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Merge pull request #3052 from pypeclub/documentation/Nuke-embed-videos
Nuke docs with videos
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251073a506
2 changed files with 39 additions and 2 deletions
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@ -94,6 +94,8 @@ This tool will set any defined colorspace definition from OpenPype `Settings / P
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With OpenPype, you can use Hiero/NKS as a starting point for creating a project's **shots** as *assets* from timeline clips with its *hierarchycal parents* like **episodes**, **sequences**, **folders**, and its child **tasks**. Most importantly it will create **versions** of plate *subsets*, with or without **reference video**. Publishig is naturally creating clip's **thumbnails** and assigns it to shot *asset*. Hiero is also publishing **audio** *subset* and various **soft-effects** either as retiming component as part of published plates or **color-tranformations**, that will be evailable later on for compositor artists to use either as *viewport input-process* or *loaded nodes* in graph editor.
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<br></br><br></br>
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/mdIfbTY5fCc" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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### Preparing timeline for conversion to instances
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Because we don't support on-fly data conversion so in case of working with raw camera sources or some other formats which need to be converted for 2D/3D work. We suggest to convert those before and reconform the timeline. Before any clips in timeline could be converted to publishable instances we recommend following.
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1. Merge all tracks which supposed to be one and they are multiply only because of editor's style
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@ -191,3 +193,12 @@ If you wish to change any individual properties of the shot then you are able to
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</div>
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</div>
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### Publishing Effects from Hiero to Nuke
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This video shows a way to publish shot look as effect from Hiero to Nuke.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/HzZDdtII5io" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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### Assembling edit from published shot versions
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/5Wd6X-71vbg" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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@ -89,6 +89,8 @@ This menu item will set correct Colorspace definitions for you. All has to be co
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- set preview LUT to your viewers
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- set correct colorspace to all discovered Read nodes (following expression set in settings)
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See [Nuke Color Management](artist_hosts_nuke_tut.md#nuke-color-management)
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</div>
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<div class="col col--6 markdown">
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@ -144,6 +146,8 @@ This tool will append all available subsets into an actual node graph. It will l
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This QuickStart is short introduction to what OpenPype can do for you. It attempts to make an overview for compositing artists, and simplifies processes that are better described in specific parts of the documentation.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/jgwmLOPJg0g" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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### Launch Nuke - Shot and Task Context
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OpenPype has to know what shot and task you are working on. You need to run Nuke in context of the task, using Ftrack Action or OpenPype Launcher to select the task and run Nuke.
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@ -226,6 +230,11 @@ This will create a Group with a Write node inside.
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You can configure write node parameters in **Studio Settings → Project → Anatomy → Color Management and Output Formats → Nuke → Nodes**
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:::
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### Create Prerender Node
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Creating Prerender is very similar to creating OpenPype managed Write node.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/er4SztHFN-w" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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#### What Nuke Publish Does
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From Artist perspective, Nuke publish gathers all the stuff found in the Nuke script with Publish checkbox set to on, exports stuff and raises the Nuke script (workfile) version.
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@ -315,6 +324,8 @@ Main disadvantage of this approach is that you can render only one version of yo
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When making quick farm publishes, like making two versions with different color correction, care must be taken to let the first job (first version) completely finish before the second version starts rendering.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/j95OITIWJk8" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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### Managing Versions
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@ -323,15 +334,30 @@ OpenPype checks all the assets loaded to Nuke on script open. All out of date as
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Use Manage to switch versions for loaded assets.
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### Loading Effects
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This video show how to publish effect from Hiero / Nuke Studio, and use the effect in Nuke.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/zFoH7bq-w0E" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/HzZDdtII5io" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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### Nuke Color Management
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/NKjQHkuwkSM" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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## Troubleshooting
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### Fixing Validate Containers
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If your Pyblish dialog fails on Validate Containers, you might have an old asset loaded. Use OpenPype - Manage... to switch the asset(s) to the latest version.
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If your Pyblish dialog fails on Validate Containers, you might have an old asset loaded. Use OpenPype - Manage... to switch the asset(s) to the latest version.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/hridMybn5nA" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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### Fixing Validate Version
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If your Pyblish dialog fails on Validate Version, you might be trying to publish already published version. Rise your version in the OpenPype WorkFiles SaveAs.
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Or maybe you accidentally copied write node from different shot to your current one. Check the write publishes on the left side of the Pyblish dialog. Typically you publish only one write. Locate and delete the stray write from other shot.
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Or maybe you accidentally copied write node from different shot to your current one. Check the write publishes on the left side of the Pyblish dialog. Typically you publish only one write. Locate and delete the stray write from other shot.
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<iframe width="512px" height="288px" src="https://www.youtube.com/embed/Ic9z4gKnHAA" frameborder="0" modestbranding="1" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="1"></iframe>
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