removed export maya ass job script

This commit is contained in:
Jakub Trllo 2023-09-04 13:24:07 +02:00
parent 424d20a741
commit 3c911f9f5d
2 changed files with 0 additions and 172 deletions

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"""This module is used for command line exporting of ASS files.
WARNING:
This need to be rewriten to be able use it in Pype 3!
"""
import os
import argparse
import logging
import subprocess
import platform
try:
from shutil import which
except ImportError:
# we are in python < 3.3
def which(command):
path = os.getenv('PATH')
for p in path.split(os.path.pathsep):
p = os.path.join(p, command)
if os.path.exists(p) and os.access(p, os.X_OK):
return p
handler = logging.basicConfig()
log = logging.getLogger("Publish Image Sequences")
log.setLevel(logging.DEBUG)
error_format = "Failed {plugin.__name__}: {error} -- {error.traceback}"
def __main__():
parser = argparse.ArgumentParser()
parser.add_argument("--paths",
nargs="*",
default=[],
help="The filepaths to publish. This can be a "
"directory or a path to a .json publish "
"configuration.")
parser.add_argument("--gui",
default=False,
action="store_true",
help="Whether to run Pyblish in GUI mode.")
parser.add_argument("--pype", help="Pype root")
kwargs, args = parser.parse_known_args()
print("Running pype ...")
auto_pype_root = os.path.dirname(os.path.abspath(__file__))
auto_pype_root = os.path.abspath(auto_pype_root + "../../../../..")
auto_pype_root = os.environ.get('OPENPYPE_SETUP_PATH') or auto_pype_root
if os.environ.get('OPENPYPE_SETUP_PATH'):
print("Got Pype location from environment: {}".format(
os.environ.get('OPENPYPE_SETUP_PATH')))
pype_command = "openpype.ps1"
if platform.system().lower() == "linux":
pype_command = "pype"
elif platform.system().lower() == "windows":
pype_command = "openpype.bat"
if kwargs.pype:
pype_root = kwargs.pype
else:
# test if pype.bat / pype is in the PATH
# if it is, which() will return its path and we use that.
# if not, we use auto_pype_root path. Caveat of that one is
# that it can be UNC path and that will not work on windows.
pype_path = which(pype_command)
if pype_path:
pype_root = os.path.dirname(pype_path)
else:
pype_root = auto_pype_root
print("Set pype root to: {}".format(pype_root))
print("Paths: {}".format(kwargs.paths or [os.getcwd()]))
# paths = kwargs.paths or [os.environ.get("OPENPYPE_METADATA_FILE")] or [os.getcwd()] # noqa
mayabatch = os.environ.get("AVALON_APP_NAME").replace("maya", "mayabatch")
args = [
os.path.join(pype_root, pype_command),
"launch",
"--app",
mayabatch,
"-script",
os.path.join(pype_root, "repos", "pype",
"pype", "scripts", "export_maya_ass_sequence.mel")
]
print("Pype command: {}".format(" ".join(args)))
# Forcing forwaring the environment because environment inheritance does
# not always work.
# Cast all values in environment to str to be safe
env = {k: str(v) for k, v in os.environ.items()}
exit_code = subprocess.call(args, env=env)
if exit_code != 0:
raise RuntimeError("Publishing failed.")
if __name__ == '__main__':
__main__()

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/*
Script to export specified layer as ass files.
Attributes:
scene_file (str): Name of the scene to load.
start (int): Start frame.
end (int): End frame.
step (int): Step size.
output_path (str): File output path.
render_layer (str): Name of render layer.
*/
$scene_file=`getenv "OPENPYPE_ASS_EXPORT_SCENE_FILE"`;
$step=`getenv "OPENPYPE_ASS_EXPORT_STEP"`;
$start=`getenv "OPENPYPE_ASS_EXPORT_START"`;
$end=`getenv "OPENPYPE_ASS_EXPORT_END"`;
$file_path=`getenv "OPENPYPE_ASS_EXPORT_OUTPUT"`;
$render_layer = `getenv "OPENPYPE_ASS_EXPORT_RENDER_LAYER"`;
print("*** ASS Export Plugin\n");
if ($scene_file == "") {
print("!!! cannot determine scene file\n");
quit -a -ex -1;
}
if ($step == "") {
print("!!! cannot determine step size\n");
quit -a -ex -1;
}
if ($start == "") {
print("!!! cannot determine start frame\n");
quit -a -ex -1;
}
if ($end == "") {
print("!!! cannot determine end frame\n");
quit -a -ex -1;
}
if ($file_path == "") {
print("!!! cannot determine output file\n");
quit -a -ex -1;
}
if ($render_layer == "") {
print("!!! cannot determine render layer\n");
quit -a -ex -1;
}
print(">>> Opening Scene [ " + $scene_file + " ]\n");
// open scene
file -o -f $scene_file;
// switch to render layer
print(">>> Switching layer [ "+ $render_layer + " ]\n");
editRenderLayerGlobals -currentRenderLayer $render_layer;
// export
print(">>> Exporting to [ " + $file_path + " ]\n");
arnoldExportAss -mask 255 -sl 1 -ll 1 -bb 1 -sf $start -se $end -b -fs $step;
print("--- Done\n");