@ -25,8 +32,12 @@ class ValidateObjectIsInObjectMode(pyblish.api.InstancePlugin):
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError(
f"Object found in instance is not in Object Mode: {invalid}"
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
f"Object found in instance is not in Object Mode: {names}"
)

View file

@ -2,8 +2,14 @@ import bpy
import pyblish.api
from openpype.pipeline.publish import (
OptionalPyblishPluginMixin,
PublishValidationError
)
class ValidateRenderCameraIsSet(pyblish.api.InstancePlugin):
class ValidateRenderCameraIsSet(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Validate that there is a camera set as active for rendering."""
order = pyblish.api.ValidatorOrder
@ -13,5 +19,8 @@ class ValidateRenderCameraIsSet(pyblish.api.InstancePlugin):
optional = False
def process(self, instance):
if not self.is_active(instance.data):
return
if not bpy.context.scene.camera:
raise RuntimeError("No camera is active for rendering.")
raise PublishValidationError("No camera is active for rendering.")

View file

@ -6,10 +6,15 @@ import bpy
import pyblish.api
import openpype.hosts.blender.api.action
from openpype.pipeline.publish import ValidateContentsOrder
from openpype.pipeline.publish import (
ValidateContentsOrder,
OptionalPyblishPluginMixin,
PublishValidationError
)
class ValidateTransformZero(pyblish.api.InstancePlugin):
class ValidateTransformZero(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Transforms can't have any values
To solve this issue, try freezing the transforms. So long
@ -38,9 +43,13 @@ class ValidateTransformZero(pyblish.api.InstancePlugin):
return invalid
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError(
"Object found in instance has not"
f" transform to zero: {invalid}"
names = ", ".join(obj.name for obj in invalid)
raise PublishValidationError(
"Objects found in instance which do not"
f" have transform set to zero: {names}"
)

View file

@ -1,6 +1,8 @@
import os
import pyblish.api
from openpype.client import get_asset_name_identifier
class CollectCelactionInstances(pyblish.api.ContextPlugin):
""" Adds the celaction render instances """
@ -17,8 +19,10 @@ class CollectCelactionInstances(pyblish.api.ContextPlugin):
asset_entity = context.data["assetEntity"]
project_entity = context.data["projectEntity"]
asset_name = get_asset_name_identifier(asset_entity)
shared_instance_data = {
"asset": asset_entity["name"],
"asset": asset_name,
"frameStart": asset_entity["data"]["frameStart"],
"frameEnd": asset_entity["data"]["frameEnd"],
"handleStart": asset_entity["data"]["handleStart"],

View file

@ -1,5 +1,6 @@
import pyblish.api
from openpype.client import get_asset_name_identifier
import openpype.hosts.flame.api as opfapi
from openpype.hosts.flame.otio import flame_export
from openpype.pipeline.create import get_subset_name
@ -33,13 +34,15 @@ class CollecTimelineOTIO(pyblish.api.ContextPlugin):
project_settings=context.data["project_settings"]
)
asset_name = get_asset_name_identifier(asset_doc)
# adding otio timeline to context
with opfapi.maintained_segment_selection(sequence) as selected_seg:
otio_timeline = flame_export.create_otio_timeline(sequence)
instance_data = {
"name": subset_name,
"asset": asset_doc["name"],
"asset": asset_name,
"subset": subset_name,
"family": "workfile",
"families": []

View file

@ -280,7 +280,11 @@ def get_current_comp():
@contextlib.contextmanager
def comp_lock_and_undo_chunk(comp, undo_queue_name="Script CMD"):
def comp_lock_and_undo_chunk(
comp,
undo_queue_name="Script CMD",
keep_undo=True,
):
"""Lock comp and open an undo chunk during the context"""
try:
comp.Lock()
@ -288,4 +292,4 @@ def comp_lock_and_undo_chunk(comp, undo_queue_name="Script CMD"):
yield
finally:
comp.Unlock()
comp.EndUndo()
comp.EndUndo(keep_undo)

View file

@ -1,3 +1,4 @@
import os
import sys
from qtpy import QtWidgets, QtCore, QtGui
@ -18,6 +19,10 @@ from openpype.resources import get_openpype_icon_filepath
from .pipeline import FusionEventHandler
from .pulse import FusionPulse
MENU_LABEL = os.environ["AVALON_LABEL"]
self = sys.modules[__name__]
self.menu = None
@ -26,7 +31,7 @@ class OpenPypeMenu(QtWidgets.QWidget):
def __init__(self, *args, **kwargs):
super(OpenPypeMenu, self).__init__(*args, **kwargs)
self.setObjectName("OpenPypeMenu")
self.setObjectName(f"{MENU_LABEL}Menu")
icon_path = get_openpype_icon_filepath()
icon = QtGui.QIcon(icon_path)
@ -41,7 +46,7 @@ class OpenPypeMenu(QtWidgets.QWidget):
| QtCore.Qt.WindowStaysOnTopHint
)
self.render_mode_widget = None
self.setWindowTitle("OpenPype")
self.setWindowTitle(MENU_LABEL)
asset_label = QtWidgets.QLabel("Context", self)
asset_label.setStyleSheet(

View file

@ -0,0 +1,60 @@
{
Action
{
ID = "AYON_Menu",
Category = "AYON",
Name = "AYON Menu",
Targets =
{
Composition =
{
Execute = _Lua [=[
local scriptPath = app:MapPath("AYON:../MenuScripts/launch_menu.py")
if bmd.fileexists(scriptPath) == false then
print("[AYON Error] Can't run file: " .. scriptPath)
else
target:RunScript(scriptPath)
end
]=],
},
},
},
Action
{
ID = "AYON_Install_PySide2",
Category = "AYON",
Name = "Install PySide2",
Targets =
{
Composition =
{
Execute = _Lua [=[
local scriptPath = app:MapPath("AYON:../MenuScripts/install_pyside2.py")
if bmd.fileexists(scriptPath) == false then
print("[AYON Error] Can't run file: " .. scriptPath)
else
target:RunScript(scriptPath)
end
]=],
},
},
},
Menus
{
Target = "ChildFrame",
Before "Help"
{
Sub "AYON"
{
"AYON_Menu{}",
"_",
Sub "Admin" {
"AYON_Install_PySide2{}"
}
}
},
},
}

View file

@ -0,0 +1,19 @@
{
Locked = true,
Global = {
Paths = {
Map = {
["AYON:"] = "$(OPENPYPE_FUSION)/deploy/ayon",
["Config:"] = "UserPaths:Config;AYON:Config",
["Scripts:"] = "UserPaths:Scripts;Reactor:System/Scripts",
},
},
Script = {
PythonVersion = 3,
Python3Forced = true
},
UserInterface = {
Language = "en_US"
},
},
}

