From 3885f3cd7c502d04d0ec801cf62e4c047e2a2d23 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jakub=20Je=C5=BEek?= Date: Mon, 13 Feb 2023 12:45:29 +0100 Subject: [PATCH] Update website/docs/admin_settings_system.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> --- website/docs/admin_settings_system.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/website/docs/admin_settings_system.md b/website/docs/admin_settings_system.md index c39cac61f5..d61713ccd5 100644 --- a/website/docs/admin_settings_system.md +++ b/website/docs/admin_settings_system.md @@ -176,4 +176,4 @@ In the image before you can see that we set most of the environment variables in In this example MTOA will automatically will the `MAYA_VERSION`(which is set by Maya Application environment) and `MTOA_VERSION` into the `MTOA` variable. We then use the `MTOA` to set all the other variables needed for it to function within Maya. ![tools](assets/settings/tools_01.png) -All of the tools defined in here can then be assigned to projects. You can also change the tools versions on any project level all the way down to individual asset or shot overrides. So if you just need to upgrade you render plugin for a single shot, while not risking the incompatibilities on the rest of the project, it is possible. +All the tools defined in here can then be assigned to projects. You can also change the tools versions on any project level all the way down to individual asset or shot overrides. So if you just need to upgrade you render plugin for a single shot, while not risking the incompatibilities on the rest of the project, it is possible.