removed converted hooks

This commit is contained in:
iLLiCiTiT 2020-12-07 17:14:20 +01:00
parent ab3091d634
commit 4690d905d9
7 changed files with 0 additions and 741 deletions

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@ -1,208 +0,0 @@
import logging
import os
import winreg
import shutil
from pype.lib import PypeHook
from pype.api import (
Anatomy,
Logger,
get_last_version_from_path
)
from avalon import io, api, lib
log = logging.getLogger(__name__)
class CelactionPrelaunchHook(PypeHook):
"""
This hook will check if current workfile path has Unreal
project inside. IF not, it initialize it and finally it pass
path to the project by environment variable to Unreal launcher
shell script.
"""
workfile_ext = "scn"
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def execute(self, *args, env: dict = None) -> bool:
if not env:
env = os.environ
# initialize
self._S = api.Session
# get publish version of celaction
app = "celaction_publish"
# get context variables
project = self._S["AVALON_PROJECT"] = env["AVALON_PROJECT"]
asset = self._S["AVALON_ASSET"] = env["AVALON_ASSET"]
task = self._S["AVALON_TASK"] = env["AVALON_TASK"]
workdir = self._S["AVALON_WORKDIR"] = env["AVALON_WORKDIR"]
# get workfile path
anatomy_filled = self.get_anatomy_filled()
workfile = anatomy_filled["work"]["file"]
version = anatomy_filled["version"]
# create workdir if doesn't exist
os.makedirs(workdir, exist_ok=True)
self.log.info(f"Work dir is: `{workdir}`")
# get last version of workfile
workfile_last = env.get("AVALON_LAST_WORKFILE")
self.log.debug(f"_ workfile_last: `{workfile_last}`")
if workfile_last:
workfile = workfile_last
workfile_path = os.path.join(workdir, workfile)
# copy workfile from template if doesnt exist any on path
if not os.path.isfile(workfile_path):
# try to get path from environment or use default
# from `pype.celation` dir
template_path = env.get("CELACTION_TEMPLATE") or os.path.join(
env.get("PYPE_MODULE_ROOT"),
"pype/hosts/celaction/celaction_template_scene.scn"
)
self.log.info(
f"Creating workfile from template: `{template_path}`")
shutil.copy2(
os.path.normpath(template_path),
os.path.normpath(workfile_path)
)
self.log.info(f"Workfile to open: `{workfile_path}`")
# adding compulsory environment var for openting file
env["PYPE_CELACTION_PROJECT_FILE"] = workfile_path
# setting output parameters
path = r"Software\CelAction\CelAction2D\User Settings"
winreg.CreateKey(winreg.HKEY_CURRENT_USER, path)
hKey = winreg.OpenKey(
winreg.HKEY_CURRENT_USER,
"Software\\CelAction\\CelAction2D\\User Settings", 0,
winreg.KEY_ALL_ACCESS)
# TODO: change to root path and pyblish standalone to premiere way
pype_root_path = os.getenv("PYPE_SETUP_PATH")
path = os.path.join(pype_root_path,
"pype.bat")
winreg.SetValueEx(hKey, "SubmitAppTitle", 0, winreg.REG_SZ, path)
parameters = [
"launch",
f"--app {app}",
f"--project {project}",
f"--asset {asset}",
f"--task {task}",
"--currentFile \\\"\"*SCENE*\"\\\"",
"--chunk 10",
"--frameStart *START*",
"--frameEnd *END*",
"--resolutionWidth *X*",
"--resolutionHeight *Y*",
# "--programDir \"'*PROGPATH*'\""
]
winreg.SetValueEx(hKey, "SubmitParametersTitle", 0, winreg.REG_SZ,
" ".join(parameters))
# setting resolution parameters
path = r"Software\CelAction\CelAction2D\User Settings\Dialogs"
path += r"\SubmitOutput"
winreg.CreateKey(winreg.HKEY_CURRENT_USER, path)
hKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, path, 0,
winreg.KEY_ALL_ACCESS)
winreg.SetValueEx(hKey, "SaveScene", 0, winreg.REG_DWORD, 1)
winreg.SetValueEx(hKey, "CustomX", 0, winreg.REG_DWORD, 1920)
winreg.SetValueEx(hKey, "CustomY", 0, winreg.REG_DWORD, 1080)
# making sure message dialogs don't appear when overwriting
path = r"Software\CelAction\CelAction2D\User Settings\Messages"
path += r"\OverwriteScene"
winreg.CreateKey(winreg.HKEY_CURRENT_USER, path)
hKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, path, 0,
winreg.KEY_ALL_ACCESS)
winreg.SetValueEx(hKey, "Result", 0, winreg.REG_DWORD, 6)
winreg.SetValueEx(hKey, "Valid", 0, winreg.REG_DWORD, 1)
path = r"Software\CelAction\CelAction2D\User Settings\Messages"
path += r"\SceneSaved"
winreg.CreateKey(winreg.HKEY_CURRENT_USER, path)
hKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, path, 0,
winreg.KEY_ALL_ACCESS)
winreg.SetValueEx(hKey, "Result", 0, winreg.REG_DWORD, 1)
winreg.SetValueEx(hKey, "Valid", 0, winreg.REG_DWORD, 1)
return True
def get_anatomy_filled(self):
root_path = api.registered_root()
project_name = self._S["AVALON_PROJECT"]
asset_name = self._S["AVALON_ASSET"]
io.install()
project_entity = io.find_one({
"type": "project",
"name": project_name
})
assert project_entity, (
"Project '{0}' was not found."