View file

@ -10,7 +10,7 @@
Composition =
{
Execute = _Lua [=[
local scriptPath = app:MapPath("OpenPype:MenuScripts/openpype_menu.py")
local scriptPath = app:MapPath("OpenPype:../MenuScripts/launch_menu.py")
if bmd.fileexists(scriptPath) == false then
print("[OpenPype Error] Can't run file: " .. scriptPath)
else
@ -31,7 +31,7 @@
Composition =
{
Execute = _Lua [=[
local scriptPath = app:MapPath("OpenPype:MenuScripts/install_pyside2.py")
local scriptPath = app:MapPath("OpenPype:../MenuScripts/install_pyside2.py")
if bmd.fileexists(scriptPath) == false then
print("[OpenPype Error] Can't run file: " .. scriptPath)
else

View file

@ -3,7 +3,7 @@ Locked = true,
Global = {
Paths = {
Map = {
["OpenPype:"] = "$(OPENPYPE_FUSION)/deploy",
["OpenPype:"] = "$(OPENPYPE_FUSION)/deploy/openpype",
["Config:"] = "UserPaths:Config;OpenPype:Config",
["Scripts:"] = "UserPaths:Scripts;Reactor:System/Scripts",
},

View file

@ -2,6 +2,7 @@ import os
import shutil
import platform
from pathlib import Path
from openpype import AYON_SERVER_ENABLED
from openpype.hosts.fusion import (
FUSION_HOST_DIR,
FUSION_VERSIONS_DICT,
@ -161,6 +162,13 @@ class FusionCopyPrefsPrelaunch(PreLaunchHook):
# profile directory variables to customize Fusion
# to define where it can read custom scripts and tools from
master_prefs_variable = f"FUSION{profile_version}_MasterPrefs"
master_prefs = Path(FUSION_HOST_DIR, "deploy", "fusion_shared.prefs")
if AYON_SERVER_ENABLED:
master_prefs = Path(
FUSION_HOST_DIR, "deploy", "ayon", "fusion_shared.prefs")
else:
master_prefs = Path(
FUSION_HOST_DIR, "deploy", "openpype", "fusion_shared.prefs")
self.log.info(f"Setting {master_prefs_variable}: {master_prefs}")
self.launch_context.env[master_prefs_variable] = str(master_prefs)

View file

@ -69,8 +69,6 @@ class CreateSaver(NewCreator):
# TODO Is this needed?
saver[file_format]["SaveAlpha"] = 1
self._imprint(saver, instance_data)
# Register the CreatedInstance
instance = CreatedInstance(
family=self.family,
@ -78,6 +76,8 @@ class CreateSaver(NewCreator):
data=instance_data,
creator=self,
)
data = instance.data_to_store()
self._imprint(saver, data)
# Insert the transient data
instance.transient_data["tool"] = saver
@ -149,9 +149,7 @@ class CreateSaver(NewCreator):
# get frame padding from anatomy templates
anatomy = Anatomy()
frame_padding = int(
anatomy.templates["render"].get("frame_padding", 4)
)
frame_padding = anatomy.templates["frame_padding"]
# Subset change detected
workdir = os.path.normpath(legacy_io.Session["AVALON_WORKDIR"])

View file

@ -1,6 +1,7 @@
from openpype.hosts.fusion.api import (
get_current_comp
)
from openpype import AYON_SERVER_ENABLED
from openpype.client import get_asset_by_name
from openpype.pipeline import (
AutoCreator,
@ -68,6 +69,13 @@ class FusionWorkfileCreator(AutoCreator):
task_name = self.create_context.get_current_task_name()
host_name = self.create_context.host_name
if existing_instance is None:
existing_instance_asset = None
elif AYON_SERVER_ENABLED:
existing_instance_asset = existing_instance["folderPath"]
else:
existing_instance_asset = existing_instance["asset"]
if existing_instance is None:
asset_doc = get_asset_by_name(project_name, asset_name)
subset_name = self.get_subset_name(
@ -75,10 +83,13 @@ class FusionWorkfileCreator(AutoCreator):
project_name, host_name
)
data = {
"asset": asset_name,
"task": task_name,
"variant": self.default_variant
}
if AYON_SERVER_ENABLED:
data["folderPath"] = asset_name
else:
data["asset"] = asset_name
data.update(self.get_dynamic_data(
self.default_variant, task_name, asset_doc,
project_name, host_name, None
@ -91,7 +102,7 @@ class FusionWorkfileCreator(AutoCreator):
self._add_instance_to_context(new_instance)
elif (
existing_instance["asset"] != asset_name
existing_instance_asset != asset_name
or existing_instance["task"] != task_name
):
asset_doc = get_asset_by_name(project_name, asset_name)
@ -99,6 +110,9 @@ class FusionWorkfileCreator(AutoCreator):
self.default_variant, task_name, asset_doc,
project_name, host_name
)
existing_instance["asset"] = asset_name
if AYON_SERVER_ENABLED:
existing_instance["folderPath"] = asset_name
else:
existing_instance["asset"] = asset_name
existing_instance["task"] = task_name
existing_instance["subset"] = subset_name

View file

@ -11,6 +11,7 @@ class FusionSetFrameRangeLoader(load.LoaderPlugin):
families = ["animation",
"camera",
"imagesequence",
"render",
"yeticache",
"pointcache",
"render"]
@ -46,6 +47,7 @@ class FusionSetFrameRangeWithHandlesLoader(load.LoaderPlugin):
families = ["animation",
"camera",
"imagesequence",
"render",
"yeticache",
"pointcache",
"render"]

View file

@ -0,0 +1,87 @@
from openpype.pipeline import (
load,
get_representation_path,
)
from openpype.hosts.fusion.api import (
imprint_container,
get_current_comp,
comp_lock_and_undo_chunk
)
from openpype.hosts.fusion.api.lib import get_fusion_module
class FusionLoadUSD(load.LoaderPlugin):
"""Load USD into Fusion
Support for USD was added since Fusion 18.5
"""
families = ["*"]
representations = ["*"]
extensions = {"usd", "usda", "usdz"}
label = "Load USD"
order = -10
icon = "code-fork"
color = "orange"
tool_type = "uLoader"
@classmethod
def apply_settings(cls, project_settings, system_settings):
super(FusionLoadUSD, cls).apply_settings(project_settings,
system_settings)
if cls.enabled:
# Enable only in Fusion 18.5+
fusion = get_fusion_module()
version = fusion.GetVersion()
major = version[1]
minor = version[2]
is_usd_supported = (major, minor) >= (18, 5)
cls.enabled = is_usd_supported
def load(self, context, name, namespace, data):
# Fallback to asset name when namespace is None
if namespace is None:
namespace = context['asset']['name']
# Create the Loader with the filename path set
comp = get_current_comp()
with comp_lock_and_undo_chunk(comp, "Create tool"):
path = self.fname
args = (-32768, -32768)
tool = comp.AddTool(self.tool_type, *args)
tool["Filename"] = path
imprint_container(tool,
name=name,
namespace=namespace,
context=context,
loader=self.__class__.__name__)
def switch(self, container, representation):
self.update(container, representation)
def update(self, container, representation):
tool = container["_tool"]
assert tool.ID == self.tool_type, f"Must be {self.tool_type}"
comp = tool.Comp()
path = get_representation_path(representation)
with comp_lock_and_undo_chunk(comp, "Update tool"):
tool["Filename"] = path
# Update the imprinted representation
tool.SetData("avalon.representation", str(representation["_id"]))
def remove(self, container):
tool = container["_tool"]
assert tool.ID == self.tool_type, f"Must be {self.tool_type}"
comp = tool.Comp()
with comp_lock_and_undo_chunk(comp, "Remove tool"):
tool.Delete()

