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Fix creation of family after loading a rig
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1 changed files with 1 additions and 1 deletions
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@ -50,7 +50,7 @@ class RigLoader(api.Loader):
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maya.create(
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name=maya.unique_name(asset, suffix="_SET"),
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asset=context["asset"]["name"],
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family="avalon.animation",
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family="colorbleed.animation",
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options={"useSelection": True},
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data={
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"dependencies": " ".join(str(d) for d in dependencies)
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