mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-25 05:14:40 +01:00
commit
4364ff5233
7 changed files with 451 additions and 102 deletions
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@ -931,3 +931,81 @@ def apply_shaders(relationships, shadernodes, nodes):
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# endregion
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apply_attributes(attributes, ns_nodes_by_id)
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def get_isolate_view_sets():
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"""
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"""
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view_sets = set()
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for panel in cmds.getPanel(type="modelPanel"):
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view_set = cmds.modelEditor(panel, query=True, viewObjects=True)
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if view_set:
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view_sets.add(view_set)
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return view_sets
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def get_related_sets(node):
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"""Return objectSets that are relationships for a look for `node`.
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Filters out based on:
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- id attribute is NOT `pyblish.avalon.container`
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- shapes and deformer shapes (alembic creates meshShapeDeformed)
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- set name ends with any from a predefined list
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- set in not in viewport set (isolate selected for example)
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Args:
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node (str): name of the current not to check
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Returns:
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list: The related sets
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"""
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# Ignore specific suffices
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ignore_suffices = ["out_SET", "controls_SET", "_INST", "_CON"]
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# Default nodes to ignore
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defaults = ["initialShadingGroup",
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"defaultLightSet",
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"defaultObjectSet"]
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# Ids to ignore
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ignored = ["pyblish.avalon.instance",
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"pyblish.avalon.container"]
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view_sets = get_isolate_view_sets()
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related_sets = cmds.listSets(object=node, extendToShape=False)
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if not related_sets:
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return []
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# Ignore `avalon.container`
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sets = [s for s in related_sets if
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not cmds.attributeQuery("id", node=s, exists=True) or
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not cmds.getAttr("%s.id" % s) in ignored]
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# Exclude deformer sets
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# Autodesk documentation on listSets command:
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# type(uint) : Returns all sets in the scene of the given
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# >>> type:
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# >>> 1 - all rendering sets
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# >>> 2 - all deformer sets
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deformer_sets = cmds.listSets(object=node,
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extendToShape=False,
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type=2) or []
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deformer_sets = set(deformer_sets) # optimize lookup
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sets = [s for s in sets if s not in deformer_sets]
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# Ignore when the set has a specific suffix
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sets = [s for s in sets if not any(s.endswith(x) for x in ignore_suffices)]
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# Ignore viewport filter view sets (from isolate select and
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# viewports)
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sets = [s for s in sets if s not in view_sets]
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sets = [s for s in sets if s not in defaults]
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return sets
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@ -66,9 +66,6 @@ class CollectLook(pyblish.api.InstancePlugin):
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label = "Collect Look"
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hosts = ["maya"]
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# Ignore specifically named sets (check with endswith)
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IGNORE = ["out_SET", "controls_SET", "_INST", "_CON"]
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def process(self, instance):
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"""Collect the Look in the instance with the correct layer settings"""
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@ -90,16 +87,14 @@ class CollectLook(pyblish.api.InstancePlugin):
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sets = self.gather_sets(instance)
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# Lookup with absolute names (from root namespace)
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instance_lookup = set([str(x) for x in cmds.ls(instance,
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long=True,
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absoluteName=True)])
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instance_lookup = set([str(x) for x in cmds.ls(instance, long=True)])
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self.log.info("Gathering set relations..")
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for objset in sets:
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self.log.debug("From %s.." % objset)
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content = cmds.sets(objset, query=True)
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objset_members = sets[objset]["members"]
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for member in cmds.ls(content, long=True, absoluteName=True):
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for member in cmds.ls(content, long=True):
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member_data = self.collect_member_data(member,
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objset_members,
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instance_lookup,
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@ -114,7 +109,7 @@ class CollectLook(pyblish.api.InstancePlugin):
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self.log.info("Gathering attribute changes to instance members..")