View file

@ -25,20 +25,24 @@ def enabled_savers(comp, savers):
"""
passthrough_key = "TOOLB_PassThrough"
original_states = {}
enabled_save_names = {saver.Name for saver in savers}
enabled_saver_names = {saver.Name for saver in savers}
all_savers = comp.GetToolList(False, "Saver").values()
savers_by_name = {saver.Name: saver for saver in all_savers}
try:
all_savers = comp.GetToolList(False, "Saver").values()
for saver in all_savers:
original_state = saver.GetAttrs()[passthrough_key]
original_states[saver] = original_state
original_states[saver.Name] = original_state
# The passthrough state we want to set (passthrough != enabled)
state = saver.Name not in enabled_save_names
state = saver.Name not in enabled_saver_names
if state != original_state:
saver.SetAttrs({passthrough_key: state})
yield
finally:
for saver, original_state in original_states.items():
for saver_name, original_state in original_states.items():
saver = savers_by_name[saver_name]
saver.SetAttrs({"TOOLB_PassThrough": original_state})

View file

@ -0,0 +1,105 @@
import pyblish.api
from openpype.pipeline import (
PublishValidationError,
OptionalPyblishPluginMixin,
)
from openpype.hosts.fusion.api.action import SelectInvalidAction
from openpype.hosts.fusion.api import comp_lock_and_undo_chunk
def get_tool_resolution(tool, frame):
"""Return the 2D input resolution to a Fusion tool
If the current tool hasn't been rendered its input resolution
hasn't been saved. To combat this, add an expression in
the comments field to read the resolution
Args
tool (Fusion Tool): The tool to query input resolution
frame (int): The frame to query the resolution on.
Returns:
tuple: width, height as 2-tuple of integers
"""
comp = tool.Composition
# False undo removes the undo-stack from the undo list
with comp_lock_and_undo_chunk(comp, "Read resolution", False):
# Save old comment
old_comment = ""
has_expression = False
if tool["Comments"][frame] != "":
if tool["Comments"].GetExpression() is not None:
has_expression = True
old_comment = tool["Comments"].GetExpression()
tool["Comments"].SetExpression(None)
else:
old_comment = tool["Comments"][frame]
tool["Comments"][frame] = ""
# Get input width
tool["Comments"].SetExpression("self.Input.OriginalWidth")
width = int(tool["Comments"][frame])
# Get input height
tool["Comments"].SetExpression("self.Input.OriginalHeight")
height = int(tool["Comments"][frame])
# Reset old comment
tool["Comments"].SetExpression(None)
if has_expression:
tool["Comments"].SetExpression(old_comment)
else:
tool["Comments"][frame] = old_comment
return width, height
class ValidateSaverResolution(
pyblish.api.InstancePlugin, OptionalPyblishPluginMixin
):
"""Validate that the saver input resolution matches the asset resolution"""
order = pyblish.api.ValidatorOrder
label = "Validate Asset Resolution"
families = ["render"]
hosts = ["fusion"]
optional = True
actions = [SelectInvalidAction]
def process(self, instance):
if not self.is_active(instance.data):
return
resolution = self.get_resolution(instance)
expected_resolution = self.get_expected_resolution(instance)
if resolution != expected_resolution:
raise PublishValidationError(
"The input's resolution does not match "
"the asset's resolution {}x{}.\n\n"
"The input's resolution is {}x{}.".format(
expected_resolution[0], expected_resolution[1],
resolution[0], resolution[1]
)
)
@classmethod
def get_invalid(cls, instance):
resolution = cls.get_resolution(instance)
expected_resolution = cls.get_expected_resolution(instance)
if resolution != expected_resolution:
saver = instance.data["tool"]
return [saver]
@classmethod
def get_resolution(cls, instance):
saver = instance.data["tool"]
first_frame = instance.data["frameStartHandle"]
return get_tool_resolution(saver, frame=first_frame)
@classmethod
def get_expected_resolution(cls, instance):
data = instance.data["assetEntity"]["data"]
return data["resolutionWidth"], data["resolutionHeight"]

View file

@ -13,7 +13,7 @@ var LD_OPENHARMONY_PATH = System.getenv('LIB_OPENHARMONY_PATH');
LD_OPENHARMONY_PATH = LD_OPENHARMONY_PATH + '/openHarmony.js';
LD_OPENHARMONY_PATH = LD_OPENHARMONY_PATH.replace(/\\/g, "/");
include(LD_OPENHARMONY_PATH);
this.__proto__['$'] = $;
//this.__proto__['$'] = $;
function Client() {
var self = this;

View file

@ -59,8 +59,8 @@ class ExtractRender(pyblish.api.InstancePlugin):
args = [application_path, "-batch",
"-frames", str(frame_start), str(frame_end),
"-scene", scene_path]
self.log.info(f"running [ {application_path} {' '.join(args)}")
scene_path]
self.log.info(f"running: {' '.join(args)}")
proc = subprocess.Popen(
args,
stdout=subprocess.PIPE,

View file

@ -95,18 +95,18 @@ def menu_install():
menu.addSeparator()
publish_action = menu.addAction("Publish...")
publish_action.setIcon(QtGui.QIcon("icons:Output.png"))
publish_action.triggered.connect(
lambda *args: publish(hiero.ui.mainWindow())
)
creator_action = menu.addAction("Create...")
creator_action.setIcon(QtGui.QIcon("icons:CopyRectangle.png"))
creator_action.triggered.connect(
lambda: host_tools.show_creator(parent=main_window)
)
publish_action = menu.addAction("Publish...")
publish_action.setIcon(QtGui.QIcon("icons:Output.png"))
publish_action.triggered.connect(
lambda *args: publish(hiero.ui.mainWindow())
)
loader_action = menu.addAction("Load...")
loader_action.setIcon(QtGui.QIcon("icons:CopyRectangle.png"))
loader_action.triggered.connect(

