From 465101c6398fcc1fcd6cca0e5ecd278dae2a4640 Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Fri, 20 Oct 2023 12:22:44 +0100 Subject: [PATCH] Added another action to delete unused assets --- openpype/hosts/unreal/api/pipeline.py | 2 +- .../plugins/inventory/delete_unused_assets.py | 31 +++++++++++++++++++ .../unreal/plugins/inventory/update_actors.py | 4 +-- 3 files changed, 34 insertions(+), 3 deletions(-) create mode 100644 openpype/hosts/unreal/plugins/inventory/delete_unused_assets.py diff --git a/openpype/hosts/unreal/api/pipeline.py b/openpype/hosts/unreal/api/pipeline.py index 35b218e629..0bb19ec601 100644 --- a/openpype/hosts/unreal/api/pipeline.py +++ b/openpype/hosts/unreal/api/pipeline.py @@ -750,7 +750,7 @@ def replace_geometry_cache_actors(old_assets, new_assets, selected): comp.set_geometry_cache(new_mesh) -def delete_previous_asset_if_unused(container, asset_content): +def delete_asset_if_unused(container, asset_content): ar = unreal.AssetRegistryHelpers.get_asset_registry() references = set() diff --git a/openpype/hosts/unreal/plugins/inventory/delete_unused_assets.py b/openpype/hosts/unreal/plugins/inventory/delete_unused_assets.py new file mode 100644 index 0000000000..f63476b3c7 --- /dev/null +++ b/openpype/hosts/unreal/plugins/inventory/delete_unused_assets.py @@ -0,0 +1,31 @@ +import unreal + +from openpype.hosts.unreal.api.pipeline import delete_asset_if_unused +from openpype.pipeline import InventoryAction + + + +class DeleteUnusedAssets(InventoryAction): + """Delete all the assets that are not used in any level. + """ + + label = "Delete Unused Assets" + icon = "trash" + color = "red" + order = 1 + + def process(self, containers): + allowed_families = ["model", "rig"] + + for container in containers: + container_dir = container.get("namespace") + if container.get("family") not in allowed_families: + unreal.log_warning( + f"Container {container_dir} is not supported.") + continue + + asset_content = unreal.EditorAssetLibrary.list_assets( + container_dir, recursive=True, include_folder=False + ) + + delete_asset_if_unused(container, asset_content) diff --git a/openpype/hosts/unreal/plugins/inventory/update_actors.py b/openpype/hosts/unreal/plugins/inventory/update_actors.py index 2b012cf22c..6bc576716c 100644 --- a/openpype/hosts/unreal/plugins/inventory/update_actors.py +++ b/openpype/hosts/unreal/plugins/inventory/update_actors.py @@ -5,7 +5,7 @@ from openpype.hosts.unreal.api.pipeline import ( replace_static_mesh_actors, replace_skeletal_mesh_actors, replace_geometry_cache_actors, - delete_previous_asset_if_unused, + delete_asset_if_unused, ) from openpype.pipeline import InventoryAction @@ -60,7 +60,7 @@ def update_assets(containers, selected): unreal.EditorLevelLibrary.save_current_level() - delete_previous_asset_if_unused(sa_cont, old_content) + delete_asset_if_unused(sa_cont, old_content) class UpdateAllActors(InventoryAction):