Merged in Aardschok/config (pull request #9)

Lookdev
This commit is contained in:
Wijnand Koreman 2017-08-11 09:42:25 +00:00 committed by Roy Nieterau
commit 4364ff5233
7 changed files with 451 additions and 102 deletions

View file

@ -931,3 +931,81 @@ def apply_shaders(relationships, shadernodes, nodes):
# endregion
apply_attributes(attributes, ns_nodes_by_id)
def get_isolate_view_sets():
"""
"""
view_sets = set()
for panel in cmds.getPanel(type="modelPanel"):
view_set = cmds.modelEditor(panel, query=True, viewObjects=True)
if view_set:
view_sets.add(view_set)
return view_sets
def get_related_sets(node):
"""Return objectSets that are relationships for a look for `node`.
Filters out based on:
- id attribute is NOT `pyblish.avalon.container`
- shapes and deformer shapes (alembic creates meshShapeDeformed)
- set name ends with any from a predefined list
- set in not in viewport set (isolate selected for example)
Args:
node (str): name of the current not to check
Returns:
list: The related sets
"""
# Ignore specific suffices
ignore_suffices = ["out_SET", "controls_SET", "_INST", "_CON"]
# Default nodes to ignore
defaults = ["initialShadingGroup",
"defaultLightSet",
"defaultObjectSet"]
# Ids to ignore
ignored = ["pyblish.avalon.instance",
"pyblish.avalon.container"]
view_sets = get_isolate_view_sets()
related_sets = cmds.listSets(object=node, extendToShape=False)
if not related_sets:
return []
# Ignore `avalon.container`
sets = [s for s in related_sets if
not cmds.attributeQuery("id", node=s, exists=True) or
not cmds.getAttr("%s.id" % s) in ignored]
# Exclude deformer sets
# Autodesk documentation on listSets command:
# type(uint) : Returns all sets in the scene of the given
# >>> type:
# >>> 1 - all rendering sets
# >>> 2 - all deformer sets
deformer_sets = cmds.listSets(object=node,
extendToShape=False,
type=2) or []
deformer_sets = set(deformer_sets) # optimize lookup
sets = [s for s in sets if s not in deformer_sets]
# Ignore when the set has a specific suffix
sets = [s for s in sets if not any(s.endswith(x) for x in ignore_suffices)]
# Ignore viewport filter view sets (from isolate select and
# viewports)
sets = [s for s in sets if s not in view_sets]
sets = [s for s in sets if s not in defaults]
return sets