View file

@ -11,7 +11,6 @@ import qargparse
from openpype.settings import get_current_project_settings
from openpype.lib import Logger
from openpype.pipeline import LoaderPlugin, LegacyCreator
from openpype.pipeline.context_tools import get_current_project_asset
from openpype.pipeline.load import get_representation_path_from_context
from . import lib
@ -32,7 +31,7 @@ def load_stylesheet():
class CreatorWidget(QtWidgets.QDialog):
# output items
items = dict()
items = {}
def __init__(self, name, info, ui_inputs, parent=None):
super(CreatorWidget, self).__init__(parent)
@ -494,9 +493,8 @@ class ClipLoader:
joint `data` key with asset.data dict into the representation
"""
asset_name = self.context["representation"]["context"]["asset"]
asset_doc = get_current_project_asset(asset_name)
log.debug("__ asset_doc: {}".format(pformat(asset_doc)))
asset_doc = self.context["asset"]
self.data["assetData"] = asset_doc["data"]
def _make_track_item(self, source_bin_item, audio=False):
@ -644,8 +642,8 @@ class PublishClip:
Returns:
hiero.core.TrackItem: hiero track item object with pype tag
"""
vertical_clip_match = dict()
tag_data = dict()
vertical_clip_match = {}
tag_data = {}
types = {
"shot": "shot",
"folder": "folder",
@ -707,9 +705,10 @@ class PublishClip:
self._create_parents()
def convert(self):
# solve track item data and add them to tag data
self._convert_to_tag_data()
tag_hierarchy_data = self._convert_to_tag_data()
self.tag_data.update(tag_hierarchy_data)
# if track name is in review track name and also if driving track name
# is not in review track name: skip tag creation
@ -723,16 +722,23 @@ class PublishClip:
if self.rename:
# rename track item
self.track_item.setName(new_name)
self.tag_data["asset"] = new_name
self.tag_data["asset_name"] = new_name
else:
self.tag_data["asset"] = self.ti_name
self.tag_data["asset_name"] = self.ti_name
self.tag_data["hierarchyData"]["shot"] = self.ti_name
# AYON unique identifier
folder_path = "/{}/{}".format(
tag_hierarchy_data["hierarchy"],
self.tag_data["asset_name"]
)
self.tag_data["folderPath"] = folder_path
if self.tag_data["heroTrack"] and self.review_layer:
self.tag_data.update({"reviewTrack": self.review_layer})
else:
self.tag_data.update({"reviewTrack": None})
# TODO: remove debug print
log.debug("___ self.tag_data: {}".format(
pformat(self.tag_data)
))
@ -891,7 +897,7 @@ class PublishClip:
tag_hierarchy_data = hero_data
# add data to return data dict
self.tag_data.update(tag_hierarchy_data)
return tag_hierarchy_data
def _solve_tag_hierarchy_data(self, hierarchy_formatting_data):
""" Solve tag data from hierarchy data and templates. """

View file

@ -5,6 +5,8 @@ import json
import pyblish.api
from openpype.client import get_asset_name_identifier
class CollectFrameTagInstances(pyblish.api.ContextPlugin):
"""Collect frames from tags.
@ -99,6 +101,9 @@ class CollectFrameTagInstances(pyblish.api.ContextPlugin):
# first collect all available subset tag frames
subset_data = {}
context_asset_doc = context.data["assetEntity"]
context_asset_name = get_asset_name_identifier(context_asset_doc)
for tag_data in sequence_tags:
frame = int(tag_data["start"])
@ -115,7 +120,7 @@ class CollectFrameTagInstances(pyblish.api.ContextPlugin):
subset_data[subset] = {
"frames": [frame],
"format": tag_data["format"],
"asset": context.data["assetEntity"]["name"]
"asset": context_asset_name
}
return subset_data

View file

@ -1,9 +1,12 @@
import pyblish
from openpype import AYON_SERVER_ENABLED
from openpype.pipeline.editorial import is_overlapping_otio_ranges
from openpype.hosts.hiero import api as phiero
from openpype.hosts.hiero.api.otio import hiero_export
import hiero
import hiero
# # developer reload modules
from pprint import pformat
@ -80,25 +83,24 @@ class PrecollectInstances(pyblish.api.ContextPlugin):
if k not in ("id", "applieswhole", "label")
})
asset = tag_data["asset"]
asset, asset_name = self._get_asset_data(tag_data)
subset = tag_data["subset"]
# insert family into families
family = tag_data["family"]
families = [str(f) for f in tag_data["families"]]
families.insert(0, str(family))
# form label
label = asset
if asset != clip_name:
label = "{} -".format(asset)
if asset_name != clip_name:
label += " ({})".format(clip_name)
label += " {}".format(subset)
label += " {}".format("[" + ", ".join(families) + "]")
data.update({
"name": "{}_{}".format(asset, subset),
"label": label,
"asset": asset,
"asset_name": asset_name,
"item": track_item,
"families": families,
"publish": tag_data["publish"],
@ -176,9 +178,9 @@ class PrecollectInstances(pyblish.api.ContextPlugin):
})
def create_shot_instance(self, context, **data):
subset = "shotMain"
master_layer = data.get("heroTrack")
hierarchy_data = data.get("hierarchyData")
asset = data.get("asset")
item = data.get("item")
clip_name = item.name()
@ -189,23 +191,21 @@ class PrecollectInstances(pyblish.api.ContextPlugin):
return
asset = data["asset"]
subset = "shotMain"
asset_name = data["asset_name"]
# insert family into families
family = "shot"
# form label
label = asset
if asset != clip_name:
label = "{} -".format(asset)
if asset_name != clip_name:
label += " ({}) ".format(clip_name)
label += " {}".format(subset)
label += " [{}]".format(family)
data.update({
"name": "{}_{}".format(asset, subset),
"label": label,
"subset": subset,
"asset": asset,
"family": family,
"families": []
})
@ -215,7 +215,33 @@ class PrecollectInstances(pyblish.api.ContextPlugin):
self.log.debug(
"_ instance.data: {}".format(pformat(instance.data)))
def _get_asset_data(self, data):
folder_path = data.pop("folderPath", None)
if data.get("asset_name"):
asset_name = data["asset_name"]
else:
asset_name = data["asset"]
# backward compatibility for clip tags
# which are missing folderPath key
# TODO remove this in future versions
if not folder_path:
hierarchy_path = data["hierarchy"]
folder_path = "/{}/{}".format(
hierarchy_path,
asset_name
)
if AYON_SERVER_ENABLED:
asset = folder_path
else:
asset = asset_name
return asset, asset_name
def create_audio_instance(self, context, **data):
subset = "audioMain"
master_layer = data.get("heroTrack")
if not master_layer:
@ -230,23 +256,21 @@ class PrecollectInstances(pyblish.api.ContextPlugin):
return
asset = data["asset"]
subset = "audioMain"
asset_name = data["asset_name"]
# insert family into families
family = "audio"
# form label
label = asset
if asset != clip_name:
label = "{} -".format(asset)
if asset_name != clip_name:
label += " ({}) ".format(clip_name)
label += " {}".format(subset)
label += " [{}]".format(family)
data.update({
"name": "{}_{}".format(asset, subset),
"label": label,
"subset": subset,
"asset": asset,
"family": family,
"families": ["clip"]
})

