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Merge pull request #6012 from ynput/chore/deprecate-simple-unreal-texture-publishing
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commit
409fb3e53a
7 changed files with 3 additions and 120 deletions
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@ -1,18 +0,0 @@
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# -*- coding: utf-8 -*-
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"""Collect original base name for use in templates."""
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from pathlib import Path
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import pyblish.api
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class CollectOriginalBasename(pyblish.api.InstancePlugin):
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"""Collect original file base name."""
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order = pyblish.api.CollectorOrder + 0.498
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label = "Collect Base Name"
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hosts = ["standalonepublisher"]
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families = ["simpleUnrealTexture"]
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def process(self, instance):
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file_name = Path(instance.data["representations"][0]["files"])
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instance.data["originalBasename"] = file_name.stem
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@ -1,29 +0,0 @@
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# -*- coding: utf-8 -*-
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"""Validator for correct file naming."""
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import re
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import pyblish.api
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from openpype.pipeline.publish import (
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ValidateContentsOrder,
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PublishXmlValidationError,
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)
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class ValidateSimpleUnrealTextureNaming(pyblish.api.InstancePlugin):
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label = "Validate Unreal Texture Names"
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hosts = ["standalonepublisher"]
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families = ["simpleUnrealTexture"]
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order = ValidateContentsOrder
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regex = "^T_{asset}.*"
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def process(self, instance):
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file_name = instance.data.get("originalBasename")
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self.log.info(file_name)
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pattern = self.regex.format(asset=instance.data.get("asset"))
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if not re.match(pattern, file_name):
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msg = f"Invalid file name {file_name}"
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raise PublishXmlValidationError(
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self, msg, formatting_data={
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"invalid_file": file_name,
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"asset": instance.data.get("asset")
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})
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