View file

@ -66,9 +66,6 @@ class CollectLook(pyblish.api.InstancePlugin):
label = "Collect Look"
hosts = ["maya"]
# Ignore specifically named sets (check with endswith)
IGNORE = ["out_SET", "controls_SET", "_INST", "_CON"]
def process(self, instance):
"""Collect the Look in the instance with the correct layer settings"""
@ -90,16 +87,14 @@ class CollectLook(pyblish.api.InstancePlugin):
sets = self.gather_sets(instance)
# Lookup with absolute names (from root namespace)
instance_lookup = set([str(x) for x in cmds.ls(instance,
long=True,
absoluteName=True)])
instance_lookup = set([str(x) for x in cmds.ls(instance, long=True)])
self.log.info("Gathering set relations..")
for objset in sets:
self.log.debug("From %s.." % objset)
content = cmds.sets(objset, query=True)
objset_members = sets[objset]["members"]
for member in cmds.ls(content, long=True, absoluteName=True):
for member in cmds.ls(content, long=True):
member_data = self.collect_member_data(member,
objset_members,
instance_lookup,
@ -114,7 +109,7 @@ class CollectLook(pyblish.api.InstancePlugin):
self.log.info("Gathering attribute changes to instance members..")
attributes = self.collect_attributes_changed(instance)
looksets = cmds.ls(sets.keys(), absoluteName=True, long=True)
looksets = cmds.ls(sets.keys(), long=True)
self.log.info("Found the following sets: {}".format(looksets))
@ -152,19 +147,16 @@ class CollectLook(pyblish.api.InstancePlugin):
dict
"""
# Get view sets (so we can ignore those sets later)
sets = dict()
view_sets = set()
for panel in cmds.getPanel(type="modelPanel"):
view_set = cmds.modelEditor(panel, query=True, viewObjects=True)
if view_set:
view_sets.add(view_set)
for node in instance:
related_sets = self.get_related_sets(node, view_sets)
related_sets = lib.get_related_sets(node)
if not related_sets:
continue
self.log.info("Found sets %s for %s", related_sets, node)
for objset in related_sets:
if objset in sets:
continue
@ -174,59 +166,6 @@ class CollectLook(pyblish.api.InstancePlugin):
return sets
def get_related_sets(self, node, view_sets):
"""Get the sets which do not belong to any specific group
Filters out based on:
- id attribute is NOT `pyblish.avalon.container`
- shapes and deformer shapes (alembic creates meshShapeDeformed)
- set name ends with any from a predefined list
- set in not in viewport set (isolate selected for example)
Args:
node (str): name of the current not to check
"""
defaults = ["initialShadingGroup",
"defaultLightSet",
"defaultObjectSet"]
ignored = ["pyblish.avalon.instance",
"pyblish.avalon.container"]
related_sets = cmds.listSets(object=node, extendToShape=False)
if not related_sets:
return []
# Ignore `avalon.container`
sets = [s for s in related_sets if
not cmds.attributeQuery("id", node=s, exists=True) or
not cmds.getAttr("%s.id" % s) in ignored]
# Exclude deformer sets
# Autodesk documentation on listSets command:
# type(uint) : Returns all sets in the scene of the given
# >>> type:
# >>> 1 - all rendering sets
# >>> 2 - all deformer sets
deformer_sets = cmds.listSets(object=node,
extendToShape=False,
type=2) or []
deformer_sets = set(deformer_sets) # optimize lookup
sets = [s for s in sets if s not in deformer_sets]
# Ignore specifically named sets
sets = [s for s in sets if not any(s.endswith(x) for x in self.IGNORE)]
# Ignore viewport filter view sets (from isolate select and
# viewports)
sets = [s for s in sets if s not in view_sets]
sets = [s for s in sets if s not in defaults]
self.log.info("Found sets %s for %s" % (sets, node))
return sets
def remove_sets_without_members(self, sets):
"""Remove any set which does not have any members
@ -270,11 +209,6 @@ class CollectLook(pyblish.api.InstancePlugin):
if member in [m["name"] for m in objset_members]:
return
# check node type, if mesh get parent!
if cmds.nodeType(node) == "mesh":
# A mesh will always have a transform node in Maya logic
node = cmds.listRelatives(node, parent=True, fullPath=True)[0]
if not cmds.attributeQuery("cbId", node=node, exists=True):
self.log.error("Node '{}' has no attribute 'cbId'".format(node))
return