View file

@ -7,6 +7,7 @@ from qtpy.QtGui import QPixmap
import hiero.ui
from openpype import AYON_SERVER_ENABLED
from openpype.hosts.hiero.api.otio import hiero_export
@ -17,9 +18,11 @@ class PrecollectWorkfile(pyblish.api.ContextPlugin):
order = pyblish.api.CollectorOrder - 0.491
def process(self, context):
asset = context.data["asset"]
subset = "workfile"
asset_name = asset
if AYON_SERVER_ENABLED:
asset_name = asset_name.split("/")[-1]
active_timeline = hiero.ui.activeSequence()
project = active_timeline.project()
fps = active_timeline.framerate().toFloat()
@ -27,7 +30,7 @@ class PrecollectWorkfile(pyblish.api.ContextPlugin):
# adding otio timeline to context
otio_timeline = hiero_export.create_otio_timeline()
# get workfile thumnail paths
# get workfile thumbnail paths
tmp_staging = tempfile.mkdtemp(prefix="pyblish_tmp_")
thumbnail_name = "workfile_thumbnail.png"
thumbnail_path = os.path.join(tmp_staging, thumbnail_name)
@ -49,8 +52,8 @@ class PrecollectWorkfile(pyblish.api.ContextPlugin):
}
# get workfile paths
curent_file = project.path()
staging_dir, base_name = os.path.split(curent_file)
current_file = project.path()
staging_dir, base_name = os.path.split(current_file)
# creating workfile representation
workfile_representation = {
@ -59,13 +62,16 @@ class PrecollectWorkfile(pyblish.api.ContextPlugin):
'files': base_name,
"stagingDir": staging_dir,
}
family = "workfile"
instance_data = {
"name": "{}_{}".format(asset, subset),
"asset": asset,
"subset": "{}{}".format(asset, subset.capitalize()),
"label": "{} - {}Main".format(
asset, family),
"name": "{}_{}".format(asset_name, family),
"asset": context.data["asset"],
# TODO use 'get_subset_name'
"subset": "{}{}Main".format(asset_name, family.capitalize()),
"item": project,
"family": "workfile",
"family": family,
"families": [],
"representations": [workfile_representation, thumb_representation]
}
@ -78,7 +84,7 @@ class PrecollectWorkfile(pyblish.api.ContextPlugin):
"activeProject": project,
"activeTimeline": active_timeline,
"otioTimeline": otio_timeline,
"currentFile": curent_file,
"currentFile": current_file,
"colorspace": self.get_colorspace(project),
"fps": fps
}

View file

@ -1,5 +1,6 @@
from pyblish import api
from openpype.client import get_assets
from openpype.client import get_assets, get_asset_name_identifier
class CollectAssetBuilds(api.ContextPlugin):
@ -19,10 +20,13 @@ class CollectAssetBuilds(api.ContextPlugin):
def process(self, context):
project_name = context.data["projectName"]
asset_builds = {}
for asset in get_assets(project_name):
if asset["data"]["entityType"] == "AssetBuild":
self.log.debug("Found \"{}\" in database.".format(asset))
asset_builds[asset["name"]] = asset
for asset_doc in get_assets(project_name):
if asset_doc["data"].get("entityType") != "AssetBuild":
continue
asset_name = get_asset_name_identifier(asset_doc)
self.log.debug("Found \"{}\" in database.".format(asset_doc))
asset_builds[asset_name] = asset_doc
for instance in context:
if instance.data["family"] != "clip":
@ -50,9 +54,7 @@ class CollectAssetBuilds(api.ContextPlugin):
# Collect asset builds.
data = {"assetbuilds": []}
for name in asset_names:
data["assetbuilds"].append(
asset_builds[name]
)
data["assetbuilds"].append(asset_builds[name])
self.log.debug(
"Found asset builds: {}".format(data["assetbuilds"])
)

View file

@ -173,6 +173,7 @@ def install():
os.remove(filepath)
icon = get_openpype_icon_filepath()
tab_menu_label = os.environ.get("AVALON_LABEL") or "AYON"
# Create context only to get creator plugins, so we don't reset and only
# populate what we need to retrieve the list of creator plugins
@ -197,14 +198,14 @@ def install():
if not network_categories:
continue
key = "openpype_create.{}".format(identifier)
key = "ayon_create.{}".format(identifier)
log.debug(f"Registering {key}")
script = CREATE_SCRIPT.format(identifier=identifier)
data = {
"script": script,
"language": hou.scriptLanguage.Python,
"icon": icon,
"help": "Create OpenPype publish instance for {}".format(
"help": "Create Ayon publish instance for {}".format(
creator.label
),
"help_url": None,
@ -213,7 +214,7 @@ def install():
"cop_viewer_categories": [],
"network_op_type": None,
"viewer_op_type": None,
"locations": ["OpenPype"]
"locations": [tab_menu_label]
}
label = "Create {}".format(creator.label)
tool = hou.shelves.tool(key)

