This commit is contained in:
Kayla Man 2024-01-04 18:18:13 +08:00
parent a7efe2ea75
commit 3af7795f19

View file

@ -139,11 +139,11 @@ class RedshiftProxyLoader(load.LoaderPlugin):
# TODO: use the assigned shading group as shaders if existed
# assign default shader to redshift proxy
shader_grp = next((shader_group for shader_group
in cmds.ls(type="shadingEngine")
if shader_group=="initialShadingGroup"))
if shader_grp:
cmds.sets(mesh_shape, forceElement=shader_grp)
shader_grp = next(
(shader_group for shader_group in cmds.ls(type="shadingEngine")
if shader_group == "initialShadingGroup")
)
cmds.sets(mesh_shape, forceElement=shader_grp)
group_node = cmds.group(empty=True, name="{}_GRP".format(name))
mesh_transform = cmds.listRelatives(mesh_shape,