AE - fixed instance creation logic

Only single instance should be created at a time
This commit is contained in:
Petr Kalis 2021-03-12 14:42:52 +01:00
parent 262d761011
commit 2294e4c374

View file

@ -8,7 +8,13 @@ log = logging.getLogger(__name__)
class CreateRender(pype.api.Creator):
"""Render folder for publish."""
"""Render folder for publish.
Creates subsets in format 'familyTaskSubsetname',
eg 'renderCompositingMain'.
Create only single instance from composition at a time.
"""
name = "renderDefault"
label = "Render on Farm"
@ -20,7 +26,7 @@ class CreateRender(pype.api.Creator):
items = stub.get_selected_items(comps=True,
folders=False,
footages=False)
else:
if len(items) > 1:
self._show_msg("Please select only single composition at time.")
return False
@ -30,15 +36,20 @@ class CreateRender(pype.api.Creator):
"one composition.")
return False
for item in items:
existing_subsets = [instance['subset'].lower()
for instance in aftereffects.list_instances()]
item = items.pop()
if self.name.lower() in existing_subsets:
txt = "Instance with name \"{}\" already exists.".format(self.name)
if self.name.lower() == item.name.lower():
self._show_msg(txt)
return False
self.data["members"] = [item.id]
stub.imprint(item, self.data)
stub.set_label_color(item.id, 14) # Cyan options 0 - 16
stub.rename_item(item, self.data["subset"])
self._show_msg(txt)
return False
self.data["members"] = [item.id]
self.data["uuid"] = item.id # for SubsetManager
stub.imprint(item, self.data)
stub.set_label_color(item.id, 14) # Cyan options 0 - 16
stub.rename_item(item, stub.PUBLISH_ICON + self.data["subset"])
def _show_msg(self, txt):
msg = Qt.QtWidgets.QMessageBox()