View file

@ -11,20 +11,21 @@ import json
import six
from openpype.lib import StringTemplate
from openpype.client import get_asset_by_name
from openpype.client import get_project, get_asset_by_name
from openpype.settings import get_current_project_settings
from openpype.pipeline import (
Anatomy,
get_current_project_name,
get_current_asset_name,
registered_host
)
from openpype.pipeline.context_tools import (
get_current_context_template_data,
get_current_project_asset
registered_host,
get_current_context,
get_current_host_name,
)
from openpype.pipeline.create import CreateContext
from openpype.pipeline.template_data import get_template_data
from openpype.pipeline.context_tools import get_current_project_asset
from openpype.widgets import popup
from openpype.tools.utils.host_tools import get_tool_by_name
from openpype.pipeline.create import CreateContext
import hou
@ -120,8 +121,8 @@ def get_id_required_nodes():
return list(nodes)
def get_output_parameter(node):
"""Return the render output parameter name of the given node
def get_export_parameter(node):
"""Return the export output parameter of the given node
Example:
root = hou.node("/obj")
@ -136,13 +137,70 @@ def get_output_parameter(node):
hou.Parm
"""
node_type = node.type().description()
node_type = node.type().name()
if node_type == "geometry":
# Ensures the proper Take is selected for each ROP to retrieve the correct
# ifd
try:
rop_take = hou.takes.findTake(node.parm("take").eval())
if rop_take is not None:
hou.takes.setCurrentTake(rop_take)
except AttributeError:
# hou object doesn't always have the 'takes' attribute
pass
if node_type == "Mantra" and node.parm("soho_outputmode").eval():
return node.parm("soho_diskfile")
elif node_type == "Alfred":
return node.parm("alf_diskfile")
elif (node_type == "RenderMan" or node_type == "RenderMan RIS"):
pre_ris22 = node.parm("rib_outputmode") and \
node.parm("rib_outputmode").eval()
ris22 = node.parm("diskfile") and node.parm("diskfile").eval()
if pre_ris22 or ris22:
return node.parm("soho_diskfile")
elif node_type == "Redshift" and node.parm("RS_archive_enable").eval():
return node.parm("RS_archive_file")
elif node_type == "Wedge" and node.parm("driver").eval():
return get_export_parameter(node.node(node.parm("driver").eval()))
elif node_type == "Arnold":
return node.parm("ar_ass_file")
elif node_type == "Alembic" and node.parm("use_sop_path").eval():
return node.parm("sop_path")
elif node_type == "Shotgun Mantra" and node.parm("soho_outputmode").eval():
return node.parm("sgtk_soho_diskfile")
elif node_type == "Shotgun Alembic" and node.parm("use_sop_path").eval():
return node.parm("sop_path")
elif node.type().nameWithCategory() == "Driver/vray_renderer":
return node.parm("render_export_filepath")
raise TypeError("Node type '%s' not supported" % node_type)
def get_output_parameter(node):
"""Return the render output parameter of the given node
Example:
root = hou.node("/obj")
my_alembic_node = root.createNode("alembic")
get_output_parameter(my_alembic_node)
# Result: "output"
Args:
node(hou.Node): node instance
Returns:
hou.Parm
"""
node_type = node.type().description()
category = node.type().category().name()
# Figure out which type of node is being rendered
if node_type == "Geometry" or node_type == "Filmbox FBX" or \
(node_type == "ROP Output Driver" and category == "Sop"):
return node.parm("sopoutput")
elif node_type == "alembic":
return node.parm("filename")
elif node_type == "comp":
elif node_type == "Composite":
return node.parm("copoutput")
elif node_type == "opengl":
return node.parm("picture")
@ -151,6 +209,17 @@ def get_output_parameter(node):
return node.parm("ar_ass_file")
elif node_type == "Redshift_Proxy_Output":
return node.parm("RS_archive_file")
elif node_type == "ifd":
if node.evalParm("soho_outputmode"):
return node.parm("soho_diskfile")
elif node_type == "Octane":
return node.parm("HO_img_fileName")
elif node_type == "Fetch":
inner_node = node.node(node.parm("source").eval())
if inner_node:
return get_output_parameter(inner_node)
elif node.type().nameWithCategory() == "Driver/vray_renderer":
return node.parm("SettingsOutput_img_file_path")
raise TypeError("Node type '%s' not supported" % node_type)
@ -568,9 +637,9 @@ def get_template_from_value(key, value):
return parm
def get_frame_data(node, handle_start=0, handle_end=0, log=None):
"""Get the frame data: start frame, end frame, steps,
start frame with start handle and end frame with end handle.
def get_frame_data(node, log=None):
"""Get the frame data: `frameStartHandle`, `frameEndHandle`
and `byFrameStep`.
This function uses Houdini node's `trange`, `t1, `t2` and `t3`
parameters as the source of truth for the full inclusive frame
@ -578,20 +647,17 @@ def get_frame_data(node, handle_start=0, handle_end=0, log=None):
range including the handles.
The non-inclusive frame start and frame end without handles
are computed by subtracting the handles from the inclusive
can be computed by subtracting the handles from the inclusive
frame range.
Args:
node (hou.Node): ROP node to retrieve frame range from,
the frame range is assumed to be the frame range
*including* the start and end handles.
handle_start (int): Start handles.
handle_end (int): End handles.
log (logging.Logger): Logger to log to.
Returns:
dict: frame data for start, end, steps,
start with handle and end with handle
dict: frame data for `frameStartHandle`, `frameEndHandle`
and `byFrameStep`.
"""
@ -622,11 +688,6 @@ def get_frame_data(node, handle_start=0, handle_end=0, log=None):
data["frameEndHandle"] = int(node.evalParm("f2"))
data["byFrameStep"] = node.evalParm("f3")
data["handleStart"] = handle_start
data["handleEnd"] = handle_end
data["frameStart"] = data["frameStartHandle"] + data["handleStart"]
data["frameEnd"] = data["frameEndHandle"] - data["handleEnd"]
return data
@ -804,6 +865,45 @@ def get_camera_from_container(container):
return cameras[0]
def get_current_context_template_data_with_asset_data():
"""
TODOs:
Support both 'assetData' and 'folderData' in future.
"""
context = get_current_context()
project_name = context["project_name"]
asset_name = context["asset_name"]
task_name = context["task_name"]
host_name = get_current_host_name()
anatomy = Anatomy(project_name)
project_doc = get_project(project_name)
asset_doc = get_asset_by_name(project_name, asset_name)
# get context specific vars
asset_data = asset_doc["data"]
# compute `frameStartHandle` and `frameEndHandle`
frame_start = asset_data.get("frameStart")
frame_end = asset_data.get("frameEnd")
handle_start = asset_data.get("handleStart")
handle_end = asset_data.get("handleEnd")
if frame_start is not None and handle_start is not None:
asset_data["frameStartHandle"] = frame_start - handle_start
if frame_end is not None and handle_end is not None:
asset_data["frameEndHandle"] = frame_end + handle_end
template_data = get_template_data(
project_doc, asset_doc, task_name, host_name
)
template_data["root"] = anatomy.roots
template_data["assetData"] = asset_data
return template_data
def get_context_var_changes():
"""get context var changes."""
@ -823,7 +923,7 @@ def get_context_var_changes():
return houdini_vars_to_update
# Get Template data
template_data = get_current_context_template_data()
template_data = get_current_context_template_data_with_asset_data()
# Set Houdini Vars
for item in houdini_vars:
@ -978,7 +1078,7 @@ def self_publish():
def add_self_publish_button(node):
"""Adds a self publish button to the rop node."""
label = os.environ.get("AVALON_LABEL") or "OpenPype"
label = os.environ.get("AVALON_LABEL") or "AYON"
button_parm = hou.ButtonParmTemplate(
"ayon_self_publish",

View file

@ -3,7 +3,6 @@
import os
import sys
import logging
import contextlib
import hou # noqa
@ -66,15 +65,7 @@ class HoudiniHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
register_event_callback("open", on_open)
register_event_callback("new", on_new)
pyblish.api.register_callback(
"instanceToggled", on_pyblish_instance_toggled
)
self._has_been_setup = True
# add houdini vendor packages
hou_pythonpath = os.path.join(HOUDINI_HOST_DIR, "vendor")
sys.path.append(hou_pythonpath)
# Set asset settings for the empty scene directly after launch of
# Houdini so it initializes into the correct scene FPS,
@ -406,54 +397,3 @@ def _set_context_settings():
lib.reset_framerange()
lib.update_houdini_vars_context()
def on_pyblish_instance_toggled(instance, new_value, old_value):
"""Toggle saver tool passthrough states on instance toggles."""
@contextlib.contextmanager
def main_take(no_update=True):
"""Enter root take during context"""
original_take = hou.takes.currentTake()
original_update_mode = hou.updateModeSetting()
root = hou.takes.rootTake()
has_changed = False
try:
if original_take != root:
has_changed = True
if no_update:
hou.setUpdateMode(hou.updateMode.Manual)
hou.takes.setCurrentTake(root)
yield
finally:
if has_changed:
if no_update:
hou.setUpdateMode(original_update_mode)
hou.takes.setCurrentTake(original_take)
if not instance.data.get("_allowToggleBypass", True):
return
nodes = instance[:]
if not nodes:
return
# Assume instance node is first node
instance_node = nodes[0]
if not hasattr(instance_node, "isBypassed"):
# Likely not a node that can actually be bypassed
log.debug("Can't bypass node: %s", instance_node.path())
return
if instance_node.isBypassed() != (not old_value):
print("%s old bypass state didn't match old instance state, "
"updating anyway.." % instance_node.path())
try:
# Go into the main take, because when in another take changing
# the bypass state of a note cannot be done due to it being locked
# by default.
with main_take(no_update=True):
instance_node.bypass(not new_value)
except hou.PermissionError as exc:
log.warning("%s - %s", instance_node.path(), exc)

