diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index fe86a8400b..0d75b669d2 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -35,6 +35,12 @@ body: label: Version description: What version are you running? Look to OpenPype Tray options: + - 3.15.7-nightly.2 + - 3.15.7-nightly.1 + - 3.15.6 + - 3.15.6-nightly.3 + - 3.15.6-nightly.2 + - 3.15.6-nightly.1 - 3.15.5 - 3.15.5-nightly.2 - 3.15.5-nightly.1 @@ -129,12 +135,6 @@ body: - 3.14.1-nightly.3 - 3.14.1-nightly.2 - 3.14.1-nightly.1 - - 3.14.0 - - 3.14.0-nightly.1 - - 3.13.1-nightly.3 - - 3.13.1-nightly.2 - - 3.13.1-nightly.1 - - 3.13.0 validations: required: true - type: dropdown diff --git a/.github/workflows/update_bug_report.yml b/.github/workflows/update_bug_report.yml index 7a1bfb7bfd..1e5da414bb 100644 --- a/.github/workflows/update_bug_report.yml +++ b/.github/workflows/update_bug_report.yml @@ -18,10 +18,16 @@ jobs: uses: ynput/gha-populate-form-version@main with: github_token: ${{ secrets.YNPUT_BOT_TOKEN }} - github_user: ${{ secrets.CI_USER }} - github_email: ${{ secrets.CI_EMAIL }} registry: github dropdown: _version limit_to: 100 form: .github/ISSUE_TEMPLATE/bug_report.yml commit_message: 'chore(): update bug report / version' + dry_run: no-push + + - name: Push to protected develop branch + uses: CasperWA/push-protected@v2.10.0 + with: + token: ${{ secrets.YNPUT_BOT_TOKEN }} + branch: develop + unprotect_reviews: true \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md index 16deaaa4fd..07c1e7d5fd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,254 @@ # Changelog +## [3.15.6](https://github.com/ynput/OpenPype/tree/3.15.6) + + +[Full Changelog](https://github.com/ynput/OpenPype/compare/3.15.5...3.15.6) + +### **🆕 New features** + + +
+Substance Painter Integration #4283 + +This implements a part of #4205 by implementing a Substance Painter integration + +Status: +- [x] Implement Host +- [x] start substance with last workfile using `AddLastWorkfileToLaunchArgs` prelaunch hook +- [x] Implement Qt tools +- [x] Implement loaders +- [x] Implemented a Set project mesh loader (this is relatively special case because a Project will always have exactly one mesh - a Substance Painter project cannot exist without a mesh). +- [x] Implement project open callback +- [x] On project open it notifies the user if the loaded model is outdated +- [x] Implement publishing logic +- [x] Workfile publishing +- [x] Export Texture Sets +- [x] Support OCIO using #4195 (draft brach is set up - see comment) +- [ ] Likely needs more testing on the OCIO front +- [x] Validate all outputs of the Export template are exported/generated +- [x] Allow validation to be optional **(issue: there's no API method to detect what maps will be exported without doing an actual export to disk)** +- [x] Support extracting/integration if not all outputs are generated +- [x] Support multiple materials/texture sets per instance +- [ ] Add validator that can enforce only a single texture set output if studio prefers that. +- [ ] Implement Export File Format (extensions) override in Creator +- [ ] Add settings so Admin can choose which extensions are available. + + +___ + +
+ + +
+Data Exchange: Geometry in 3dsMax #4555 + +Introduces and updates a creator, extractors and loaders for model family + +Introduces new creator, extractors and loaders for model family while adding model families into the existing max scene loader and extractor +- [x] creators +- [x] adding model family into max scene loader and extractor +- [x] fbx loader +- [x] fbx extractor +- [x] usd loader +- [x] usd extractor +- [x] validator for model family +- [x] obj loader(update function) +- [x] fix the update function of the loader as #4675 +- [x] Add documentation + + +___ + +
+ + +
+AfterEffects: add review flag to each instance #4884 + +Adds `mark_for_review` flag to the Creator to allow artists to disable review if necessary.Exposed this flag in Settings, by default set to True (eg. same behavior as previously). + + +___ + +
+ +### **🚀 Enhancements** + + +
+Houdini: Fix Validate Output Node (VDB) #4819 + +- Removes plug-in that was a duplicate of this plug-in. +- Optimize logging of many prims slightly +- Fix error reporting like https://github.com/ynput/OpenPype/pull/4818 did + + +___ + +
+ + +
+Houdini: Add null node as output indicator when using TAB search #4834 + + +___ + +
+ + +
+Houdini: Don't error in collect review if camera is not set correctly #4874 + +Do not raise an error in collector when invalid path is set as camera path. Allow camera path to not be set correctly in review instance until validation so it's nicely shown in a validation report. + + +___ + +
+ + +
+Project packager: Backup and restore can store only database #4879 + +Pack project functionality have option to zip only project database without project files. Unpack project can skip project copy if the folder is not found.Added helper functions to `openpype.client.mongo` that can be also used for tests as replacement of mongo dump. + + +___ + +
+ + +
+Houdini: ExtractOpenGL for Review instance not optional #4881 + +Don't make ExtractOpenGL optional for review instance optional. + + +___ + +
+ + +
+Publisher: Small style changes #4894 + +Small changes in styles and form of publisher UI. + + +___ + +
+ + +
+Houdini: Workfile icon in new publisher #4898 + +Fix icon for the workfile instance in new publisher + + +___ + +
+ + +
+Fusion: Simplify creator icons code #4899 + +Simplify code for setting the icons for the Fusion creators + + +___ + +
+ + +
+Enhancement: Fix PySide 6.5 support for loader #4900 + +Fixes PySide 6.5 support in Loader. + + +___ + +
+ +### **🐛 Bug fixes** + + +
+Maya: Validate Attributes #4917 + +This plugin was broken due to bad fetching of data and wrong repair action. + + +___ + +
+ + +
+Fix: Locally copied version of last published workfile is not incremented #4722 + +### Fix 1 +When copied, the local workfile version keeps the published version number, when it must be +1 to follow OP's naming convention. + +### Fix 2 +Local workfile version's name is built from anatomy. This avoids to get workfiles with their publish template naming. + +### Fix 3 +In the case a subset has at least two tasks with published workfiles, for example `Modeling` and `Rigging`, launching `Rigging` was getting the first one with the `next` and trying to find representations, therefore `workfileModeling` and trying to match the current `task_name` (`Rigging`) with the `representation["context"]["task"]["name"]` of a Modeling representation, which was ending up to a `workfile_representation` to `None`, and exiting the process. + +Trying to find the `task_name` in the `subset['name']` fixes it. + +### Fix 4 +Fetch input dependencies of workfile. + +Replacing https://github.com/ynput/OpenPype/pull/4102 for changes to bring this home. +___ + +
+ + +
+Maya: soft-fail when pan/zoom locked on camera when playblasting #4929 + +When pan/zoom enabled attribute on camera is locked, playblasting with pan/zoom fails because it is trying to restore it. This is fixing it by skipping over with warning. + + +___ + +
+ +### **Merged pull requests** + + +
+Maya Load References - Add Display Handle Setting #4904 + +When we load a reference in Maya using OpenPype loader, display handle is checked by default and prevent us to select easily the object in the viewport. I understand that some productions like to keep this option, so I propose to add display handle to the reference loader settings. + + +___ + +
+ + +
+Photoshop: add autocreators for review and flat image #4871 + +Review and flatten image (produced when no instance of `image` family was created) were created somehow magically. This PRintroduces two new auto creators which allow artists to disable review or flatten image.For all `image` instances `Review` flag was added to provide functionality to create separate review per `image` instance. Previously was possible only to have separate instance of `review` family.Review is not enabled on `image` family by default. (Eg. follows original behavior)Review auto creator is enabled by default as it was before.Flatten image creator must be set in Settings in `project_settings/photoshop/create/AutoImageCreator`. + + +___ + +
+ + + + ## [3.15.5](https://github.com/ynput/OpenPype/tree/3.15.5) diff --git a/openpype/hooks/pre_add_last_workfile_arg.py b/openpype/hooks/pre_add_last_workfile_arg.py index 2a35db869a..c54acbc203 100644 --- a/openpype/hooks/pre_add_last_workfile_arg.py +++ b/openpype/hooks/pre_add_last_workfile_arg.py @@ -25,6 +25,7 @@ class AddLastWorkfileToLaunchArgs(PreLaunchHook): "blender", "photoshop", "tvpaint", + "substancepainter", "aftereffects" ] diff --git a/openpype/hooks/pre_host_set_ocio.py b/openpype/hooks/pre_host_set_ocio.py new file mode 100644 index 0000000000..3620d88db6 --- /dev/null +++ b/openpype/hooks/pre_host_set_ocio.py @@ -0,0 +1,37 @@ +from openpype.lib import PreLaunchHook + +from openpype.pipeline.colorspace import get_imageio_config +from openpype.pipeline.template_data import get_template_data + + +class PreLaunchHostSetOCIO(PreLaunchHook): + """Set OCIO environment for the host""" + + order = 0 + app_groups = ["substancepainter"] + + def execute(self): + """Hook entry method.""" + + anatomy_data = get_template_data( + project_doc=self.data["project_doc"], + asset_doc=self.data["asset_doc"], + task_name=self.data["task_name"], + host_name=self.host_name, + system_settings=self.data["system_settings"] + ) + + ocio_config = get_imageio_config( + project_name=self.data["project_doc"]["name"], + host_name=self.host_name, + project_settings=self.data["project_settings"], + anatomy_data=anatomy_data, + anatomy=self.data["anatomy"] + ) + + if ocio_config: + ocio_path = ocio_config["path"] + self.log.info(f"Setting OCIO config path: {ocio_path}") + self.launch_context.env["OCIO"] = ocio_path + else: + self.log.debug("OCIO not set or enabled") diff --git a/openpype/hosts/aftereffects/plugins/create/create_render.py b/openpype/hosts/aftereffects/plugins/create/create_render.py index c20b0ec51b..171d7053ce 100644 --- a/openpype/hosts/aftereffects/plugins/create/create_render.py +++ b/openpype/hosts/aftereffects/plugins/create/create_render.py @@ -26,12 +26,9 @@ class RenderCreator(Creator): create_allow_context_change = True - def __init__(self, project_settings, *args, **kwargs): - super(RenderCreator, self).__init__(project_settings, *args, **kwargs) - self._default_variants = (project_settings["aftereffects"] - ["create"] - ["RenderCreator"] - ["defaults"]) + # Settings + default_variants = [] + mark_for_review = True def create(self, subset_name_from_ui, data, pre_create_data): stub = api.get_stub() # only after After Effects is up @@ -82,28 +79,40 @@ class RenderCreator(Creator): use_farm = pre_create_data["farm"] new_instance.creator_attributes["farm"] = use_farm + review = pre_create_data["mark_for_review"] + new_instance.creator_attributes["mark_for_review"] = review + api.get_stub().imprint(new_instance.id, new_instance.data_to_store()) self._add_instance_to_context(new_instance) stub.rename_item(comp.id, subset_name) - def get_default_variants(self): - return self._default_variants - - def get_instance_attr_defs(self): - return [BoolDef("farm", label="Render on farm")] - def get_pre_create_attr_defs(self): output = [ BoolDef("use_selection", default=True, label="Use selection"), BoolDef("use_composition_name", label="Use composition name in subset"), UISeparatorDef(), - BoolDef("farm", label="Render on farm") + BoolDef("farm", label="Render on farm"), + BoolDef( + "mark_for_review", + label="Review", + default=self.mark_for_review + ) ] return output + def get_instance_attr_defs(self): + return [ + BoolDef("farm", label="Render on farm"), + BoolDef( + "mark_for_review", + label="Review", + default=False + ) + ] + def get_icon(self): return resources.get_openpype_splash_filepath() @@ -143,6 +152,13 @@ class RenderCreator(Creator): api.get_stub().rename_item(comp_id, new_comp_name) + def apply_settings(self, project_settings, system_settings): + plugin_settings = ( + project_settings["aftereffects"]["create"]["RenderCreator"] + ) + + self.mark_for_review = plugin_settings["mark_for_review"] + def get_detail_description(self): return """Creator for Render instances @@ -201,4 +217,7 @@ class RenderCreator(Creator): instance_data["creator_attributes"] = {"farm": is_old_farm} instance_data["family"] = self.family + if instance_data["creator_attributes"].get("mark_for_review") is None: + instance_data["creator_attributes"]["mark_for_review"] = True + return instance_data diff --git a/openpype/hosts/aftereffects/plugins/publish/collect_render.py b/openpype/hosts/aftereffects/plugins/publish/collect_render.py index 6153a426cf..b01b707246 100644 --- a/openpype/hosts/aftereffects/plugins/publish/collect_render.py +++ b/openpype/hosts/aftereffects/plugins/publish/collect_render.py @@ -88,10 +88,11 @@ class CollectAERender(publish.AbstractCollectRender): raise ValueError("No file extension set in Render Queue") render_item = render_q[0] + instance_families = inst.data.get("families", []) subset_name = inst.data["subset"] instance = AERenderInstance( family="render", - families=inst.data.get("families", []), + families=instance_families, version=version, time="", source=current_file, @@ -109,6 +110,7 @@ class CollectAERender(publish.AbstractCollectRender): tileRendering=False, tilesX=0, tilesY=0, + review="review" in instance_families, frameStart=frame_start, frameEnd=frame_end, frameStep=1, @@ -139,6 +141,9 @@ class CollectAERender(publish.AbstractCollectRender): instance.toBeRenderedOn = "deadline" instance.renderer = "aerender" instance.farm = True # to skip integrate + if "review" in instance.families: + # to skip ExtractReview locally + instance.families.remove("review") instances.append(instance) instances_to_remove.append(inst) @@ -218,15 +223,4 @@ class CollectAERender(publish.AbstractCollectRender): if fam not in instance.families: instance.families.append(fam) - settings = get_project_settings(os.getenv("AVALON_PROJECT")) - reviewable_subset_filter = (settings["deadline"] - ["publish"] - ["ProcessSubmittedJobOnFarm"] - ["aov_filter"].get(self.hosts[0])) - for aov_pattern in reviewable_subset_filter: - if re.match(aov_pattern, instance.subset): - instance.families.append("review") - instance.review = True - break - return instance diff --git a/openpype/hosts/aftereffects/plugins/publish/collect_review.py b/openpype/hosts/aftereffects/plugins/publish/collect_review.py new file mode 100644 index 0000000000..a933b9fed2 --- /dev/null +++ b/openpype/hosts/aftereffects/plugins/publish/collect_review.py @@ -0,0 +1,25 @@ +""" +Requires: + None + +Provides: + instance -> family ("review") +""" +import pyblish.api + + +class CollectReview(pyblish.api.ContextPlugin): + """Add review to families if instance created with 'mark_for_review' flag + """ + label = "Collect Review" + hosts = ["aftereffects"] + order = pyblish.api.CollectorOrder + 0.1 + + def process(self, context): + for instance in context: + creator_attributes = instance.data.get("creator_attributes") or {} + if ( + creator_attributes.get("mark_for_review") + and "review" not in instance.data["families"] + ): + instance.data["families"].append("review") diff --git a/openpype/hosts/aftereffects/plugins/publish/extract_local_render.py b/openpype/hosts/aftereffects/plugins/publish/extract_local_render.py index d535329eb4..c70aa41dbe 100644 --- a/openpype/hosts/aftereffects/plugins/publish/extract_local_render.py +++ b/openpype/hosts/aftereffects/plugins/publish/extract_local_render.py @@ -66,33 +66,9 @@ class ExtractLocalRender(publish.Extractor): first_repre = not representations if instance.data["review"] and first_repre: repre_data["tags"] = ["review"] + thumbnail_path = os.path.join(staging_dir, files[0]) + instance.data["thumbnailSource"] = thumbnail_path representations.append(repre_data) instance.data["representations"] = representations - - ffmpeg_path = get_ffmpeg_tool_path("ffmpeg") - # Generate thumbnail. - thumbnail_path = os.path.join(staging_dir, "thumbnail.jpg") - - args = [ - ffmpeg_path, "-y", - "-i", first_file_path, - "-vf", "scale=300:-1", - "-vframes", "1", - thumbnail_path - ] - self.log.debug("Thumbnail args:: {}".format(args)) - try: - output = run_subprocess(args) - except TypeError: - self.log.warning("Error in creating thumbnail") - six.reraise(*sys.exc_info()) - - instance.data["representations"].append({ - "name": "thumbnail", - "ext": "jpg", - "files": os.path.basename(thumbnail_path), - "stagingDir": staging_dir, - "tags": ["thumbnail"] - }) diff --git a/openpype/hosts/houdini/api/action.py b/openpype/hosts/houdini/api/action.py new file mode 100644 index 0000000000..27e8ce55bb --- /dev/null +++ b/openpype/hosts/houdini/api/action.py @@ -0,0 +1,46 @@ +import pyblish.api +import hou + +from openpype.pipeline.publish import get_errored_instances_from_context + + +class SelectInvalidAction(pyblish.api.Action): + """Select invalid nodes in Maya when plug-in failed. + + To retrieve the invalid nodes this assumes a static `get_invalid()` + method is available on the plugin. + + """ + label = "Select invalid" + on = "failed" # This action is only available on a failed plug-in + icon = "search" # Icon from Awesome Icon + + def process(self, context, plugin): + + errored_instances = get_errored_instances_from_context(context) + + # Apply pyblish.logic to get the instances for the plug-in + instances = pyblish.api.instances_by_plugin(errored_instances, plugin) + + # Get the invalid nodes for the plug-ins + self.log.info("Finding invalid nodes..") + invalid = list() + for instance in instances: + invalid_nodes = plugin.get_invalid(instance) + if invalid_nodes: + if isinstance(invalid_nodes, (list, tuple)): + invalid.extend(invalid_nodes) + else: + self.log.warning("Plug-in returned to be invalid, " + "but has no selectable nodes.") + + hou.clearAllSelected() + if invalid: + self.log.info("Selecting invalid nodes: {}".format( + ", ".join(node.path() for node in invalid) + )) + for node in invalid: + node.setSelected(True) + node.setCurrent(True) + else: + self.log.info("No invalid nodes found.") diff --git a/openpype/hosts/houdini/api/creator_node_shelves.py b/openpype/hosts/houdini/api/creator_node_shelves.py index 3638e14296..7c6122cffe 100644 --- a/openpype/hosts/houdini/api/creator_node_shelves.py +++ b/openpype/hosts/houdini/api/creator_node_shelves.py @@ -12,26 +12,43 @@ import tempfile import logging import os +from openpype.client import get_asset_by_name from openpype.pipeline import registered_host from openpype.pipeline.create import CreateContext from openpype.resources import get_openpype_icon_filepath import hou +import stateutils +import soptoolutils +import loptoolutils +import cop2toolutils + log = logging.getLogger(__name__) +CATEGORY_GENERIC_TOOL = { + hou.sopNodeTypeCategory(): soptoolutils.genericTool, + hou.cop2NodeTypeCategory(): cop2toolutils.genericTool, + hou.lopNodeTypeCategory(): loptoolutils.genericTool +} + + CREATE_SCRIPT = """ from openpype.hosts.houdini.api.creator_node_shelves import create_interactive -create_interactive("{identifier}") +create_interactive("{identifier}", **kwargs) """ -def create_interactive(creator_identifier): +def create_interactive(creator_identifier, **kwargs): """Create a Creator using its identifier interactively. This is used by the generated shelf tools as callback when a user selects the creator from the node tab search menu. + The `kwargs` should be what Houdini passes to the tool create scripts + context. For more information see: + https://www.sidefx.com/docs/houdini/hom/tool_script.html#arguments + Args: creator_identifier (str): The creator identifier of the Creator plugin to create. @@ -58,6 +75,33 @@ def create_interactive(creator_identifier): host = registered_host() context = CreateContext(host) + creator = context.manual_creators.get(creator_identifier) + if not creator: + raise RuntimeError("Invalid creator identifier: " + "{}".format(creator_identifier)) + + # TODO: Once more elaborate unique create behavior should exist per Creator + # instead of per network editor area then we should move this from here + # to a method on the Creators for which this could be the default + # implementation. + pane = stateutils.activePane(kwargs) + if isinstance(pane, hou.NetworkEditor): + pwd = pane.pwd() + subset_name = creator.get_subset_name( + variant=variant, + task_name=context.get_current_task_name(), + asset_doc=get_asset_by_name( + project_name=context.get_current_project_name(), + asset_name=context.get_current_asset_name() + ), + project_name=context.get_current_project_name(), + host_name=context.host_name + ) + + tool_fn = CATEGORY_GENERIC_TOOL.get(pwd.childTypeCategory()) + if tool_fn is not None: + out_null = tool_fn(kwargs, "null") + out_null.setName("OUT_{}".format(subset_name), unique_name=True) before = context.instances_by_id.copy() @@ -135,12 +179,20 @@ def install(): log.debug("Writing OpenPype Creator nodes to shelf: {}".format(filepath)) tools = [] + with shelves_change_block(): for identifier, creator in create_context.manual_creators.items(): - # TODO: Allow the creator plug-in itself to override the categories - # for where they are shown, by e.g. defining - # `Creator.get_network_categories()` + # Allow the creator plug-in itself to override the categories + # for where they are shown with `Creator.get_network_categories()` + if not hasattr(creator, "get_network_categories"): + log.debug("Creator {} has no `get_network_categories` method " + "and will not be added to TAB search.") + continue + + network_categories = creator.get_network_categories() + if not network_categories: + continue key = "openpype_create.