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attributes = self.collect_attributes_changed(instance)
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looksets = cmds.ls(sets.keys(), absoluteName=True, long=True)
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looksets = cmds.ls(sets.keys(), long=True)
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self.log.info("Found the following sets: {}".format(looksets))
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@ -152,19 +147,16 @@ class CollectLook(pyblish.api.InstancePlugin):
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dict
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"""
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# Get view sets (so we can ignore those sets later)
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sets = dict()
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view_sets = set()
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for panel in cmds.getPanel(type="modelPanel"):
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view_set = cmds.modelEditor(panel, query=True, viewObjects=True)
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if view_set:
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view_sets.add(view_set)
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for node in instance:
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related_sets = self.get_related_sets(node, view_sets)
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related_sets = lib.get_related_sets(node)
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if not related_sets:
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continue
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self.log.info("Found sets %s for %s", related_sets, node)
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for objset in related_sets:
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if objset in sets:
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continue
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@ -174,59 +166,6 @@ class CollectLook(pyblish.api.InstancePlugin):
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return sets
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def get_related_sets(self, node, view_sets):
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"""Get the sets which do not belong to any specific group
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Filters out based on:
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- id attribute is NOT `pyblish.avalon.container`
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- shapes and deformer shapes (alembic creates meshShapeDeformed)
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- set name ends with any from a predefined list
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- set in not in viewport set (isolate selected for example)
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Args:
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node (str): name of the current not to check
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"""
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defaults = ["initialShadingGroup",
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"defaultLightSet",
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"defaultObjectSet"]
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ignored = ["pyblish.avalon.instance",
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"pyblish.avalon.container"]
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related_sets = cmds.listSets(object=node, extendToShape=False)
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if not related_sets:
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return []
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# Ignore `avalon.container`
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sets = [s for s in related_sets if
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not cmds.attributeQuery("id", node=s, exists=True) or
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not cmds.getAttr("%s.id" % s) in ignored]
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# Exclude deformer sets
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# Autodesk documentation on listSets command:
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# type(uint) : Returns all sets in the scene of the given
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# >>> type:
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# >>> 1 - all rendering sets
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# >>> 2 - all deformer sets
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deformer_sets = cmds.listSets(object=node,
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extendToShape=False,
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type=2) or []
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deformer_sets = set(deformer_sets) # optimize lookup
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sets = [s for s in sets if s not in deformer_sets]
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# Ignore specifically named sets
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sets = [s for s in sets if not any(s.endswith(x) for x in self.IGNORE)]
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# Ignore viewport filter view sets (from isolate select and
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# viewports)
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sets = [s for s in sets if s not in view_sets]
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sets = [s for s in sets if s not in defaults]
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self.log.info("Found sets %s for %s" % (sets, node))
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return sets
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def remove_sets_without_members(self, sets):
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"""Remove any set which does not have any members
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@ -270,11 +209,6 @@ class CollectLook(pyblish.api.InstancePlugin):
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if member in [m["name"] for m in objset_members]:
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return
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# check node type, if mesh get parent!
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if cmds.nodeType(node) == "mesh":
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# A mesh will always have a transform node in Maya logic
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node = cmds.listRelatives(node, parent=True, fullPath=True)[0]
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if not cmds.attributeQuery("cbId", node=node, exists=True):
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self.log.error("Node '{}' has no attribute 'cbId'".format(node))
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return
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206
colorbleed/plugins/maya/publish/submit_deadline.py
Normal file
206
colorbleed/plugins/maya/publish/submit_deadline.py
Normal file
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@ -0,0 +1,206 @@
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import pyblish.api
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class MindbenderSubmitDeadline(pyblish.api.InstancePlugin):
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"""Submit available render layers to Deadline
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Renders are submitted to a Deadline Web Service as
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supplied via the environment variable AVALON_DEADLINE
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"""
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label = "Submit to Deadline"
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order = pyblish.api.IntegratorOrder
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hosts = ["maya"]
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families = ["mindbender.renderlayer"]
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def process(self, instance):
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import os
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import json
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import shutil
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import getpass
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from maya import cmds
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from avalon import api
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from avalon.vendor import requests
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assert api.Session["AVALON_DEADLINE"], "Requires AVALON_DEADLINE"
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context = instance.context
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workspace = context.data["workspaceDir"]
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fpath = context.data["currentFile"]
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fname = os.path.basename(fpath)
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name, ext = os.path.splitext(fname)
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comment = context.data.get("comment", "")
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dirname = os.path.join(workspace, "renders", name)
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try:
