fix(nuke): moving data update into format_anatomy() from create_write_node()

This commit is contained in:
Jakub Jezek 2019-04-10 16:38:09 +02:00
parent fc725830a4
commit 2d8b07cbb8

View file

@ -1,4 +1,5 @@
import sys
import os
from collections import OrderedDict
from pprint import pprint
from avalon.vendor.Qt import QtGui
@ -62,17 +63,27 @@ def format_anatomy(data):
from .templates import (
get_anatomy
)
file = script_name()
anatomy = get_anatomy()
# TODO: perhaps should be in try!
padding = anatomy.render.padding
version = data.get("version", None)
if not version:
file = script_name()
data["version"] = pype.get_version_from_path(file)
data.update({
"subset": data["avalon"]["subset"],
"asset": data["avalon"]["asset"],
"task": pype.get_task(),
"family": data["avalon"]["family"],
"project": {"name": pype.get_project_name(),
"code": pype.get_project_code()},
"representation": ["nuke_dataflow_writes"].file_type,
"app": data["application"]["application_dir"],
"hierarchy": pype.get_hierarchy(),
"frame": "#"*padding,
"version": pype.get_version_from_path(file)
"frame": "#" * padding,
})
# log.info("format_anatomy:anatomy: {}".format(anatomy))
@ -88,20 +99,20 @@ def create_write_node(name, data):
get_dataflow,
get_colorspace
)
nuke_dataflow_writes = get_dataflow(**data)
nuke_colorspace_writes = get_colorspace(**data)
application = lib.get_application(os.environ["AVALON_APP_NAME"])
try:
anatomy_filled = format_anatomy({
"subset": data["avalon"]["subset"],
"asset": data["avalon"]["asset"],
"task": pype.get_task(),
"family": data["avalon"]["family"],
"project": {"name": pype.get_project_name(),
"code": pype.get_project_code()},
"representation": nuke_dataflow_writes.file_type,
"app": application["application_dir"],
data.update({
"application": application,
"nuke_dataflow_writes": nuke_dataflow_writes,
"nuke_colorspace_writes": nuke_colorspace_writes
})
anatomy_filled = format_anatomy(data)
except Exception as e:
log.error("problem with resolving anatomy tepmlate: {}".format(e))
@ -134,7 +145,6 @@ def create_write_node(name, data):
add_rendering_knobs(instance)
return instance
def add_rendering_knobs(node):
if "render" not in node.knobs():
knob = nuke.Boolean_Knob("render", "Render")