).format(project_name)
log.debug("Collected Project \"{}\"".format(project_entity))
asset_entity = io.find_one({
"type": "asset",
"name": asset_name,
"parent": project_entity["_id"]
})
assert asset_entity, (
"No asset found by the name '{0}' in project '{1}'"
).format(asset_name, project_name)
project_name = project_entity["name"]
log.info(
"Anatomy object collected for project \"{}\".".format(project_name)
)
hierarchy_items = asset_entity["data"]["parents"]
hierarchy = ""
if hierarchy_items:
hierarchy = os.path.join(*hierarchy_items)
template_data = {
"root": root_path,
"project": {
"name": project_name,
"code": project_entity["data"].get("code")
},
"asset": asset_entity["name"],
"hierarchy": hierarchy.replace("\\", "/"),
"task": self._S["AVALON_TASK"],
"ext": self.workfile_ext,
"version": 1,
"username": os.getenv("PYPE_USERNAME", "").strip()
}
avalon_app_name = os.environ.get("AVALON_APP_NAME")
if avalon_app_name:
application_def = lib.get_application(avalon_app_name)
app_dir = application_def.get("application_dir")
if app_dir:
template_data["app"] = app_dir
anatomy = Anatomy(project_name)
anatomy_filled = anatomy.format_all(template_data).get_solved()
return anatomy_filled

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@ -1,61 +0,0 @@
import os
import traceback
import importlib
from pype.lib import PypeHook
from pypeapp import Logger
from pype.hosts.fusion import utils
class FusionPrelaunch(PypeHook):
"""
This hook will check if current workfile path has Fusion
project inside.
"""
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def execute(self, *args, env: dict = None) -> bool:
if not env:
env = os.environ
# making sure pyton 3.6 is installed at provided path
py36_dir = os.path.normpath(env.get("PYTHON36", ""))
assert os.path.isdir(py36_dir), (
"Python 3.6 is not installed at the provided folder path. Either "
"make sure the `environments\resolve.json` is having correctly "
"set `PYTHON36` or make sure Python 3.6 is installed "
f"in given path. \nPYTHON36E: `{py36_dir}`"
)
self.log.info(f"Path to Fusion Python folder: `{py36_dir}`...")
env["PYTHON36"] = py36_dir
# setting utility scripts dir for scripts syncing
us_dir = os.path.normpath(env.get("FUSION_UTILITY_SCRIPTS_DIR", ""))
assert os.path.isdir(us_dir), (
"Fusion utility script dir does not exists. Either make sure "
"the `environments\fusion.json` is having correctly set "
"`FUSION_UTILITY_SCRIPTS_DIR` or reinstall DaVinci Resolve. \n"
f"FUSION_UTILITY_SCRIPTS_DIR: `{us_dir}`"
)
try:
__import__("avalon.fusion")
__import__("pyblish")
except ImportError as e:
print(traceback.format_exc())
print("pyblish: Could not load integration: %s " % e)
else:
# Resolve Setup integration
importlib.reload(utils)
utils.setup(env)
return True

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import pype.lib
from pype.api import Logger
class PhotoshopPrelaunch(pype.lib.PypeHook):
"""This hook will check for the existence of PyWin
PyWin is a requirement for the Photoshop integration.
