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renamed 'process_scene_placeholders' to 'populate_scene_placeholders'
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1 changed files with 11 additions and 8 deletions
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@ -233,7 +233,7 @@ class AbstractTemplateLoader:
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Import template in current host.
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Should load the content of template into scene so
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'process_scene_placeholders' can be started.
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'populate_scene_placeholders' can be started.
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Args:
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template_path (str): Fullpath for current task and
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@ -270,7 +270,7 @@ class AbstractTemplateLoader:
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plugin = plugins_by_identifier[identifier]
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plugin.prepare_placeholders(placeholders)
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def process_scene_placeholders(self, level_limit=None):
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def populate_scene_placeholders(self, level_limit=None):
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"""Find placeholders in scene using plugins and process them.
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This should happen after 'import_template'.
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@ -285,8 +285,7 @@ class AbstractTemplateLoader:
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placeholder's 'scene_identifier'.
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Args:
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level_limit (int): Level of loops that can happen. By default
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if is possible to have infinite nested placeholder processing.
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level_limit (int): Level of loops that can happen. Default is 1000.
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"""
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if not self.placeholder_plugins:
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@ -298,6 +297,11 @@ class AbstractTemplateLoader:
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self.log.warning("No placeholders were found.")
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return
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# Avoid infinite loop
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# - 1000 iterations of placeholders processing must be enough
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if not level_limit:
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level_limit = 1000
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placeholder_by_scene_id = {
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placeholder.scene_identifier: placeholder
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for placeholder in placeholders
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@ -335,10 +339,9 @@ class AbstractTemplateLoader:
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# Clear shared data before getting new placeholders
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self.clear_shared_data()
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if level_limit:
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iter_counter += 1
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if iter_counter >= level_limit:
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break
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iter_counter += 1
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if iter_counter >= level_limit:
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break
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all_processed = True
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collected_placeholders = self.get_placeholders()
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