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Updating assets no longer updates actors in current level
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parent
5fa8a6c4ea
commit
1a492757fa
5 changed files with 0 additions and 52 deletions
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@ -207,16 +207,6 @@ class PointCacheAlembicLoader(plugin.Loader):
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for a in asset_content:
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unreal.EditorAssetLibrary.save_asset(a)
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old_assets = unreal.EditorAssetLibrary.list_assets(
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container["namespace"], recursive=True, include_folder=False
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)
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replace_geometry_cache_actors(old_assets, asset_content)
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unreal.EditorLevelLibrary.save_current_level()
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delete_previous_asset_if_unused(container, old_assets)
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def remove(self, container):
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path = container["namespace"]
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parent_path = os.path.dirname(path)
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@ -182,17 +182,6 @@ class SkeletalMeshAlembicLoader(plugin.Loader):
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for a in asset_content:
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unreal.EditorAssetLibrary.save_asset(a)
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old_assets = unreal.EditorAssetLibrary.list_assets(
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container["namespace"], recursive=True, include_folder=False
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)
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replace_static_mesh_actors(old_assets, asset_content)
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replace_skeletal_mesh_actors(old_assets, asset_content)
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unreal.EditorLevelLibrary.save_current_level()
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delete_previous_asset_if_unused(container, old_assets)
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def remove(self, container):
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path = container["namespace"]
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parent_path = os.path.dirname(path)
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@ -184,17 +184,6 @@ class SkeletalMeshFBXLoader(plugin.Loader):
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for a in asset_content:
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unreal.EditorAssetLibrary.save_asset(a)
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old_assets = unreal.EditorAssetLibrary.list_assets(
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container["namespace"], recursive=True, include_folder=False
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)
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replace_static_mesh_actors(old_assets, asset_content)
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replace_skeletal_mesh_actors(old_assets, asset_content)
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unreal.EditorLevelLibrary.save_current_level()
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delete_previous_asset_if_unused(container, old_assets)
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def remove(self, container):
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path = container["namespace"]
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parent_path = os.path.dirname(path)
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@ -182,16 +182,6 @@ class StaticMeshAlembicLoader(plugin.Loader):
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for a in asset_content:
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unreal.EditorAssetLibrary.save_asset(a)
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old_assets = unreal.EditorAssetLibrary.list_assets(
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container["namespace"], recursive=True, include_folder=False
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)
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replace_static_mesh_actors(old_assets, asset_content)
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unreal.EditorLevelLibrary.save_current_level()
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delete_previous_asset_if_unused(container, old_assets)
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def remove(self, container):
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path = container["namespace"]
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parent_path = os.path.dirname(path)
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@ -171,16 +171,6 @@ class StaticMeshFBXLoader(plugin.Loader):
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for a in asset_content:
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unreal.EditorAssetLibrary.save_asset(a)
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old_assets = unreal.EditorAssetLibrary.list_assets(
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container["namespace"], recursive=True, include_folder=False
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)
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replace_static_mesh_actors(old_assets, asset_content)
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unreal.EditorLevelLibrary.save_current_level()
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delete_previous_asset_if_unused(container, old_assets)
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def remove(self, container):
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path = container["namespace"]
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parent_path = os.path.dirname(path)
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