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os.makedirs(dirname)
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except OSError:
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pass
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# E.g. http://192.168.0.1:8082/api/jobs
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url = api.Session["AVALON_DEADLINE"] + "/api/jobs"
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# Documentation for keys available at:
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# https://docs.thinkboxsoftware.com
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# /products/deadline/8.0/1_User%20Manual/manual
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# /manual-submission.html#job-info-file-options
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payload = {
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"JobInfo": {
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# Top-level group name
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"BatchName": fname,
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# Job name, as seen in Monitor
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"Name": "%s - %s" % (fname, instance.name),
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# Arbitrary username, for visualisation in Monitor
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"UserName": getpass.getuser(),
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"Plugin": "MayaBatch",
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"Frames": "{start}-{end}x{step}".format(
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start=int(instance.data["startFrame"]),
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end=int(instance.data["endFrame"]),
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step=int(instance.data["byFrameStep"]),
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),
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"Comment": comment,
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# Optional, enable double-click to preview rendered
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# frames from Deadline Monitor
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"OutputFilename0": self.preview_fname(instance),
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},
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"PluginInfo": {
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# Input
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"SceneFile": fpath,
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# Output directory and filename
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"OutputFilePath": dirname,
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"OutputFilePrefix": "<RenderLayer>/<RenderLayer>",
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# Mandatory for Deadline
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"Version": cmds.about(version=True),
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# Only render layers are considered renderable in this pipeline
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"UsingRenderLayers": True,
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# Render only this layer
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"RenderLayer": instance.name,
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# Determine which renderer to use from the file itself
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"Renderer": "file",
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# Resolve relative references
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"ProjectPath": workspace,
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},
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# Mandatory for Deadline, may be empty
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"AuxFiles": []
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}
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# Include critical variables with submission
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environment = dict({
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# This will trigger `userSetup.py` on the slave
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# such that proper initialisation happens the same
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# way as it does on a local machine.
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# TODO(marcus): This won't work if the slaves don't
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# have accesss to these paths, such as if slaves are
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# running Linux and the submitter is on Windows.
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"PYTHONPATH": os.getenv("PYTHONPATH", ""),
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}, **api.Session)
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payload["JobInfo"].update({
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"EnvironmentKeyValue%d" % index: "{key}={value}".format(
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key=key,
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value=environment[key]
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) for index, key in enumerate(environment)
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})
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# Include optional render globals
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payload["JobInfo"].update(
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instance.data.get("renderGlobals", {})
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)
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self.preflight_check(instance)
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self.log.info("Submitting..")
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self.log.info(json.dumps(
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payload, indent=4, sort_keys=True)
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)
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response = requests.post(url, json=payload)
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if response.ok:
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# Write metadata for publish
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fname = os.path.join(dirname, instance.name + ".json")
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data = {
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"submission": payload,
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"session": api.Session,
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"instance": instance.data,
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"jobs": [
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response.json()
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],
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}
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with open(fname, "w") as f:
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json.dump(data, f, indent=4, sort_keys=True)
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else:
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try:
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shutil.rmtree(dirname)
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except OSError:
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# This is nice-to-have, but not critical to the operation
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pass
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raise Exception(response.text)
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|
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def preview_fname(self, instance):
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"""Return outputted filename with #### for padding
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Passing the absolute path to Deadline enables Deadline Monitor
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to provide the user with a Job Output menu option.
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|
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Deadline requires the path to be formatted with # in place of numbers.
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From
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/path/to/render.0000.png
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To
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/path/to/render.####.png
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"""
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from maya import cmds
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# We'll need to take tokens into account
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fname = cmds.renderSettings(
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firstImageName=True,
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fullPath=True,
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layer=instance.name
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)[0]
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try:
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# Assume `c:/some/path/filename.0001.exr`
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# TODO(marcus): Bulletproof this, the user may have
|
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# chosen a different format for the outputted filename.