{}".format(identifier) log.debug(f"Registering {key}") @@ -153,17 +205,13 @@ def install(): creator.label ), "help_url": None, - "network_categories": [ - hou.ropNodeTypeCategory(), - hou.sopNodeTypeCategory() - ], + "network_categories": network_categories, "viewer_categories": [], "cop_viewer_categories": [], "network_op_type": None, "viewer_op_type": None, "locations": ["OpenPype"] } - label = "Create {}".format(creator.label) tool = hou.shelves.tool(key) if tool: diff --git a/openpype/hosts/houdini/api/plugin.py b/openpype/hosts/houdini/api/plugin.py index 340a7f0770..1e7eaa7e22 100644 --- a/openpype/hosts/houdini/api/plugin.py +++ b/openpype/hosts/houdini/api/plugin.py @@ -276,3 +276,19 @@ class HoudiniCreator(NewCreator, HoudiniCreatorBase): color = hou.Color((0.616, 0.871, 0.769)) node.setUserData('nodeshape', shape) node.setColor(color) + + def get_network_categories(self): + """Return in which network view type this creator should show. + + The node type categories returned here will be used to define where + the creator will show up in the TAB search for nodes in Houdini's + Network View. + + This can be overridden in inherited classes to define where that + particular Creator should be visible in the TAB search. + + Returns: + list: List of houdini node type categories + + """ + return [hou.ropNodeTypeCategory()] diff --git a/openpype/hosts/houdini/plugins/create/create_alembic_camera.py b/openpype/hosts/houdini/plugins/create/create_alembic_camera.py index fec64eb4a1..8c8a5e9eed 100644 --- a/openpype/hosts/houdini/plugins/create/create_alembic_camera.py +++ b/openpype/hosts/houdini/plugins/create/create_alembic_camera.py @@ -3,6 +3,8 @@ from openpype.hosts.houdini.api import plugin from openpype.pipeline import CreatedInstance, CreatorError +import hou + class CreateAlembicCamera(plugin.HoudiniCreator): """Single baked camera from Alembic ROP.""" @@ -47,3 +49,9 @@ class CreateAlembicCamera(plugin.HoudiniCreator): self.lock_parameters(instance_node, to_lock) instance_node.parm("trange").set(1) + + def get_network_categories(self): + return [ + hou.ropNodeTypeCategory(), + hou.objNodeTypeCategory() + ] diff --git a/openpype/hosts/houdini/plugins/create/create_composite.py b/openpype/hosts/houdini/plugins/create/create_composite.py index 45af2b0630..9d4f7969bb 100644 --- a/openpype/hosts/houdini/plugins/create/create_composite.py +++ b/openpype/hosts/houdini/plugins/create/create_composite.py @@ -1,7 +1,9 @@ # -*- coding: utf-8 -*- """Creator plugin for creating composite sequences.""" from openpype.hosts.houdini.api import plugin -from openpype.pipeline import CreatedInstance +from openpype.pipeline import CreatedInstance, CreatorError + +import hou class CreateCompositeSequence(plugin.HoudiniCreator): @@ -35,8 +37,20 @@ class CreateCompositeSequence(plugin.HoudiniCreator): "copoutput": filepath } + if self.selected_nodes: + if len(self.selected_nodes) > 1: + raise CreatorError("More than one item selected.") + path = self.selected_nodes[0].path() + parms["coppath"] = path + instance_node.setParms(parms) # Lock any parameters in this list to_lock = ["prim_to_detail_pattern"] self.lock_parameters(instance_node, to_lock) + + def get_network_categories(self): + return [ + hou.ropNodeTypeCategory(), + hou.cop2NodeTypeCategory() + ] diff --git a/openpype/hosts/houdini/plugins/create/create_pointcache.py b/openpype/hosts/houdini/plugins/create/create_pointcache.py index 6b6b277422..df74070fee 100644 --- a/openpype/hosts/houdini/plugins/create/create_pointcache.py +++ b/openpype/hosts/houdini/plugins/create/create_pointcache.py @@ -3,6 +3,8 @@ from openpype.hosts.houdini.api import plugin from openpype.pipeline import CreatedInstance +import hou + class CreatePointCache(plugin.HoudiniCreator): """Alembic ROP to pointcache""" @@ -49,3 +51,9 @@ class CreatePointCache(plugin.HoudiniCreator): # Lock any parameters in this list to_lock = ["prim_to_detail_pattern"] self.lock_parameters(instance_node, to_lock) + + def get_network_categories(self): + return [ + hou.ropNodeTypeCategory(), + hou.sopNodeTypeCategory() + ] diff --git a/openpype/hosts/houdini/plugins/create/create_usd.py b/openpype/hosts/houdini/plugins/create/create_usd.py index 51ed8237c5..e05d254863 100644 --- a/openpype/hosts/houdini/plugins/create/create_usd.py +++ b/openpype/hosts/houdini/plugins/create/create_usd.py @@ -3,6 +3,8 @@ from openpype.hosts.houdini.api import plugin from openpype.pipeline import CreatedInstance +import hou + class CreateUSD(plugin.HoudiniCreator): """Universal Scene Description""" @@ -13,7 +15,6 @@ class CreateUSD(plugin.HoudiniCreator): enabled = False def create(self, subset_name, instance_data, pre_create_data): - import hou # noqa instance_data.pop("active", None) instance_data.update({"node_type": "usd"}) @@ -43,3 +44,9 @@ class CreateUSD(plugin.HoudiniCreator): "id", ] self.lock_parameters(instance_node, to_lock) + + def get_network_categories(self): + return [ + hou.ropNodeTypeCategory(), + hou.lopNodeTypeCategory() + ] diff --git a/openpype/hosts/houdini/plugins/create/create_vbd_cache.py b/openpype/hosts/houdini/plugins/create/create_vbd_cache.py index 1a5011745f..c015cebd49 100644 --- a/openpype/hosts/houdini/plugins/create/create_vbd_cache.py +++ b/openpype/hosts/houdini/plugins/create/create_vbd_cache.py @@ -3,6 +3,8 @@ from openpype.hosts.houdini.api import plugin from openpype.pipeline import CreatedInstance +import hou + class CreateVDBCache(plugin.HoudiniCreator): """OpenVDB from Geometry ROP""" @@ -34,3 +36,9 @@ class CreateVDBCache(plugin.HoudiniCreator): parms["soppath"] = self.selected_nodes[0].path() instance_node.setParms(parms) + + def get_network_categories(self): + return [ + hou.ropNodeTypeCategory(), + hou.sopNodeTypeCategory() + ] diff --git a/openpype/hosts/houdini/plugins/create/create_workfile.py b/openpype/hosts/houdini/plugins/create/create_workfile.py index 0c6d840810..1a8537adcd 100644 --- a/openpype/hosts/houdini/plugins/create/create_workfile.py +++ b/openpype/hosts/houdini/plugins/create/create_workfile.py @@ -14,7 +14,7 @@ class CreateWorkfile(plugin.HoudiniCreatorBase, AutoCreator): identifier = "io.openpype.creators.houdini.workfile" label = "Workfile" family = "workfile" - icon = "document" + icon = "fa5.file" default_variant = "Main" diff --git a/openpype/hosts/houdini/plugins/publish/collect_review_data.py b/openpype/hosts/houdini/plugins/publish/collect_review_data.py index 8118e6d558..3efb75e66c 100644 --- a/openpype/hosts/houdini/plugins/publish/collect_review_data.py +++ b/openpype/hosts/houdini/plugins/publish/collect_review_data.py @@ -19,6 +19,9 @@ class CollectHoudiniReviewData(pyblish.api.InstancePlugin): instance.data["handleEnd"] = 0 instance.data["fps"] = instance.context.data["fps"] + # Enable ftrack functionality + instance.data.setdefault("families", []).append('ftrack') + # Get the camera from the rop node to collect the focal length ropnode_path = instance.data["instance_node"] ropnode = hou.node(ropnode_path) @@ -26,8 +29,9 @@ class CollectHoudiniReviewData(pyblish.api.InstancePlugin): camera_path = ropnode.parm("camera").eval() camera_node = hou.node(camera_path) if not camera_node: - raise RuntimeError("No valid camera node found on review node: " - "{}".format(camera_path)) + self.log.warning("No valid camera node found on review node: " + "{}".format(camera_path)) + return # Collect focal length. focal_length_parm = camera_node.parm("focal") @@ -49,5 +53,3 @@ class CollectHoudiniReviewData(pyblish.api.InstancePlugin): # Store focal length in `burninDataMembers` burnin_members = instance.data.setdefault("burninDataMembers", {}) burnin_members["focalLength"] = focal_length - - instance.data.setdefault("families", []).append('ftrack') diff --git a/openpype/hosts/houdini/plugins/publish/extract_opengl.py b/openpype/hosts/houdini/plugins/publish/extract_opengl.py index c26d0813a6..6c36dec5f5 100644 --- a/openpype/hosts/houdini/plugins/publish/extract_opengl.py +++ b/openpype/hosts/houdini/plugins/publish/extract_opengl.py @@ -2,27 +2,20 @@ import os import pyblish.api -from openpype.pipeline import ( - publish, - OptionalPyblishPluginMixin -) +from openpype.pipeline import publish from openpype.hosts.houdini.api.lib import render_rop import hou -class ExtractOpenGL(publish.Extractor, - OptionalPyblishPluginMixin): +class ExtractOpenGL(publish.Extractor): order = pyblish.api.ExtractorOrder - 0.01 label = "Extract OpenGL" families = ["review"] hosts = ["houdini"] - optional = True def process(self, instance): - if not self.is_active(instance.data): - return ropnode = hou.node(instance.data.get("instance_node")) output = ropnode.evalParm("picture") diff --git a/openpype/hosts/houdini/plugins/publish/help/validate_vdb_input_node.xml b/openpype/hosts/houdini/plugins/publish/help/validate_vdb_input_node.xml deleted file mode 100644 index 0f92560bf7..0000000000 --- a/openpype/hosts/houdini/plugins/publish/help/validate_vdb_input_node.xml +++ /dev/null @@ -1,21 +0,0 @@ - - - -Scene setting - -## Invalid input node - -VDB input must have the same number of VDBs, points, primitives and vertices as output. - - - -### __Detailed Info__ (optional) - -A VDB is an inherited type of Prim, holds the following data: - - Primitives: 1 - - Points: 1 - - Vertices: 1 - - VDBs: 1 - - - \ No newline at end of file diff --git a/openpype/hosts/houdini/plugins/publish/help/validate_vdb_output_node.xml b/openpype/hosts/houdini/plugins/publish/help/validate_vdb_output_node.xml new file mode 100644 index 0000000000..eb83bfffe3 --- /dev/null +++ b/openpype/hosts/houdini/plugins/publish/help/validate_vdb_output_node.xml @@ -0,0 +1,28 @@ + + + +Invalid VDB + +## Invalid VDB output + +All primitives of the output geometry must be VDBs, no other primitive +types are allowed. That means that regardless of the amount of VDBs in the +geometry it will have an equal amount of VDBs, points, primitives and +vertices since each VDB primitive is one point, one vertex and one VDB. + +This validation only checks the geometry on the first frame of the export +frame range. + + + + + +### Detailed Info + +ROP node `{rop_path}` is set to export SOP path `{sop_path}`. + +{message} + + + + \ No newline at end of file diff --git a/openpype/hosts/houdini/plugins/publish/validate_scene_review.py b/openpype/hosts/houdini/plugins/publish/validate_scene_review.py index ade01d4b90..a44b7e1597 100644 --- a/openpype/hosts/houdini/plugins/publish/validate_scene_review.py +++ b/openpype/hosts/houdini/plugins/publish/validate_scene_review.py @@ -16,15 +16,19 @@ class ValidateSceneReview(pyblish.api.InstancePlugin): label = "Scene Setting for review" def process(self, instance): - invalid = self.get_invalid_scene_path(instance) report = [] - if invalid: - report.append( - "Scene path does not exist: '%s'" % invalid[0], - ) + instance_node = hou.node(instance.data.get("instance_node")) - invalid = self.get_invalid_resolution(instance) + invalid = self.get_invalid_scene_path(instance_node) + if invalid: + report.append(invalid) + + invalid = self.get_invalid_camera_path(instance_node) + if invalid: + report.append(invalid) + + invalid = self.get_invalid_resolution(instance_node) if invalid: report.extend(invalid) @@ -33,26 +37,36 @@ class ValidateSceneReview(pyblish.api.InstancePlugin): "\n\n".join(report), title=self.label) - def get_invalid_scene_path(self, instance): - - node = hou.node(instance.data.get("instance_node")) - scene_path_parm = node.parm("scenepath") + def get_invalid_scene_path(self, rop_node): + scene_path_parm = rop_node.parm("scenepath") scene_path_node = scene_path_parm.evalAsNode() if not scene_path_node: - return [scene_path_parm.evalAsString()] + path = scene_path_parm.evalAsString() + return "Scene path does not exist: '{}'".format(path) - def get_invalid_resolution(self, instance): - node = hou.node(instance.data.get("instance_node")) + def get_invalid_camera_path(self, rop_node): + camera_path_parm = rop_node.parm("camera") + camera_node = camera_path_parm.evalAsNode() + path = camera_path_parm.evalAsString() + if not camera_node: + return "Camera path does not exist: '{}'".format(path) + type_name = camera_node.type().name() + if type_name != "cam": + return "Camera path is not a camera: '{}' (type: {})".format( + path, type_name + ) + + def get_invalid_resolution(self, rop_node): # The resolution setting is only used when Override Camera Resolution # is enabled. So we skip validation if it is disabled. - override = node.parm("tres").eval() + override = rop_node.parm("tres").eval() if not override: return invalid = [] - res_width = node.parm("res1").eval() - res_height = node.parm("res2").eval() + res_width = rop_node.parm("res1").eval() + res_height = rop_node.parm("res2").eval() if res_width == 0: invalid.append("Override Resolution width is set to zero.") if res_height == 0: diff --git a/openpype/hosts/houdini/plugins/publish/validate_vdb_input_node.py b/openpype/hosts/houdini/plugins/publish/validate_vdb_input_node.py deleted file mode 100644 index 1f9ccc9c42..0000000000 --- a/openpype/hosts/houdini/plugins/publish/validate_vdb_input_node.py +++ /dev/null @@ -1,52 +0,0 @@ -# -*- coding: utf-8 -*- -import pyblish.api -from openpype.pipeline import ( - PublishValidationError -) - - -class ValidateVDBInputNode(pyblish.api.InstancePlugin): - """Validate that the node connected to the output node is of type VDB. - - Regardless of the amount of VDBs create the output will need to have an - equal amount of VDBs, points, primitives and vertices - - A VDB is an inherited type of Prim, holds the following data: - - Primitives: 1 - - Points: 1 - - Vertices: 1 - - VDBs: 1 - - """ - - order = pyblish.api.ValidatorOrder + 0.1 - families = ["vdbcache"] - hosts = ["houdini"] - label = "Validate Input Node (VDB)" - - def process(self, instance): - invalid = self.get_invalid(instance) - if invalid: - raise PublishValidationError( - self, - "Node connected to the output node is not of type VDB", - title=self.label - ) - - @classmethod - def get_invalid(cls, instance): - - node = instance.data["output_node"] - - prims = node.geometry().prims() - nr_of_prims = len(prims) - - nr_of_points = len(node.geometry().points()) - if nr_of_points != nr_of_prims: - cls.log.error("The number of primitives and points do not match") - return [instance] - - for prim in prims: - if prim.numVertices() != 1: - cls.log.error("Found primitive with more than 1 vertex!") - return [instance] diff --git a/openpype/hosts/houdini/plugins/publish/validate_vdb_output_node.py b/openpype/hosts/houdini/plugins/publish/validate_vdb_output_node.py index f9f88b3bf9..674782179c 100644 --- a/openpype/hosts/houdini/plugins/publish/validate_vdb_output_node.py +++ b/openpype/hosts/houdini/plugins/publish/validate_vdb_output_node.py @@ -1,14 +1,73 @@ # -*- coding: utf-8 -*- +import contextlib + import pyblish.api import hou -from openpype.pipeline import PublishValidationError + +from openpype.pipeline import PublishXmlValidationError +from openpype.hosts.houdini.api.action import SelectInvalidAction + + +def group_consecutive_numbers(nums): + """ + Args: + nums (list): List of sorted integer numbers. + + Yields: + str: Group ranges as {start}-{end} if more than one number in the range + else it yields {end} + + """ + start = None + end = None + + def _result(a, b): + if a == b: + return "{}".format(a) + else: + return "{}-{}".format(a, b) + + for num in nums: + if start is None: + start = num + end = num + elif num == end + 1: + end = num + else: + yield _result(start, end) + start = num + end = num + if start is not None: + yield _result(start, end) + + +@contextlib.contextmanager +def update_mode_context(mode): + original = hou.updateModeSetting() + try: + hou.setUpdateMode(mode) + yield + finally: + hou.setUpdateMode(original) + + +def get_geometry_at_frame(sop_node, frame, force=True): + """Return geometry at frame but force a cooked value.""" + with update_mode_context(hou.updateMode.AutoUpdate): + sop_node.cook(force=force, frame_range=(frame, frame)) + return sop_node.geometryAtFrame(frame) class ValidateVDBOutputNode(pyblish.api.InstancePlugin): """Validate that the node connected to the output node is of type VDB. - Regardless of the amount of VDBs create the output will need to have an - equal amount of VDBs, points, primitives and vertices + All primitives of the output geometry must be VDBs, no other primitive + types are allowed. That means that regardless of the amount of VDBs in the + geometry it will have an equal amount of VDBs, points, primitives and + vertices since each VDB primitive is one point, one vertex and one VDB. + + This validation only checks the geometry on the first frame of the export + frame range for optimization purposes. A VDB is an inherited type of Prim, holds the following data: - Primitives: 1 @@ -22,54 +81,95 @@ class ValidateVDBOutputNode(pyblish.api.InstancePlugin): families = ["vdbcache"] hosts = ["houdini"] label = "Validate Output Node (VDB)" + actions = [SelectInvalidAction] def process(self, instance): - invalid = self.get_invalid(instance) - if invalid: - raise PublishValidationError( - "Node connected to the output node is not" " of type VDB!", - title=self.label + invalid_nodes, message = self.get_invalid_with_message(instance) + if invalid_nodes: + + # instance_node is str, but output_node is hou.Node so we convert + output = instance.data.get("output_node") + output_path = output.path() if output else None + + raise PublishXmlValidationError( + self, + "Invalid VDB content: {}".format(message), + formatting_data={ + "message": message, + "rop_path": instance.data.get("instance_node"), + "sop_path": output_path + } ) @classmethod - def get_invalid(cls, instance): + def get_invalid_with_message(cls, instance): - node = instance.data["output_node"] + node = instance.data.get("output_node") if node is None: - cls.log.error( + instance_node = instance.data.get("instance_node") + error = ( "SOP path is not correctly set on " - "ROP node '%s'." % instance.data.get("instance_node") + "ROP node `{}`.".format(instance_node) ) - return [instance] + return [hou.node(instance_node), error] frame = instance.data.get("frameStart", 0) - geometry = node.geometryAtFrame(frame) + geometry = get_geometry_at_frame(node, frame) if geometry is None: # No geometry data on this node, maybe the node hasn't cooked? - cls.log.error( - "SOP node has no geometry data. " - "Is it cooked? %s" % node.path() + error = ( + "SOP node `{}` has no geometry data. " + "Was it unable to cook?".format(node.path()) ) - return [node] + return [node, error] - prims = geometry.prims() - nr_of_prims = len(prims) + num_prims = geometry.intrinsicValue("primitivecount") + num_points = geometry.intrinsicValue("pointcount") + if num_prims == 0 and num_points == 0: + # Since we are only checking the first frame it doesn't mean there + # won't be VDB prims in a few frames. As such we'll assume for now + # the user knows what he or she is doing + cls.log.warning( + "SOP node `{}` has no primitives on start frame {}. " + "Validation is skipped and it is assumed elsewhere in the " + "frame range VDB prims and only VDB prims will exist." + "".format(node.path(), int(frame)) + ) + return [None, None] - # All primitives must be hou.VDB - invalid_prim = False - for prim in prims: - if not isinstance(prim, hou.VDB): - cls.log.error("Found non-VDB primitive: %s" % prim) - invalid_prim = True - if invalid_prim: - return [instance] + num_vdb_prims = geometry.countPrimType(hou.primType.VDB) + cls.log.debug("Detected {} VDB primitives".format(num_vdb_prims)) + if num_prims != num_vdb_prims: + # There's at least one primitive that is not a VDB. + # Search them and report them to the artist. + prims = geometry.prims() + invalid_prims = [prim for prim in prims + if not isinstance(prim, hou.VDB)] + if invalid_prims: + # Log prim numbers as consecutive ranges so logging isn't very + # slow for large number of primitives + error = ( + "Found non-VDB primitives for `{}`. " + "Primitive indices {} are not VDB primitives.".format( + node.path(), + ", ".join(group_consecutive_numbers( + prim.number() for prim in invalid_prims + )) + ) + ) + return [node, error] - nr_of_points = len(geometry.points()) - if nr_of_points != nr_of_prims: - cls.log.error("The number of primitives and points do not match") - return [instance] + if num_points != num_vdb_prims: + # We have points unrelated to the VDB primitives. + error = ( + "The number of primitives and points do not match in '{}'. " + "This likely means you have unconnected points, which we do " + "not allow in the VDB output.".format(node.path())) + return [node, error] - for prim in prims: - if prim.numVertices() != 1: - cls.log.error("Found primitive with more than 1 vertex!") - return [instance] + return [None, None] + + @classmethod + def get_invalid(cls, instance): + nodes, _ = cls.get_invalid_with_message(instance) + return nodes diff --git a/openpype/hosts/max/plugins/create/create_model.py b/openpype/hosts/max/plugins/create/create_model.py new file mode 100644 index 0000000000..e7ae3af9db --- /dev/null +++ b/openpype/hosts/max/plugins/create/create_model.py @@ -0,0 +1,28 @@ +# -*- coding: utf-8 -*- +"""Creator plugin for model.""" +from openpype.hosts.max.api import plugin +from openpype.pipeline import CreatedInstance + + +class CreateModel(plugin.MaxCreator): + identifier = "io.openpype.creators.max.model" + label = "Model" + family = "model" + icon = "gear" + + def create(self, subset_name, instance_data, pre_create_data): + from pymxs import runtime as rt + instance = super(CreateModel, self).create( + subset_name, + instance_data, + pre_create_data) # type: CreatedInstance + container = rt.getNodeByName(instance.data.get("instance_node")) + # TODO: Disable "Add to Containers?" Panel + # parent the selected cameras into the container + sel_obj = None + if self.selected_nodes: + sel_obj = list(self.selected_nodes) + for obj in sel_obj: + obj.parent = container + # for additional work on the node: + # instance_node = rt.getNodeByName(instance.get("instance_node")) diff --git a/openpype/hosts/max/plugins/load/load_max_scene.py b/openpype/hosts/max/plugins/load/load_max_scene.py index 460f4822a6..4b19cd671f 100644 --- a/openpype/hosts/max/plugins/load/load_max_scene.py +++ b/openpype/hosts/max/plugins/load/load_max_scene.py @@ -10,7 +10,9 @@ class MaxSceneLoader(load.LoaderPlugin): """Max Scene Loader""" families = ["camera", - "maxScene"] + "maxScene", + "model"] + representations = ["max"] order = -8 icon = "code-fork" diff --git a/openpype/hosts/max/plugins/load/load_model.py b/openpype/hosts/max/plugins/load/load_model.py new file mode 100644 index 0000000000..95ee014e07 --- /dev/null +++ b/openpype/hosts/max/plugins/load/load_model.py @@ -0,0 +1,109 @@ + +import os +from openpype.pipeline import ( + load, get_representation_path +) +from openpype.hosts.max.api.pipeline import containerise +from openpype.hosts.max.api import lib +from openpype.hosts.max.api.lib import maintained_selection + + +class ModelAbcLoader(load.LoaderPlugin): + """Loading model with the Alembic loader.""" + + families = ["model"] + label = "Load Model(Alembic)" + representations = ["abc"] + order = -10 + icon = "code-fork" + color = "orange" + + def load(self, context, name=None, namespace=None, data=None): + from pymxs import runtime as rt + + file_path = os.path.normpath(self.fname) + + abc_before = { + c for c in rt.rootNode.Children + if rt.classOf(c) == rt.AlembicContainer + } + + abc_import_cmd = (f""" +AlembicImport.ImportToRoot = false +AlembicImport.CustomAttributes = true +AlembicImport.UVs = true +AlembicImport.VertexColors = true + +importFile @"{file_path}" #noPrompt + """) + + self.log.debug(f"Executing command: {abc_import_cmd}") + rt.execute(abc_import_cmd) + + abc_after = { + c for c in rt.rootNode.Children + if rt.classOf(c) == rt.AlembicContainer + } + + # This should yield new AlembicContainer node + abc_containers = abc_after.difference(abc_before) + + if len(abc_containers) != 1: + self.log.error("Something failed when loading.") + + abc_container = abc_containers.pop() + + return containerise( + name, [abc_container], context, loader=self.__class__.__name__) + + def update(self, container, representation): + from pymxs import runtime as rt + path = get_representation_path(representation) + node = rt.getNodeByName(container["instance_node"]) + rt.select(node.Children) + + for alembic in rt.selection: + abc = rt.getNodeByName(alembic.name) + rt.select(abc.Children) + for abc_con in rt.selection: + container = rt.getNodeByName(abc_con.name) + container.source = path + rt.select(container.Children) + for abc_obj in rt.selection: + alembic_obj = rt.getNodeByName(abc_obj.name) + alembic_obj.source = path + + with maintained_selection(): + rt.select(node) + + lib.imprint(container["instance_node"], { + "representation": str(representation["_id"]) + }) + + def switch(self, container, representation): + self.update(container, representation) + + def remove(self, container): + from pymxs import runtime as rt + + node = rt.getNodeByName(container["instance_node"]) + rt.delete(node) + + @staticmethod + def get_container_children(parent, type_name): + from pymxs import runtime as rt + + def list_children(node): + children = [] + for c in node.Children: + children.append(c) + children += list_children(c) + return children + + filtered = [] + for child in list_children(parent): + class_type = str(rt.classOf(child.baseObject)) + if class_type == type_name: + filtered.append(child) + + return filtered diff --git a/openpype/hosts/max/plugins/load/load_model_fbx.py b/openpype/hosts/max/plugins/load/load_model_fbx.py new file mode 100644 index 0000000000..88b8f1ed89 --- /dev/null +++ b/openpype/hosts/max/plugins/load/load_model_fbx.py @@ -0,0 +1,77 @@ +import os +from openpype.pipeline import ( + load, + get_representation_path +) +from openpype.hosts.max.api.pipeline import containerise +from openpype.hosts.max.api import lib +from openpype.hosts.max.api.lib import maintained_selection + + +class FbxModelLoader(load.LoaderPlugin): + """Fbx Model Loader""" + + families = ["model"] + representations = ["fbx"] + order = -9 + icon = "code-fork" + color = "white" + + def load(self, context, name=None, namespace=None, data=None): + from pymxs import runtime as rt + + filepath = os.path.normpath(self.fname) + + fbx_import_cmd = ( + f""" + +FBXImporterSetParam "Animation" false +FBXImporterSetParam "Cameras" false +FBXImporterSetParam "AxisConversionMethod" true +FbxExporterSetParam "UpAxis" "Y" +FbxExporterSetParam "Preserveinstances" true + +importFile @"{filepath}" #noPrompt using:FBXIMP + """) + + self.log.debug(f"Executing command: {fbx_import_cmd}") + rt.execute(fbx_import_cmd) + + asset = rt.getNodeByName(f"{name}") + + return containerise( + name, [asset], context, loader=self.