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Avoid overwriting and reloading of loaded assets
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parent
a2361d8283
commit
46e2f62929
2 changed files with 18 additions and 14 deletions
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@ -78,22 +78,24 @@ class SkeletalMeshAlembicLoader(plugin.Loader):
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asset_name = "{}_{}".format(asset, name)
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else:
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asset_name = "{}".format(name)
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version = context.get('version').get('name')
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset_dir, container_name = tools.create_unique_asset_name(
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"{}/{}/{}".format(root, asset, name), suffix="")
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f"{root}/{asset}/{name}_v{version:03d}", suffix="")
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container_name += suffix
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unreal.EditorAssetLibrary.make_directory(asset_dir)
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if not unreal.EditorAssetLibrary.does_directory_exist(asset_dir):
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unreal.EditorAssetLibrary.make_directory(asset_dir)
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task = self.get_task(self.fname, asset_dir, asset_name, False)
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task = self.get_task(self.fname, asset_dir, asset_name, False)
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unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) # noqa: E501
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unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) # noqa: E501
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# Create Asset Container
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unreal_pipeline.create_container(
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container=container_name, path=asset_dir)
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# Create Asset Container
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unreal_pipeline.create_container(
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container=container_name, path=asset_dir)
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data = {
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"schema": "openpype:container-2.0",
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@ -80,22 +80,24 @@ class StaticMeshAlembicLoader(plugin.Loader):
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asset_name = "{}_{}".format(asset, name)
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else:
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asset_name = "{}".format(name)
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version = context.get('version').get('name')
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset_dir, container_name = tools.create_unique_asset_name(
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"{}/{}/{}".format(root, asset, name), suffix="")
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f"{root}/{asset}/{name}_v{version:03d}", suffix="")
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container_name += suffix
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unreal.EditorAssetLibrary.make_directory(asset_dir)
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if not unreal.EditorAssetLibrary.does_directory_exist(asset_dir):
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unreal.EditorAssetLibrary.make_directory(asset_dir)
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task = self.get_task(self.fname, asset_dir, asset_name, False)
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task = self.get_task(self.fname, asset_dir, asset_name, False)
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unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) # noqa: E501
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unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) # noqa: E501
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# Create Asset Container
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unreal_pipeline.create_container(
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container=container_name, path=asset_dir)
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# Create Asset Container
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unreal_pipeline.create_container(
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container=container_name, path=asset_dir)
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data = {
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"schema": "openpype:container-2.0",
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