View file

@ -6,6 +6,8 @@ from abc import (
)
import six
import hou
from openpype import AYON_SERVER_ENABLED
from openpype.pipeline import (
CreatorError,
LegacyCreator,
@ -142,12 +144,13 @@ class HoudiniCreatorBase(object):
@staticmethod
def create_instance_node(
node_name, parent,
node_type="geometry"):
asset_name, node_name, parent, node_type="geometry"
):
# type: (str, str, str) -> hou.Node
"""Create node representing instance.
Arguments:
asset_name (str): Asset name.
node_name (str): Name of the new node.
parent (str): Name of the parent node.
node_type (str, optional): Type of the node.
@ -182,8 +185,13 @@ class HoudiniCreator(NewCreator, HoudiniCreatorBase):
if node_type is None:
node_type = "geometry"
if AYON_SERVER_ENABLED:
asset_name = instance_data["folderPath"]
else:
asset_name = instance_data["asset"]
instance_node = self.create_instance_node(
subset_name, "/out", node_type)
asset_name, subset_name, "/out", node_type)
self.customize_node_look(instance_node)

View file

@ -7,10 +7,11 @@ from openpype.settings import get_project_settings
from openpype.pipeline import get_current_project_name
from openpype.lib import StringTemplate
from openpype.pipeline.context_tools import get_current_context_template_data
import hou
from .lib import get_current_context_template_data_with_asset_data
log = logging.getLogger("openpype.hosts.houdini.shelves")
@ -23,29 +24,33 @@ def generate_shelves():
# load configuration of houdini shelves
project_name = get_current_project_name()
project_settings = get_project_settings(project_name)
shelves_set_config = project_settings["houdini"]["shelves"]
shelves_configs = project_settings["houdini"]["shelves"]
if not shelves_set_config:
if not shelves_configs:
log.debug("No custom shelves found in project settings.")
return
# Get Template data
template_data = get_current_context_template_data()
template_data = get_current_context_template_data_with_asset_data()
for config in shelves_configs:
selected_option = config["options"]
shelf_set_config = config[selected_option]
for shelf_set_config in shelves_set_config:
shelf_set_filepath = shelf_set_config.get('shelf_set_source_path')
shelf_set_os_filepath = shelf_set_filepath[current_os]
if shelf_set_os_filepath:
shelf_set_os_filepath = get_path_using_template_data(
shelf_set_os_filepath, template_data
)
if not os.path.isfile(shelf_set_os_filepath):
log.error("Shelf path doesn't exist - "
"{}".format(shelf_set_os_filepath))
continue
if shelf_set_filepath:
shelf_set_os_filepath = shelf_set_filepath[current_os]
if shelf_set_os_filepath:
shelf_set_os_filepath = get_path_using_template_data(
shelf_set_os_filepath, template_data
)
if not os.path.isfile(shelf_set_os_filepath):
log.error("Shelf path doesn't exist - "
"{}".format(shelf_set_os_filepath))
continue
hou.shelves.newShelfSet(file_path=shelf_set_os_filepath)
continue
hou.shelves.loadFile(shelf_set_os_filepath)
continue
shelf_set_name = shelf_set_config.get('shelf_set_name')
if not shelf_set_name:

View file

@ -1,6 +1,7 @@
# -*- coding: utf-8 -*-
"""Creator plugin for creating Arnold ASS files."""
from openpype.hosts.houdini.api import plugin
from openpype.lib import BoolDef
class CreateArnoldAss(plugin.HoudiniCreator):
@ -21,6 +22,9 @@ class CreateArnoldAss(plugin.HoudiniCreator):
instance_data.pop("active", None)
instance_data.update({"node_type": "arnold"})
creator_attributes = instance_data.setdefault(
"creator_attributes", dict())
creator_attributes["farm"] = pre_create_data["farm"]
instance = super(CreateArnoldAss, self).create(
subset_name,
@ -52,3 +56,15 @@ class CreateArnoldAss(plugin.HoudiniCreator):
# Lock any parameters in this list
to_lock = ["ar_ass_export_enable", "family", "id"]
self.lock_parameters(instance_node, to_lock)
def get_instance_attr_defs(self):
return [
BoolDef("farm",
label="Submitting to Farm",
default=False)
]
def get_pre_create_attr_defs(self):
attrs = super().get_pre_create_attr_defs()
# Use same attributes as for instance attributes
return attrs + self.get_instance_attr_defs()

View file

@ -13,6 +13,9 @@ class CreateArnoldRop(plugin.HoudiniCreator):
# Default extension
ext = "exr"
# Default to split export and render jobs
export_job = True
def create(self, subset_name, instance_data, pre_create_data):
import hou
@ -48,6 +51,15 @@ class CreateArnoldRop(plugin.HoudiniCreator):
"ar_exr_half_precision": 1 # half precision
}
if pre_create_data.get("export_job"):
ass_filepath = \
"{export_dir}{subset_name}/{subset_name}.$F4.ass".format(
export_dir=hou.text.expandString("$HIP/pyblish/ass/"),
subset_name=subset_name,
)
parms["ar_ass_export_enable"] = 1
parms["ar_ass_file"] = ass_filepath
instance_node.setParms(parms)
# Lock any parameters in this list
@ -66,6 +78,9 @@ class CreateArnoldRop(plugin.HoudiniCreator):
BoolDef("farm",
label="Submitting to Farm",
default=True),
BoolDef("export_job",
label="Split export and render jobs",
default=self.export_job),
EnumDef("image_format",
image_format_enum,
default=self.ext,

View file

@ -2,7 +2,8 @@
"""Creator plugin for creating pointcache bgeo files."""
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance, CreatorError
from openpype.lib import EnumDef
import hou
from openpype.lib import EnumDef, BoolDef
class CreateBGEO(plugin.HoudiniCreator):
@ -13,11 +14,13 @@ class CreateBGEO(plugin.HoudiniCreator):
icon = "gears"
def create(self, subset_name, instance_data, pre_create_data):
import hou
instance_data.pop("active", None)
instance_data.update({"node_type": "geometry"})
creator_attributes = instance_data.setdefault(
"creator_attributes", dict())
creator_attributes["farm"] = pre_create_data["farm"]
instance = super(CreateBGEO, self).create(
subset_name,
@ -58,6 +61,13 @@ class CreateBGEO(plugin.HoudiniCreator):
instance_node.setParms(parms)
def get_instance_attr_defs(self):
return [
BoolDef("farm",
label="Submitting to Farm",
default=False)
]
def get_pre_create_attr_defs(self):
attrs = super().get_pre_create_attr_defs()
bgeo_enum = [
@ -89,4 +99,10 @@ class CreateBGEO(plugin.HoudiniCreator):
return attrs + [
EnumDef("bgeo_type", bgeo_enum, label="BGEO Options"),
] + self.get_instance_attr_defs()
def get_network_categories(self):
return [
hou.ropNodeTypeCategory(),
hou.sopNodeTypeCategory()
]

