Merge pull request #6081 from BigRoy/bugfix/OP-7281_Maya-Review---playblast-renders-without-textures

Code cleanup
This commit is contained in:
Kayla Man 2023-12-21 15:04:47 +08:00 committed by GitHub
commit 2cfc38bc34
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 97 additions and 97 deletions

View file

@ -175,9 +175,7 @@ def maintained_selection():
def reload_all_udim_tile_previews():
"""Regenerate all UDIM tile preview in texture file
nodes during context
"""
"""Regenerate all UDIM tile preview in texture file"""
texture_files = cmds.ls(type="file")
if texture_files:
for texture_file in texture_files:
@ -188,6 +186,13 @@ def reload_all_udim_tile_previews():
@contextlib.contextmanager
def panel_camera(panel, camera):
"""Set modelPanel's camera during the context.
Arguments:
panel (str): modelPanel name.
camera (str): camera name.
"""
original_camera = cmds.modelPanel(panel, query=True, camera=True)
try:
cmds.modelPanel(panel, edit=True, camera=camera)
@ -196,36 +201,49 @@ def panel_camera(panel, camera):
cmds.modelPanel(panel, edit=True, camera=original_camera)
def playblast_capture(preset, instance):
"""Function for playblast capturing with the preset options
def render_capture_preset(preset):
"""Capture playblast with a preset.
To generate the preset use `generate_capture_preset`.
Args:
preset (dict): preset options
instance (str): instance
Returns:
_type_: _description_
str: Output path of `capture.capture`
"""
# Force a refresh at the start of the timeline
# TODO (Question): Why do we need to do this? What bug does it solve?
# Is this for simulations?
cmds.refresh(force=True)
refresh_frame_int = int(cmds.playbackOptions(query=True, minTime=True))
cmds.currentTime(refresh_frame_int - 1, edit=True)
cmds.currentTime(refresh_frame_int, edit=True)
if os.environ.get("OPENPYPE_DEBUG") == "1":
log.debug(
"Using preset: {}".format(
json.dumps(preset, indent=4, sort_keys=True)
)
)
# not supported by `capture` so we pop it off of the preset
reload_textures = preset["viewport_options"].pop("reloadTextures", True)
with ExitStack() as stack:
stack.enter_context(maintained_time())
stack.enter_context(panel_camera(
instance.data["panel"], preset["camera"]))
stack.enter_context(viewport_default_options(preset, instance))
stack.enter_context(panel_camera(preset["panel"], preset["camera"]))
stack.enter_context(viewport_default_options(preset))
if preset["viewport_options"].get("textures"):
stack.enter_context(material_loading_mode())
if preset["viewport_options"].get("reloadTextures"):
# Force immediate texture loading when to ensure
# all textures have loaded before the playblast starts
stack.enter_context(material_loading_mode("immediate"))
if reload_textures:
# Regenerate all UDIM tiles previews
reload_all_udim_tile_previews()
# not supported by `capture`
preset["viewport_options"].pop("reloadTextures", None)
preset.pop("panel")
path = capture.capture(log=self.log, **preset)
self.log.debug("playblast path {}".format(path))
return path
@ -236,7 +254,7 @@ def generate_capture_preset(instance, camera, path,
playblast capturing
Args:
instance (str): instance
instance (pyblish.api.Instance): instance
camera (str): review camera
path (str): filepath
start (int): frameStart
@ -244,10 +262,21 @@ def generate_capture_preset(instance, camera, path,
capture_preset (dict): capture preset
Returns:
_type_: _description_
dict: Resulting preset
"""
preset = load_capture_preset(data=capture_preset)
preset["camera"] = camera
preset["start_frame"] = start
preset["end_frame"] = end
preset["filename"] = path
preset["overwrite"] = True
preset["panel"] = instance.data["panel"]
# Disable viewer since we use the rendering logic for publishing
# We don't want to open the generated playblast in a viewer directly.
preset["viewer"] = False
# "isolate_view" will already have been applied at creation, so we'll
# ignore it here.
preset.pop("isolate_view")
@ -262,12 +291,11 @@ def generate_capture_preset(instance, camera, path,
asset_height = asset_data.get("resolutionHeight")
review_instance_width = instance.data.get("review_width")
review_instance_height = instance.data.get("review_height")
preset["camera"] = camera
# Tests if project resolution is set,
# if it is a value other than zero, that value is
# used, if not then the asset resolution is
# used
# Use resolution from instance if review width/height is set
# Otherwise use the resolution from preset if it has non-zero values
# Otherwise fall back to asset width x height
# Else define no width, then `capture.capture` will use render resolution
if review_instance_width and review_instance_height:
preset["width"] = review_instance_width
preset["height"] = review_instance_height
@ -277,31 +305,6 @@ def generate_capture_preset(instance, camera, path,
