Fix call to renamed function

This commit is contained in:
Simone Barbieri 2023-07-27 14:46:55 +01:00
parent 2bc8b49b9c
commit 22288486b6

View file

@ -202,7 +202,7 @@ class UnrealPrelaunchHook(PreLaunchHook):
f"{self.signature} using existing built Ayon plugin from "
f"{built_plugin_path}"
))
unreal_lib.move_built_plugin(engine_path, Path(built_plugin_path))
unreal_lib.copy_built_plugin(engine_path, Path(built_plugin_path))
else:
# Set "AYON_UNREAL_PLUGIN" to current process environment for
# execution of `create_unreal_project`