__class__.__name__) + + def update(self, container, representation): + from pymxs import runtime as rt + + path = get_representation_path(representation) + node = rt.getNodeByName(container["instance_node"]) + rt.select(node.Children) + fbx_reimport_cmd = ( + f""" +FBXImporterSetParam "Animation" false +FBXImporterSetParam "Cameras" false +FBXImporterSetParam "AxisConversionMethod" true +FbxExporterSetParam "UpAxis" "Y" +FbxExporterSetParam "Preserveinstances" true + +importFile @"{path}" #noPrompt using:FBXIMP + """) + rt.execute(fbx_reimport_cmd) + + with maintained_selection(): + rt.select(node) + + lib.imprint(container["instance_node"], { + "representation": str(representation["_id"]) + }) + + def switch(self, container, representation): + self.update(container, representation) + + def remove(self, container): + from pymxs import runtime as rt + + node = rt.getNodeByName(container["instance_node"]) + rt.delete(node) diff --git a/openpype/hosts/max/plugins/load/load_model_obj.py b/openpype/hosts/max/plugins/load/load_model_obj.py new file mode 100644 index 0000000000..c55e462111 --- /dev/null +++ b/openpype/hosts/max/plugins/load/load_model_obj.py @@ -0,0 +1,68 @@ +import os +from openpype.pipeline import ( + load, + get_representation_path +) +from openpype.hosts.max.api.pipeline import containerise +from openpype.hosts.max.api import lib +from openpype.hosts.max.api.lib import maintained_selection + + +class ObjLoader(load.LoaderPlugin): + """Obj Loader""" + + families = ["model"] + representations = ["obj"] + order = -9 + icon = "code-fork" + color = "white" + + def load(self, context, name=None, namespace=None, data=None): + from pymxs import runtime as rt + + filepath = os.path.normpath(self.fname) + self.log.debug(f"Executing command to import..") + + rt.execute(f'importFile @"{filepath}" #noPrompt using:ObjImp') + # create "missing" container for obj import + container = rt.container() + container.name = f"{name}" + + # get current selection + for selection in rt.getCurrentSelection(): + selection.Parent = container + + asset = rt.getNodeByName(f"{name}") + + return containerise( + name, [asset], context, loader=self.__class__.__name__) + + def update(self, container, representation): + from pymxs import runtime as rt + + path = get_representation_path(representation) + node_name = container["instance_node"] + node = rt.getNodeByName(node_name) + + instance_name, _ = node_name.split("_") + container = rt.getNodeByName(instance_name) + for n in container.Children: + rt.delete(n) + + rt.execute(f'importFile @"{path}" #noPrompt using:ObjImp') + # get current selection + for selection in rt.getCurrentSelection(): + selection.Parent = container + + with maintained_selection(): + rt.select(node) + + lib.imprint(node_name, { + "representation": str(representation["_id"]) + }) + + def remove(self, container): + from pymxs import runtime as rt + + node = rt.getNodeByName(container["instance_node"]) + rt.delete(node) diff --git a/openpype/hosts/max/plugins/load/load_model_usd.py b/openpype/hosts/max/plugins/load/load_model_usd.py new file mode 100644 index 0000000000..143f91f40b --- /dev/null +++ b/openpype/hosts/max/plugins/load/load_model_usd.py @@ -0,0 +1,78 @@ +import os +from openpype.pipeline import ( + load, get_representation_path +) +from openpype.hosts.max.api.pipeline import containerise +from openpype.hosts.max.api import lib +from openpype.hosts.max.api.lib import maintained_selection + + +class ModelUSDLoader(load.LoaderPlugin): + """Loading model with the USD loader.""" + + families = ["model"] + label = "Load Model(USD)" + representations = ["usda"] + order = -10 + icon = "code-fork" + color = "orange" + + def load(self, context, name=None, namespace=None, data=None): + from pymxs import runtime as rt + # asset_filepath + filepath = os.path.normpath(self.fname) + import_options = rt.USDImporter.CreateOptions() + base_filename = os.path.basename(filepath) + filename, ext = os.path.splitext(base_filename) + log_filepath = filepath.replace(ext, "txt") + + rt.LogPath = log_filepath + rt.LogLevel = rt.name('info') + rt.USDImporter.importFile(filepath, + importOptions=import_options) + + asset = rt.getNodeByName(f"{name}") + + return containerise( + name, [asset], context, loader=self.__class__.__name__) + + def update(self, container, representation): + from pymxs import runtime as rt + + path = get_representation_path(representation) + node_name = container["instance_node"] + node = rt.getNodeByName(node_name) + for n in node.Children: + for r in n.Children: + rt.delete(r) + rt.delete(n) + instance_name, _ = node_name.split("_") + + import_options = rt.USDImporter.CreateOptions() + base_filename = os.path.basename(path) + _, ext = os.path.splitext(base_filename) + log_filepath = path.replace(ext, "txt") + + rt.LogPath = log_filepath + rt.LogLevel = rt.name('info') + rt.USDImporter.importFile(path, + importOptions=import_options) + + asset = rt.getNodeByName(f"{instance_name}") + asset.Parent = node + + with maintained_selection(): + rt.select(node) + + lib.imprint(node_name, { + "representation": str(representation["_id"]) + }) + + def switch(self, container, representation): + self.update(container, representation) + + def remove(self, container): + from pymxs import runtime as rt + + node = rt.getNodeByName(container["instance_node"]) + rt.delete(node) diff --git a/openpype/hosts/max/plugins/load/load_pointcache.py b/openpype/hosts/max/plugins/load/load_pointcache.py index f7a72ece25..b3e12adc7b 100644 --- a/openpype/hosts/max/plugins/load/load_pointcache.py +++ b/openpype/hosts/max/plugins/load/load_pointcache.py @@ -15,8 +15,7 @@ from openpype.hosts.max.api import lib class AbcLoader(load.LoaderPlugin): """Alembic loader.""" - families = ["model", - "camera", + families = ["camera", "animation", "pointcache"] label = "Load Alembic" diff --git a/openpype/hosts/max/plugins/publish/extract_max_scene_raw.py b/openpype/hosts/max/plugins/publish/extract_max_scene_raw.py index 969f87be48..c14fcdbd0b 100644 --- a/openpype/hosts/max/plugins/publish/extract_max_scene_raw.py +++ b/openpype/hosts/max/plugins/publish/extract_max_scene_raw.py @@ -21,7 +21,8 @@ class ExtractMaxSceneRaw(publish.Extractor, label = "Extract Max Scene (Raw)" hosts = ["max"] families = ["camera", - "maxScene"] + "maxScene", + "model"] optional = True def process(self, instance): diff --git a/openpype/hosts/max/plugins/publish/extract_model.py b/openpype/hosts/max/plugins/publish/extract_model.py new file mode 100644 index 0000000000..710ad5f97d --- /dev/null +++ b/openpype/hosts/max/plugins/publish/extract_model.py @@ -0,0 +1,74 @@ +import os +import pyblish.api +from openpype.pipeline import ( + publish, + OptionalPyblishPluginMixin +) +from pymxs import runtime as rt +from openpype.hosts.max.api import ( + maintained_selection, + get_all_children +) + + +class ExtractModel(publish.Extractor, + OptionalPyblishPluginMixin): + """ + Extract Geometry in Alembic Format + """ + + order = pyblish.api.ExtractorOrder - 0.1 + label = "Extract Geometry (Alembic)" + hosts = ["max"] + families = ["model"] + optional = True + + def process(self, instance): + if not self.is_active(instance.data): + return + + container = instance.data["instance_node"] + + self.log.info("Extracting Geometry ...") + + stagingdir = self.staging_dir(instance) + filename = "{name}.abc".format(**instance.data) + filepath = os.path.join(stagingdir, filename) + + # We run the render + self.log.info("Writing alembic '%s' to '%s'" % (filename, + stagingdir)) + + export_cmd = ( + f""" +AlembicExport.ArchiveType = #ogawa +AlembicExport.CoordinateSystem = #maya +AlembicExport.CustomAttributes = true +AlembicExport.UVs = true +AlembicExport.VertexColors = true +AlembicExport.PreserveInstances = true + +exportFile @"{filepath}" #noPrompt selectedOnly:on using:AlembicExport + + """) + + self.log.debug(f"Executing command: {export_cmd}") + + with maintained_selection(): + # select and export + rt.select(get_all_children(rt.getNodeByName(container))) + rt.execute(export_cmd) + + self.log.info("Performing Extraction ...") + if "representations" not in instance.data: + instance.data["representations"] = [] + + representation = { + 'name': 'abc', + 'ext': 'abc', + 'files': filename, + "stagingDir": stagingdir, + } + instance.data["representations"].append(representation) + self.log.info("Extracted instance '%s' to: %s" % (instance.name, + filepath)) diff --git a/openpype/hosts/max/plugins/publish/extract_model_fbx.py b/openpype/hosts/max/plugins/publish/extract_model_fbx.py new file mode 100644 index 0000000000..ce58e8cc17 --- /dev/null +++ b/openpype/hosts/max/plugins/publish/extract_model_fbx.py @@ -0,0 +1,74 @@ +import os +import pyblish.api +from openpype.pipeline import ( + publish, + OptionalPyblishPluginMixin +) +from pymxs import runtime as rt +from openpype.hosts.max.api import ( + maintained_selection, + get_all_children +) + + +class ExtractModelFbx(publish.Extractor, + OptionalPyblishPluginMixin): + """ + Extract Geometry in FBX Format + """ + + order = pyblish.api.ExtractorOrder - 0.05 + label = "Extract FBX" + hosts = ["max"] + families = ["model"] + optional = True + + def process(self, instance): + if not self.is_active(instance.data): + return + + container = instance.data["instance_node"] + + self.log.info("Extracting Geometry ...") + + stagingdir = self.staging_dir(instance) + filename = "{name}.fbx".format(**instance.data) + filepath = os.path.join(stagingdir, + filename) + self.log.info("Writing FBX '%s' to '%s'" % (filepath, + stagingdir)) + + export_fbx_cmd = ( + f""" +FBXExporterSetParam "Animation" false +FBXExporterSetParam "Cameras" false +FBXExporterSetParam "Lights" false +FBXExporterSetParam "PointCache" false +FBXExporterSetParam "AxisConversionMethod" "Animation" +FbxExporterSetParam "UpAxis" "Y" +FbxExporterSetParam "Preserveinstances" true + +exportFile @"{filepath}" #noPrompt selectedOnly:true using:FBXEXP + + """) + + self.log.debug(f"Executing command: {export_fbx_cmd}") + + with maintained_selection(): + # select and export + rt.select(get_all_children(rt.getNodeByName(container))) + rt.execute(export_fbx_cmd) + + self.log.info("Performing Extraction ...") + if "representations" not in instance.data: + instance.data["representations"] = [] + + representation = { + 'name': 'fbx', + 'ext': 'fbx', + 'files': filename, + "stagingDir": stagingdir, + } + instance.data["representations"].append(representation) + self.log.info("Extracted instance '%s' to: %s" % (instance.name, + filepath)) diff --git a/openpype/hosts/max/plugins/publish/extract_model_obj.py b/openpype/hosts/max/plugins/publish/extract_model_obj.py new file mode 100644 index 0000000000..7bda237880 --- /dev/null +++ b/openpype/hosts/max/plugins/publish/extract_model_obj.py @@ -0,0 +1,59 @@ +import os +import pyblish.api +from openpype.pipeline import ( + publish, + OptionalPyblishPluginMixin +) +from pymxs import runtime as rt +from openpype.hosts.max.api import ( + maintained_selection, + get_all_children +) + + +class ExtractModelObj(publish.Extractor, + OptionalPyblishPluginMixin): + """ + Extract Geometry in OBJ Format + """ + + order = pyblish.api.ExtractorOrder - 0.05 + label = "Extract OBJ" + hosts = ["max"] + families = ["model"] + optional = True + + def process(self, instance): + if not self.is_active(instance.data): + return + + container = instance.data["instance_node"] + + self.log.info("Extracting Geometry ...") + + stagingdir = self.staging_dir(instance) + filename = "{name}.obj".format(**instance.data) + filepath = os.path.join(stagingdir, + filename) + self.log.info("Writing OBJ '%s' to '%s'" % (filepath, + stagingdir)) + + with maintained_selection(): + # select and export + rt.select(get_all_children(rt.getNodeByName(container))) + rt.execute(f'exportFile @"{filepath}" #noPrompt selectedOnly:true using:ObjExp') # noqa + + self.log.info("Performing Extraction ...") + if "representations" not in instance.data: + instance.data["representations"] = [] + + representation = { + 'name': 'obj', + 'ext': 'obj', + 'files': filename, + "stagingDir": stagingdir, + } + + instance.data["representations"].append(representation) + self.log.info("Extracted instance '%s' to: %s" % (instance.name, + filepath)) diff --git a/openpype/hosts/max/plugins/publish/extract_model_usd.py b/openpype/hosts/max/plugins/publish/extract_model_usd.py new file mode 100644 index 0000000000..0bed2d855e --- /dev/null +++ b/openpype/hosts/max/plugins/publish/extract_model_usd.py @@ -0,0 +1,114 @@ +import os +import pyblish.api +from openpype.pipeline import ( + publish, + OptionalPyblishPluginMixin +) +from pymxs import runtime as rt +from openpype.hosts.max.api import ( + maintained_selection +) + + +class ExtractModelUSD(publish.Extractor, + OptionalPyblishPluginMixin): + """ + Extract Geometry in USDA Format + """ + + order = pyblish.api.ExtractorOrder - 0.05 + label = "Extract Geometry (USD)" + hosts = ["max"] + families = ["model"] + optional = True + + def process(self, instance): + if not self.is_active(instance.data): + return + + container = instance.data["instance_node"] + + self.log.info("Extracting Geometry ...") + + stagingdir = self.staging_dir(instance) + asset_filename = "{name}.usda".format(**instance.data) + asset_filepath = os.path.join(stagingdir, + asset_filename) + self.log.info("Writing USD '%s' to '%s'" % (asset_filepath, + stagingdir)) + + log_filename = "{name}.txt".format(**instance.data) + log_filepath = os.path.join(stagingdir, + log_filename) + self.log.info("Writing log '%s' to '%s'" % (log_filepath, + stagingdir)) + + # get the nodes which need to be exported + export_options = self.get_export_options(log_filepath) + with maintained_selection(): + # select and export + node_list = self.get_node_list(container) + rt.USDExporter.ExportFile(asset_filepath, + exportOptions=export_options, + contentSource=rt.name("selected"), + nodeList=node_list) + + self.log.info("Performing Extraction ...") + if "representations" not in instance.data: + instance.data["representations"] = [] + + representation = { + 'name': 'usda', + 'ext': 'usda', + 'files': asset_filename, + "stagingDir": stagingdir, + } + instance.data["representations"].append(representation) + + log_representation = { + 'name': 'txt', + 'ext': 'txt', + 'files': log_filename, + "stagingDir": stagingdir, + } + instance.data["representations"].append(log_representation) + + self.log.info("Extracted instance '%s' to: %s" % (instance.name, + asset_filepath)) + + def get_node_list(self, container): + """ + Get the target nodes which are + the children of the container + """ + node_list = [] + + container_node = rt.getNodeByName(container) + target_node = container_node.Children + rt.select(target_node) + for sel in rt.selection: + node_list.append(sel) + + return node_list + + def get_export_options(self, log_path): + """Set Export Options for USD Exporter""" + + export_options = rt.USDExporter.createOptions() + + export_options.Meshes = True + export_options.Shapes = False + export_options.Lights = False + export_options.Cameras = False + export_options.Materials = False + export_options.MeshFormat = rt.name('fromScene') + export_options.FileFormat = rt.name('ascii') + export_options.UpAxis = rt.name('y') + export_options.LogLevel = rt.name('info') + export_options.LogPath = log_path + export_options.PreserveEdgeOrientation = True + export_options.TimeMode = rt.name('current') + + rt.USDexporter.UIOptions = export_options + + return export_options diff --git a/openpype/hosts/max/plugins/publish/validate_model_contents.py b/openpype/hosts/max/plugins/publish/validate_model_contents.py new file mode 100644 index 0000000000..dd782674ff --- /dev/null +++ b/openpype/hosts/max/plugins/publish/validate_model_contents.py @@ -0,0 +1,44 @@ +# -*- coding: utf-8 -*- +import pyblish.api +from openpype.pipeline import PublishValidationError +from pymxs import runtime as rt + + +class ValidateModelContent(pyblish.api.InstancePlugin): + """Validates Model instance contents. + + A model instance may only hold either geometry-related + object(excluding Shapes) or editable meshes. + """ + + order = pyblish.api.ValidatorOrder + families = ["model"] + hosts = ["max"] + label = "Model Contents" + + def process(self, instance): + invalid = self.get_invalid(instance) + if invalid: + raise PublishValidationError("Model instance must only include" + "Geometry and Editable Mesh") + + def get_invalid(self, instance): + """ + Get invalid nodes if the instance is not camera + """ + invalid = list() + container = instance.data["instance_node"] + self.log.info("Validating look content for " + "{}".format(container)) + + con = rt.getNodeByName(container) + selection_list = list(con.Children) or rt.getCurrentSelection() + for sel in selection_list: + if rt.classOf(sel) in rt.Camera.classes: + invalid.append(sel) + if rt.classOf(sel) in rt.Light.classes: + invalid.append(sel) + if rt.classOf(sel) in rt.Shape.classes: + invalid.append(sel) + + return invalid diff --git a/openpype/hosts/max/plugins/publish/validate_usd_plugin.py b/openpype/hosts/max/plugins/publish/validate_usd_plugin.py new file mode 100644 index 0000000000..747147020a --- /dev/null +++ b/openpype/hosts/max/plugins/publish/validate_usd_plugin.py @@ -0,0 +1,36 @@ +# -*- coding: utf-8 -*- +import pyblish.api +from openpype.pipeline import PublishValidationError +from pymxs import runtime as rt + + +class ValidateUSDPlugin(pyblish.api.InstancePlugin): + """Validates if USD plugin is installed or loaded in Max + """ + + order = pyblish.api.ValidatorOrder - 0.01 + families = ["model"] + hosts = ["max"] + label = "USD Plugin" + + def process(self, instance): + plugin_mgr = rt.pluginManager + plugin_count = plugin_mgr.pluginDllCount + plugin_info = self.get_plugins(plugin_mgr, + plugin_count) + usd_import = "usdimport.dli" + if usd_import not in plugin_info: + raise PublishValidationError("USD Plugin {}" + " not found".format(usd_import)) + usd_export = "usdexport.dle" + if usd_export not in plugin_info: + raise PublishValidationError("USD Plugin {}" + " not found".format(usd_export)) + + def get_plugins(self, manager, count): + plugin_info_list = list() + for p in range(1, count + 1): + plugin_info = manager.pluginDllName(p) + plugin_info_list.append(plugin_info) + + return plugin_info_list diff --git a/openpype/hosts/maya/api/workfile_template_builder.py b/openpype/hosts/maya/api/workfile_template_builder.py index d65e4c74d2..6e6166c2ef 100644 --- a/openpype/hosts/maya/api/workfile_template_builder.py +++ b/openpype/hosts/maya/api/workfile_template_builder.py @@ -43,7 +43,24 @@ class MayaTemplateBuilder(AbstractTemplateBuilder): )) cmds.sets(name=PLACEHOLDER_SET, empty=True) - new_nodes = cmds.file(path, i=True, returnNewNodes=True) + new_nodes = cmds.file( + path, + i=True, + returnNewNodes=True, + preserveReferences=True, + loadReferenceDepth="all", + ) + + # make default cameras non-renderable + default_cameras = [cam for cam in cmds.ls(cameras=True) + if cmds.camera(cam, query=True, startupCamera=True)] + for cam in default_cameras: + if not cmds.attributeQuery("renderable", node=cam, exists=True): + self.log.debug( + "Camera {} has no attribute 'renderable'".format(cam) + ) + continue + cmds.setAttr("{}.renderable".format(cam), 0) cmds.setAttr(PLACEHOLDER_SET + ".hiddenInOutliner", True) diff --git a/openpype/hosts/maya/plugins/load/load_reference.py b/openpype/hosts/maya/plugins/load/load_reference.py index 0dbdb03bb7..7d717dcd44 100644 --- a/openpype/hosts/maya/plugins/load/load_reference.py +++ b/openpype/hosts/maya/plugins/load/load_reference.py @@ -162,9 +162,15 @@ class ReferenceLoader(openpype.hosts.maya.api.plugin.ReferenceLoader): with parent_nodes(roots, parent=None): cmds.xform(group_name, zeroTransformPivots=True) - cmds.setAttr("{}.displayHandle".format(group_name), 1) - settings = get_project_settings(os.environ['AVALON_PROJECT']) + + display_handle = settings['maya']['load'].get( + 'reference_loader', {} + ).get('display_handle', True) + cmds.setAttr( + "{}.displayHandle".format(group_name), display_handle + ) + colors = settings['maya']['load']['colors'] c = colors.get(family) if c is not None: @@ -174,7 +180,9 @@ class ReferenceLoader(openpype.hosts.maya.api.plugin.ReferenceLoader): (float(c[1]) / 255), (float(c[2]) / 255)) - cmds.setAttr("{}.displayHandle".format(group_name), 1) + cmds.setAttr( + "{}.displayHandle".format(group_name), display_handle + ) # get bounding box bbox = cmds.exactWorldBoundingBox(group_name) # get pivot position on world space diff --git a/openpype/hosts/substancepainter/__init__.py b/openpype/hosts/substancepainter/__init__.py new file mode 100644 index 0000000000..4c33b9f507 --- /dev/null +++ b/openpype/hosts/substancepainter/__init__.py @@ -0,0 +1,10 @@ +from .addon import ( + SubstanceAddon, + SUBSTANCE_HOST_DIR, +) + + +__all__ = ( + "SubstanceAddon", + "SUBSTANCE_HOST_DIR" +) diff --git a/openpype/hosts/substancepainter/addon.py b/openpype/hosts/substancepainter/addon.py new file mode 100644 index 0000000000..2fbea139c5 --- /dev/null +++ b/openpype/hosts/substancepainter/addon.py @@ -0,0 +1,34 @@ +import os +from openpype.modules import OpenPypeModule, IHostAddon + +SUBSTANCE_HOST_DIR = os.path.dirname(os.path.abspath(__file__)) + + +class SubstanceAddon(OpenPypeModule, IHostAddon): + name = "substancepainter" + host_name = "substancepainter" + + def initialize(self, module_settings): + self.enabled = True + + def add_implementation_envs(self, env, _app): + # Add requirements to SUBSTANCE_PAINTER_PLUGINS_PATH + plugin_path = os.path.join(SUBSTANCE_HOST_DIR, "deploy") + plugin_path = plugin_path.replace("\\", "/") + if env.get("SUBSTANCE_PAINTER_PLUGINS_PATH"): + plugin_path += os.pathsep + env["SUBSTANCE_PAINTER_PLUGINS_PATH"] + + env["SUBSTANCE_PAINTER_PLUGINS_PATH"] = plugin_path + + # Log in Substance Painter doesn't support custom terminal colors + env["OPENPYPE_LOG_NO_COLORS"] = "Yes" + + def get_launch_hook_paths(self, app): + if app.host_name != self.host_name: + return [] + return [ + os.path.join(SUBSTANCE_HOST_DIR, "hooks") + ] + + def get_workfile_extensions(self): + return [".spp", ".toc"] diff --git a/openpype/hosts/substancepainter/api/__init__.py b/openpype/hosts/substancepainter/api/__init__.py new file mode 100644 index 0000000000..937d0c429e --- /dev/null +++ b/openpype/hosts/substancepainter/api/__init__.py @@ -0,0 +1,8 @@ +from .pipeline import ( + SubstanceHost, + +) + +__all__ = [ + "SubstanceHost", +] diff --git a/openpype/hosts/substancepainter/api/colorspace.py b/openpype/hosts/substancepainter/api/colorspace.py new file mode 100644 index 0000000000..375b61b39b --- /dev/null +++ b/openpype/hosts/substancepainter/api/colorspace.py @@ -0,0 +1,157 @@ +"""Substance Painter OCIO management + +Adobe Substance 3D Painter supports OCIO color management using