"""
project_code = None
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def execute(self, *args, env: dict = None) -> bool:
output = pype.lib._subprocess(["pip", "install", "pywin32==227"])
self.log.info(output)
return True

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import os
import traceback
import winreg
from avalon import api, io, lib
from pype.lib import PypeHook
from pype.api import Logger, Anatomy
from pype.hosts.premiere import lib as prlib
class PremierePrelaunch(PypeHook):
"""
This hook will check if current workfile path has Adobe Premiere
project inside. IF not, it initialize it and finally it pass
path to the project by environment variable to Premiere launcher
shell script.
"""
project_code = None
reg_string_value = [{
"path": r"Software\Adobe\CSXS.9",
"name": "PlayerDebugMode",
"type": winreg.REG_SZ,
"value": "1"
}]
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def execute(self, *args, env: dict = None) -> bool:
if not env:
env = os.environ
# initialize
self._S = api.Session
# get context variables
self._S["AVALON_PROJECT"] = env["AVALON_PROJECT"]
self._S["AVALON_ASSET"] = env["AVALON_ASSET"]
task = self._S["AVALON_TASK"] = env["AVALON_TASK"]
# get workfile path
anatomy_filled = self.get_anatomy_filled()
# if anatomy template should have different root for particular task
# just add for example > work[conforming]:
workfile_search_key = f"work[{task.lower()}]"
workfile_key = anatomy_filled.get(
workfile_search_key,
anatomy_filled.get("work")
)
workdir = env["AVALON_WORKDIR"] = workfile_key["folder"]
# create workdir if doesn't exist
os.makedirs(workdir, exist_ok=True)
self.log.info(f"Work dir is: `{workdir}`")
# adding project code to env
env["AVALON_PROJECT_CODE"] = self.project_code
# add keys to registry
self.modify_registry()
# start avalon
try:
__import__("pype.hosts.premiere")
__import__("pyblish")
except ImportError as e:
print(traceback.format_exc())
print("pyblish: Could not load integration: %s " % e)
else:
# Premiere Setup integration
prlib.setup(env)
return True
def modify_registry(self):
# adding key to registry
for key in self.reg_string_value:
winreg.CreateKey(winreg.HKEY_CURRENT_USER, key["path"])
rg_key = winreg.OpenKey(
key=winreg.HKEY_CURRENT_USER,
sub_key=key["path"],
reserved=0,
access=winreg.KEY_ALL_ACCESS)
winreg.SetValueEx(
rg_key,
key["name"],
0,
key["type"],
key["value"]
)
def get_anatomy_filled(self):
root_path = api.registered_root()
project_name = self._S["AVALON_PROJECT"]
asset_name = self._S["AVALON_ASSET"]
io.install()
project_entity = io.find_one({
"type": "project",
"name": project_name
})
assert project_entity, (
"Project '{0}' was not found."
).format(project_name)
self.log.debug("Collected Project \"{}\"".format(project_entity))
asset_entity = io.find_one({
"type": "asset",
"name": asset_name,
"parent": project_entity["_id"]
})
assert asset_entity, (
"No asset found by the name '{0}' in project '{1}'"
).format(asset_name, project_name)
project_name = project_entity["name"]
self.project_code = project_entity["data"].get("code")
self.log.info(
"Anatomy object collected for project \"{}\".".format(project_name)
)
hierarchy_items = asset_entity["data"]["parents"]
hierarchy = ""
if hierarchy_items:
hierarchy = os.path.join(*hierarchy_items)
template_data = {
"root": root_path,
"project": {
"name": project_name,
"code": self.project_code
},
"asset": asset_entity["name"],
"hierarchy": hierarchy.replace("\\", "/"),
"task": self._S["AVALON_TASK"],
"ext": "ppro",
"version": 1,
"username": os.getenv("PYPE_USERNAME", "").strip()
}
avalon_app_name = os.environ.get("AVALON_APP_NAME")
if avalon_app_name:
application_def = lib.get_application(avalon_app_name)
app_dir = application_def.get("application_dir")
if app_dir:
template_data["app"] = app_dir
anatomy = Anatomy(project_name)
anatomy_filled = anatomy.format_all(template_data).get_solved()
return anatomy_filled

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import os
import traceback
import importlib
from pype.lib import PypeHook
from pypeapp import Logger
from pype.hosts.resolve import utils
class ResolvePrelaunch(PypeHook):
"""
This hook will check if current workfile path has Resolve
project inside. IF not, it initialize it and finally it pass
path to the project by environment variable to Premiere launcher
shell script.
