Documentation

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Toke Stuart Jepsen 2023-02-23 17:14:36 +00:00 committed by Milan Kolar
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@ -314,10 +314,18 @@ Example setup:
![Maya - Point Cache Example](assets/maya-pointcache_setup.png)
:::note Publish on farm
If your studio has Deadline configured, artists could choose to offload potentially long running export of pointache and publish it to the farm.
Only thing that is necessary is to toggle `Farm` property in created pointcache instance to True.
:::
#### Options
- **Frame Start**: which frame to start the export at.
- **Frame End**: which frame to end the export at.
- **Handle Start**: additional frames to export at frame start. Ei. frame start - handle start = export start.
- **Handle Start**: additional frames to export at frame end. Ei. frame end + handle end = export end.
- **Step**: frequency of sampling the export. For example when dealing with quick movements for motion blur, a step size of less than 1 might be better.
- **Refresh**: refresh the viewport when exporting the pointcache. For performance is best to leave off, but certain situations can require to refresh the viewport, for example using the Bullet plugin.
- **Attr**: specific attributes to publish separated by `;`
- **Include User Defined Attribudes**: include all user defined attributes in the publish.
- **Farm**: if your studio has Deadline configured, artists could choose to offload potentially long running export of pointache and publish it to the farm. Only thing that is necessary is to toggle this attribute in created pointcache instance to True.
- **Priority**: Farm priority.
### Loading Point Caches