diff --git a/website/docs/admin_hosts_maya.md b/website/docs/admin_hosts_maya.md
index b7688989bc..3f61fde7ca 100644
--- a/website/docs/admin_hosts_maya.md
+++ b/website/docs/admin_hosts_maya.md
@@ -106,6 +106,37 @@ or Deadlines **Draft Tile Assembler**.
This is useful to fix some specific renderer glitches and advanced hacking of Maya Scene files. `Patch name` is label for patch for easier orientation.
`Patch regex` is regex used to find line in file, after `Patch line` string is inserted. Note that you need to add line ending.
+## Load Plugins
+
+### Reference Loader
+
+#### Namespace and Group Name
+Here you can create your own custom naming for the reference loader.
+
+The custom naming is split into two parts: namespace and group name. If you don't set the namespace or the group name, an error will occur.
+Here's the different variables you can use:
+
+
+
+
+| Token | Description |
+|---|---|
+|`{asset_name}` | Asset name |
+|`{asset_type}` | Asset type |
+|`{subset}` | Subset name |
+|`{family}` | Subset family |
+
+
+
+
+The namespace field can contain a single group of '#' number tokens to indicate where the namespace's unique index should go. The amount of tokens defines the zero padding of the number, e.g ### turns into 001.
+
+Warning: Note that a namespace will always be prefixed with a _ if it starts with a digit.
+
+Example:
+
+
+
### Extract GPU Cache

diff --git a/website/docs/assets/maya-admin_custom_namespace.png b/website/docs/assets/maya-admin_custom_namespace.png
index a65eef2e0b..80707ea727 100644
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