"""
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def execute(self, *args, env: dict = None) -> bool:
if not env:
env = os.environ
# making sure pyton 3.6 is installed at provided path
py36_dir = os.path.normpath(env.get("PYTHON36_RESOLVE", ""))
assert os.path.isdir(py36_dir), (
"Python 3.6 is not installed at the provided folder path. Either "
"make sure the `environments\resolve.json` is having correctly "
"set `PYTHON36_RESOLVE` or make sure Python 3.6 is installed "
f"in given path. \nPYTHON36_RESOLVE: `{py36_dir}`"
)
self.log.info(f"Path to Resolve Python folder: `{py36_dir}`...")
env["PYTHON36_RESOLVE"] = py36_dir
# setting utility scripts dir for scripts syncing
us_dir = os.path.normpath(env.get("RESOLVE_UTILITY_SCRIPTS_DIR", ""))
assert os.path.isdir(us_dir), (
"Resolve utility script dir does not exists. Either make sure "
"the `environments\resolve.json` is having correctly set "
"`RESOLVE_UTILITY_SCRIPTS_DIR` or reinstall DaVinci Resolve. \n"
f"RESOLVE_UTILITY_SCRIPTS_DIR: `{us_dir}`"
)
self.log.debug(f"-- us_dir: `{us_dir}`")
# correctly format path for pre python script
pre_py_sc = os.path.normpath(env.get("PRE_PYTHON_SCRIPT", ""))
env["PRE_PYTHON_SCRIPT"] = pre_py_sc
self.log.debug(f"-- pre_py_sc: `{pre_py_sc}`...")
try:
__import__("pype.hosts.resolve")
__import__("pyblish")
except ImportError as e:
print(traceback.format_exc())
print("pyblish: Could not load integration: %s " % e)
else:
# Resolve Setup integration
importlib.reload(utils)
self.log.debug(f"-- utils.__file__: `{utils.__file__}`")
utils.setup(env)
return True

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import os
import shutil
import platform
import pype.lib
from pype.api import Anatomy, Logger
import getpass
import avalon.api
class TvpaintPrelaunchHook(pype.lib.PypeHook):
"""
Workfile preparation hook
"""
host_name = "tvpaint"
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def install_pywin(self):
if platform.system().lower() != "windows":
return
try:
from win32com.shell import shell
except Exception:
output = pype.lib._subprocess(["pip", "install", "pywin32==227"])
self.log.info(output)
def execute(self, *args, env: dict = None) -> bool:
if not env:
env = os.environ
self.install_pywin()
# get context variables
project_name = env["AVALON_PROJECT"]
asset_name = env["AVALON_ASSET"]
task_name = env["AVALON_TASK"]
workdir = env["AVALON_WORKDIR"]
extension = avalon.api.HOST_WORKFILE_EXTENSIONS[self.host_name][0]
# get workfile path
workfile_path = self.get_anatomy_filled(
workdir, project_name, asset_name, task_name)
# create workdir if doesn't exist
os.makedirs(workdir, exist_ok=True)
self.log.info(f"Work dir is: `{workdir}`")
# get last version of workfile
workfile_last = env.get("AVALON_LAST_WORKFILE")
self.log.debug(f"_ workfile_last: `{workfile_last}`")
if workfile_last:
workfile = workfile_last
workfile_path = os.path.join(workdir, workfile)
# copy workfile from template if doesnt exist any on path
if not os.path.isfile(workfile_path):
# try to get path from environment or use default
# from `pype.hosts.tvpaint` dir
template_path = env.get("TVPAINT_TEMPLATE") or os.path.join(
env.get("PYPE_MODULE_ROOT"),
"pype/hosts/tvpaint/template.tvpp"
)
# try to get template from project config folder
proj_config_path = os.path.join(
env["PYPE_PROJECT_CONFIGS"], project_name)
if os.path.exists(proj_config_path):
template_file = None
for f in os.listdir(proj_config_path):
if extension in os.path.splitext(f):
template_file = f
if template_file:
template_path = os.path.join(
proj_config_path, template_file)
self.log.info(
f"Creating workfile from template: `{template_path}`")
# copy template to new destinantion
shutil.copy2(
os.path.normpath(template_path),
os.path.normpath(workfile_path)
)
