Updating assets no longer updates actors in current level

This commit is contained in:
Simone Barbieri 2023-10-12 17:25:57 +01:00
parent 5fa8a6c4ea
commit 1a492757fa
5 changed files with 0 additions and 52 deletions

View file

@ -207,16 +207,6 @@ class PointCacheAlembicLoader(plugin.Loader):
for a in asset_content:
unreal.EditorAssetLibrary.save_asset(a)
old_assets = unreal.EditorAssetLibrary.list_assets(
container["namespace"], recursive=True, include_folder=False
)
replace_geometry_cache_actors(old_assets, asset_content)
unreal.EditorLevelLibrary.save_current_level()
delete_previous_asset_if_unused(container, old_assets)
def remove(self, container):
path = container["namespace"]
parent_path = os.path.dirname(path)

View file

@ -182,17 +182,6 @@ class SkeletalMeshAlembicLoader(plugin.Loader):
for a in asset_content:
unreal.EditorAssetLibrary.save_asset(a)
old_assets = unreal.EditorAssetLibrary.list_assets(
container["namespace"], recursive=True, include_folder=False
)
replace_static_mesh_actors(old_assets, asset_content)
replace_skeletal_mesh_actors(old_assets, asset_content)
unreal.EditorLevelLibrary.save_current_level()
delete_previous_asset_if_unused(container, old_assets)
def remove(self, container):
path = container["namespace"]
parent_path = os.path.dirname(path)

View file

@ -184,17 +184,6 @@ class SkeletalMeshFBXLoader(plugin.Loader):
for a in asset_content:
unreal.EditorAssetLibrary.save_asset(a)
old_assets = unreal.EditorAssetLibrary.list_assets(
container["namespace"], recursive=True, include_folder=False
)
replace_static_mesh_actors(old_assets, asset_content)
replace_skeletal_mesh_actors(old_assets, asset_content)
unreal.EditorLevelLibrary.save_current_level()
delete_previous_asset_if_unused(container, old_assets)
def remove(self, container):
path = container["namespace"]
parent_path = os.path.dirname(path)

View file

@ -182,16 +182,6 @@ class StaticMeshAlembicLoader(plugin.Loader):
for a in asset_content:
unreal.EditorAssetLibrary.save_asset(a)
old_assets = unreal.EditorAssetLibrary.list_assets(
container["namespace"], recursive=True, include_folder=False
)
replace_static_mesh_actors(old_assets, asset_content)
unreal.EditorLevelLibrary.save_current_level()
delete_previous_asset_if_unused(container, old_assets)
def remove(self, container):
path = container["namespace"]
parent_path = os.path.dirname(path)

View file

@ -171,16 +171,6 @@ class StaticMeshFBXLoader(plugin.Loader):
for a in asset_content:
unreal.EditorAssetLibrary.save_asset(a)
old_assets = unreal.EditorAssetLibrary.list_assets(
container["namespace"], recursive=True, include_folder=False
)
replace_static_mesh_actors(old_assets, asset_content)
unreal.EditorLevelLibrary.save_current_level()
delete_previous_asset_if_unused(container, old_assets)
def remove(self, container):
path = container["namespace"]
parent_path = os.path.dirname(path)