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Fix #4357: Move Look Assigner tool to maya since it's Maya only
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parent
5fc53a46c1
commit
182bc4b5e8
12 changed files with 30 additions and 34 deletions
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@ -11,6 +11,7 @@ import maya.mel as mel
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from openpype import resources
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from openpype.tools.utils import host_tools
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from .lib import get_main_window
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from ..tools import show_look_assigner
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log = logging.getLogger(__name__)
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@ -112,7 +113,7 @@ def override_toolbox_ui():
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annotation="Look Manager",
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label="Look Manager",
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image=os.path.join(icons, "lookmanager.png"),
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command=host_tools.show_look_assigner,
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command=show_look_assigner,
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width=icon_size,
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height=icon_size,
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parent=parent
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@ -12,6 +12,7 @@ from openpype.pipeline.workfile import BuildWorkfile
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from openpype.tools.utils import host_tools
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from openpype.hosts.maya.api import lib, lib_rendersettings
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from .lib import get_main_window, IS_HEADLESS
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from ..tools import show_look_assigner
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from .workfile_template_builder import (
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create_placeholder,
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@ -139,7 +140,7 @@ def install():
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cmds.menuItem(
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"Look assigner...",
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command=lambda *args: host_tools.show_look_assigner(
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command=lambda *args: show_look_assigner(
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parent_widget
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)
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)
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26
openpype/hosts/maya/tools/__init__.py
Normal file
26
openpype/hosts/maya/tools/__init__.py
Normal file
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@ -0,0 +1,26 @@
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from ....tools.utils.host_tools import HostToolsHelper, qt_app_context
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class MayaToolsSingleton:
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_look_assigner = None
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def get_look_assigner_tool(parent):
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"""Create, cache and return look assigner tool window."""
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if self._look_assigner is None:
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from .mayalookassigner import MayaLookAssignerWindow
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mayalookassigner_window = MayaLookAssignerWindow(parent)
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MayaToolsSingleton._look_assigner = mayalookassigner_window
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return MayaToolsSingleton._look_assigner
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def show_look_assigner(parent=None):
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"""Look manager is Maya specific tool for look management."""
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with qt_app_context():
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look_assigner_tool = get_look_assigner_tool(parent)
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look_assigner_tool.show()
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# Pull window to the front.
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look_assigner_tool.raise_()
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look_assigner_tool.activateWindow()
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look_assigner_tool.showNormal()
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@ -38,7 +38,6 @@ class HostToolsHelper:
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self._subset_manager_tool = None
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self._scene_inventory_tool = None
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self._library_loader_tool = None
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self._look_assigner_tool = None
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self._experimental_tools_dialog = None
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@property
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@ -219,27 +218,6 @@ class HostToolsHelper:
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raise ImportError("No Pyblish GUI found")
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def get_look_assigner_tool(self, parent):
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"""Create, cache and return look assigner tool window."""
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if self._look_assigner_tool is None:
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from openpype.tools.mayalookassigner import MayaLookAssignerWindow
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mayalookassigner_window = MayaLookAssignerWindow(parent)
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self._look_assigner_tool = mayalookassigner_window
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return self._look_assigner_tool
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def show_look_assigner(self, parent=None):
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"""Look manager is Maya specific tool for look management."""
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with qt_app_context():
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look_assigner_tool = self.get_look_assigner_tool(parent)
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look_assigner_tool.show()
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# Pull window to the front.
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look_assigner_tool.raise_()
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look_assigner_tool.activateWindow()
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look_assigner_tool.showNormal()
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def get_experimental_tools_dialog(self, parent=None):
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"""Dialog of experimental tools.
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@ -315,9 +293,6 @@ class HostToolsHelper:
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elif tool_name == "sceneinventory":
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return self.get_scene_inventory_tool(parent, *args, **kwargs)
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elif tool_name == "lookassigner":
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return self.get_look_assigner_tool(parent, *args, **kwargs)
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elif tool_name == "publish":
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self.log.info("Can't return publish tool window.")
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@ -356,9 +331,6 @@ class HostToolsHelper:
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elif tool_name == "sceneinventory":
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self.show_scene_inventory(parent, *args, **kwargs)
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elif tool_name == "lookassigner":
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self.show_look_assigner(parent, *args, **kwargs)
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elif tool_name == "publish":
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self.show_publish(parent, *args, **kwargs)
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@ -436,10 +408,6 @@ def show_scene_inventory(parent=None):
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_SingletonPoint.show_tool_by_name("sceneinventory", parent)
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def show_look_assigner(parent=None):
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_SingletonPoint.show_tool_by_name("lookassigner", parent)
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def show_publish(parent=None):
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_SingletonPoint.show_tool_by_name("publish", parent)
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