self.log.info(f"Workfile to open: `{workfile_path}`")
# adding compulsory environment var for openting file
env["PYPE_TVPAINT_PROJECT_FILE"] = workfile_path
return True
def get_anatomy_filled(self, workdir, project_name, asset_name, task_name):
dbcon = avalon.api.AvalonMongoDB()
dbcon.install()
dbcon.Session["AVALON_PROJECT"] = project_name
project_document = dbcon.find_one({"type": "project"})
asset_document = dbcon.find_one({
"type": "asset",
"name": asset_name
})
dbcon.uninstall()
asset_doc_parents = asset_document["data"].get("parents")
hierarchy = "/".join(asset_doc_parents)
data = {
"project": {
"name": project_document["name"],
"code": project_document["data"].get("code")
},
"task": task_name,
"asset": asset_name,
"app": self.host_name,
"hierarchy": hierarchy
}
anatomy = Anatomy(project_name)
extensions = avalon.api.HOST_WORKFILE_EXTENSIONS[self.host_name]
file_template = anatomy.templates["work"]["file"]
data.update({
"version": 1,
"user": os.environ.get("PYPE_USERNAME") or getpass.getuser(),
"ext": extensions[0]
})
return avalon.api.last_workfile(
workdir, file_template, data, extensions, True
)

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import logging
import os
from pype.lib import PypeHook
from pype.hosts.unreal import lib as unreal_lib
from pype.api import Logger
log = logging.getLogger(__name__)
class UnrealPrelaunch(PypeHook):
"""
This hook will check if current workfile path has Unreal
project inside. IF not, it initialize it and finally it pass
path to the project by environment variable to Unreal launcher
shell script.
"""
def __init__(self, logger=None):
if not logger:
self.log = Logger().get_logger(self.__class__.__name__)
else:
self.log = logger
self.signature = "( {} )".format(self.__class__.__name__)
def execute(self, *args, env: dict = None) -> bool:
if not env:
env = os.environ
asset = env["AVALON_ASSET"]
task = env["AVALON_TASK"]
workdir = env["AVALON_WORKDIR"]
engine_version = env["AVALON_APP_NAME"].split("_")[-1]
project_name = f"{asset}_{task}"
# Unreal is sensitive about project names longer then 20 chars
if len(project_name) > 20:
self.log.warning((f"Project name exceed 20 characters "
f"({project_name})!"))
# Unreal doesn't accept non alphabet characters at the start
# of the project name. This is because project name is then used
# in various places inside c++ code and there variable names cannot
# start with non-alpha. We append 'P' before project name to solve it.
# 😱
if not project_name[:1].isalpha():
self.log.warning(f"Project name doesn't start with alphabet "
f"character ({project_name}). Appending 'P'")
project_name = f"P{project_name}"
project_path = os.path.join(workdir, project_name)
self.log.info((f"{self.signature} requested UE4 version: "
f"[ {engine_version} ]"))
detected = unreal_lib.get_engine_versions()
detected_str = ', '.join(detected.keys()) or 'none'
self.log.info((f"{self.signature} detected UE4 versions: "
f"[ {detected_str} ]"))
del(detected_str)
engine_version = ".".join(engine_version.split(".")[:2])
if engine_version not in detected.keys():
self.log.error((f"{self.signature} requested version not "
f"detected [ {engine_version} ]"))
return False
os.makedirs(project_path, exist_ok=True)
project_file = os.path.join(project_path, f"{project_name}.uproject")
engine_path = detected[engine_version]
if not os.path.isfile(project_file):
self.log.info((f"{self.signature} creating unreal "
f"project [ {project_name} ]"))
if env.get("AVALON_UNREAL_PLUGIN"):
os.environ["AVALON_UNREAL_PLUGIN"] = env.get("AVALON_UNREAL_PLUGIN") # noqa: E501
unreal_lib.create_unreal_project(project_name,
engine_version,
project_path,
engine_path=engine_path)
env["PYPE_UNREAL_PROJECT_FILE"] = project_file
env["AVALON_CURRENT_UNREAL_ENGINE"] = engine_path
return True