diff --git a/openpype/hosts/unreal/plugins/publish/validate_no_dependencies.py b/openpype/hosts/unreal/plugins/publish/validate_no_dependencies.py new file mode 100644 index 0000000000..b7f42a772b --- /dev/null +++ b/openpype/hosts/unreal/plugins/publish/validate_no_dependencies.py @@ -0,0 +1,40 @@ +import unreal + +import pyblish.api + + +class ValidateNoDependencies(pyblish.api.InstancePlugin): + """Ensure that the uasset has no dependencies + + The uasset is checked for dependencies. If there are any, the instance + cannot be published. + """ + + order = pyblish.api.ValidatorOrder + label = "Check no dependencies" + families = ["uasset"] + hosts = ["unreal"] + optional = True + + def process(self, instance): + ar = unreal.AssetRegistryHelpers.get_asset_registry() + all_dependencies = [] + + for obj in instance[:]: + asset = ar.get_asset_by_object_path(obj) + dependencies = ar.get_dependencies( + asset.package_name, + unreal.AssetRegistryDependencyOptions( + include_soft_package_references=True, + include_hard_package_references=True, + include_searchable_names=False, + include_soft_management_references=False, + include_hard_management_references=False + )) + if dependencies: + for dep in dependencies: + all_dependencies.append(str(dep)) + + if all_dependencies: + raise RuntimeError( + f"Dependencies found: {all_dependencies}")