View file

@ -0,0 +1,206 @@
import pyblish.api
class MindbenderSubmitDeadline(pyblish.api.InstancePlugin):
"""Submit available render layers to Deadline
Renders are submitted to a Deadline Web Service as
supplied via the environment variable AVALON_DEADLINE
"""
label = "Submit to Deadline"
order = pyblish.api.IntegratorOrder
hosts = ["maya"]
families = ["mindbender.renderlayer"]
def process(self, instance):
import os
import json
import shutil
import getpass
from maya import cmds
from avalon import api
from avalon.vendor import requests
assert api.Session["AVALON_DEADLINE"], "Requires AVALON_DEADLINE"
context = instance.context
workspace = context.data["workspaceDir"]
fpath = context.data["currentFile"]
fname = os.path.basename(fpath)
name, ext = os.path.splitext(fname)
comment = context.data.get("comment", "")
dirname = os.path.join(workspace, "renders", name)
try:
os.makedirs(dirname)
except OSError:
pass
# E.g. http://192.168.0.1:8082/api/jobs
url = api.Session["AVALON_DEADLINE"] + "/api/jobs"
# Documentation for keys available at:
# https://docs.thinkboxsoftware.com
# /products/deadline/8.0/1_User%20Manual/manual
# /manual-submission.html#job-info-file-options
payload = {
"JobInfo": {
# Top-level group name
"BatchName": fname,
# Job name, as seen in Monitor
"Name": "%s - %s" % (fname, instance.name),
# Arbitrary username, for visualisation in Monitor
"UserName": getpass.getuser(),
"Plugin": "MayaBatch",
"Frames": "{start}-{end}x{step}".format(
start=int(instance.data["startFrame"]),
end=int(instance.data["endFrame"]),
step=int(instance.data["byFrameStep"]),
),
"Comment": comment,
# Optional, enable double-click to preview rendered
# frames from Deadline Monitor
"OutputFilename0": self.preview_fname(instance),
},
"PluginInfo": {
# Input
"SceneFile": fpath,
# Output directory and filename
"OutputFilePath": dirname,
"OutputFilePrefix": "<RenderLayer>/<RenderLayer>",
# Mandatory for Deadline
"Version": cmds.about(version=True),
# Only render layers are considered renderable in this pipeline
"UsingRenderLayers": True,
# Render only this layer
"RenderLayer": instance.name,
# Determine which renderer to use from the file itself
"Renderer": "file",
# Resolve relative references
"ProjectPath": workspace,
},
# Mandatory for Deadline, may be empty
"AuxFiles": []
}
# Include critical variables with submission
environment = dict({
# This will trigger `userSetup.py` on the slave
# such that proper initialisation happens the same
# way as it does on a local machine.
# TODO(marcus): This won't work if the slaves don't
# have accesss to these paths, such as if slaves are
# running Linux and the submitter is on Windows.
"PYTHONPATH": os.getenv("PYTHONPATH", ""),
}, **api.Session)
payload["JobInfo"].update({
"EnvironmentKeyValue%d" % index: "{key}={value}".format(
key=key,
value=environment[key]
) for index, key in enumerate(environment)
})
# Include optional render globals
payload["JobInfo"].update(
instance.data.get("renderGlobals", {})
)
self.preflight_check(instance)
self.log.info("Submitting..")
self.log.info(json.dumps(
payload, indent=4, sort_keys=True)
)
response = requests.post(url, json=payload)
if response.ok:
# Write metadata for publish
fname = os.path.join(dirname, instance.name + ".json")
data = {
"submission": payload,
"session": api.Session,
"instance": instance.data,
"jobs": [
response.json()
],
}
with open(fname, "w") as f:
json.dump(data, f, indent=4, sort_keys=True)
else:
try:
shutil.rmtree(dirname)
except OSError:
# This is nice-to-have, but not critical to the operation
pass
raise Exception(response.text)
def preview_fname(self, instance):
"""Return outputted filename with #### for padding
Passing the absolute path to Deadline enables Deadline Monitor
to provide the user with a Job Output menu option.
Deadline requires the path to be formatted with # in place of numbers.
From
/path/to/render.0000.png
To
/path/to/render.####.png
"""
from maya import cmds
# We'll need to take tokens into account
fname = cmds.renderSettings(
firstImageName=True,
fullPath=True,
layer=instance.name
)[0]
try:
# Assume `c:/some/path/filename.0001.exr`
# TODO(marcus): Bulletproof this, the user may have
# chosen a different format for the outputted filename.
fname, padding, suffix = fname.rsplit(".", 2)
fname = ".".join([fname, "#" * len(padding), suffix])
self.log.info("Assuming renders end up @ %s" % fname)
except ValueError:
fname = ""
self.log.info("Couldn't figure out where renders go")
return fname
def preflight_check(self, instance):
for key in ("startFrame", "endFrame", "byFrameStep"):
value = instance.data[key]
if int(value) == value:
continue
self.log.warning(
"%f=%d was rounded off to nearest integer"
% (value, int(value))
)

View file

@ -1,5 +1,3 @@
import maya.cmds as cmds
import pyblish.api
import colorbleed.api
import colorbleed.maya.lib as lib
@ -67,7 +65,7 @@ class ValidateLookContents(pyblish.api.InstancePlugin):
# Validate at least one single relationship is collected
if not lookdata["relationships"]:
cls.log.error("Look '{}' has no "
"`relationship`".format(instance.name))
"`relationships`".format(instance.name))
invalid.add(instance.name)
return invalid