elif asset_width and asset_height:
preset["width"] = asset_width
preset["height"] = asset_height
preset["start_frame"] = start
preset["end_frame"] = end
# Enforce persisting camera depth of field
camera_options = preset.setdefault("camera_options", {})
camera_options["depthOfField"] = cmds.getAttr(
"{0}.depthOfField".format(camera))
preset["filename"] = path
preset["overwrite"] = True
cmds.refresh(force=True)
refreshFrameInt = int(cmds.playbackOptions(q=True, minTime=True))
cmds.currentTime(refreshFrameInt - 1, edit=True)
cmds.currentTime(refreshFrameInt, edit=True)
# Use displayLights setting from instance
key = "displayLights"
preset["viewport_options"][key] = instance.data[key]
# Override transparency if requested.
transparency = instance.data.get("transparency", 0)
if transparency != 0:
preset["viewport2_options"]["transparencyAlgorithm"] = transparency
# Isolate view is requested by having objects in the set besides a
# camera. If there is only 1 member it'll be the camera because we
@ -309,25 +312,31 @@ def generate_capture_preset(instance, camera, path,
if instance.data["isolate"] and len(instance.data["setMembers"]) > 1:
preset["isolate"] = instance.data["setMembers"]
# Show/Hide image planes on request.
image_plane = instance.data.get("imagePlane", True)
if "viewport_options" in preset:
preset["viewport_options"]["imagePlane"] = image_plane
else:
preset["viewport_options"] = {"imagePlane": image_plane}
# Override camera options
# Enforce persisting camera depth of field
camera_options = preset.setdefault("camera_options", {})
camera_options["depthOfField"] = cmds.getAttr(
"{0}.depthOfField".format(camera)
)
# Force viewer to False in call to capture because we have our own
# viewer opening call to allow a signal to trigger between
# playblast and viewer
preset["viewer"] = False
# Use Pan/Zoom from instance data instead of from preset
preset.pop("pan_zoom", None)
camera_options["panZoomEnabled"] = instance.data["panZoom"]
# Override viewport options by instance data
viewport_options = preset.setdefault("viewport_options", {})
viewport_options["displayLights"] = instance.data["displayLights"]
viewport_options["imagePlane"] = instance.data.get("imagePlane", True)
# Override transparency if requested.
transparency = instance.data.get("transparency", 0)
if transparency != 0:
preset["viewport2_options"]["transparencyAlgorithm"] = transparency
# Update preset with current panel setting
# if override_viewport_options is turned off
override_viewport_options = (
capture_preset["Viewport Options"]["override_viewport_options"]
)
if not override_viewport_options:
panel_preset = capture.parse_view(instance.data["panel"])
if not capture_preset["Viewport Options"]["override_viewport_options"]:
panel_preset = capture.parse_view(preset["panel"])
panel_preset.pop("camera")
preset.update(panel_preset)
@ -335,15 +344,16 @@ def generate_capture_preset(instance, camera, path,
@contextlib.contextmanager
def viewport_default_options(preset, instance):
# Disable Pan/Zoom.
pan_zoom = cmds.getAttr("{}.panZoomEnabled".format(preset["camera"]))
preset.pop("pan_zoom", None)
preset["camera_options"]["panZoomEnabled"] = instance.data["panZoom"]
def viewport_default_options(preset):
"""Context manager used by `render_capture_preset`.
We need to explicitly enable some viewport changes so the viewport is
refreshed ahead of playblasting.
"""
# TODO: Clarify in the docstring WHY we need to set it ahead of
# playblasting. What issues does it solve?
viewport_defaults = {}
# Need to explicitly enable some viewport changes so the viewport is
# refreshed ahead of playblasting.
try:
keys = [
"useDefaultMaterial",
@ -355,24 +365,19 @@ def viewport_default_options(preset, instance):
]
for key in keys:
viewport_defaults[key] = cmds.modelEditor(
instance.data["panel"], query=True, **{key: True}
preset["panel"], query=True, **{key: True}
)
if preset["viewport_options"][key]:
cmds.modelEditor(
instance.data["panel"], edit=True, **{key: True}
preset["panel"], edit=True, **{key: True}
)
yield
finally:
# Restoring viewport options.
if viewport_defaults:
cmds.modelEditor(
instance.data["panel"], edit=True, **viewport_defaults
preset["panel"], edit=True, **viewport_defaults
)
try:
cmds.setAttr(
"{}.panZoomEnabled".format(preset["camera"]), pan_zoom)
except RuntimeError:
self.log.warning("Cannot restore Pan/Zoom settings.")
@contextlib.contextmanager
@ -2891,7 +2896,7 @@ def bake_to_world_space(nodes,
return world_space_nodes
def load_capture_preset(data=None):
def load_capture_preset(data):
"""Convert OpenPype Extract Playblast settings to `capture` arguments
Input data is the settings from:
@ -2905,8 +2910,6 @@ def load_capture_preset(data=None):
"""
import capture
options = dict()
viewport_options = dict()
viewport2_options = dict()