a per project +configuration. Output color spaces are defined at the project level + +More information see: + - https://substance3d.adobe.com/documentation/spdoc/color-management-223053233.html # noqa + - https://substance3d.adobe.com/documentation/spdoc/color-management-with-opencolorio-225969419.html # noqa + +""" +import substance_painter.export +import substance_painter.js +import json + +from .lib import ( + get_document_structure, + get_channel_format +) + + +def _iter_document_stack_channels(): + """Yield all stack paths and channels project""" + + for material in get_document_structure()["materials"]: + material_name = material["name"] + for stack in material["stacks"]: + stack_name = stack["name"] + if stack_name: + stack_path = [material_name, stack_name] + else: + stack_path = material_name + for channel in stack["channels"]: + yield stack_path, channel + + +def _get_first_color_and_data_stack_and_channel(): + """Return first found color channel and data channel.""" + color_channel = None + data_channel = None + for stack_path, channel in _iter_document_stack_channels(): + channel_format = get_channel_format(stack_path, channel) + if channel_format["color"]: + color_channel = (stack_path, channel) + else: + data_channel = (stack_path, channel) + + if color_channel and data_channel: + return color_channel, data_channel + + return color_channel, data_channel + + +def get_project_channel_data(): + """Return colorSpace settings for the current substance painter project. + + In Substance Painter only color channels have Color Management enabled + whereas data channels have no color management applied. This can't be + changed. The artist can only customize the export color space for color + channels per bit-depth for 8 bpc, 16 bpc and 32 bpc. + + As such this returns the color space for 'data' and for per bit-depth + for color channels. + + Example output: + { + "data": {'colorSpace': 'Utility - Raw'}, + "8": {"colorSpace": "ACES - AcesCG"}, + "16": {"colorSpace": "ACES - AcesCG"}, + "16f": {"colorSpace": "ACES - AcesCG"}, + "32f": {"colorSpace": "ACES - AcesCG"} + } + + """ + + keys = ["colorSpace"] + query = {key: f"${key}" for key in keys} + + config = { + "exportPath": "/", + "exportShaderParams": False, + "defaultExportPreset": "query_preset", + + "exportPresets": [{ + "name": "query_preset", + + # List of maps making up this export preset. + "maps": [{ + "fileName": json.dumps(query), + # List of source/destination defining which channels will + # make up the texture file. + "channels": [], + "parameters": { + "fileFormat": "exr", + "bitDepth": "32f", + "dithering": False, + "sizeLog2": 4, + "paddingAlgorithm": "passthrough", + "dilationDistance": 16 + } + }] + }], + } + + def _get_query_output(config): + # Return the basename of the single output path we defined + result = substance_painter.export.list_project_textures(config) + path = next(iter(result.values()))[0] + # strip extension and slash since we know relevant json data starts + # and ends with { and } characters + path = path.strip("/\\.exr") + return json.loads(path) + + # Query for each type of channel (color and data) + color_channel, data_channel = _get_first_color_and_data_stack_and_channel() + colorspaces = {} + for key, channel_data in { + "data": data_channel, + "color": color_channel + }.items(): + if channel_data is None: + # No channel of that datatype anywhere in the Stack. We're + # unable to identify the output color space of the project + colorspaces[key] = None + continue + + stack, channel = channel_data + + # Stack must be a string + if not isinstance(stack, str): + # Assume iterable + stack = "/".join(stack) + + # Define the temp output config + config["exportList"] = [{"rootPath": stack}] + config_map = config["exportPresets"][0]["maps"][0] + config_map["channels"] = [ + { + "destChannel": x, + "srcChannel": x, + "srcMapType": "documentMap", + "srcMapName": channel + } for x in "RGB" + ] + + if key == "color": + # Query for each bit depth + # Color space definition can have a different OCIO config set + # for 8-bit, 16-bit and 32-bit outputs so we need to check each + # bit depth + for depth in ["8", "16", "16f", "32f"]: + config_map["parameters"]["bitDepth"] = depth # noqa + colorspaces[key + depth] = _get_query_output(config) + else: + # Data channel (not color managed) + colorspaces[key] = _get_query_output(config) + + return colorspaces diff --git a/openpype/hosts/substancepainter/api/lib.py b/openpype/hosts/substancepainter/api/lib.py new file mode 100644 index 0000000000..2cd08f862e --- /dev/null +++ b/openpype/hosts/substancepainter/api/lib.py @@ -0,0 +1,649 @@ +import os +import re +import json +from collections import defaultdict + +import substance_painter.project +import substance_painter.resource +import substance_painter.js +import substance_painter.export + +from qtpy import QtGui, QtWidgets, QtCore + + +def get_export_presets(): + """Return Export Preset resource URLs for all available Export Presets. + + Returns: + dict: {Resource url: GUI Label} + + """ + # TODO: Find more optimal way to find all export templates + + preset_resources = {} + for shelf in substance_painter.resource.Shelves.all(): + shelf_path = os.path.normpath(shelf.path()) + + presets_path = os.path.join(shelf_path, "export-presets") + if not os.path.exists(presets_path): + continue + + for filename in os.listdir(presets_path): + if filename.endswith(".spexp"): + template_name = os.path.splitext(filename)[0] + + resource = substance_painter.resource.ResourceID( + context=shelf.name(), + name=template_name + ) + resource_url = resource.url() + + preset_resources[resource_url] = template_name + + # Sort by template name + export_templates = dict(sorted(preset_resources.items(), + key=lambda x: x[1])) + + # Add default built-ins at the start + # TODO: find the built-ins automatically; scraped with https://gist.github.com/BigRoy/97150c7c6f0a0c916418207b9a2bc8f1 # noqa + result = { + "export-preset-generator://viewport2d": "2D View", # noqa + "export-preset-generator://doc-channel-normal-no-alpha": "Document channels + Normal + AO (No Alpha)", # noqa + "export-preset-generator://doc-channel-normal-with-alpha": "Document channels + Normal + AO (With Alpha)", # noqa + "export-preset-generator://sketchfab": "Sketchfab", # noqa + "export-preset-generator://adobe-standard-material": "Substance 3D Stager", # noqa + "export-preset-generator://usd": "USD PBR Metal Roughness", # noqa + "export-preset-generator://gltf": "glTF PBR Metal Roughness", # noqa + "export-preset-generator://gltf-displacement": "glTF PBR Metal Roughness + Displacement texture (experimental)" # noqa + } + result.update(export_templates) + return result + + +def _convert_stack_path_to_cmd_str(stack_path): + """Convert stack path `str` or `[str, str]` for javascript query + + Example usage: + >>> stack_path = _convert_stack_path_to_cmd_str(stack_path) + >>> cmd = f"alg.mapexport.channelIdentifiers({stack_path})" + >>> substance_painter.js.evaluate(cmd) + + Args: + stack_path (list or str): Path to the stack, could be + "Texture set name" or ["Texture set name", "Stack name"] + + Returns: + str: Stack path usable as argument in javascript query. + + """ + return json.dumps(stack_path) + + +def get_channel_identifiers(stack_path=None): + """Return the list of channel identifiers. + + If a context is passed (texture set/stack), + return only used channels with resolved user channels. + + Channel identifiers are: + basecolor, height, specular, opacity, emissive, displacement, + glossiness, roughness, anisotropylevel, anisotropyangle, transmissive, + scattering, reflection, ior, metallic, normal, ambientOcclusion, + diffuse, specularlevel, blendingmask, [custom user names]. + + Args: + stack_path (list or str, Optional): Path to the stack, could be + "Texture set name" or ["Texture set name", "Stack name"] + + Returns: + list: List of channel identifiers. + + """ + if stack_path is None: + stack_path = "" + else: + stack_path = _convert_stack_path_to_cmd_str(stack_path) + cmd = f"alg.mapexport.channelIdentifiers({stack_path})" + return substance_painter.js.evaluate(cmd) + + +def get_channel_format(stack_path, channel): + """Retrieve the channel format of a specific stack channel. + + See `alg.mapexport.channelFormat` (javascript API) for more details. + + The channel format data is: + "label" (str): The channel format label: could be one of + [sRGB8, L8, RGB8, L16, RGB16, L16F, RGB16F, L32F, RGB32F] + "color" (bool): True if the format is in color, False is grayscale + "floating" (bool): True if the format uses floating point + representation, false otherwise + "bitDepth" (int): Bit per color channel (could be 8, 16 or 32 bpc) + + Arguments: + stack_path (list or str): Path to the stack, could be + "Texture set name" or ["Texture set name", "Stack name"] + channel (str): Identifier of the channel to export + (see `get_channel_identifiers`) + + Returns: + dict: The channel format data. + + """ + stack_path = _convert_stack_path_to_cmd_str(stack_path) + cmd = f"alg.mapexport.channelFormat({stack_path}, '{channel}')" + return substance_painter.js.evaluate(cmd) + + +def get_document_structure(): + """Dump the document structure. + + See `alg.mapexport.documentStructure` (javascript API) for more details. + + Returns: + dict: Document structure or None when no project is open + + """ + return substance_painter.js.evaluate("alg.mapexport.documentStructure()") + + +def get_export_templates(config, format="png", strip_folder=True): + """Return export config outputs. + + This use the Javascript API `alg.mapexport.getPathsExportDocumentMaps` + which returns a different output than using the Python equivalent + `substance_painter.export.list_project_textures(config)`. + + The nice thing about the Javascript API version is that it returns the + output textures grouped by filename template. + + A downside is that it doesn't return all the UDIM tiles but per template + always returns a single file. + + Note: + The file format needs to be explicitly passed to the Javascript API + but upon exporting through the Python API the file format can be based + on the output preset. So it's likely the file extension will mismatch + + Warning: + Even though the function appears to solely get the expected outputs + the Javascript API will actually create the config's texture output + folder if it does not exist yet. As such, a valid path must be set. + + Example output: + { + "DefaultMaterial": { + "$textureSet_BaseColor(_$colorSpace)(.$udim)": "DefaultMaterial_BaseColor_ACES - ACEScg.1002.png", # noqa + "$textureSet_Emissive(_$colorSpace)(.$udim)": "DefaultMaterial_Emissive_ACES - ACEScg.1002.png", # noqa + "$textureSet_Height(_$colorSpace)(.$udim)": "DefaultMaterial_Height_Utility - Raw.1002.png", # noqa + "$textureSet_Metallic(_$colorSpace)(.$udim)": "DefaultMaterial_Metallic_Utility - Raw.1002.png", # noqa + "$textureSet_Normal(_$colorSpace)(.$udim)": "DefaultMaterial_Normal_Utility - Raw.1002.png", # noqa + "$textureSet_Roughness(_$colorSpace)(.$udim)": "DefaultMaterial_Roughness_Utility - Raw.1002.png" # noqa + } + } + + Arguments: + config (dict) Export config + format (str, Optional): Output format to write to, defaults to 'png' + strip_folder (bool, Optional): Whether to strip the output folder + from the output filenames. + + Returns: + dict: The expected output maps. + + """ + folder = config["exportPath"].replace("\\", "/") + preset = config["defaultExportPreset"] + cmd = f'alg.mapexport.getPathsExportDocumentMaps("{preset}", "{folder}", "{format}")' # noqa + result = substance_painter.js.evaluate(cmd) + + if strip_folder: + for _stack, maps in result.items(): + for map_template, map_filepath in maps.items(): + map_filepath = map_filepath.replace("\\", "/") + assert map_filepath.startswith(folder) + map_filename = map_filepath[len(folder):].lstrip("/") + maps[map_template] = map_filename + + return result + + +def _templates_to_regex(templates, + texture_set, + colorspaces, + project, + mesh): + """Return regex based on a Substance Painter expot filename template. + + This converts Substance Painter export filename templates like + `$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)` into a regex + which can be used to query an output filename to help retrieve: + + - Which template filename the file belongs to. + - Which color space the file is written with. + - Which udim tile it is exactly. + + This is used by `get_parsed_export_maps` which tries to as explicitly + as possible match the filename pattern against the known possible outputs. + That's why Texture Set name, Color spaces, Project path and mesh path must + be provided. By doing so we get the best shot at correctly matching the + right template because otherwise $texture_set could basically be any string + and thus match even that of a color space or mesh. + + Arguments: + templates (list): List of templates to convert to regex. + texture_set (str): The texture set to match against. + colorspaces (list): The colorspaces defined in the current project. + project (str): Filepath of current substance project. + mesh (str): Path to mesh file used in current project. + + Returns: + dict: Template: Template regex pattern + + """ + def _filename_no_ext(path): + return os.path.splitext(os.path.basename(path))[0] + + if colorspaces and any(colorspaces): + colorspace_match = "|".join(re.escape(c) for c in set(colorspaces)) + colorspace_match = f"({colorspace_match})" + else: + # No colorspace support enabled + colorspace_match = "" + + # Key to regex valid search values + key_matches = { + "$project": re.escape(_filename_no_ext(project)), + "$mesh": re.escape(_filename_no_ext(mesh)), + "$textureSet": re.escape(texture_set), + "$colorSpace": colorspace_match, + "$udim": "([0-9]{4})" + } + + # Turn the templates into regexes + regexes = {} + for template in templates: + + # We need to tweak a temp + search_regex = re.escape(template) + + # Let's assume that any ( and ) character in the file template was + # intended as an optional template key and do a simple `str.replace` + # Note: we are matching against re.escape(template) so will need to + # search for the escaped brackets. + search_regex = search_regex.replace(re.escape("("), "(") + search_regex = search_regex.replace(re.escape(")"), ")?") + + # Substitute each key into a named group + for key, key_expected_regex in key_matches.items(): + + # We want to use the template as a regex basis in the end so will + # escape the whole thing first. Note that thus we'll need to + # search for the escaped versions of the keys too. + escaped_key = re.escape(key) + key_label = key[1:] # key without $ prefix + + key_expected_grp_regex = f"(?P<{key_label}>{key_expected_regex})" + search_regex = search_regex.replace(escaped_key, + key_expected_grp_regex) + + # The filename templates don't include the extension so we add it + # to be able to match the out filename beginning to end + ext_regex = r"(?P\.[A-Za-z][A-Za-z0-9-]*)" + search_regex = rf"^{search_regex}{ext_regex}$" + + regexes[template] = search_regex + + return regexes + + +def strip_template(template, strip="._ "): + """Return static characters in a substance painter filename template. + + >>> strip_template("$textureSet_HELLO(.$udim)") + # HELLO + >>> strip_template("$mesh_$textureSet_HELLO_WORLD_$colorSpace(.$udim)") + # HELLO_WORLD + >>> strip_template("$textureSet_HELLO(.$udim)", strip=None) + # _HELLO + >>> strip_template("$mesh_$textureSet_$colorSpace(.$udim)", strip=None) + # _HELLO_ + >>> strip_template("$textureSet_HELLO(.$udim)") + # _HELLO + + Arguments: + template (str): Filename template to strip. + strip (str, optional): Characters to strip from beginning and end + of the static string in template. Defaults to: `._ `. + + Returns: + str: The static string in filename template. + + """ + # Return only characters that were part of the template that were static. + # Remove all keys + keys = ["$project", "$mesh", "$textureSet", "$udim", "$colorSpace"] + stripped_template = template + for key in keys: + stripped_template = stripped_template.replace(key, "") + + # Everything inside an optional bracket space is excluded since it's not + # static. We keep a counter to track whether we are currently iterating + # over parts of the template that are inside an 'optional' group or not. + counter = 0 + result = "" + for char in stripped_template: + if char == "(": + counter += 1 + elif char == ")": + counter -= 1 + if counter < 0: + counter = 0 + else: + if counter == 0: + result += char + + if strip: + # Strip of any trailing start/end characters. Technically these are + # static but usually start and end separators like space or underscore + # aren't wanted. + result = result.strip(strip) + + return result + + +def get_parsed_export_maps(config): + """Return Export Config's expected output textures with parsed data. + + This tries to parse the texture outputs using a Python API export config. + + Parses template keys: $project, $mesh, $textureSet, $colorSpace, $udim + + Example: + {("DefaultMaterial", ""): { + "$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)": [ + { + // OUTPUT DATA FOR FILE #1 OF THE TEMPLATE + }, + { + // OUTPUT DATA FOR FILE #2 OF THE TEMPLATE + }, + ] + }, + }} + + File output data (all outputs are `str`). + 1) Parsed tokens: These are parsed tokens from the template, they will + only exist if found in the filename template and output filename. + + project: Workfile filename without extension + mesh: Filename of the loaded mesh without extension + textureSet: The texture set, e.g. "DefaultMaterial", + colorSpace: The color space, e.g. "ACES - ACEScg", + udim: The udim tile, e.g. "1001" + + 2) Template output and filepath + + filepath: Full path to the resulting texture map, e.g. + "/path/to/mesh_DefaultMaterial_BaseColor_ACES - ACEScg.1002.png", + output: "mesh_DefaultMaterial_BaseColor_ACES - ACEScg.1002.png" + Note: if template had slashes (folders) then `output` will too. + So `output` might include a folder. + + Returns: + dict: [texture_set, stack]: {template: [file1_data, file2_data]} + + """ + # Import is here to avoid recursive lib <-> colorspace imports + from .colorspace import get_project_channel_data + + outputs = substance_painter.export.list_project_textures(config) + templates = get_export_templates(config, strip_folder=False) + + # Get all color spaces set for the current project + project_colorspaces = set( + data["colorSpace"] for data in get_project_channel_data().values() + ) + + # Get current project mesh path and project path to explicitly match + # the $mesh and $project tokens + project_mesh_path = substance_painter.project.last_imported_mesh_path() + project_path = substance_painter.project.file_path() + + # Get the current export path to strip this of the beginning of filepath + # results, since filename templates don't have these we'll match without + # that part of the filename. + export_path = config["exportPath"] + export_path = export_path.replace("\\", "/") + if not export_path.endswith("/"): + export_path += "/" + + # Parse the outputs + result = {} + for key, filepaths in outputs.items(): + texture_set, stack = key + + if stack: + stack_path = f"{texture_set}/{stack}" + else: + stack_path = texture_set + + stack_templates = list(templates[stack_path].keys()) + + template_regex = _templates_to_regex(stack_templates, + texture_set=texture_set, + colorspaces=project_colorspaces, + mesh=project_mesh_path, + project=project_path) + + # Let's precompile the regexes + for template, regex in template_regex.items(): + template_regex[template] = re.compile(regex) + + stack_results = defaultdict(list) + for filepath in sorted(filepaths): + # We strip explicitly using the full parent export path instead of + # using `os.path.basename` because export template is allowed to + # have subfolders in its template which we want to match against + filepath = filepath.replace("\\", "/") + assert filepath.startswith(export_path), ( + f"Filepath {filepath} must start with folder {export_path}" + ) + filename = filepath[len(export_path):] + + for template, regex in template_regex.items(): + match = regex.match(filename) + if match: + parsed = match.groupdict(default={}) + + # Include some special outputs for convenience + parsed["filepath"] = filepath + parsed["output"] = filename + + stack_results[template].append(parsed) + break + else: + raise ValueError(f"Unable to match {filename} against any " + f"template in: {list(template_regex.keys())}") + + result[key] = dict(stack_results) + + return result + + +def load_shelf(path, name=None): + """Add shelf to substance painter (for current application session) + + This will dynamically add a Shelf for the current session. It's good + to note however that these will *not* persist on restart of the host. + + Note: + Consider the loaded shelf a static library of resources. + + The shelf will *not* be visible in application preferences in + Edit > Settings > Libraries. + + The shelf will *not* show in the Assets browser if it has no existing + assets + + The shelf will *not* be a selectable option for selecting it as a + destination to import resources too. + + """ + + # Ensure expanded path with forward slashes + path = os.path.expandvars(path) + path = os.path.abspath(path) + path = path.replace("\\", "/") + + # Path must exist + if not os.path.isdir(path): + raise ValueError(f"Path is not an existing folder: {path}") + + # This name must be unique and must only contain lowercase letters, + # numbers, underscores or hyphens. + if name is None: + name = os.path.basename(path) + + name = name.lower() + name = re.sub(r"[^a-z0-9_\-]", "_", name) # sanitize to underscores + + if substance_painter.resource.Shelves.exists(name): + shelf = next( + shelf for shelf in substance_painter.resource.Shelves.all() + if shelf.name() == name + ) + if os.path.normpath(shelf.path()) != os.path.normpath(path): + raise ValueError(f"Shelf with name '{name}' already exists " + f"for a different path: '{shelf.path()}") + + return + + print(f"Adding Shelf '{name}' to path: {path}") + substance_painter.resource.Shelves.add(name, path) + + return name + + +def _get_new_project_action(): + """Return QAction which triggers Substance Painter's new project dialog""" + + main_window = substance_painter.ui.get_main_window() + + # Find the file menu's New file action + menubar = main_window.menuBar() + new_action = None + for action in menubar.actions(): + menu = action.menu() + if not menu: + continue + + if menu.objectName() != "file": + continue + + # Find the action with the CTRL+N key sequence + new_action = next(action for action in menu.actions() + if action.shortcut() == QtGui.QKeySequence.New) + break + + return new_action + + +def prompt_new_file_with_mesh(mesh_filepath): + """Prompts the user for a new file using Substance Painter's own dialog. + + This will set the mesh path to load to the given mesh and disables the + dialog box to disallow the user to change the path. This way we can allow + user configuration of a project but set the mesh path ourselves. + + Warning: + This is very hacky and experimental. + + Note: + If a project is currently open using the same mesh filepath it can't + accurately detect whether the user had actually accepted the new project + dialog or whether the project afterwards is still the original project, + for example when the user might have cancelled the operation. + + """ + + app = QtWidgets.QApplication.instance() + assert os.path.isfile(mesh_filepath), \ + f"Mesh filepath does not exist: {mesh_filepath}" + + def _setup_file_dialog(): + """Set filepath in QFileDialog and trigger accept result""" + file_dialog = app.activeModalWidget() + assert isinstance(file_dialog, QtWidgets.QFileDialog) + + # Quickly hide the dialog + file_dialog.hide() + app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents, 1000) + + file_dialog.setDirectory(os.path.dirname(mesh_filepath)) + url = QtCore.QUrl.fromLocalFile(os.path.basename(mesh_filepath)) + file_dialog.selectUrl(url) + + # Give the explorer window time to refresh to the folder and select + # the file + while not file_dialog.selectedFiles(): + app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents, 1000) + print(f"Selected: {file_dialog.selectedFiles()}") + + # Set it again now we know the path is refreshed - without this + # accepting the dialog will often not trigger the correct filepath + file_dialog.setDirectory(os.path.dirname(mesh_filepath)) + url = QtCore.QUrl.fromLocalFile(os.path.basename(mesh_filepath)) + file_dialog.selectUrl(url) + + file_dialog.done(file_dialog.Accepted) + app.processEvents(QtCore.QEventLoop.AllEvents) + + def _setup_prompt(): + app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents) + dialog = app.activeModalWidget() + assert dialog.objectName() == "NewProjectDialog" + + # Set the window title + mesh = os.path.basename(mesh_filepath) + dialog.setWindowTitle(f"New Project with mesh: {mesh}") + + # Get the select mesh file button + mesh_select = dialog.findChild(QtWidgets.QPushButton, "meshSelect") + + # Hide the select mesh button to the user to block changing of mesh + mesh_select.setVisible(False) + + # Ensure UI is visually up-to-date + app.processEvents(QtCore.QEventLoop.ExcludeUserInputEvents) + + # Trigger the 'select file' dialog to set the path and have the + # new file dialog to use the path. + QtCore.QTimer.singleShot(10, _setup_file_dialog) + mesh_select.click() + + app.processEvents(QtCore.QEventLoop.AllEvents, 5000) + + mesh_filename = dialog.findChild(QtWidgets.QFrame, "meshFileName") + mesh_filename_label = mesh_filename.findChild(QtWidgets.QLabel) + if not mesh_filename_label.text(): + dialog.close() + raise RuntimeError(f"Failed to set mesh path: {mesh_filepath}") + + new_action = _get_new_project_action() + if not new_action: + raise RuntimeError("Unable to detect new file action..") + + QtCore.QTimer.singleShot(0, _setup_prompt) + new_action.trigger() + app.processEvents(QtCore.QEventLoop.AllEvents, 5000) + + if not substance_painter.project.is_open(): + return + + # Confirm mesh was set as expected + project_mesh = substance_painter.project.last_imported_mesh_path() + if os.path.normpath(project_mesh) != os.path.normpath(mesh_filepath): + return + + return project_mesh diff --git a/openpype/hosts/substancepainter/api/pipeline.py b/openpype/hosts/substancepainter/api/pipeline.py new file mode 100644 index 0000000000..9406fb8edb --- /dev/null +++ b/openpype/hosts/substancepainter/api/pipeline.py @@ -0,0 +1,427 @@ +# -*- coding: utf-8 -*- +"""Pipeline tools for OpenPype Substance Painter integration.""" +import os +import logging +from functools import partial + +# Substance 3D Painter modules +import substance_painter.ui +import substance_painter.event +import substance_painter.project + +import pyblish.api + +from openpype.host import HostBase, IWorkfileHost, ILoadHost, IPublishHost +from openpype.settings import ( + get_current_project_settings, + get_system_settings +) + +from openpype.pipeline.template_data import get_template_data_with_names +from openpype.pipeline import ( + register_creator_plugin_path, + register_loader_plugin_path, + AVALON_CONTAINER_ID, + Anatomy +) +from openpype.lib import ( + StringTemplate, + register_event_callback, + emit_event, +) +from openpype.pipeline.load import any_outdated_containers +from openpype.hosts.substancepainter import SUBSTANCE_HOST_DIR + +from . import lib + +log = logging.getLogger("openpype.hosts.substance") + +PLUGINS_DIR = os.path.join(SUBSTANCE_HOST_DIR, "plugins") +PUBLISH_PATH = os.path.join(PLUGINS_DIR, "publish") +LOAD_PATH = os.path.join(PLUGINS_DIR, "load") +CREATE_PATH = os.path.join(PLUGINS_DIR, "create") +INVENTORY_PATH = os.path.join(PLUGINS_DIR, "inventory") + +OPENPYPE_METADATA_KEY = "OpenPype" +OPENPYPE_METADATA_CONTAINERS_KEY = "containers" # child key +OPENPYPE_METADATA_CONTEXT_KEY = "context" # child key +OPENPYPE_METADATA_INSTANCES_KEY = "instances" # child key + + +class SubstanceHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost): + name = "substancepainter" + + def __init__(self): + super(SubstanceHost, self).__init__() + self._has_been_setup = False + self.menu = None + self.callbacks = [] + self.shelves = [] + + def install(self): + pyblish.api.register_host("substancepainter") + + pyblish.api.register_plugin_path(PUBLISH_PATH) + register_loader_plugin_path(LOAD_PATH) + register_creator_plugin_path(CREATE_PATH) + + log.info("Installing callbacks ... ") + # register_event_callback("init", on_init) + self._register_callbacks() + # register_event_callback("before.save", before_save) + # register_event_callback("save", on_save) + register_event_callback("open", on_open) + # register_event_callback("new", on_new) + + log.info("Installing menu ... ") + self._install_menu() + + project_settings = get_current_project_settings() + self._install_shelves(project_settings) + + self._has_been_setup = True + + def uninstall(self): + self._uninstall_shelves() + self._uninstall_menu() + self._deregister_callbacks() + + def has_unsaved_changes(self): + + if not substance_painter.project.is_open(): + return False + + return substance_painter.project.needs_saving() + + def get_workfile_extensions(self): + return [".spp", ".toc"] + + def save_workfile(self, dst_path=None): + + if not substance_painter.project.is_open(): + return False + + if not dst_path: + dst_path = self.get_current_workfile() + + full_save_mode = substance_painter.project.ProjectSaveMode.Full + substance_painter.project.save_as(dst_path, full_save_mode) + + return dst_path + + def open_workfile(self, filepath): + + if not os.path.exists(filepath): + raise RuntimeError("File does not exist: {}".format(filepath)) + + # We must first explicitly close current project before opening another + if substance_painter.project.is_open(): + substance_painter.project.close() + + substance_painter.project.open(filepath) + return filepath + + def get_current_workfile(self): + if not substance_painter.project.is_open(): + return None + + filepath = substance_painter.project.file_path() + if filepath and filepath.endswith(".spt"): + # When currently in a Substance Painter template assume our + # scene isn't saved. This can be the case directly after doing + # "New project", the path will then be the template used. This + # avoids Workfiles tool trying to save as .spt extension if the + # file hasn't been saved before. + return + + return filepath + + def get_containers(self): + + if not substance_painter.project.is_open(): + return + + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + containers = metadata.get(OPENPYPE_METADATA_CONTAINERS_KEY) + if containers: + for key, container in containers.items(): + container["objectName"] = key + yield container + + def update_context_data(self, data, changes): + + if not substance_painter.project.is_open(): + return + + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + metadata.set(OPENPYPE_METADATA_CONTEXT_KEY, data) + + def get_context_data(self): + + if not substance_painter.project.is_open(): + return + + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + return metadata.get(OPENPYPE_METADATA_CONTEXT_KEY) or {} + + def _install_menu(self): + from PySide2 import QtWidgets + from openpype.tools.utils import host_tools + + parent = substance_painter.ui.get_main_window() + + menu = QtWidgets.QMenu("OpenPype") + + action = menu.addAction("Create...") + action.triggered.connect( + lambda: host_tools.show_publisher(parent=parent, + tab="create") + ) + + action = menu.addAction("Load...") + action.triggered.connect( + lambda: host_tools.show_loader(parent=parent, use_context=True) + ) + + action = menu.addAction("Publish...") + action.triggered.connect( + lambda: host_tools.show_publisher(parent=parent, + tab="publish") + ) + + action = menu.addAction("Manage...") + action.triggered.connect( + lambda: host_tools.show_scene_inventory(parent=parent) + ) + + action = menu.addAction("Library...") + action.triggered.connect( + lambda: host_tools.show_library_loader(parent=parent) + ) + + menu.addSeparator() + action = menu.addAction("Work Files...") + action.triggered.connect( + lambda: host_tools.show_workfiles(parent=parent) + ) + + substance_painter.ui.add_menu(menu) + + def on_menu_destroyed(): + self.menu = None + + menu.destroyed.connect(on_menu_destroyed) + + self.menu = menu + + def _uninstall_menu(self): + if self.menu: + self.menu.destroy() + self.menu = None + + def _register_callbacks(self): + # Prepare emit event callbacks + open_callback = partial(emit_event, "open") + + # Connect to the Substance Painter events + dispatcher = substance_painter.event.DISPATCHER + for event, callback in [ + (substance_painter.event.ProjectOpened, open_callback) + ]: + dispatcher.connect(event, callback) + # Keep a reference so we can deregister if needed + self.callbacks.append((event, callback)) + + def _deregister_callbacks(self): + for event, callback in self.callbacks: + substance_painter.event.DISPATCHER.disconnect(event, callback) + self.callbacks.clear() + + def _install_shelves(self, project_settings): + + shelves = project_settings["substancepainter"].get("shelves", {}) + if not shelves: + return + + # Prepare formatting data if we detect any path which might have + # template tokens like {asset} in there. + formatting_data = {} + has_formatting_entries = any("{" in path for path in shelves.values()) + if has_formatting_entries: + project_name = self.get_current_project_name() + asset_name = self.get_current_asset_name() + task_name = self.get_current_asset_name() + system_settings = get_system_settings() + formatting_data = get_template_data_with_names(project_name, + asset_name, + task_name, + system_settings) + anatomy = Anatomy(project_name) + formatting_data["root"] = anatomy.roots + + for name, path in shelves.items(): + shelf_name = None + + # Allow formatting with anatomy for the paths + if "{" in path: + path = StringTemplate.format_template(path, formatting_data) + + try: + shelf_name = lib.load_shelf(path, name=name) + except ValueError as exc: + print(f"Failed to load shelf -> {exc}") + + if shelf_name: + self.shelves.append(shelf_name) + + def _uninstall_shelves(self): + for shelf_name in self.shelves: + substance_painter.resource.Shelves.remove(shelf_name) + self.shelves.clear() + + +def on_open(): + log.info("Running callback on open..") + + if any_outdated_containers(): + from openpype.widgets import popup + + log.warning("Scene has outdated content.") + + # Get main window + parent = substance_painter.ui.get_main_window() + if parent is None: + log.info("Skipping outdated content pop-up " + "because Substance window can't be found.") + else: + + # Show outdated pop-up + def _on_show_inventory(): + from openpype.tools.utils import host_tools + host_tools.show_scene_inventory(parent=parent) + + dialog = popup.Popup(parent=parent) + dialog.setWindowTitle("Substance scene has outdated content") + dialog.setMessage("There are outdated containers in " + "your Substance scene.") + dialog.on_clicked.connect(_on_show_inventory) + dialog.show() + + +def imprint_container(container, + name, + namespace, + context, + loader): + """Imprint a loaded container with metadata. + + Containerisation enables a tracking of version, author and origin + for loaded assets. + + Arguments: + container (dict): The (substance metadata) dictionary to imprint into. + name (str): Name of resulting assembly + namespace (str): Namespace under which to host container + context (dict): Asset information + loader (load.LoaderPlugin): loader instance used to produce container. + + Returns: + None + + """ + + data = [ + ("schema", "openpype:container-2.0"), + ("id", AVALON_CONTAINER_ID), + ("name", str(name)), + ("namespace", str(namespace) if namespace else None), + ("loader", str(loader.__class__.__name__)), + ("representation", str(context["representation"]["_id"])), + ] + for key, value in data: + container[key] = value + + +def set_container_metadata(object_name, container_data, update=False): + """Helper method to directly set the data for a specific container + + Args: + object_name (str): The unique object name identifier for the container + container_data (dict): The data for the container. + Note 'objectName' data is derived from `object_name` and key in + `container_data` will be ignored. + update (bool): Whether to only update the dict data. + + """ + # The objectName is derived from the key in the metadata so won't be stored + # in the metadata in the container's data. + container_data.pop("objectName", None) + + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + containers = metadata.get(OPENPYPE_METADATA_CONTAINERS_KEY) or {} + if update: + existing_data = containers.setdefault(object_name, {}) + existing_data.update(container_data) # mutable dict, in-place update + else: + containers[object_name] = container_data + metadata.set("containers", containers) + + +def remove_container_metadata(object_name): + """Helper method to remove the data for a specific container""" + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + containers = metadata.get(OPENPYPE_METADATA_CONTAINERS_KEY) + if containers: + containers.pop(object_name, None) + metadata.set("containers", containers) + + +def set_instance(instance_id, instance_data, update=False): + """Helper method to directly set the data for a specific container + + Args: + instance_id (str): Unique identifier for the instance + instance_data (dict): The instance data to store in the metaadata. + """ + set_instances({instance_id: instance_data}, update=update) + + +def set_instances(instance_data_by_id, update=False): + """Store data for multiple instances at the same time. + + This is more optimal than querying and setting them in the metadata one + by one. + """ + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + instances = metadata.get(OPENPYPE_METADATA_INSTANCES_KEY) or {} + + for instance_id, instance_data in instance_data_by_id.items(): + if update: + existing_data = instances.get(instance_id, {}) + existing_data.update(instance_data) + else: + instances[instance_id] = instance_data + + metadata.set("instances", instances) + + +def remove_instance(instance_id): + """Helper method to remove the data for a specific container""" + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + instances = metadata.get(OPENPYPE_METADATA_INSTANCES_KEY) or {} + instances.pop(instance_id, None) + metadata.set("instances", instances) + + +def get_instances_by_id(): + """Return all instances stored in the project instances metadata""" + if not substance_painter.project.is_open(): + return {} + + metadata = substance_painter.project.Metadata(OPENPYPE_METADATA_KEY) + return metadata.get(OPENPYPE_METADATA_INSTANCES_KEY) or {} + + +def get_instances(): + """Return all instances stored in the project instances as a list""" + return list(get_instances_by_id().values()) diff --git a/openpype/hosts/substancepainter/deploy/plugins/openpype_plugin.py b/openpype/hosts/substancepainter/deploy/plugins/openpype_plugin.py new file mode 100644 index 0000000000..e7e1849546 --- /dev/null +++ b/openpype/hosts/substancepainter/deploy/plugins/openpype_plugin.py @@ -0,0 +1,36 @@ + + +def cleanup_openpype_qt_widgets(): + """ + Workaround for Substance failing to shut down correctly + when a Qt window was still open at the time of shutting down. + + This seems to work sometimes, but not all the time. + + """ + # TODO: Create a more reliable method to close down all OpenPype Qt widgets + from PySide2 import QtWidgets + import substance_painter.ui + + # Kill OpenPype Qt widgets + print("Killing OpenPype Qt widgets..") + for widget in QtWidgets.QApplication.topLevelWidgets(): + if widget.__module__.startswith("openpype."): + print(f"Deleting widget: {widget.__class__.__name__}") + substance_painter.ui.delete_ui_element(widget) + + +def start_plugin(): + from openpype.pipeline import install_host + from openpype.hosts.substancepainter.api import SubstanceHost + install_host(SubstanceHost()) + + +def close_plugin(): + from openpype.pipeline import uninstall_host + cleanup_openpype_qt_widgets() + uninstall_host() + + +if __name__ == "__main__": + start_plugin() diff --git a/openpype/hosts/substancepainter/deploy/startup/openpype_load_on_first_run.py b/openpype/hosts/substancepainter/deploy/startup/openpype_load_on_first_run.py new file mode 100644 index 0000000000..04b610b4df --- /dev/null +++ b/openpype/hosts/substancepainter/deploy/startup/openpype_load_on_first_run.py @@ -0,0 +1,43 @@ +"""Ease the OpenPype on-boarding process by loading the plug-in on first run""" + +OPENPYPE_PLUGIN_NAME = "openpype_plugin" + + +def start_plugin(): + try: + # This isn't exposed in the official API so we keep it in a try-except + from painter_plugins_ui import ( + get_settings, + LAUNCH_AT_START_KEY, + ON_STATE, + PLUGINS_MENU, + plugin_manager + ) + + # The `painter_plugins_ui` plug-in itself is also a startup plug-in + # we need to take into account that it could run either earlier or + # later than this startup script, we check whether its menu initialized + is_before_plugins_menu = PLUGINS_MENU is None + + settings = get_settings(OPENPYPE_PLUGIN_NAME) + if settings.value(LAUNCH_AT_START_KEY, None) is None: + print("Initializing OpenPype plug-in on first run...") + if is_before_plugins_menu: + print("- running before 'painter_plugins_ui'") + # Delay the launch to the painter_plugins_ui initialization + settings.setValue(LAUNCH_AT_START_KEY, ON_STATE) + else: + # Launch now + print("- running after 'painter_plugins_ui'") + plugin_manager(OPENPYPE_PLUGIN_NAME)(True) + + # Set the checked state in the menu to avoid confusion + action = next(action for action in PLUGINS_MENU._menu.actions() + if action.text() == OPENPYPE_PLUGIN_NAME) + if action is not None: + action.blockSignals(True) + action.setChecked(True) + action.blockSignals(False) + + except Exception as exc: + print(exc) diff --git a/openpype/hosts/substancepainter/plugins/create/create_textures.py b/openpype/hosts/substancepainter/plugins/create/create_textures.py new file mode 100644 index 0000000000..dece4b2cc1 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/create/create_textures.py @@ -0,0 +1,162 @@ +# -*- coding: utf-8 -*- +"""Creator plugin for creating textures.""" + +from openpype.pipeline import CreatedInstance, Creator, CreatorError +from openpype.lib import ( + EnumDef, + UILabelDef, + NumberDef, + BoolDef +) + +from openpype.hosts.substancepainter.api.pipeline import ( + get_instances, + set_instance, + set_instances, + remove_instance +) +from openpype.hosts.substancepainter.api.lib import get_export_presets + +import substance_painter.project + + +class CreateTextures(Creator): + """Create a texture set.""" + identifier = "io.openpype.creators.substancepainter.textureset" + label = "Textures" + family = "textureSet" + icon = "picture-o" + + default_variant = "Main" + + def create(self, subset_name, instance_data, pre_create_data): + + if not substance_painter.project.is_open(): + raise CreatorError("Can't create a Texture Set instance without " + "an open project.") + + instance = self.create_instance_in_context(subset_name, + instance_data) + set_instance( + instance_id=instance["instance_id"], + instance_data=instance.data_to_store() + ) + + def collect_instances(self): + for instance in get_instances(): + if (instance.get("creator_identifier") == self.identifier or + instance.get("family") == self.family): + self.create_instance_in_context_from_existing(instance) + + def update_instances(self, update_list): + instance_data_by_id = {} + for instance, _changes in update_list: + # Persist the data + instance_id = instance.get("instance_id") + instance_data = instance.data_to_store() + instance_data_by_id[instance_id] = instance_data + set_instances(instance_data_by_id, update=True) + + def remove_instances(self, instances): + for instance in instances: + remove_instance(instance["instance_id"]) + self._remove_instance_from_context(instance) + + # Helper methods (this might get moved into Creator class) + def create_instance_in_context(self, subset_name, data): + instance = CreatedInstance( + self.family, subset_name, data, self + ) + self.create_context.creator_adds_instance(instance) + return instance + + def create_instance_in_context_from_existing(self, data): + instance = CreatedInstance.from_existing(data, self) + self.create_context.creator_adds_instance(instance) + return instance + + def get_instance_attr_defs(self): + + return [ + EnumDef("exportPresetUrl", + items=get_export_presets(), + label="Output Template"), + BoolDef("allowSkippedMaps", + label="Allow Skipped Output Maps", + tooltip="When enabled this allows the publish to ignore " + "output maps in the used output template if one " + "or more maps are skipped due to the required " + "channels not being present in the current file.", + default=True), + EnumDef("exportFileFormat", + items={ + None: "Based on output template", + # TODO: Get available extensions from substance API + "bmp": "bmp", + "ico": "ico", + "jpeg": "jpeg", + "jng": "jng", + "pbm": "pbm", + "pgm": "pgm", + "png": "png", + "ppm": "ppm", + "tga": "targa", + "tif": "tiff", + "wap": "wap", + "wbmp": "wbmp", + "xpm": "xpm", + "gif": "gif", + "hdr": "hdr", + "exr": "exr", + "j2k": "j2k", + "jp2": "jp2", + "pfm": "pfm", + "webp": "webp", + # TODO: Unsure why jxr format fails to export + # "jxr": "jpeg-xr", + # TODO: File formats that combine the exported textures + # like psd are not correctly supported due to + # publishing only a single file + # "psd": "psd", + # "sbsar": "sbsar", + }, + default=None, + label="File type"), + EnumDef("exportSize", + items={ + None: "Based on each Texture Set's size", + # The key is size of the texture file in log2. + # (i.e. 10 means 2^10 = 1024) + 7: "128", + 8: "256", + 9: "512", + 10: "1024", + 11: "2048", + 12: "4096" + }, + default=None, + label="Size"), + + EnumDef("exportPadding", + items={ + "passthrough": "No padding (passthrough)", + "infinite": "Dilation infinite", + "transparent": "Dilation + transparent", + "color": "Dilation + default background color", + "diffusion": "Dilation + diffusion" + }, + default="infinite", + label="Padding"), + NumberDef("exportDilationDistance", + minimum=0, + maximum=256, + decimals=0, + default=16, + label="Dilation Distance"), + UILabelDef("*only used with " + "'Dilation + ' padding"), + ] + + def get_pre_create_attr_defs(self): + # Use same attributes as for instance attributes + return self.get_instance_attr_defs() diff --git a/openpype/hosts/substancepainter/plugins/create/create_workfile.py b/openpype/hosts/substancepainter/plugins/create/create_workfile.py new file mode 100644 index 0000000000..d7f31f9dcf --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/create/create_workfile.py @@ -0,0 +1,101 @@ +# -*- coding: utf-8 -*- +"""Creator plugin for creating workfiles.""" + +from openpype.pipeline import CreatedInstance, AutoCreator +from openpype.client import get_asset_by_name + +from openpype.hosts.substancepainter.api.pipeline import ( + set_instances, + set_instance, + get_instances +) + +import substance_painter.project + + +class CreateWorkfile(AutoCreator): + """Workfile auto-creator.""" + identifier = "io.openpype.creators.substancepainter.workfile" + label = "Workfile" + family = "workfile" + icon = "document" + + default_variant = "Main" + + def create(self): + + if not substance_painter.project.is_open(): + return + + variant = self.default_variant + project_name = self.project_name + asset_name = self.create_context.get_current_asset_name() + task_name = self.create_context.get_current_task_name() + host_name = self.create_context.host_name + + # Workfile instance should always exist and must only exist once. + # As such we'll first check if it already exists and is collected. + current_instance = next( + ( + instance for instance in self.create_context.instances + if instance.creator_identifier == self.identifier + ), None) + + if current_instance is None: + self.log.info("Auto-creating workfile instance...") + asset_doc = get_asset_by_name(project_name, asset_name) + subset_name = self.get_subset_name( + variant, task_name, asset_doc, project_name, host_name + ) + data = { + "asset": asset_name, + "task": task_name, + "variant": variant + } + current_instance = self.create_instance_in_context(subset_name, + data) + elif ( + current_instance["asset"] != asset_name + or current_instance["task"] != task_name + ): + # Update instance context if is not the same + asset_doc = get_asset_by_name(project_name, asset_name) + subset_name = self.get_subset_name( + variant, task_name, asset_doc, project_name, host_name + ) + current_instance["asset"] = asset_name + current_instance["task"] = task_name + current_instance["subset"] = subset_name + + set_instance( + instance_id=current_instance.get("instance_id"), + instance_data=current_instance.data_to_store() + ) + + def collect_instances(self): + for instance in get_instances(): + if (instance.get("creator_identifier") == self.identifier or + instance.get("family") == self.family): + self.create_instance_in_context_from_existing(instance) + + def update_instances(self, update_list): + instance_data_by_id = {} + for instance, _changes in update_list: + # Persist the data + instance_id = instance.get("instance_id") + instance_data = instance.data_to_store() + instance_data_by_id[instance_id] = instance_data + set_instances(instance_data_by_id, update=True) + + # Helper methods (this might get moved into Creator class) + def create_instance_in_context(self, subset_name, data): + instance = CreatedInstance( + self.family, subset_name, data, self + ) + self.create_context.creator_adds_instance(instance) + return instance + + def create_instance_in_context_from_existing(self, data): + instance = CreatedInstance.from_existing(data, self) + self.create_context.creator_adds_instance(instance) + return instance diff --git a/openpype/hosts/substancepainter/plugins/load/load_mesh.py b/openpype/hosts/substancepainter/plugins/load/load_mesh.py new file mode 100644 index 0000000000..822095641d --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/load/load_mesh.py @@ -0,0 +1,124 @@ +from openpype.pipeline import ( + load, + get_representation_path, +) +from openpype.pipeline.load import LoadError +from openpype.hosts.substancepainter.api.pipeline import ( + imprint_container, + set_container_metadata, + remove_container_metadata +) +from openpype.hosts.substancepainter.api.lib import prompt_new_file_with_mesh + +import substance_painter.project +import qargparse + + +class SubstanceLoadProjectMesh(load.LoaderPlugin): + """Load mesh for project""" + + families = ["*"] + representations = ["abc", "fbx", "obj", "gltf"] + + label = "Load mesh" + order = -10 + icon = "code-fork" + color = "orange" + + options = [ + qargparse.Boolean( + "preserve_strokes", + default=True, + help="Preserve strokes positions on mesh.