diff --git a/website/docs/admin_hosts_maya.md b/website/docs/admin_hosts_maya.md index b7688989bc..3f61fde7ca 100644 --- a/website/docs/admin_hosts_maya.md +++ b/website/docs/admin_hosts_maya.md @@ -106,6 +106,37 @@ or Deadlines **Draft Tile Assembler**. This is useful to fix some specific renderer glitches and advanced hacking of Maya Scene files. `Patch name` is label for patch for easier orientation. `Patch regex` is regex used to find line in file, after `Patch line` string is inserted. Note that you need to add line ending. +## Load Plugins + +### Reference Loader + +#### Namespace and Group Name +Here you can create your own custom naming for the reference loader. + +The custom naming is split into two parts: namespace and group name. If you don't set the namespace or the group name, an error will occur. +Here's the different variables you can use: + +
+
+ +| Token | Description | +|---|---| +|`{asset_name}` | Asset name | +|`{asset_type}` | Asset type | +|`{subset}` | Subset name | +|`{family}` | Subset family | + +
+
+ +The namespace field can contain a single group of '#' number tokens to indicate where the namespace's unique index should go. The amount of tokens defines the zero padding of the number, e.g ### turns into 001. + +Warning: Note that a namespace will always be prefixed with a _ if it starts with a digit. + +Example: + +![Namespace and Group Name](assets/maya-admin_custom_namespace.png) + ### Extract GPU Cache ![Maya GPU Cache](assets/maya-admin_gpu_cache.png) diff --git a/website/docs/assets/maya-admin_custom_namespace.png b/website/docs/assets/maya-admin_custom_namespace.png index a65eef2e0b..80707ea727 100644 Binary files a/website/docs/assets/maya-admin_custom_namespace.png and b/website/docs/assets/maya-admin_custom_namespace.png differ