From 1f452510d8e4fb38deaebe59eb5f4d970d2b5aa1 Mon Sep 17 00:00:00 2001 From: Mustafa-Zarkash Date: Fri, 1 Sep 2023 17:35:57 +0300 Subject: [PATCH] resolve hound --- .../plugins/publish/validate_unreal_staticmesh_naming.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/openpype/hosts/houdini/plugins/publish/validate_unreal_staticmesh_naming.py b/openpype/hosts/houdini/plugins/publish/validate_unreal_staticmesh_naming.py index a3426d2f19..7820be4009 100644 --- a/openpype/hosts/houdini/plugins/publish/validate_unreal_staticmesh_naming.py +++ b/openpype/hosts/houdini/plugins/publish/validate_unreal_staticmesh_naming.py @@ -99,8 +99,8 @@ class ValidateUnrealStaticMeshName(pyblish.api.InstancePlugin, if instance.data.get("subset") != subset_name: invalid.append(rop_node) cls.log.error( - "Invalid subset name on rop node '%s' should be '%s'.", - rop_node.path(), subset_name + "Invalid subset name on rop node '%s' should be '%s'.", + rop_node.path(), subset_name ) return invalid