\n" + "(only relevant when loading into existing project)" + ), + qargparse.Boolean( + "import_cameras", + default=True, + help="Import cameras from the mesh file." + ) + ] + + def load(self, context, name, namespace, data): + + # Get user inputs + import_cameras = data.get("import_cameras", True) + preserve_strokes = data.get("preserve_strokes", True) + + if not substance_painter.project.is_open(): + # Allow to 'initialize' a new project + result = prompt_new_file_with_mesh(mesh_filepath=self.fname) + if not result: + self.log.info("User cancelled new project prompt.") + return + + else: + # Reload the mesh + settings = substance_painter.project.MeshReloadingSettings( + import_cameras=import_cameras, + preserve_strokes=preserve_strokes + ) + + def on_mesh_reload(status: substance_painter.project.ReloadMeshStatus): # noqa + if status == substance_painter.project.ReloadMeshStatus.SUCCESS: # noqa + self.log.info("Reload succeeded") + else: + raise LoadError("Reload of mesh failed") + + path = self.fname + substance_painter.project.reload_mesh(path, + settings, + on_mesh_reload) + + # Store container + container = {} + project_mesh_object_name = "_ProjectMesh_" + imprint_container(container, + name=project_mesh_object_name, + namespace=project_mesh_object_name, + context=context, + loader=self) + + # We want store some options for updating to keep consistent behavior + # from the user's original choice. We don't store 'preserve_strokes' + # as we always preserve strokes on updates. + container["options"] = { + "import_cameras": import_cameras, + } + + set_container_metadata(project_mesh_object_name, container) + + def switch(self, container, representation): + self.update(container, representation) + + def update(self, container, representation): + + path = get_representation_path(representation) + + # Reload the mesh + container_options = container.get("options", {}) + settings = substance_painter.project.MeshReloadingSettings( + import_cameras=container_options.get("import_cameras", True), + preserve_strokes=True + ) + + def on_mesh_reload(status: substance_painter.project.ReloadMeshStatus): + if status == substance_painter.project.ReloadMeshStatus.SUCCESS: + self.log.info("Reload succeeded") + else: + raise LoadError("Reload of mesh failed") + + substance_painter.project.reload_mesh(path, settings, on_mesh_reload) + + # Update container representation + object_name = container["objectName"] + update_data = {"representation": str(representation["_id"])} + set_container_metadata(object_name, update_data, update=True) + + def remove(self, container): + + # Remove OpenPype related settings about what model was loaded + # or close the project? + # TODO: This is likely best 'hidden' away to the user because + # this will leave the project's mesh unmanaged. + remove_container_metadata(container["objectName"]) diff --git a/openpype/hosts/substancepainter/plugins/publish/collect_current_file.py b/openpype/hosts/substancepainter/plugins/publish/collect_current_file.py new file mode 100644 index 0000000000..9a37eb0d1c --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/collect_current_file.py @@ -0,0 +1,17 @@ +import pyblish.api + +from openpype.pipeline import registered_host + + +class CollectCurrentFile(pyblish.api.ContextPlugin): + """Inject the current working file into context""" + + order = pyblish.api.CollectorOrder - 0.49 + label = "Current Workfile" + hosts = ["substancepainter"] + + def process(self, context): + host = registered_host() + path = host.get_current_workfile() + context.data["currentFile"] = path + self.log.debug(f"Current workfile: {path}") diff --git a/openpype/hosts/substancepainter/plugins/publish/collect_textureset_images.py b/openpype/hosts/substancepainter/plugins/publish/collect_textureset_images.py new file mode 100644 index 0000000000..d11abd1019 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/collect_textureset_images.py @@ -0,0 +1,196 @@ +import os +import copy +import pyblish.api + +from openpype.pipeline import publish + +import substance_painter.textureset +from openpype.hosts.substancepainter.api.lib import ( + get_parsed_export_maps, + strip_template +) +from openpype.pipeline.create import get_subset_name +from openpype.client import get_asset_by_name + + +class CollectTextureSet(pyblish.api.InstancePlugin): + """Extract Textures using an output template config""" + # TODO: Production-test usage of color spaces + # TODO: Detect what source data channels end up in each file + + label = "Collect Texture Set images" + hosts = ["substancepainter"] + families = ["textureSet"] + order = pyblish.api.CollectorOrder + + def process(self, instance): + + config = self.get_export_config(instance) + asset_doc = get_asset_by_name( + project_name=instance.context.data["projectName"], + asset_name=instance.data["asset"] + ) + + instance.data["exportConfig"] = config + maps = get_parsed_export_maps(config) + + # Let's break the instance into multiple instances to integrate + # a subset per generated texture or texture UDIM sequence + for (texture_set_name, stack_name), template_maps in maps.items(): + self.log.info(f"Processing {texture_set_name}/{stack_name}") + for template, outputs in template_maps.items(): + self.log.info(f"Processing {template}") + self.create_image_instance(instance, template, outputs, + asset_doc=asset_doc, + texture_set_name=texture_set_name, + stack_name=stack_name) + + def create_image_instance(self, instance, template, outputs, + asset_doc, texture_set_name, stack_name): + """Create a new instance per image or UDIM sequence. + + The new instances will be of family `image`. + + """ + + context = instance.context + first_filepath = outputs[0]["filepath"] + fnames = [os.path.basename(output["filepath"]) for output in outputs] + ext = os.path.splitext(first_filepath)[1] + assert ext.lstrip("."), f"No extension: {ext}" + + always_include_texture_set_name = False # todo: make this configurable + all_texture_sets = substance_painter.textureset.all_texture_sets() + texture_set = substance_painter.textureset.TextureSet.from_name( + texture_set_name + ) + + # Define the suffix we want to give this particular texture + # set and set up a remapped subset naming for it. + suffix = "" + if always_include_texture_set_name or len(all_texture_sets) > 1: + # More than one texture set, include texture set name + suffix += f".{texture_set_name}" + if texture_set.is_layered_material() and stack_name: + # More than one stack, include stack name + suffix += f".{stack_name}" + + # Always include the map identifier + map_identifier = strip_template(template) + suffix += f".{map_identifier}" + + image_subset = get_subset_name( + # TODO: The family actually isn't 'texture' currently but for now + # this is only done so the subset name starts with 'texture' + family="texture", + variant=instance.data["variant"] + suffix, + task_name=instance.data.get("task"), + asset_doc=asset_doc, + project_name=context.data["projectName"], + host_name=context.data["hostName"], + project_settings=context.data["project_settings"] + ) + + # Prepare representation + representation = { + "name": ext.lstrip("."), + "ext": ext.lstrip("."), + "files": fnames if len(fnames) > 1 else fnames[0], + } + + # Mark as UDIM explicitly if it has UDIM tiles. + if bool(outputs[0].get("udim")): + # The representation for a UDIM sequence should have a `udim` key + # that is a list of all udim tiles (str) like: ["1001", "1002"] + # strings. See CollectTextures plug-in and Integrators. + representation["udim"] = [output["udim"] for output in outputs] + + # Set up the representation for thumbnail generation + # TODO: Simplify this once thumbnail extraction is refactored + staging_dir = os.path.dirname(first_filepath) + representation["tags"] = ["review"] + representation["stagingDir"] = staging_dir + + # Clone the instance + image_instance = context.create_instance(image_subset) + image_instance[:] = instance[:] + image_instance.data.update(copy.deepcopy(instance.data)) + image_instance.data["name"] = image_subset + image_instance.data["label"] = image_subset + image_instance.data["subset"] = image_subset + image_instance.data["family"] = "image" + image_instance.data["families"] = ["image", "textures"] + image_instance.data["representations"] = [representation] + + # Group the textures together in the loader + image_instance.data["subsetGroup"] = instance.data["subset"] + + # Store the texture set name and stack name on the instance + image_instance.data["textureSetName"] = texture_set_name + image_instance.data["textureStackName"] = stack_name + + # Store color space with the instance + # Note: The extractor will assign it to the representation + colorspace = outputs[0].get("colorSpace") + if colorspace: + self.log.debug(f"{image_subset} colorspace: {colorspace}") + image_instance.data["colorspace"] = colorspace + + # Store the instance in the original instance as a member + instance.append(image_instance) + + def get_export_config(self, instance): + """Return an export configuration dict for texture exports. + + This config can be supplied to: + - `substance_painter.export.export_project_textures` + - `substance_painter.export.list_project_textures` + + See documentation on substance_painter.export module about the + formatting of the configuration dictionary. + + Args: + instance (pyblish.api.Instance): Texture Set instance to be + published. + + Returns: + dict: Export config + + """ + + creator_attrs = instance.data["creator_attributes"] + preset_url = creator_attrs["exportPresetUrl"] + self.log.debug(f"Exporting using preset: {preset_url}") + + # See: https://substance3d.adobe.com/documentation/ptpy/api/substance_painter/export # noqa + config = { # noqa + "exportShaderParams": True, + "exportPath": publish.get_instance_staging_dir(instance), + "defaultExportPreset": preset_url, + + # Custom overrides to the exporter + "exportParameters": [ + { + "parameters": { + "fileFormat": creator_attrs["exportFileFormat"], + "sizeLog2": creator_attrs["exportSize"], + "paddingAlgorithm": creator_attrs["exportPadding"], + "dilationDistance": creator_attrs["exportDilationDistance"] # noqa + } + } + ] + } + + # Create the list of Texture Sets to export. + config["exportList"] = [] + for texture_set in substance_painter.textureset.all_texture_sets(): + config["exportList"].append({"rootPath": texture_set.name()}) + + # Consider None values from the creator attributes optionals + for override in config["exportParameters"]: + parameters = override.get("parameters") + for key, value in dict(parameters).items(): + if value is None: + parameters.pop(key) + + return config diff --git a/openpype/hosts/substancepainter/plugins/publish/collect_workfile_representation.py b/openpype/hosts/substancepainter/plugins/publish/collect_workfile_representation.py new file mode 100644 index 0000000000..8d98d0b014 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/collect_workfile_representation.py @@ -0,0 +1,26 @@ +import os +import pyblish.api + + +class CollectWorkfileRepresentation(pyblish.api.InstancePlugin): + """Create a publish representation for the current workfile instance.""" + + order = pyblish.api.CollectorOrder + label = "Workfile representation" + hosts = ["substancepainter"] + families = ["workfile"] + + def process(self, instance): + + context = instance.context + current_file = context.data["currentFile"] + + folder, file = os.path.split(current_file) + filename, ext = os.path.splitext(file) + + instance.data["representations"] = [{ + "name": ext.lstrip("."), + "ext": ext.lstrip("."), + "files": file, + "stagingDir": folder, + }] diff --git a/openpype/hosts/substancepainter/plugins/publish/extract_textures.py b/openpype/hosts/substancepainter/plugins/publish/extract_textures.py new file mode 100644 index 0000000000..bb6f15ead9 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/extract_textures.py @@ -0,0 +1,62 @@ +import substance_painter.export + +from openpype.pipeline import KnownPublishError, publish + + +class ExtractTextures(publish.Extractor, + publish.ColormanagedPyblishPluginMixin): + """Extract Textures using an output template config. + + Note: + This Extractor assumes that `collect_textureset_images` has prepared + the relevant export config and has also collected the individual image + instances for publishing including its representation. That is why this + particular Extractor doesn't specify representations to integrate. + + """ + + label = "Extract Texture Set" + hosts = ["substancepainter"] + families = ["textureSet"] + + # Run before thumbnail extractors + order = publish.Extractor.order - 0.1 + + def process(self, instance): + + config = instance.data["exportConfig"] + result = substance_painter.export.export_project_textures(config) + + if result.status != substance_painter.export.ExportStatus.Success: + raise KnownPublishError( + "Failed to export texture set: {}".format(result.message) + ) + + # Log what files we generated + for (texture_set_name, stack_name), maps in result.textures.items(): + # Log our texture outputs + self.log.info(f"Exported stack: {texture_set_name} {stack_name}") + for texture_map in maps: + self.log.info(f"Exported texture: {texture_map}") + + # We'll insert the color space data for each image instance that we + # added into this texture set. The collector couldn't do so because + # some anatomy and other instance data needs to be collected prior + context = instance.context + for image_instance in instance: + representation = next(iter(image_instance.data["representations"])) + + colorspace = image_instance.data.get("colorspace") + if not colorspace: + self.log.debug("No color space data present for instance: " + f"{image_instance}") + continue + + self.set_representation_colorspace(representation, + context=context, + colorspace=colorspace) + + # The TextureSet instance should not be integrated. It generates no + # output data. Instead the separated texture instances are generated + # from it which themselves integrate into the database. + instance.data["integrate"] = False diff --git a/openpype/hosts/substancepainter/plugins/publish/increment_workfile.py b/openpype/hosts/substancepainter/plugins/publish/increment_workfile.py new file mode 100644 index 0000000000..b45d66fbb1 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/increment_workfile.py @@ -0,0 +1,23 @@ +import pyblish.api + +from openpype.lib import version_up +from openpype.pipeline import registered_host + + +class IncrementWorkfileVersion(pyblish.api.ContextPlugin): + """Increment current workfile version.""" + + order = pyblish.api.IntegratorOrder + 1 + label = "Increment Workfile Version" + optional = True + hosts = ["substancepainter"] + + def process(self, context): + + assert all(result["success"] for result in context.data["results"]), ( + "Publishing not successful so version is not increased.") + + host = registered_host() + path = context.data["currentFile"] + self.log.info(f"Incrementing current workfile to: {path}") + host.save_workfile(version_up(path)) diff --git a/openpype/hosts/substancepainter/plugins/publish/save_workfile.py b/openpype/hosts/substancepainter/plugins/publish/save_workfile.py new file mode 100644 index 0000000000..4874b5e5c7 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/save_workfile.py @@ -0,0 +1,27 @@ +import pyblish.api + +from openpype.pipeline import ( + registered_host, + KnownPublishError +) + + +class SaveCurrentWorkfile(pyblish.api.ContextPlugin): + """Save current workfile""" + + label = "Save current workfile" + order = pyblish.api.ExtractorOrder - 0.49 + hosts = ["substancepainter"] + + def process(self, context): + + host = registered_host() + if context.data["currentFile"] != host.get_current_workfile(): + raise KnownPublishError("Workfile has changed during publishing!") + + if host.has_unsaved_changes(): + self.log.info("Saving current file..") + host.save_workfile() + else: + self.log.debug("Skipping workfile save because there are no " + "unsaved changes.") diff --git a/openpype/hosts/substancepainter/plugins/publish/validate_ouput_maps.py b/openpype/hosts/substancepainter/plugins/publish/validate_ouput_maps.py new file mode 100644 index 0000000000..b57cf4c5a2 --- /dev/null +++ b/openpype/hosts/substancepainter/plugins/publish/validate_ouput_maps.py @@ -0,0 +1,109 @@ +import copy +import os + +import pyblish.api + +import substance_painter.export + +from openpype.pipeline import PublishValidationError + + +class ValidateOutputMaps(pyblish.api.InstancePlugin): + """Validate all output maps for Output Template are generated. + + Output maps will be skipped by Substance Painter if it is an output + map in the Substance Output Template which uses channels that the current + substance painter project has not painted or generated. + + """ + + order = pyblish.api.ValidatorOrder + label = "Validate output maps" + hosts = ["substancepainter"] + families = ["textureSet"] + + def process(self, instance): + + config = instance.data["exportConfig"] + + # Substance Painter API does not allow to query the actual output maps + # it will generate without actually exporting the files. So we try to + # generate the smallest size / fastest export as possible + config = copy.deepcopy(config) + parameters = config["exportParameters"][0]["parameters"] + parameters["sizeLog2"] = [1, 1] # output 2x2 images (smallest) + parameters["paddingAlgorithm"] = "passthrough" # no dilation (faster) + parameters["dithering"] = False # no dithering (faster) + + result = substance_painter.export.export_project_textures(config) + if result.status != substance_painter.export.ExportStatus.Success: + raise PublishValidationError( + "Failed to export texture set: {}".format(result.message) + ) + + generated_files = set() + for texture_maps in result.textures.values(): + for texture_map in texture_maps: + generated_files.add(os.path.normpath(texture_map)) + # Directly clean up our temporary export + os.remove(texture_map) + + creator_attributes = instance.data.get("creator_attributes", {}) + allow_skipped_maps = creator_attributes.get("allowSkippedMaps", True) + error_report_missing = [] + for image_instance in instance: + + # Confirm whether the instance has its expected files generated. + # We assume there's just one representation and that it is + # the actual texture representation from the collector. + representation = next(iter(image_instance.data["representations"])) + staging_dir = representation["stagingDir"] + filenames = representation["files"] + if not isinstance(filenames, (list, tuple)): + # Convert single file to list + filenames = [filenames] + + missing = [] + for filename in filenames: + filepath = os.path.join(staging_dir, filename) + filepath = os.path.normpath(filepath) + if filepath not in generated_files: + self.log.warning(f"Missing texture: {filepath}") + missing.append(filepath) + + if not missing: + continue + + if allow_skipped_maps: + # TODO: This is changing state on the instance's which + # should not be done during validation. + self.log.warning(f"Disabling texture instance: " + f"{image_instance}") + image_instance.data["active"] = False + image_instance.data["integrate"] = False + representation.setdefault("tags", []).append("delete") + continue + else: + error_report_missing.append((image_instance, missing)) + + if error_report_missing: + + message = ( + "The Texture Set skipped exporting some output maps which are " + "defined in the Output Template. This happens if the Output " + "Templates exports maps from channels which you do not " + "have in your current Substance Painter project.\n\n" + "To allow this enable the *Allow Skipped Output Maps* setting " + "on the instance.