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fname, padding, suffix = fname.rsplit(".", 2)
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fname = ".".join([fname, "#" * len(padding), suffix])
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self.log.info("Assuming renders end up @ %s" % fname)
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except ValueError:
|
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fname = ""
|
||||
self.log.info("Couldn't figure out where renders go")
|
||||
|
||||
return fname
|
||||
|
||||
def preflight_check(self, instance):
|
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for key in ("startFrame", "endFrame", "byFrameStep"):
|
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value = instance.data[key]
|
||||
|
||||
if int(value) == value:
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continue
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|
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self.log.warning(
|
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"%f=%d was rounded off to nearest integer"
|
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% (value, int(value))
|
||||
)
|
||||
|
|
@ -1,5 +1,3 @@
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|||
import maya.cmds as cmds
|
||||
|
||||
import pyblish.api
|
||||
import colorbleed.api
|
||||
import colorbleed.maya.lib as lib
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||||
|
|
@ -67,7 +65,7 @@ class ValidateLookContents(pyblish.api.InstancePlugin):
|
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# Validate at least one single relationship is collected
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if not lookdata["relationships"]:
|
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cls.log.error("Look '{}' has no "
|
||||
"`relationship`".format(instance.name))
|
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"`relationships`".format(instance.name))
|
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invalid.add(instance.name)
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||||
|
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return invalid
|
||||
|
|
|
|||
|
|
@ -31,41 +31,44 @@ class ValidateLookNoDefaultShaders(pyblish.api.InstancePlugin):
|
|||
@classmethod
|
||||
def get_invalid(cls, instance):
|
||||
|
||||
invalid = []
|
||||
disallowed = ["lambert1",
|
||||
"initialShadingGroup",
|
||||
"initialParticleSE",
|
||||
"particleCloud1"]
|
||||
disallowed = set(["lambert1",
|
||||
"initialShadingGroup",
|
||||
"initialParticleSE",
|
||||
"particleCloud1"])
|
||||
|
||||
members = cmds.listRelatives(instance,
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||||
allDescendents=True,
|
||||
shapes=True,
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||||
noIntermediate=True) or []
|
||||
for member in members:
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invalid = set()
|
||||
for node in instance:
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||||
|
||||
# get connection
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||||
# listConnections returns a list or None
|
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shading_engine = cmds.listConnections(member, type="objectSet")
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if not shading_engine:
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cls.log.error("Detected shape without shading engine : "
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"'{}'".format(member))
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invalid.append(member)
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continue
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object_sets = cmds.listConnections(node, type="objectSet") or []
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|
||||
# retrieve the shading engine out of the list
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||||
shading_engine = shading_engine[0]
|
||||
if shading_engine in disallowed:
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cls.log.error("Member connected to a disallows objectSet: "
|
||||
"'{}'".format(member))
|
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invalid.append(member)
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||||
else:
|
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continue
|
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# Ensure the shape in the instances have at least a single shader
|
||||
# connected if it *can* have a shader, like a `surfaceShape` in
|
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# Maya.
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||||
if (cmds.objectType(node, isAType="surfaceShape") and
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||||
not cmds.ls(object_sets, type="shadingEngine")):
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||||
cls.log.error("Detected shape without shading engine: "
|
||||
"'{}'".format(node))
|
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invalid.add(node)
|
||||
|
||||
return invalid
|
||||
# Check for any disallowed connections
|
||||
if any(s in disallowed for s in object_sets):
|
||||
|
||||
# Explicitly log each individual "wrong" connection.
|
||||
for s in object_sets:
|
||||
if s in disallowed:
|
||||
cls.log.error("Node has unallowed connection to "
|
||||
"'{}': {}".format(s, node))
|
||||
|
||||
invalid.add(node)
|
||||
|
||||
return list(invalid)
|
||||
|
||||
def process(self, instance):
|
||||
"""Process all the nodes in the instance"""
|
||||
|
||||
invalid = self.get_invalid(instance)
|
||||
if invalid:
|
||||
raise RuntimeError("Invalid shaders found: {0}".format(invalid))
|
||||
raise RuntimeError("Invalid node relationships found: "
|
||||
"{0}".format(invalid))
|
||||
|
|
|
|||
73
colorbleed/plugins/maya/publish/validate_look_sets.py
Normal file
73
colorbleed/plugins/maya/publish/validate_look_sets.py
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
from colorbleed.maya import lib
|
||||
|
||||
import pyblish.api
|
||||
import colorbleed.api
|
||||
|
||||
|
||||
class ValidateLookSets(pyblish.api.InstancePlugin):
|
||||
"""Validate if any sets are missing from the instance and look data
|
||||
|
||||
"""
|
||||
|
||||
order = colorbleed.api.ValidateContentsOrder
|
||||
families = ['colorbleed.lookdev']
|
||||
hosts = ['maya']
|
||||
label = 'Look Sets'
|
||||
actions = [colorbleed.api.SelectInvalidAction]
|
||||
|
||||
def process(self, instance):
|
||||
"""Process all the nodes in the instance"""
|
||||
|
||||
if not instance[:]:
|
||||
raise RuntimeError("Instance is empty")
|
||||
|
||||
self.log.info("Validation '{}'".format(instance.name))
|
||||
invalid = self.get_invalid(instance)
|
||||
if invalid:
|
||||
raise RuntimeError("'{}' has invalid look "
|
||||
"content".format(instance.name))
|
||||
|
||||
@classmethod
|
||||
def get_invalid(cls, instance):
|
||||
"""Get all invalid nodes"""
|
||||
|
||||
cls.log.info("Validating look content for "
|
||||
"'{}'".format(instance.name))
|
||||
|
||||
lookdata = instance.data["lookData"]
|
||||
relationships = lookdata["relationships"]
|
||||
|
||||
invalid = []
|
||||
for node in instance:
|
||||
sets = lib.get_related_sets(node)
|
||||
if not sets:
|
||||
continue
|
||||
|
||||
missing_sets = [s for s in sets if s not in relationships]
|
||||
if missing_sets:
