Merged in feature/validate-ass-relative-paths (pull request #479)

validator for ass relative texture paths

Approved-by: Milan Kolar <milan@orbi.tools>
This commit is contained in:
Ondřej Samohel 2020-02-21 23:28:37 +00:00 committed by Milan Kolar
commit 1bc88e3b1b

View file

@ -0,0 +1,97 @@
import os
import types
import maya.cmds as cmds
import pyblish.api
import pype.api
import pype.maya.action
class ValidateAssRelativePaths(pyblish.api.InstancePlugin):
"""Ensure exporting ass file has set relative texture paths"""
order = pype.api.ValidateContentsOrder
hosts = ['maya']
families = ['ass']
label = "ASS has relative texture paths"
actions = [pype.api.RepairAction]
def process(self, instance):
# we cannot ask this until user open render settings as
# `defaultArnoldRenderOptions` doesn't exists
try:
relative_texture = cmds.getAttr(
"defaultArnoldRenderOptions.absolute_texture_paths")
relative_procedural = cmds.getAttr(
"defaultArnoldRenderOptions.absolute_procedural_paths")
texture_search_path = cmds.getAttr(
"defaultArnoldRenderOptions.tspath"
)
procedural_search_path = cmds.getAttr(
"defaultArnoldRenderOptions.pspath"
)
except ValueError:
assert False, ("Can not validate, render setting were not opened "
"yet so Arnold setting cannot be validate")
scene_dir, scene_basename = os.path.split(cmds.file(q=True, loc=True))
scene_name, _ = os.path.splitext(scene_basename)
project_root = "{}{}{}".format(
os.environ.get("AVALON_PROJECTS"),
os.path.sep,
os.environ.get("AVALON_PROJECT")
)
assert self.maya_is_true(relative_texture) is not True, \
("Texture path is set to be absolute")
assert self.maya_is_true(relative_procedural) is not True, \
("Procedural path is set to be absolute")
texture_search_path = texture_search_path.replace("\\", "/")
procedural_search_path = procedural_search_path.replace("\\", "/")
project_root = project_root.replace("\\", "/")
assert project_root in texture_search_path, \
("Project root is not in texture_search_path")
assert project_root in procedural_search_path, \
("Project root is not in procedural_search_path")
@classmethod
def repair(cls, instance):
texture_search_path = cmds.getAttr(
"defaultArnoldRenderOptions.tspath"
)
procedural_search_path = cmds.getAttr(
"defaultArnoldRenderOptions.pspath"
)
project_root = "{}{}{}".format(
os.environ.get("AVALON_PROJECTS"),
os.path.sep,
os.environ.get("AVALON_PROJECT"),
).replace("\\", "/")
cmds.setAttr("defaultArnoldRenderOptions.tspath",
project_root + os.pathsep + texture_search_path,
type="string")
cmds.setAttr("defaultArnoldRenderOptions.pspath",
project_root + os.pathsep + procedural_search_path,
type="string")
cmds.setAttr("defaultArnoldRenderOptions.absolute_procedural_paths",
False)
cmds.setAttr("defaultArnoldRenderOptions.absolute_texture_paths",
False)
def maya_is_true(self, attr_val):
"""
Whether a Maya attr evaluates to True.
When querying an attribute value from an ambiguous object the
Maya API will return a list of values, which need to be properly
handled to evaluate properly.
"""
if isinstance(attr_val, types.BooleanType):
return attr_val
elif isinstance(attr_val, (types.ListType, types.GeneratorType)):
return any(attr_val)
else:
return bool(attr_val)