Fix creation of family after loading a rig

This commit is contained in:
Roy Nieterau 2017-06-23 18:02:16 +02:00
parent b40fe7faae
commit 4114245330

View file

@ -50,7 +50,7 @@ class RigLoader(api.Loader):
maya.create(
name=maya.unique_name(asset, suffix="_SET"),
asset=context["asset"]["name"],
family="avalon.animation",
family="colorbleed.animation",
options={"useSelection": True},
data={
"dependencies": " ".join(str(d) for d in dependencies)