|
||||
# A set of this node is not coming along, this is wrong!
|
||||
cls.log.error("Missing sets '{}' for node "
|
||||
"'{}'".format(missing_sets, node))
|
||||
invalid.append(node)
|
||||
continue
|
||||
|
||||
# Ensure the node is in the sets that are collected
|
||||
for shaderset, data in relationships.items():
|
||||
if shaderset not in sets:
|
||||
# no need to check for a set if the node
|
||||
# isn't in it anyway
|
||||
continue
|
||||
|
||||
member_nodes = [member['name'] for member in data['members']]
|
||||
if node not in member_nodes:
|
||||
# The node is not found in the collected set
|
||||
# relationships
|
||||
cls.log.error("Missing '{}' in collected set node "
|
||||
"'{}'".format(node, shaderset))
|
||||
invalid.append(node)
|
||||
|
||||
continue
|
||||
|
||||
return invalid
|
||||
|
||||
|
||||
57
colorbleed/plugins/publish/validate_deadline_done.py
Normal file
57
colorbleed/plugins/publish/validate_deadline_done.py
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
import pyblish.api
|
||||
|
||||
|
||||
class ValidateMindbenderDeadlineDone(pyblish.api.InstancePlugin):
|
||||
"""Ensure render is finished before publishing the resulting images"""
|
||||
|
||||
label = "Rendered Successfully"
|
||||
order = pyblish.api.ValidatorOrder
|
||||
hosts = ["shell"]
|
||||
families = ["mindbender.imagesequence"]
|
||||
optional = True
|
||||
|
||||
def process(self, instance):
|
||||
from avalon import api
|
||||
from avalon.vendor import requests
|
||||
|
||||
# From Deadline documentation
|
||||
# https://docs.thinkboxsoftware.com/products/deadline/8.0/
|
||||
# 1_User%20Manual/manual/rest-jobs.html#job-property-values
|
||||
states = {
|
||||
0: "Unknown",
|
||||
1: "Active",
|
||||
2: "Suspended",
|
||||
3: "Completed",
|
||||
4: "Failed",
|
||||
6: "Pending",
|
||||
}
|
||||
|
||||
url = api.Session["AVALON_DEADLINE"] + "/api/jobs?JobID=%s"
|
||||
|
||||
for job in instance.data["metadata"]["jobs"]:
|
||||
response = requests.get(url % job["_id"])
|
||||
|
||||
if response.ok:
|
||||
data = response.json()[0]
|
||||
state = states.get(data["Stat"])
|
||||
|
||||
if state in (None, "Unknown"):
|
||||
raise Exception("State of this render is unknown")
|
||||
|
||||
elif state == "Active":
|
||||
raise Exception("This render is still currently active")
|
||||
|
||||
elif state == "Suspended":
|
||||
raise Exception("This render is suspended")
|
||||
|
||||
elif state == "Failed":
|
||||
raise Exception("This render was not successful")
|
||||
|
||||
elif state == "Pending":
|
||||
raise Exception("This render is pending")
|
||||
else:
|
||||
self.log.info("%s was rendered successfully" % instance)
|
||||
|
||||
else:
|
||||
raise Exception("Could not determine the current status "
|
||||
" of this render")
|
||||
Loading…
Add table
Add a link
Reference in a new issue