View file

@ -31,41 +31,44 @@ class ValidateLookNoDefaultShaders(pyblish.api.InstancePlugin):
@classmethod
def get_invalid(cls, instance):
invalid = []
disallowed = ["lambert1",
"initialShadingGroup",
"initialParticleSE",
"particleCloud1"]
disallowed = set(["lambert1",
"initialShadingGroup",
"initialParticleSE",
"particleCloud1"])
members = cmds.listRelatives(instance,
allDescendents=True,
shapes=True,
noIntermediate=True) or []
for member in members:
invalid = set()
for node in instance:
# get connection
# listConnections returns a list or None
shading_engine = cmds.listConnections(member, type="objectSet")
if not shading_engine:
cls.log.error("Detected shape without shading engine : "
"'{}'".format(member))
invalid.append(member)
continue
object_sets = cmds.listConnections(node, type="objectSet") or []
# retrieve the shading engine out of the list
shading_engine = shading_engine[0]
if shading_engine in disallowed:
cls.log.error("Member connected to a disallows objectSet: "
"'{}'".format(member))
invalid.append(member)
else:
continue
# Ensure the shape in the instances have at least a single shader
# connected if it *can* have a shader, like a `surfaceShape` in
# Maya.
if (cmds.objectType(node, isAType="surfaceShape") and
not cmds.ls(object_sets, type="shadingEngine")):
cls.log.error("Detected shape without shading engine: "
"'{}'".format(node))
invalid.add(node)
return invalid
# Check for any disallowed connections
if any(s in disallowed for s in object_sets):
# Explicitly log each individual "wrong" connection.
for s in object_sets:
if s in disallowed:
cls.log.error("Node has unallowed connection to "
"'{}': {}".format(s, node))
invalid.add(node)
return list(invalid)
def process(self, instance):
"""Process all the nodes in the instance"""
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError("Invalid shaders found: {0}".format(invalid))
raise RuntimeError("Invalid node relationships found: "
"{0}".format(invalid))

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@ -0,0 +1,73 @@
from colorbleed.maya import lib
import pyblish.api
import colorbleed.api
class ValidateLookSets(pyblish.api.InstancePlugin):
"""Validate if any sets are missing from the instance and look data
"""
order = colorbleed.api.ValidateContentsOrder
families = ['colorbleed.lookdev']
hosts = ['maya']
label = 'Look Sets'
actions = [colorbleed.api.SelectInvalidAction]
def process(self, instance):
"""Process all the nodes in the instance"""
if not instance[:]:
raise RuntimeError("Instance is empty")
self.log.info("Validation '{}'".format(instance.name))
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError("'{}' has invalid look "
"content".format(instance.name))
@classmethod
def get_invalid(cls, instance):
"""Get all invalid nodes"""
cls.log.info("Validating look content for "
"'{}'".format(instance.name))
lookdata = instance.data["lookData"]
relationships = lookdata["relationships"]
invalid = []
for node in instance:
sets = lib.get_related_sets(node)
if not sets:
continue
missing_sets = [s for s in sets if s not in relationships]
if missing_sets:
# A set of this node is not coming along, this is wrong!
cls.log.error("Missing sets '{}' for node "
"'{}'".format(missing_sets, node))
invalid.append(node)
continue
# Ensure the node is in the sets that are collected
for shaderset, data in relationships.items():
if shaderset not in sets:
# no need to check for a set if the node
# isn't in it anyway
continue
member_nodes = [member['name'] for member in data['members']]
if node not in member_nodes:
# The node is not found in the collected set
# relationships
cls.log.error("Missing '{}' in collected set node "
"'{}'".format(node, shaderset))
invalid.append(node)
continue
return invalid

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@ -0,0 +1,57 @@
import pyblish.api
class ValidateMindbenderDeadlineDone(pyblish.api.InstancePlugin):
"""Ensure render is finished before publishing the resulting images"""
label = "Rendered Successfully"
order = pyblish.api.ValidatorOrder
hosts = ["shell"]
families = ["mindbender.imagesequence"]
optional = True
def process(self, instance):
from avalon import api
from avalon.vendor import requests
# From Deadline documentation
# https://docs.thinkboxsoftware.com/products/deadline/8.0/
# 1_User%20Manual/manual/rest-jobs.html#job-property-values
states = {
0: "Unknown",
1: "Active",
2: "Suspended",
3: "Completed",
4: "Failed",
6: "Pending",
}
url = api.Session["AVALON_DEADLINE"] + "/api/jobs?JobID=%s"
for job in instance.data["metadata"]["jobs"]:
response = requests.get(url % job["_id"])
if response.ok:
data = response.json()[0]
state = states.get(data["Stat"])
if state in (None, "Unknown"):
raise Exception("State of this render is unknown")
elif state == "Active":
raise Exception("This render is still currently active")
elif state == "Suspended":
raise Exception("This render is suspended")
elif state == "Failed":
raise Exception("This render was not successful")
elif state == "Pending":
raise Exception("This render is pending")
else:
self.log.info("%s was rendered successfully" % instance)
else:
raise Exception("Could not determine the current status "
" of this render")