Merge branch 'initialisation' into nuke-all-jakub

This commit is contained in:
Jakub Jezek 2018-10-02 23:49:09 +02:00
commit 2dc510a3ab
198 changed files with 438 additions and 442 deletions

View file

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from avalon import api
class NukeSelectContainers(api.InventoryAction):
label = "Select Containers"
icon = "mouse-pointer"
color = "#d8d8d8"
def process(self, containers):
import avalon.nuke
nodes = [i["_tool"] for i in containers]
with avalon.nuke.viewer_update_and_undo_stop():
# clear previous_selection
[n['selected'].setValue(False) for n in nodes]
# Select tool
for node in nodes:
node["selected"].setValue(True)

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# from avalon import api, style
# from avalon.vendor.Qt import QtGui, QtWidgets
#
# import avalon.fusion
#
#
# class FusionSetToolColor(api.InventoryAction):
# """Update the color of the selected tools"""
#
# label = "Set Tool Color"
# icon = "plus"
# color = "#d8d8d8"
# _fallback_color = QtGui.QColor(1.0, 1.0, 1.0)
#
# def process(self, containers):
# """Color all selected tools the selected colors"""
#
# result = []
# comp = avalon.fusion.get_current_comp()
#
# # Get tool color
# first = containers[0]
# tool = first["_tool"]
# color = tool.TileColor
#
# if color is not None:
# qcolor = QtGui.QColor().fromRgbF(color["R"], color["G"], color["B"])
# else:
# qcolor = self._fallback_color
#
# # Launch pick color
# picked_color = self.get_color_picker(qcolor)
# if not picked_color:
# return
#
# with avalon.fusion.comp_lock_and_undo_chunk(comp):
# for container in containers:
# # Convert color to RGB 0-1 floats
# rgb_f = picked_color.getRgbF()
# rgb_f_table = {"R": rgb_f[0], "G": rgb_f[1], "B": rgb_f[2]}
#
# # Update tool
# tool = container["_tool"]
# tool.TileColor = rgb_f_table
#
# result.append(container)
#
# return result
#
# def get_color_picker(self, color):
# """Launch color picker and return chosen color
#
# Args:
# color(QtGui.QColor): Start color to display
#
# Returns:
# QtGui.QColor
#
# """
#
# color_dialog = QtWidgets.QColorDialog(color)
# color_dialog.setStyleSheet(style.load_stylesheet())
#
# accepted = color_dialog.exec_()
# if not accepted:
# return
#
# return color_dialog.selectedColor()