diff --git a/website/docs/artist_hosts_blender.md b/website/docs/artist_hosts_blender.md index 66dc3da6c0..56606606a3 100644 --- a/website/docs/artist_hosts_blender.md +++ b/website/docs/artist_hosts_blender.md @@ -196,8 +196,30 @@ this: Publishing rig is done in same way as publishing everything else. Save your scene and go **OpenPype → Publish**. For more detail see [Publisher](artist_tools#publisher). - ### Loading rigs You can load rig with [Loader](artist_tools.md#loader). Go **OpenPype → Load...**, select your rig, right click on it and click **Link rig (blend)**. + +## Layouts in Blender + +A layout is a set of elements that populate a scene. OpenPype allows to version +and manage those sets. + +### Publishing a layout + +Working with Set dresses is very easy. Just load your assets into scene with +[Loader](artist_tools.md#loader) (**OpenPype → Load...**). Populate your scene as +you wish, translate each piece to fit your need. When ready, select all imported +stuff and go **OpenPype → Create...** and select **Layout**. When selecting rigs, +you need to select only the armature, the geometry will automatically be included. +This will create set containing your selection and marking it for publishing. + +Now you can publish is with **OpenPype → Publish**. + +### Loading layouts + +You can load a Layout using [Loader](artist_tools.md#loader) +(**OpenPype → Load...**). Select your layout, right click on it and +select **Link Layout (blend)**. This will populate your scene with all those +models you've put into layout. \ No newline at end of file