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Fix level sequence not being added to instance
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@ -69,6 +69,8 @@ class CreateRender(UnrealAssetCreator):
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seq.set_playback_start(pre_create_data.get("start_frame"))
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seq.set_playback_end(pre_create_data.get("end_frame"))
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pre_create_data["members"] = [seq.get_path_name()]
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unreal.EditorAssetLibrary.save_asset(seq.get_path_name())
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# Create the master level
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