diff --git a/openpype/hosts/maya/api/lib_renderproducts.py b/openpype/hosts/maya/api/lib_renderproducts.py index 8b282094db..5956cc482c 100644 --- a/openpype/hosts/maya/api/lib_renderproducts.py +++ b/openpype/hosts/maya/api/lib_renderproducts.py @@ -79,6 +79,7 @@ IMAGE_PREFIXES = { "redshift": "defaultRenderGlobals.imageFilePrefix", } +RENDERMAN_IMAGE_DIR = "maya//" @attr.s class LayerMetadata(object): @@ -1054,6 +1055,8 @@ class RenderProductsRenderman(ARenderProducts): :func:`ARenderProducts.get_render_products()` """ + from rfm2.api.displays import get_displays # noqa + cameras = [ self.sanitize_camera_name(c) for c in self.get_renderable_cameras() @@ -1066,20 +1069,38 @@ class RenderProductsRenderman(ARenderProducts): ] products = [] - default_ext = "exr" - displays = cmds.listConnections("rmanGlobals.displays") - for aov in displays: - enabled = self._get_attr(aov, "enable") + # NOTE: This is guessing extensions from renderman display types. + # Some of them are just framebuffers, d_texture format can be + # set in display setting. We set those now to None, but it + # should be handled more gracefully. + display_types = { + "d_deepexr": "exr", + "d_it": None, + "d_null": None, + "d_openexr": "exr", + "d_png": "png", + "d_pointcloud": "ptc", + "d_targa": "tga", + "d_texture": None, + "d_tiff": "tif" + } + + displays = get_displays()["displays"] + for name, display in displays.items(): + enabled = display["params"]["enable"]["value"] if not enabled: continue - aov_name = str(aov) + aov_name = name if aov_name == "rmanDefaultDisplay": aov_name = "beauty" + extensions = display_types.get( + display["driverNode"]["type"], "exr") + for camera in cameras: product = RenderProduct(productName=aov_name, - ext=default_ext, + ext=extensions, camera=camera) products.append(product) @@ -1088,20 +1109,16 @@ class RenderProductsRenderman(ARenderProducts): def get_files(self, product): """Get expected files. - In renderman we hack it with prepending path. This path would - normally be translated from `rmanGlobals.imageOutputDir`. We skip - this and hardcode prepend path we expect. There is no place for user - to mess around with this settings anyway and it is enforced in - render settings validator. """ files = super(RenderProductsRenderman, self).get_files(product) layer_data = self.layer_data new_files = [] + + resolved_image_dir = re.sub("", layer_data.sceneName, RENDERMAN_IMAGE_DIR, flags=re.IGNORECASE) # noqa: E501 + resolved_image_dir = re.sub("", layer_data.layerName, resolved_image_dir, flags=re.IGNORECASE) # noqa: E501 for file in files: - new_file = "{}/{}/{}".format( - layer_data.sceneName, layer_data.layerName, file - ) + new_file = "{}/{}".format(resolved_image_dir, file) new_files.append(new_file) return new_files diff --git a/openpype/hosts/maya/plugins/create/create_render.py b/openpype/hosts/maya/plugins/create/create_render.py index 13bfe1bf37..f2cf73557e 100644 --- a/openpype/hosts/maya/plugins/create/create_render.py +++ b/openpype/hosts/maya/plugins/create/create_render.py @@ -467,7 +467,7 @@ class CreateRender(plugin.Creator): if renderer == "renderman": cmds.setAttr("rmanGlobals.imageOutputDir", - "/maya//", type="string") + "maya//", type="string") def _set_vray_settings(self, asset): # type: (dict) -> None diff --git a/openpype/hosts/maya/plugins/publish/validate_rendersettings.py b/openpype/hosts/maya/plugins/publish/validate_rendersettings.py index 28fe2d317c..a513c8ebc1 100644 --- a/openpype/hosts/maya/plugins/publish/validate_rendersettings.py +++ b/openpype/hosts/maya/plugins/publish/validate_rendersettings.py @@ -69,14 +69,7 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin): redshift_AOV_prefix = "/{aov_separator}" # noqa: E501 - # WARNING: There is bug? in renderman, translating token - # to something left behind mayas default image prefix. So instead - # `SceneName_v01` it translates to: - # `SceneName_v01//` that means - # for example: - # `SceneName_v01/Main/Main_`. Possible solution is to define - # custom token like to point to determined scene name. - RendermanDirPrefix = "/renders/maya//" + renderman_dir_prefix = "maya//" R_AOV_TOKEN = re.compile( r'%a||', re.IGNORECASE) @@ -119,21 +112,18 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin): required_prefix = "maya/" - if renderer == "renderman": - # renderman has prefix set differently - required_prefix = "/renders/{}".format(required_prefix) - if not anim_override: invalid = True cls.log.error("Animation needs to be enabled. Use the same " "frame for start and end to render single frame") - if not prefix.lower().startswith(required_prefix): - invalid = True - cls.log.error( - "Wrong image prefix [ {} ] - doesn't start with: '{}'".format( - prefix, required_prefix) - ) + if renderer != "renderman": + if not prefix.lower().startswith(required_prefix): + invalid = True + cls.log.error( + "Wrong image prefix [ {} ] - doesn't start with: '{}'".format( + prefix, required_prefix) + ) if not re.search(cls.R_LAYER_TOKEN, prefix): invalid = True @@ -207,7 +197,7 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin): invalid = True cls.log.error("Wrong image prefix [ {} ]".format(file_prefix)) - if dir_prefix.lower() != cls.RendermanDirPrefix.lower(): + if dir_prefix.lower() != cls.renderman_dir_prefix.lower(): invalid = True cls.log.error("Wrong directory prefix [ {} ]".format( dir_prefix)) @@ -313,7 +303,7 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin): default_prefix, type="string") cmds.setAttr("rmanGlobals.imageOutputDir", - cls.RendermanDirPrefix, + cls.renderman_dir_prefix, type="string") if renderer == "vray": diff --git a/openpype/modules/deadline/plugins/publish/submit_maya_deadline.py b/openpype/modules/deadline/plugins/publish/submit_maya_deadline.py index 14e458a401..3f036dbca7 100644 --- a/openpype/modules/deadline/plugins/publish/submit_maya_deadline.py +++ b/openpype/modules/deadline/plugins/publish/submit_maya_deadline.py @@ -187,6 +187,10 @@ def get_renderer_variables(renderlayer, root): filename_0 = re.sub('_', '_beauty', filename_0, flags=re.IGNORECASE) prefix_attr = "defaultRenderGlobals.imageFilePrefix" + + scene = cmds.file(query=True, sceneName=True) + scene, _ = os.path.splitext(os.path.basename(scene)) + if renderer == "vray": renderlayer = renderlayer.split("_")[-1] # Maya's renderSettings function does not return V-Ray file extension @@ -206,8 +210,7 @@ def get_renderer_variables(renderlayer, root): filename_prefix = cmds.getAttr(prefix_attr) # we need to determine path for vray as maya `renderSettings` query # does not work for vray. - scene = cmds.file(query=True, sceneName=True) - scene, _ = os.path.splitext(os.path.basename(scene)) + filename_0 = re.sub('', scene, filename_prefix, flags=re.IGNORECASE) # noqa: E501 filename_0 = re.sub('', renderlayer, filename_0, flags=re.IGNORECASE) # noqa: E501 filename_0 = "{}.{}.{}".format( @@ -224,15 +227,30 @@ def get_renderer_variables(renderlayer, root): "d_it": None, "d_null": None, "d_openexr": "exr", + "d_openexr3": "exr", "d_png": "png", "d_pointcloud": "ptc", "d_targa": "tga", "d_texture": None, "d_tiff": "tif" } + extension = display_types.get( cmds.listConnections("rmanDefaultDisplay.displayType")[0] ) + + filename_prefix = "{}/{}".format( + cmds.getAttr("rmanGlobals.imageOutputDir"), + cmds.getAttr("rmanGlobals.imageFileFormat") + ) + + renderlayer = renderlayer.split("_")[-1] + + filename_0 = re.sub('', scene, filename_prefix, flags=re.IGNORECASE) # noqa: E501 + filename_0 = re.sub('', renderlayer, filename_0, flags=re.IGNORECASE) # noqa: E501 + filename_0 = re.sub('', "#" * int(padding), filename_0, flags=re.IGNORECASE) # noqa: E501 + filename_0 = re.sub('', extension, filename_0, flags=re.IGNORECASE) # noqa: E501 + filename_0 = os.path.normpath(os.path.join(root, filename_0)) elif renderer == "redshift": # mapping redshift extension dropdown values to strings ext_mapping = ["iff", "exr", "tif", "png", "tga", "jpg"] @@ -442,6 +460,8 @@ class MayaSubmitDeadline(pyblish.api.InstancePlugin): output_filename_0 = filename_0 + dirname = os.path.dirname(output_filename_0) + # Create render folder ---------------------------------------------- try: # Ensure render folder exists