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fallback logic for when reference is found
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1 changed files with 14 additions and 16 deletions
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@ -814,25 +814,23 @@ def assign_look_by_version(nodes, version_id):
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"name": "json"})
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# Load file
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shader_filepath = api.get_representation_path(look_representation)
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shader_relation = api.get_representation_path(connection_represenations)
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reference_node = get_reference_node(shader_filepath)
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if reference_node is None:
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log.info("Loading lookdev for the first time..")
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loaders = list(loaderlib.iter_loaders(look_representation["_id"]))
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Loader = next((i for i in loaders if i.__name__ == "LookLoader"), None)
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if Loader is None:
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raise RuntimeError("Could not find LookLoader, this is a bug")
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loaders = list(loaderlib.iter_loaders(look_representation["_id"]))
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Loader = next((i for i in loaders if i.__name__ == "LookLoader"), None)
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if Loader is None:
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raise RuntimeError("Could not find LookLoader, this is a bug")
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# Reference the look file
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with maya.maintained_selection():
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shader_nodes = pipeline.load(Loader, look_representation)
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else:
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log.info("Reusing existing lookdev '{}'".format(reference_node))
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shader_nodes = cmds.referenceQuery(reference_node, nodes=True)
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# Reference the look file
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with maya.maintained_selection():
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container = pipeline.load(Loader, look_representation)
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if not container:
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log.info("Reusing loaded Lookdev ..")
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look_file = api.get_representation_path(look_representation)
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shader_nodes = cmds.referenceQuery(look_file, nodes=True)
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else:
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print(">>", container)
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shader_nodes = cmds.sets(container, query=True)
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# Assign relationships
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with open(shader_relation, "r") as f:
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