View file

@ -24,7 +24,7 @@ class ExtractPlayblast(publish.Extractor):
profiles = None
def process(self, instance):
self.log.debug("Extracting capture..")
self.log.debug("Extracting playblast..")
# get scene fps
fps = instance.data.get("fps") or instance.context.data.get("fps")
@ -57,28 +57,25 @@ class ExtractPlayblast(publish.Extractor):
instance, camera, path,
start=start, end=end,
capture_preset=capture_preset)
path = lib.playblast_capture(preset, instance)
lib.render_capture_preset(preset)
# Find playblast sequence
collected_files = os.listdir(stagingdir)
patterns = [clique.PATTERNS["frames"]]
collections, remainder = clique.assemble(collected_files,
minimum_items=1,
patterns=patterns)
filename = preset.get("filename", "%TEMP%")
self.log.debug("filename {}".format(filename))
self.log.debug("Searching playblast collection for: %s", path)
frame_collection = None
for collection in collections:
filebase = collection.format("{head}").rstrip(".")
self.log.debug("collection head {}".format(filebase))
if filebase in filename:
self.log.debug("Checking collection head: %s", filebase)
if filebase in path:
frame_collection = collection
self.log.debug(
"we found collection of interest {}".format(
str(frame_collection)))
if "representations" not in instance.data:
instance.data["representations"] = []
"Found playblast collection: %s", frame_collection
)
tags = ["review"]
if not instance.data.get("keepImages"):
@ -92,6 +89,9 @@ class ExtractPlayblast(publish.Extractor):
if len(collected_files) == 1:
collected_files = collected_files[0]
if "representations" not in instance.data:
instance.data["representations"] = []
representation = {
"name": capture_preset["Codec"]["compression"],
"ext": capture_preset["Codec"]["compression"],

View file

@ -4,7 +4,6 @@ import tempfile
from openpype.pipeline import publish
from openpype.hosts.maya.api import lib
from maya.cmds import cmds
class ExtractThumbnail(publish.Extractor):
@ -20,7 +19,7 @@ class ExtractThumbnail(publish.Extractor):
families = ["review"]
def process(self, instance):
self.log.debug("Extracting capture..")
self.log.debug("Extracting thumbnail..")
camera = instance.data["review_camera"]
@ -60,10 +59,8 @@ class ExtractThumbnail(publish.Extractor):
"displayFilmPivot": False,
"displayFilmOrigin": False,
"overscan": 1.0,
"depthOfField": cmds.getAttr("{0}.depthOfField".format(camera)), # noqa
}
)
path = lib.playblast_capture(preset, instance)
})
path = lib.render_capture_preset(preset)
playblast = self._fix_playblast_output_path(path)