View file

@ -45,6 +45,11 @@ class CreateCompositeSequence(plugin.HoudiniCreator):
instance_node.setParms(parms)
# Manually set f1 & f2 to $FSTART and $FEND respectively
# to match other Houdini nodes default.
instance_node.parm("f1").setExpression("$FSTART")
instance_node.parm("f2").setExpression("$FEND")
# Lock any parameters in this list
to_lock = ["prim_to_detail_pattern"]
self.lock_parameters(instance_node, to_lock)

View file

@ -5,6 +5,7 @@ from openpype.client import (
get_subsets,
)
from openpype.hosts.houdini.api import plugin
import hou
class CreateHDA(plugin.HoudiniCreator):
@ -16,13 +17,13 @@ class CreateHDA(plugin.HoudiniCreator):
icon = "gears"
maintain_selection = False
def _check_existing(self, subset_name):
def _check_existing(self, asset_name, subset_name):
# type: (str) -> bool
"""Check if existing subset name versions already exists."""
# Get all subsets of the current asset
project_name = self.project_name
asset_doc = get_asset_by_name(
project_name, self.data["asset"], fields=["_id"]
project_name, asset_name, fields=["_id"]
)
subset_docs = get_subsets(
project_name, asset_ids=[asset_doc["_id"]], fields=["name"]
@ -34,8 +35,8 @@ class CreateHDA(plugin.HoudiniCreator):
return subset_name.lower() in existing_subset_names_low
def create_instance_node(
self, node_name, parent, node_type="geometry"):
import hou
self, asset_name, node_name, parent, node_type="geometry"
):
parent_node = hou.node("/obj")
if self.selected_nodes:
@ -61,7 +62,7 @@ class CreateHDA(plugin.HoudiniCreator):
hda_file_name="$HIP/{}.hda".format(node_name)
)
hda_node.layoutChildren()
elif self._check_existing(node_name):
elif self._check_existing(asset_name, node_name):
raise plugin.OpenPypeCreatorError(
("subset {} is already published with different HDA"
"definition.").format(node_name))
@ -81,3 +82,8 @@ class CreateHDA(plugin.HoudiniCreator):
pre_create_data) # type: plugin.CreatedInstance
return instance
def get_network_categories(self):
return [
hou.objNodeTypeCategory()
]

View file

@ -0,0 +1,56 @@
# -*- coding: utf-8 -*-
"""Creator plugin for creating pointcache alembics."""
from openpype.hosts.houdini.api import plugin
from openpype.pipeline import CreatedInstance
from openpype.lib import BoolDef
class CreateMantraIFD(plugin.HoudiniCreator):
"""Mantra .ifd Archive"""
identifier = "io.openpype.creators.houdini.mantraifd"
label = "Mantra IFD"
family = "mantraifd"
icon = "gears"
def create(self, subset_name, instance_data, pre_create_data):
import hou
instance_data.pop("active", None)
instance_data.update({"node_type": "ifd"})
creator_attributes = instance_data.setdefault(
"creator_attributes", dict())
creator_attributes["farm"] = pre_create_data["farm"]
instance = super(CreateMantraIFD, self).create(
subset_name,
instance_data,
pre_create_data) # type: CreatedInstance
instance_node = hou.node(instance.get("instance_node"))
filepath = "{}{}".format(
hou.text.expandString("$HIP/pyblish/"),
"{}.$F4.ifd".format(subset_name))
parms = {
# Render frame range
"trange": 1,
# Arnold ROP settings
"soho_diskfile": filepath,
"soho_outputmode": 1
}
instance_node.setParms(parms)
# Lock any parameters in this list
to_lock = ["soho_outputmode", "family", "id"]
self.lock_parameters(instance_node, to_lock)
def get_instance_attr_defs(self):
return [
BoolDef("farm",
label="Submitting to Farm",
default=False)
]
def get_pre_create_attr_defs(self):
attrs = super().get_pre_create_attr_defs()
# Use same attributes as for instance attributes
return attrs + self.get_instance_attr_defs()

View file

@ -12,6 +12,9 @@ class CreateMantraROP(plugin.HoudiniCreator):
family = "mantra_rop"
icon = "magic"
# Default to split export and render jobs
export_job = True
def create(self, subset_name, instance_data, pre_create_data):
import hou # noqa
@ -44,6 +47,15 @@ class CreateMantraROP(plugin.HoudiniCreator):
"vm_picture": filepath,
}
if pre_create_data.get("export_job"):
ifd_filepath = \
"{export_dir}{subset_name}/{subset_name}.$F4.ifd".format(
export_dir=hou.text.expandString("$HIP/pyblish/ifd/"),
subset_name=subset_name,
)
parms["soho_outputmode"] = 1
parms["soho_diskfile"] = ifd_filepath
if self.selected_nodes:
# If camera found in selection
# we will use as render camera
@ -78,6 +90,9 @@ class CreateMantraROP(plugin.HoudiniCreator):
BoolDef("farm",
label="Submitting to Farm",
default=True),
BoolDef("export_job",
label="Split export and render jobs",
default=self.export_job),
EnumDef("image_format",
image_format_enum,
default="exr",

View file

@ -1,10 +1,12 @@
# -*- coding: utf-8 -*-
"""Creator plugin for creating pointcache alembics."""
from openpype.hosts.houdini.api import plugin
from openpype.lib import BoolDef
import hou
class CreatePointCache(plugin.HoudiniCreator):
"""Alembic ROP to pointcache"""
identifier = "io.openpype.creators.houdini.pointcache"
@ -15,6 +17,9 @@ class CreatePointCache(plugin.HoudiniCreator):
def create(self, subset_name, instance_data, pre_create_data):
instance_data.pop("active", None)
instance_data.update({"node_type": "alembic"})
creator_attributes = instance_data.setdefault(
"creator_attributes", dict())
creator_attributes["farm"] = pre_create_data["farm"]
instance = super(CreatePointCache, self).create(
subset_name,
@ -105,3 +110,15 @@ class CreatePointCache(plugin.HoudiniCreator):
else:
return min(outputs,
key=lambda node: node.evalParm('outputidx'))
def get_instance_attr_defs(self):
return [
BoolDef("farm",
label="Submitting to Farm",
default=False)
]
def get_pre_create_attr_defs(self):
attrs = super().get_pre_create_attr_defs()
# Use same attributes as for instance attributes
return attrs + self.get_instance_attr_defs()

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