removed unused code

This commit is contained in:
Jakub Trllo 2022-09-09 18:00:57 +02:00
parent bd5d7ca4a6
commit 419812241c

View file

@ -49,61 +49,8 @@ class MayaTemplateLoader(AbstractTemplateLoader):
cmds.setAttr(PLACEHOLDER_SET + ".hiddenInOutliner", True)
# This should be handled by creators
# for set_name in cmds.listSets(allSets=True):
# if (
# cmds.objExists(set_name)
# and cmds.attributeQuery('id', node=set_name, exists=True)
# and cmds.getAttr(set_name + '.id') == 'pyblish.avalon.instance'
# ):
# if cmds.attributeQuery('asset', node=set_name, exists=True):
# cmds.setAttr(
# set_name + '.asset',
# legacy_io.Session['AVALON_ASSET'], type='string'
# )
return True
# def template_already_imported(self, err_msg):
# clearButton = "Clear scene and build"
# updateButton = "Update template"
# abortButton = "Abort"
#
# title = "Scene already builded"
# message = (
# "It's seems a template was already build for this scene.\n"
# "Error message reveived :\n\n\"{}\"".format(err_msg))
# buttons = [clearButton, updateButton, abortButton]
# defaultButton = clearButton
# cancelButton = abortButton
# dismissString = abortButton
# answer = cmds.confirmDialog(
# t=title,
# m=message,
# b=buttons,
# db=defaultButton,
# cb=cancelButton,
# ds=dismissString)
#
# if answer == clearButton:
# cmds.file(newFile=True, force=True)
# self.import_template(self.template_path)
# self.populate_template()
# elif answer == updateButton:
# self.update_missing_containers()
# elif answer == abortButton:
# return
# def get_loaded_containers_by_id(self):
# try:
# containers = cmds.sets("AVALON_CONTAINERS", q=True)
# except ValueError:
# return None
#
# return [
# cmds.getAttr(container + '.representation')
# for container in containers]
class MayaLoadPlaceholderPlugin(PlaceholderPlugin):
identifier = "maya.load"