\n\n" + f"Instance {instance} skipped exporting output maps:\n" + "" + ) + + for image_instance, missing in error_report_missing: + missing_str = ", ".join(missing) + message += f"- **{image_instance}** skipped: {missing_str}\n" + + raise PublishValidationError( + message=message, + title="Missing output maps" + ) diff --git a/openpype/hosts/unreal/README.md b/openpype/hosts/unreal/README.md index 0a69b9e0cf..d131105659 100644 --- a/openpype/hosts/unreal/README.md +++ b/openpype/hosts/unreal/README.md @@ -4,6 +4,6 @@ Supported Unreal Engine version is 4.26+ (mainly because of major Python changes ### Project naming Unreal doesn't support project names starting with non-alphabetic character. So names like `123_myProject` are -invalid. If OpenPype detects such name it automatically prepends letter **P** to make it valid name, so `123_myProject` +invalid. If Ayon detects such name it automatically prepends letter **P** to make it valid name, so `123_myProject` will become `P123_myProject`. There is also soft-limit on project name length to be shorter than 20 characters. -Longer names will issue warning in Unreal Editor that there might be possible side effects. \ No newline at end of file +Longer names will issue warning in Unreal Editor that there might be possible side effects. diff --git a/openpype/hosts/unreal/addon.py b/openpype/hosts/unreal/addon.py index 24e2db975d..db40d629bc 100644 --- a/openpype/hosts/unreal/addon.py +++ b/openpype/hosts/unreal/addon.py @@ -1,5 +1,8 @@ import os -from openpype.modules import OpenPypeModule, IHostAddon +from pathlib import Path + +from openpype.modules import IHostAddon, OpenPypeModule +from .lib import get_compatible_integration UNREAL_ROOT_DIR = os.path.dirname(os.path.abspath(__file__)) @@ -13,15 +16,22 @@ class UnrealAddon(OpenPypeModule, IHostAddon): def add_implementation_envs(self, env, app): """Modify environments to contain all required for implementation.""" - # Set OPENPYPE_UNREAL_PLUGIN required for Unreal implementation + # Set AYON_UNREAL_PLUGIN required for Unreal implementation - ue_plugin = "UE_5.0" if app.name[:1] == "5" else "UE_4.7" + ue_version = app.name.replace("-", ".") unreal_plugin_path = os.path.join( - UNREAL_ROOT_DIR, "integration", ue_plugin, "OpenPype" + UNREAL_ROOT_DIR, "integration", f"UE_{ue_version}", "Ayon" ) - if not env.get("OPENPYPE_UNREAL_PLUGIN") or \ - env.get("OPENPYPE_UNREAL_PLUGIN") != unreal_plugin_path: - env["OPENPYPE_UNREAL_PLUGIN"] = unreal_plugin_path + if not Path(unreal_plugin_path).exists(): + if compatible_versions := get_compatible_integration( + ue_version, Path(UNREAL_ROOT_DIR) / "integration" + ): + unreal_plugin_path = compatible_versions[-1] / "Ayon" + unreal_plugin_path = unreal_plugin_path.as_posix() + + if not env.get("AYON_UNREAL_PLUGIN") or \ + env.get("AYON_UNREAL_PLUGIN") != unreal_plugin_path: + env["AYON_UNREAL_PLUGIN"] = unreal_plugin_path # Set default environments if are not set via settings defaults = { diff --git a/openpype/hosts/unreal/api/__init__.py b/openpype/hosts/unreal/api/__init__.py index 2618a7677c..de0fce13d5 100644 --- a/openpype/hosts/unreal/api/__init__.py +++ b/openpype/hosts/unreal/api/__init__.py @@ -1,5 +1,5 @@ # -*- coding: utf-8 -*- -"""Unreal Editor OpenPype host API.""" +"""Unreal Editor Ayon host API.""" from .plugin import ( UnrealActorCreator, diff --git a/openpype/hosts/unreal/api/helpers.py b/openpype/hosts/unreal/api/helpers.py index 0b6f07f52f..e9ab3fb4c5 100644 --- a/openpype/hosts/unreal/api/helpers.py +++ b/openpype/hosts/unreal/api/helpers.py @@ -2,15 +2,15 @@ import unreal # noqa -class OpenPypeUnrealException(Exception): +class AyonUnrealException(Exception): pass @unreal.uclass() -class OpenPypeHelpers(unreal.OpenPypeLib): - """Class wrapping some useful functions for OpenPype. +class AyonHelpers(unreal.AyonLib): + """Class wrapping some useful functions for Ayon. - This class is extending native BP class in OpenPype Integration Plugin. + This class is extending native BP class in Ayon Integration Plugin. """ @@ -29,13 +29,13 @@ class OpenPypeHelpers(unreal.OpenPypeLib): Example: - OpenPypeHelpers().set_folder_color( + AyonHelpers().set_folder_color( "/Game/Path", unreal.LinearColor(a=1.0, r=1.0, g=0.5, b=0) ) Note: This will take effect only after Editor is restarted. I couldn't - find a way to refresh it. Also this saves the color definition + find a way to refresh it. Also, this saves the color definition into the project config, binding this path with color. So if you delete this path and later re-create, it will set this color again. diff --git a/openpype/hosts/unreal/api/pipeline.py b/openpype/hosts/unreal/api/pipeline.py index 1a7c626984..bb45fa8c01 100644 --- a/openpype/hosts/unreal/api/pipeline.py +++ b/openpype/hosts/unreal/api/pipeline.py @@ -14,7 +14,7 @@ from openpype.pipeline import ( register_creator_plugin_path, deregister_loader_plugin_path, deregister_creator_plugin_path, - AVALON_CONTAINER_ID, + AYON_CONTAINER_ID, ) from openpype.tools.utils import host_tools import openpype.hosts.unreal @@ -22,12 +22,13 @@ from openpype.host import HostBase, ILoadHost, IPublishHost import unreal # noqa +# Rename to Ayon once parent module renames logger = logging.getLogger("openpype.hosts.unreal") -OPENPYPE_CONTAINERS = "OpenPypeContainers" -CONTEXT_CONTAINER = "OpenPype/context.json" +AYON_CONTAINERS = "AyonContainers" +CONTEXT_CONTAINER = "Ayon/context.json" UNREAL_VERSION = semver.VersionInfo( - *os.getenv("OPENPYPE_UNREAL_VERSION").split(".") + *os.getenv("AYON_UNREAL_VERSION").split(".") ) HOST_DIR = os.path.dirname(os.path.abspath(openpype.hosts.unreal.__file__)) @@ -53,14 +54,14 @@ class UnrealHost(HostBase, ILoadHost, IPublishHost): def get_containers(self): return ls() - def show_tools_popup(self): + @staticmethod + def show_tools_popup(): """Show tools popup with actions leading to show other tools.""" - show_tools_popup() - def show_tools_dialog(self): + @staticmethod + def show_tools_dialog(): """Show tools dialog with actions leading to show other tools.""" - show_tools_dialog() def update_context_data(self, data, changes): @@ -72,9 +73,10 @@ class UnrealHost(HostBase, ILoadHost, IPublishHost): with open(op_ctx, "w+") as f: json.dump(data, f) break - except IOError: + except IOError as e: if i == attempts - 1: - raise Exception("Failed to write context data. Aborting.") + raise Exception( + "Failed to write context data. Aborting.") from e unreal.log_warning("Failed to write context data. Retrying...") i += 1 time.sleep(3) @@ -95,19 +97,30 @@ def install(): print("-=" * 40) logo = '''. . - ____________ - / \\ __ \\ - \\ \\ \\/_\\ \\ - \\ \\ _____/ ______ - \\ \\ \\___// \\ \\ - \\ \\____\\ \\ \\_____\\ - \\/_____/ \\/______/ PYPE Club . + · + │ + ·∙/ + ·-∙•∙-· + / \\ /∙· / \\ + ∙ \\ │ / ∙ + \\ \\ · / / + \\\\ ∙ ∙ // + \\\\/ \\// + ___ + │ │ + │ │ + │ │ + │___│ + -· + + ·-─═─-∙ A Y O N ∙-─═─-· + by YNPUT . ''' print(logo) - print("installing OpenPype for Unreal ...") + print("installing Ayon for Unreal ...") print("-=" * 40) - logger.info("installing OpenPype for Unreal") + logger.info("installing Ayon for Unreal") pyblish.api.register_host("unreal") pyblish.api.register_plugin_path(str(PUBLISH_PATH)) register_loader_plugin_path(str(LOAD_PATH)) @@ -117,7 +130,7 @@ def install(): def uninstall(): - """Uninstall Unreal configuration for Avalon.""" + """Uninstall Unreal configuration for Ayon.""" pyblish.api.deregister_plugin_path(str(PUBLISH_PATH)) deregister_loader_plugin_path(str(LOAD_PATH)) deregister_creator_plugin_path(str(CREATE_PATH)) @@ -125,14 +138,14 @@ def uninstall(): def _register_callbacks(): """ - TODO: Implement callbacks if supported by UE4 + TODO: Implement callbacks if supported by UE """ pass def _register_events(): """ - TODO: Implement callbacks if supported by UE4 + TODO: Implement callbacks if supported by UE """ pass @@ -146,32 +159,30 @@ def ls(): """ ar = unreal.AssetRegistryHelpers.get_asset_registry() # UE 5.1 changed how class name is specified - class_name = ["/Script/OpenPype", "AssetContainer"] if UNREAL_VERSION.major == 5 and UNREAL_VERSION.minor > 0 else "AssetContainer" # noqa - openpype_containers = ar.get_assets_by_class(class_name, True) + class_name = ["/Script/Ayon", "AyonAssetContainer"] if UNREAL_VERSION.major == 5 and UNREAL_VERSION.minor > 0 else "AyonAssetContainer" # noqa + ayon_containers = ar.get_assets_by_class(class_name, True) # get_asset_by_class returns AssetData. To get all metadata we need to # load asset. get_tag_values() work only on metadata registered in # Asset Registry Project settings (and there is no way to set it with # python short of editing ini configuration file). - for asset_data in openpype_containers: + for asset_data in ayon_containers: asset = asset_data.get_asset() data = unreal.EditorAssetLibrary.get_metadata_tag_values(asset) data["objectName"] = asset_data.asset_name - data = cast_map_to_str_dict(data) - - yield data + yield cast_map_to_str_dict(data) def ls_inst(): ar = unreal.AssetRegistryHelpers.get_asset_registry() # UE 5.1 changed how class name is specified class_name = [ - "/Script/OpenPype", - "OpenPypePublishInstance" + "/Script/Ayon", + "AyonPublishInstance" ] if ( UNREAL_VERSION.major == 5 and UNREAL_VERSION.minor > 0 - ) else "OpenPypePublishInstance" # noqa + ) else "AyonPublishInstance" # noqa instances = ar.get_assets_by_class(class_name, True) # get_asset_by_class returns AssetData. To get all metadata we need to @@ -182,13 +193,11 @@ def ls_inst(): asset = asset_data.get_asset() data = unreal.EditorAssetLibrary.get_metadata_tag_values(asset) data["objectName"] = asset_data.asset_name - data = cast_map_to_str_dict(data) - - yield data + yield cast_map_to_str_dict(data) def parse_container(container): - """To get data from container, AssetContainer must be loaded. + """To get data from container, AyonAssetContainer must be loaded. Args: container(str): path to container @@ -217,7 +226,7 @@ def containerise(name, namespace, nodes, context, loader=None, suffix="_CON"): Unreal doesn't support *groups* of assets that you can add metadata to. But it does support folders that helps to organize asset. Unfortunately those folders are just that - you cannot add any additional information - to them. OpenPype Integration Plugin is providing way out - Implementing + to them. Ayon Integration Plugin is providing way out - Implementing `AssetContainer` Blueprint class. This class when added to folder can handle metadata on it using standard :func:`unreal.EditorAssetLibrary.set_metadata_tag()` and @@ -226,30 +235,30 @@ def containerise(name, namespace, nodes, context, loader=None, suffix="_CON"): those assets is available as `assets` property. This is list of strings starting with asset type and ending with its path: - `Material /Game/OpenPype/Test/TestMaterial.TestMaterial` + `Material /Game/Ayon/Test/TestMaterial.TestMaterial` """ # 1 - create directory for container root = "/Game" - container_name = "{}{}".format(name, suffix) + container_name = f"{name}{suffix}" new_name = move_assets_to_path(root, container_name, nodes) # 2 - create Asset Container there - path = "{}/{}".format(root, new_name) + path = f"{root}/{new_name}" create_container(container=container_name, path=path) namespace = path data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "name": new_name, "namespace": namespace, "loader": str(loader), "representation": context["representation"]["_id"], } # 3 - imprint data - imprint("{}/{}".format(path, container_name), data) + imprint(f"{path}/{container_name}", data) return path @@ -257,7 +266,7 @@ def instantiate(root, name, data, assets=None, suffix="_INS"): """Bundles *nodes* into *container*. Marking it with metadata as publishable instance. If assets are provided, - they are moved to new path where `OpenPypePublishInstance` class asset is + they are moved to new path where `AyonPublishInstance` class asset is created and imprinted with metadata. This can then be collected for publishing by Pyblish for example. @@ -271,7 +280,7 @@ def instantiate(root, name, data, assets=None, suffix="_INS"): suffix (str): suffix string to append to instance name """ - container_name = "{}{}".format(name, suffix) + container_name = f"{name}{suffix}" # if we specify assets, create new folder and move them there. If not, # just create empty folder @@ -280,10 +289,10 @@ def instantiate(root, name, data, assets=None, suffix="_INS"): else: new_name = create_folder(root, name) - path = "{}/{}".format(root, new_name) + path = f"{root}/{new_name}" create_publish_instance(instance=container_name, path=path) - imprint("{}/{}".format(path, container_name), data) + imprint(f"{path}/{container_name}", data) def imprint(node, data): @@ -299,7 +308,7 @@ def imprint(node, data): loaded_asset, key, str(value) ) - with unreal.ScopedEditorTransaction("OpenPype containerising"): + with unreal.ScopedEditorTransaction("Ayon containerising"): unreal.EditorAssetLibrary.save_asset(node) @@ -366,11 +375,11 @@ def create_folder(root: str, name: str) -> str: eal = unreal.EditorAssetLibrary index = 1 while True: - if eal.does_directory_exist("{}/{}".format(root, name)): - name = "{}{}".format(name, index) + if eal.does_directory_exist(f"{root}/{name}"): + name = f"{name}{index}" index += 1 else: - eal.make_directory("{}/{}".format(root, name)) + eal.make_directory(f"{root}/{name}") break return name @@ -403,9 +412,7 @@ def move_assets_to_path(root: str, name: str, assets: List[str]) -> str: unreal.log(assets) for asset in assets: loaded = eal.load_asset(asset) - eal.rename_asset( - asset, "{}/{}/{}".format(root, name, loaded.get_name()) - ) + eal.rename_asset(asset, f"{root}/{name}/{loaded.get_name()}") return name @@ -432,17 +439,16 @@ def create_container(container: str, path: str) -> unreal.Object: ) """ - factory = unreal.AssetContainerFactory() + factory = unreal.AyonAssetContainerFactory() tools = unreal.AssetToolsHelpers().get_asset_tools() - asset = tools.create_asset(container, path, None, factory) - return asset + return tools.create_asset(container, path, None, factory) def create_publish_instance(instance: str, path: str) -> unreal.Object: - """Helper function to create OpenPype Publish Instance on given path. + """Helper function to create Ayon Publish Instance on given path. - This behaves similarly as :func:`create_openpype_container`. + This behaves similarly as :func:`create_ayon_container`. Args: path (str): Path where to create Publish Instance. @@ -460,10 +466,9 @@ def create_publish_instance(instance: str, path: str) -> unreal.Object: ) """ - factory = unreal.OpenPypePublishInstanceFactory() + factory = unreal.AyonPublishInstanceFactory() tools = unreal.AssetToolsHelpers().get_asset_tools() - asset = tools.create_asset(instance, path, None, factory) - return asset + return tools.create_asset(instance, path, None, factory) def cast_map_to_str_dict(umap) -> dict: @@ -494,11 +499,14 @@ def get_subsequences(sequence: unreal.LevelSequence): """ tracks = sequence.get_master_tracks() - subscene_track = None - for t in tracks: - if t.get_class() == unreal.MovieSceneSubTrack.static_class(): - subscene_track = t - break + subscene_track = next( + ( + t + for t in tracks + if t.get_class() == unreal.MovieSceneSubTrack.static_class() + ), + None, + ) if subscene_track is not None and subscene_track.get_sections(): return subscene_track.get_sections() return [] diff --git a/openpype/hosts/unreal/api/plugin.py b/openpype/hosts/unreal/api/plugin.py index d60050a696..26ef69af86 100644 --- a/openpype/hosts/unreal/api/plugin.py +++ b/openpype/hosts/unreal/api/plugin.py @@ -31,7 +31,7 @@ from openpype.pipeline import ( @six.add_metaclass(ABCMeta) class UnrealBaseCreator(Creator): """Base class for Unreal creator plugins.""" - root = "/Game/OpenPype/PublishInstances" + root = "/Game/Ayon/AyonPublishInstances" suffix = "_INS" @staticmethod @@ -243,5 +243,5 @@ class UnrealActorCreator(UnrealBaseCreator): class Loader(LoaderPlugin, ABC): - """This serves as skeleton for future OpenPype specific functionality""" + """This serves as skeleton for future Ayon specific functionality""" pass diff --git a/openpype/hosts/unreal/api/rendering.py b/openpype/hosts/unreal/api/rendering.py index 3b54ab08a2..efe6fc54ad 100644 --- a/openpype/hosts/unreal/api/rendering.py +++ b/openpype/hosts/unreal/api/rendering.py @@ -51,7 +51,7 @@ def start_rendering(): # instances = pipeline.ls_inst() instances = [ a for a in assets - if a.get_class().get_name() == "OpenPypePublishInstance"] + if a.get_class().get_name() == "AyonPublishInstance"] inst_data = [] @@ -64,8 +64,9 @@ def start_rendering(): project = os.environ.get("AVALON_PROJECT") anatomy = Anatomy(project) root = anatomy.roots['renders'] - except Exception: - raise Exception("Could not find render root in anatomy settings.") + except Exception as e: + raise Exception( + "Could not find render root in anatomy settings.") from e render_dir = f"{root}/{project}" @@ -121,7 +122,7 @@ def start_rendering(): job = queue.allocate_new_job(unreal.MoviePipelineExecutorJob) job.sequence = unreal.SoftObjectPath(i["master_sequence"]) job.map = unreal.SoftObjectPath(i["master_level"]) - job.author = "OpenPype" + job.author = "Ayon" # If we have a saved configuration, copy it to the job. if config: @@ -129,7 +130,7 @@ def start_rendering(): # User data could be used to pass data to the job, that can be # read in the job's OnJobFinished callback. We could, - # for instance, pass the AvalonPublishInstance's path to the job. + # for instance, pass the AyonPublishInstance's path to the job. # job.user_data = "" output_dir = render_setting.get('output') diff --git a/openpype/hosts/unreal/api/tools_ui.py b/openpype/hosts/unreal/api/tools_ui.py index 8531472142..5a4c689918 100644 --- a/openpype/hosts/unreal/api/tools_ui.py +++ b/openpype/hosts/unreal/api/tools_ui.py @@ -64,7 +64,7 @@ class ToolsDialog(QtWidgets.QDialog): def __init__(self, *args, **kwargs): super(ToolsDialog, self).__init__(*args, **kwargs) - self.setWindowTitle("OpenPype tools") + self.setWindowTitle("Ayon tools") icon = QtGui.QIcon(resources.get_openpype_icon_filepath()) self.setWindowIcon(icon) diff --git a/openpype/hosts/unreal/hooks/pre_workfile_preparation.py b/openpype/hosts/unreal/hooks/pre_workfile_preparation.py index efbacc3b16..f01609d314 100644 --- a/openpype/hosts/unreal/hooks/pre_workfile_preparation.py +++ b/openpype/hosts/unreal/hooks/pre_workfile_preparation.py @@ -186,15 +186,15 @@ class UnrealPrelaunchHook(PreLaunchHook): project_path.mkdir(parents=True, exist_ok=True) - # Set "OPENPYPE_UNREAL_PLUGIN" to current process environment for + # Set "AYON_UNREAL_PLUGIN" to current process environment for # execution of `create_unreal_project` - if self.launch_context.env.get("OPENPYPE_UNREAL_PLUGIN"): + if self.launch_context.env.get("AYON_UNREAL_PLUGIN"): self.log.info(( - f"{self.signature} using OpenPype plugin from " - f"{self.launch_context.env.get('OPENPYPE_UNREAL_PLUGIN')}" + f"{self.signature} using Ayon plugin from " + f"{self.launch_context.env.get('AYON_UNREAL_PLUGIN')}" )) - env_key = "OPENPYPE_UNREAL_PLUGIN" + env_key = "AYON_UNREAL_PLUGIN" if self.launch_context.env.get(env_key): os.environ[env_key] = self.launch_context.env[env_key] @@ -213,7 +213,7 @@ class UnrealPrelaunchHook(PreLaunchHook): engine_path, project_path) - self.launch_context.env["OPENPYPE_UNREAL_VERSION"] = engine_version + self.launch_context.env["AYON_UNREAL_VERSION"] = engine_version # Append project file to launch arguments self.launch_context.launch_args.append( f"\"{project_file.as_posix()}\"") diff --git a/openpype/hosts/unreal/integration/README.md b/openpype/hosts/unreal/integration/README.md new file mode 100644 index 0000000000..961eea83e6 --- /dev/null +++ b/openpype/hosts/unreal/integration/README.md @@ -0,0 +1,10 @@ +# Building the plugin + +In order to successfully build the plugin, make sure that the path to the UnrealBuildTool.exe is specified correctly. +After the UBT path specify for which platform it will be compiled. in the -Project parameter, specify the path to the +CommandletProject.uproject file. Next the build type has to be specified (DebugGame, Development, Package, etc.) and then the -TargetType (Editor, Runtime, etc.) + +`BuildPlugin_[Ver].bat` runs the building process in the background. If you want to show the progress inside the +command prompt, use the `BuildPlugin_[Ver]_Window.bat` file. + + diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/.gitignore b/openpype/hosts/unreal/integration/UE_4.27/Ayon/.gitignore similarity index 100% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/.gitignore rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/.gitignore diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Ayon.uplugin b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Ayon.uplugin new file mode 100644 index 0000000000..0838da5577 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Ayon.uplugin @@ -0,0 +1,23 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "Ayon", + "Description": "Ayon Integration", + "Category": "Ayon.Integration", + "CreatedBy": "Ondrej Samohel", + "CreatedByURL": "https://ayon.ynput.io", + "DocsURL": "https://ayon.ynput.io/docs/artist_hosts_unreal", + "MarketplaceURL": "", + "SupportURL": "https://ynput.io/", + "EngineVersion": "4.27", + "CanContainContent": true, + "Installed": true, + "Modules": [ + { + "Name": "Ayon", + "Type": "Editor", + "LoadingPhase": "Default" + } + ] +} diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Config/DefaultAyonSettings.ini b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Config/DefaultAyonSettings.ini new file mode 100644 index 0000000000..9ad7f55201 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Config/DefaultAyonSettings.ini @@ -0,0 +1,2 @@ +[/Script/Ayon.AyonSettings] +FolderColor=(R=91,G=197,B=220,A=255) \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Config/FilterPlugin.ini b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Config/FilterPlugin.ini similarity index 100% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Config/FilterPlugin.ini rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Config/FilterPlugin.ini diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Content/Python/init_unreal.py b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Content/Python/init_unreal.py new file mode 100644 index 0000000000..43d6b8b7cf --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Content/Python/init_unreal.py @@ -0,0 +1,30 @@ +import unreal + +ayon_detected = True +try: + from openpype.pipeline import install_host + from openpype.hosts.unreal.api import UnrealHost + + ayon_host = UnrealHost() +except ImportError as exc: + ayon_host = None + ayon_detected = False + unreal.log_error(f"OpenPype: cannot load Ayon [ {exc} ]") + +if ayon_detected: + install_host(ayon_host) + + +@unreal.uclass() +class AyonIntegration(unreal.AyonPythonBridge): + @unreal.ufunction(override=True) + def RunInPython_Popup(self): + unreal.log_warning("Ayon: showing tools popup") + if ayon_detected: + ayon_host.show_tools_popup() + + @unreal.ufunction(override=True) + def RunInPython_Dialog(self): + unreal.log_warning("Ayon: showing tools dialog") + if ayon_detected: + ayon_host.show_tools_dialog() diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/README.md b/openpype/hosts/unreal/integration/UE_4.27/Ayon/README.md new file mode 100644 index 0000000000..77ae8c7e98 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/README.md @@ -0,0 +1,3 @@ +# Ayon Unreal Integration plugin - UE 4.x + +This is plugin for Unreal Editor, creating menu for [Ayon](https://github.com/ynput/OpenPype) tools to run. diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon128.png b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon128.png new file mode 100644 index 0000000000..799d849aa3 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon128.png differ diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon40.png b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon40.png new file mode 100644 index 0000000000..f5bf40ea16 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon40.png differ diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon512.png b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon512.png new file mode 100644 index 0000000000..990d5917e2 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Resources/ayon512.png differ diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/OpenPype.Build.cs b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Ayon.Build.cs similarity index 82% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/OpenPype.Build.cs rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Ayon.Build.cs index f77c1383eb..a18fa93d4f 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/OpenPype.Build.cs +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Ayon.Build.cs @@ -2,35 +2,37 @@ using UnrealBuildTool; -public class OpenPype : ModuleRules +public class Ayon : ModuleRules { - public OpenPype(ReadOnlyTargetRules Target) : base(Target) + public Ayon(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( - new string[] { + new string[] + { // ... add public include paths required here ... } - ); - - + ); + + PrivateIncludePaths.AddRange( - new string[] { + new string[] + { // ... add other private include paths required here ... } - ); - - + ); + + PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } - ); - - + ); + + PrivateDependencyModuleNames.AddRange( new string[] { @@ -46,14 +48,14 @@ public class OpenPype : ModuleRules "AssetTools" // ... add private dependencies that you statically link with here ... } - ); - - + ); + + DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } - ); + ); } -} +} \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPype.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Ayon.cpp similarity index 59% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPype.cpp rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Ayon.cpp index 9bf7b341c5..158a32e496 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPype.cpp +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Ayon.cpp @@ -1,25 +1,26 @@ // Copyright 2023, Ayon, All rights reserved. -#include "OpenPype.h" +#include "Ayon.h" #include "ISettingsContainer.h" #include "ISettingsModule.h" #include "ISettingsSection.h" #include "LevelEditor.h" -#include "OpenPypePythonBridge.h" -#include "OpenPypeSettings.h" -#include "OpenPypeStyle.h" +#include "AyonPythonBridge.h" +#include "AyonSettings.h" +#include "AyonStyle.h" +#include "Modules/ModuleManager.h" -static const FName OpenPypeTabName("OpenPype"); +static const FName AyonTabName("Ayon"); -#define LOCTEXT_NAMESPACE "FOpenPypeModule" +#define LOCTEXT_NAMESPACE "FAyonModule" // This function is triggered when the plugin is staring up -void FOpenPypeModule::StartupModule() +void FAyonModule::StartupModule() { if (!IsRunningCommandlet()) { - FOpenPypeStyle::Initialize(); - FOpenPypeStyle::SetIcon("Logo", "openpype40"); + FAyonStyle::Initialize(); + FAyonStyle::SetIcon("Logo", "ayon40"); // Create the Extender that will add content to the menu FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked("LevelEditor"); @@ -31,13 +32,13 @@ void FOpenPypeModule::StartupModule() "LevelEditor", EExtensionHook::After, NULL, - FMenuExtensionDelegate::CreateRaw(this, &FOpenPypeModule::AddMenuEntry) + FMenuExtensionDelegate::CreateRaw(this, &FAyonModule::AddMenuEntry) ); ToolbarExtender->AddToolBarExtension( "Settings", EExtensionHook::After, NULL, - FToolBarExtensionDelegate::CreateRaw(this, &FOpenPypeModule::AddToobarEntry)); + FToolBarExtensionDelegate::CreateRaw(this, &FAyonModule::AddToobarEntry)); LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender); @@ -47,56 +48,56 @@ void FOpenPypeModule::StartupModule() } } -void FOpenPypeModule::ShutdownModule() +void FAyonModule::ShutdownModule() { - FOpenPypeStyle::Shutdown(); + FAyonStyle::Shutdown(); } -void FOpenPypeModule::AddMenuEntry(FMenuBuilder& MenuBuilder) +void FAyonModule::AddMenuEntry(FMenuBuilder& MenuBuilder) { // Create Section - MenuBuilder.BeginSection("OpenPype", TAttribute(FText::FromString("OpenPype"))); + MenuBuilder.BeginSection("Ayon", TAttribute(FText::FromString("Ayon"))); { // Create a Submenu inside of the Section MenuBuilder.AddMenuEntry( FText::FromString("Tools..."), FText::FromString("Pipeline tools"), - FSlateIcon(FOpenPypeStyle::GetStyleSetName(), "OpenPype.Logo"), - FUIAction(FExecuteAction::CreateRaw(this, &FOpenPypeModule::MenuPopup)) + FSlateIcon(FAyonStyle::GetStyleSetName(), "Ayon.Logo"), + FUIAction(FExecuteAction::CreateRaw(this, &FAyonModule::MenuPopup)) ); MenuBuilder.AddMenuEntry( FText::FromString("Tools dialog..."), FText::FromString("Pipeline tools dialog"), - FSlateIcon(FOpenPypeStyle::GetStyleSetName(), "OpenPype.Logo"), - FUIAction(FExecuteAction::CreateRaw(this, &FOpenPypeModule::MenuDialog)) + FSlateIcon(FAyonStyle::GetStyleSetName(), "Ayon.Logo"), + FUIAction(FExecuteAction::CreateRaw(this, &FAyonModule::MenuDialog)) ); } MenuBuilder.EndSection(); } -void FOpenPypeModule::AddToobarEntry(FToolBarBuilder& ToolbarBuilder) +void FAyonModule::AddToobarEntry(FToolBarBuilder& ToolbarBuilder) { - ToolbarBuilder.BeginSection(TEXT("OpenPype")); + ToolbarBuilder.BeginSection(TEXT("Ayon")); { ToolbarBuilder.AddToolBarButton( FUIAction( - FExecuteAction::CreateRaw(this, &FOpenPypeModule::MenuPopup), + FExecuteAction::CreateRaw(this, &FAyonModule::MenuPopup), NULL, FIsActionChecked() ), NAME_None, - LOCTEXT("OpenPype_label", "OpenPype"), - LOCTEXT("OpenPype_tooltip", "OpenPype Tools"), - FSlateIcon(FOpenPypeStyle::GetStyleSetName(), "OpenPype.Logo") + LOCTEXT("Ayon_label", "Ayon"), + LOCTEXT("Ayon_tooltip", "Ayon Tools"), + FSlateIcon(FAyonStyle::GetStyleSetName(), "Ayon.Logo") ); } ToolbarBuilder.EndSection(); } -void FOpenPypeModule::RegisterSettings() +void FAyonModule::RegisterSettings() { ISettingsModule& SettingsModule = FModuleManager::LoadModuleChecked("Settings"); @@ -104,10 +105,10 @@ void FOpenPypeModule::RegisterSettings() // TODO: After the movement of the plugin from the game to editor, it might be necessary to move this! ISettingsContainerPtr SettingsContainer = SettingsModule.GetContainer("Project"); - UOpenPypeSettings* Settings = GetMutableDefault(); + UAyonSettings* Settings = GetMutableDefault(); // Register the settings - ISettingsSectionPtr SettingsSection = SettingsModule.RegisterSettings("Project", "OpenPype", "General", + ISettingsSectionPtr SettingsSection = SettingsModule.RegisterSettings("Project", "Ayon", "General", LOCTEXT("RuntimeGeneralSettingsName", "General"), LOCTEXT("RuntimeGeneralSettingsDescription", @@ -119,13 +120,13 @@ void FOpenPypeModule::RegisterSettings() // validate those or just act to settings changes. if (SettingsSection.IsValid()) { - SettingsSection->OnModified().BindRaw(this, &FOpenPypeModule::HandleSettingsSaved); + SettingsSection->OnModified().BindRaw(this, &FAyonModule::HandleSettingsSaved); } } -bool FOpenPypeModule::HandleSettingsSaved() +bool FAyonModule::HandleSettingsSaved() { - UOpenPypeSettings* Settings = GetMutableDefault(); + UAyonSettings* Settings = GetMutableDefault(); bool ResaveSettings = false; // You can put any validation code in here and resave the settings in case an invalid @@ -140,16 +141,16 @@ bool FOpenPypeModule::HandleSettingsSaved() } -void FOpenPypeModule::MenuPopup() +void FAyonModule::MenuPopup() { - UOpenPypePythonBridge* bridge = UOpenPypePythonBridge::Get(); + UAyonPythonBridge* bridge = UAyonPythonBridge::Get(); bridge->RunInPython_Popup(); } -void FOpenPypeModule::MenuDialog() +void FAyonModule::MenuDialog() { - UOpenPypePythonBridge* bridge = UOpenPypePythonBridge::Get(); + UAyonPythonBridge* bridge = UAyonPythonBridge::Get(); bridge->RunInPython_Dialog(); } -IMPLEMENT_MODULE(FOpenPypeModule, OpenPype) +IMPLEMENT_MODULE(FAyonModule, Ayon) diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp new file mode 100644 index 0000000000..e3989eb03c --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp @@ -0,0 +1,114 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "AyonAssetContainer.h" +#include "AssetRegistryModule.h" +#include "Misc/PackageName.h" +#include "Containers/UnrealString.h" + +UAyonAssetContainer::UAyonAssetContainer(const FObjectInitializer& ObjectInitializer) +: UAssetUserData(ObjectInitializer) +{ + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked("AssetRegistry"); + FString path = UAyonAssetContainer::GetPathName(); + UE_LOG(LogTemp, Warning, TEXT("UAyonAssetContainer %s"), *path); + FARFilter Filter; + Filter.PackagePaths.Add(FName(*path)); + + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAyonAssetContainer::OnAssetAdded); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAyonAssetContainer::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetRenamed().AddUObject(this, &UAyonAssetContainer::OnAssetRenamed); +} + +void UAyonAssetContainer::OnAssetAdded(const FAssetData& AssetData) +{ + TArray split; + + // get directory of current container + FString selfFullPath = UAyonAssetContainer::GetPathName(); + FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); + + // get asset path and class + FString assetPath = AssetData.GetFullName(); + FString assetFName = AssetData.AssetClass.ToString(); + + // split path + assetPath.ParseIntoArray(split, TEXT(" "), true); + + FString assetDir = FPackageName::GetLongPackagePath(*split[1]); + + // take interest only in paths starting with path of current container + if (assetDir.StartsWith(*selfDir)) + { + // exclude self + if (assetFName != "AyonAssetContainer") + { + assets.Add(assetPath); + assetsData.Add(AssetData); + UE_LOG(LogTemp, Log, TEXT("%s: asset added to %s"), *selfFullPath, *selfDir); + } + } +} + +void UAyonAssetContainer::OnAssetRemoved(const FAssetData& AssetData) +{ + TArray split; + + // get directory of current container + FString selfFullPath = UAyonAssetContainer::GetPathName(); + FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); + + // get asset path and class + FString assetPath = AssetData.GetFullName(); + FString assetFName = AssetData.AssetClass.ToString(); + + // split path + assetPath.ParseIntoArray(split, TEXT(" "), true); + + FString assetDir = FPackageName::GetLongPackagePath(*split[1]); + + // take interest only in paths starting with path of current container + FString path = UAyonAssetContainer::GetPathName(); + FString lpp = FPackageName::GetLongPackagePath(*path); + + if (assetDir.StartsWith(*selfDir)) + { + // exclude self + if (assetFName != "AyonAssetContainer") + { + // UE_LOG(LogTemp, Warning, TEXT("%s: asset removed"), *lpp); + assets.Remove(assetPath); + assetsData.Remove(AssetData); + } + } +} + +void UAyonAssetContainer::OnAssetRenamed(const FAssetData& AssetData, const FString& str) +{ + TArray split; + + // get directory of current container + FString selfFullPath = UAyonAssetContainer::GetPathName(); + FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); + + // get asset path and class + FString assetPath = AssetData.GetFullName(); + FString assetFName = AssetData.AssetClass.ToString(); + + // split path + assetPath.ParseIntoArray(split, TEXT(" "), true); + + FString assetDir = FPackageName::GetLongPackagePath(*split[1]); + if (assetDir.StartsWith(*selfDir)) + { + // exclude self + if (assetFName != "AyonAssetContainer") + { + + assets.Remove(str); + assets.Add(assetPath); + assetsData.Remove(AssetData); + // UE_LOG(LogTemp, Warning, TEXT("%s: asset renamed %s"), *lpp, *str); + } + } +} + diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp new file mode 100644 index 0000000000..086fc1036e --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp @@ -0,0 +1,20 @@ +#include "AyonAssetContainerFactory.h" +#include "AyonAssetContainer.h" + +UAyonAssetContainerFactory::UAyonAssetContainerFactory(const FObjectInitializer& ObjectInitializer) + : UFactory(ObjectInitializer) +{ + SupportedClass = UAyonAssetContainer::StaticClass(); + bCreateNew = false; + bEditorImport = true; +} + +UObject* UAyonAssetContainerFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + UAyonAssetContainer* AssetContainer = NewObject(InParent, Class, Name, Flags); + return AssetContainer; +} + +bool UAyonAssetContainerFactory::ShouldShowInNewMenu() const { + return false; +} diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeLib.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonLib.cpp similarity index 83% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeLib.cpp rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonLib.cpp index 34faba1f49..bff99caee3 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeLib.cpp +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonLib.cpp @@ -1,5 +1,5 @@ // Copyright 2023, Ayon, All rights reserved. -#include "OpenPypeLib.h" +#include "AyonLib.h" #include "AssetViewUtils.h" #include "Misc/Paths.h" @@ -13,7 +13,7 @@ * @warning This color will appear only after Editor restart. Is there a better way? */ -bool UOpenPypeLib::SetFolderColor(const FString& FolderPath, const FLinearColor& FolderColor, const bool& bForceAdd) +bool UAyonLib::SetFolderColor(const FString& FolderPath, const FLinearColor& FolderColor, const bool& bForceAdd) { if (AssetViewUtils::DoesFolderExist(FolderPath)) { @@ -31,11 +31,11 @@ bool UOpenPypeLib::SetFolderColor(const FString& FolderPath, const FLinearColor& } /** - * Returns all properties on given object + * Returns all poperties on given object * @param cls - class * @return TArray of properties */ -TArray UOpenPypeLib::GetAllProperties(UClass* cls) +TArray UAyonLib::GetAllProperties(UClass* cls) { TArray Ret; if (cls != nullptr) diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp new file mode 100644 index 0000000000..d7550e2ed1 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp @@ -0,0 +1,203 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "AyonPublishInstance.h" +#include "AssetRegistryModule.h" +#include "AyonLib.h" +#include "AyonSettings.h" +#include "Framework/Notifications/NotificationManager.h" +#include "Widgets/Notifications/SNotificationList.h" + +//Moves all the invalid pointers to the end to prepare them for the shrinking +#define REMOVE_INVALID_ENTRIES(VAR) VAR.CompactStable(); \ + VAR.Shrink(); + +UAyonPublishInstance::UAyonPublishInstance(const FObjectInitializer& ObjectInitializer) + : UPrimaryDataAsset(ObjectInitializer) +{ + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked< + FAssetRegistryModule>("AssetRegistry"); + + const FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked( + "PropertyEditor"); + + FString Left, Right; + GetPathName().Split("/" + GetName(), &Left, &Right); + + FARFilter Filter; + Filter.PackagePaths.Emplace(FName(Left)); + + TArray FoundAssets; + AssetRegistryModule.GetRegistry().GetAssets(Filter, FoundAssets); + + for (const FAssetData& AssetData : FoundAssets) + OnAssetCreated(AssetData); + + REMOVE_INVALID_ENTRIES(AssetDataInternal) + REMOVE_INVALID_ENTRIES(AssetDataExternal) + + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAyonPublishInstance::OnAssetCreated); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAyonPublishInstance::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetUpdated().AddUObject(this, &UAyonPublishInstance::OnAssetUpdated); + +#ifdef WITH_EDITOR + ColorAyonDirs(); +#endif + +} + +void UAyonPublishInstance::OnAssetCreated(const FAssetData& InAssetData) +{ + TArray split; + + UObject* Asset = InAssetData.GetAsset(); + + if (!IsValid(Asset)) + { + UE_LOG(LogAssetData, Warning, TEXT("Asset \"%s\" is not valid! Skipping the addition."), + *InAssetData.ObjectPath.ToString()); + return; + } + + const bool result = IsUnderSameDir(Asset) && Cast(Asset) == nullptr; + + if (result) + { + if (AssetDataInternal.Emplace(Asset).IsValidId()) + { + UE_LOG(LogTemp, Log, TEXT("Added an Asset to PublishInstance - Publish Instance: %s, Asset %s"), + *this->GetName(), *Asset->GetName()); + } + } +} + +void UAyonPublishInstance::OnAssetRemoved(const FAssetData& InAssetData) +{ + if (Cast(InAssetData.GetAsset()) == nullptr) + { + if (AssetDataInternal.Contains(nullptr)) + { + AssetDataInternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataInternal) + } + else + { + AssetDataExternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataExternal) + } + } +} + +void UAyonPublishInstance::OnAssetUpdated(const FAssetData& InAssetData) +{ + REMOVE_INVALID_ENTRIES(AssetDataInternal); + REMOVE_INVALID_ENTRIES(AssetDataExternal); +} + +bool UAyonPublishInstance::IsUnderSameDir(const UObject* InAsset) const +{ + FString ThisLeft, ThisRight; + this->GetPathName().Split(this->GetName(), &ThisLeft, &ThisRight); + + return InAsset->GetPathName().StartsWith(ThisLeft); +} + +#ifdef WITH_EDITOR + +void UAyonPublishInstance::ColorAyonDirs() +{ + FString PathName = this->GetPathName(); + + //Check whether the path contains the defined Ayon folder + if (!PathName.Contains(TEXT("Ayon"))) return; + + //Get the base path for open pype + FString PathLeft, PathRight; + PathName.Split(FString("Ayon"), &PathLeft, &PathRight); + + if (PathLeft.IsEmpty() || PathRight.IsEmpty()) + { + UE_LOG(LogAssetData, Error, TEXT("Failed to retrieve the base Ayon directory!")) + return; + } + + PathName.RemoveFromEnd(PathRight, ESearchCase::CaseSensitive); + + //Get the current settings + const UAyonSettings* Settings = GetMutableDefault(); + + //Color the base folder + UAyonLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); + + //Get Sub paths, iterate through them and color them according to the folder color in UAyonSettings + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked( + "AssetRegistry"); + + TArray PathList; + + AssetRegistryModule.Get().GetSubPaths(PathName, PathList, true); + + if (PathList.Num() > 0) + { + for (const FString& Path : PathList) + { + UAyonLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); + } + } +} + +void UAyonPublishInstance::SendNotification(const FString& Text) const +{ + FNotificationInfo Info{FText::FromString(Text)}; + + Info.bFireAndForget = true; + Info.bUseLargeFont = false; + Info.bUseThrobber = false; + Info.bUseSuccessFailIcons = false; + Info.ExpireDuration = 4.f; + Info.FadeOutDuration = 2.f; + + FSlateNotificationManager::Get().AddNotification(Info); + + UE_LOG(LogAssetData, Warning, + TEXT( + "Removed duplicated asset from the AssetsDataExternal in Container \"%s\", Asset is already included in the AssetDataInternal!" + ), *GetName() + ) +} + + +void UAyonPublishInstance::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ValueSet && + PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED( + UAyonPublishInstance, AssetDataExternal)) + { + // Check for duplicated assets + for (const auto& Asset : AssetDataInternal) + { + if (AssetDataExternal.Contains(Asset)) + { + AssetDataExternal.Remove(Asset); + return SendNotification( + "You are not allowed to add assets into AssetDataExternal which are already included in AssetDataInternal!"); + } + } + + // Check if no UAyonPublishInstance type assets are included + for (const auto& Asset : AssetDataExternal) + { + if (Cast(Asset.Get()) != nullptr) + { + AssetDataExternal.Remove(Asset); + return SendNotification("You are not allowed to add publish instances!"); + } + } + } +} + +#endif diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp new file mode 100644 index 0000000000..f79c428a6d --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp @@ -0,0 +1,23 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#include "AyonPublishInstanceFactory.h" +#include "AyonPublishInstance.h" + +UAyonPublishInstanceFactory::UAyonPublishInstanceFactory(const FObjectInitializer& ObjectInitializer) + : UFactory(ObjectInitializer) +{ + SupportedClass = UAyonPublishInstance::StaticClass(); + bCreateNew = false; + bEditorImport = true; +} + +UObject* UAyonPublishInstanceFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + check(InClass->IsChildOf(UAyonPublishInstance::StaticClass())); + return NewObject(InParent, InClass, InName, Flags); +} + +bool UAyonPublishInstanceFactory::ShouldShowInNewMenu() const { + return false; +} diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp new file mode 100644 index 0000000000..0ed4b2f704 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp @@ -0,0 +1,14 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "AyonPythonBridge.h" + +UAyonPythonBridge* UAyonPythonBridge::Get() +{ + TArray AyonPythonBridgeClasses; + GetDerivedClasses(UAyonPythonBridge::StaticClass(), AyonPythonBridgeClasses); + int32 NumClasses = AyonPythonBridgeClasses.Num(); + if (NumClasses > 0) + { + return Cast(AyonPythonBridgeClasses[NumClasses - 1]->GetDefaultObject()); + } + return nullptr; +}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonSettings.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonSettings.cpp new file mode 100644 index 0000000000..509b7268ba --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonSettings.cpp @@ -0,0 +1,20 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonSettings.h" + +#include "Interfaces/IPluginManager.h" + +/** + * Mainly is used for initializing default values if the DefaultAyonSettings.ini file does not exist in the saved config + */ +UAyonSettings::UAyonSettings(const FObjectInitializer& ObjectInitializer) +{ + + const FString ConfigFilePath = AYON_SETTINGS_FILEPATH; + + // This has to be probably in the future set using the UE Reflection system + FColor Color; + GConfig->GetColor(TEXT("/Script/Ayon.AyonSettings"), TEXT("FolderColor"), Color, ConfigFilePath); + + FolderColor = Color; +} diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonStyle.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonStyle.cpp new file mode 100644 index 0000000000..b133225fd5 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/AyonStyle.cpp @@ -0,0 +1,70 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "AyonStyle.h" +#include "Framework/Application/SlateApplication.h" +#include "Styling/SlateStyle.h" +#include "Styling/SlateStyleRegistry.h" + + +TUniquePtr< FSlateStyleSet > FAyonStyle::AyonStyleInstance = nullptr; + +void FAyonStyle::Initialize() +{ + if (!AyonStyleInstance.IsValid()) + { + AyonStyleInstance = Create(); + FSlateStyleRegistry::RegisterSlateStyle(*AyonStyleInstance); + } +} + +void FAyonStyle::Shutdown() +{ + if (AyonStyleInstance.IsValid()) + { + FSlateStyleRegistry::UnRegisterSlateStyle(*AyonStyleInstance); + AyonStyleInstance.Reset(); + } +} + +FName FAyonStyle::GetStyleSetName() +{ + static FName StyleSetName(TEXT("AyonStyle")); + return StyleSetName; +} + +FName FAyonStyle::GetContextName() +{ + static FName ContextName(TEXT("Ayon")); + return ContextName; +} + +#define IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) + +const FVector2D Icon40x40(40.0f, 40.0f); + +TUniquePtr< FSlateStyleSet > FAyonStyle::Create() +{ + TUniquePtr< FSlateStyleSet > Style = MakeUnique(GetStyleSetName()); + Style->SetContentRoot(FPaths::EnginePluginsDir() / TEXT("Marketplace/Ayon/Resources")); + + return Style; +} + +void FAyonStyle::SetIcon(const FString& StyleName, const FString& ResourcePath) +{ + FSlateStyleSet* Style = AyonStyleInstance.Get(); + + FString Name(GetContextName().ToString()); + Name = Name + "." + StyleName; + Style->Set(*Name, new FSlateImageBrush(Style->RootToContentDir(ResourcePath, TEXT(".png")), Icon40x40)); + + + FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); +} + +#undef IMAGE_BRUSH + +const ISlateStyle& FAyonStyle::Get() +{ + check(AyonStyleInstance); + return *AyonStyleInstance; +} diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp new file mode 100644 index 0000000000..49376e8648 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp @@ -0,0 +1,41 @@ +// Copyright 2023, Ayon, All rights reserved. + + +#include "Commandlets/AyonActionResult.h" +#include "Logging/Ayon_Log.h" + +EAyon_ActionResult::Type& FAyon_ActionResult::GetStatus() +{ + return Status; +} + +FText& FAyon_ActionResult::GetReason() +{ + return Reason; +} + +FAyon_ActionResult::FAyon_ActionResult():Status(EAyon_ActionResult::Type::Ok) +{ + +} + +FAyon_ActionResult::FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum):Status(InEnum) +{ + TryLog(); +} + +FAyon_ActionResult::FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum, const FText& InReason):Status(InEnum), Reason(InReason) +{ + TryLog(); +}; + +bool FAyon_ActionResult::IsProblem() const +{ + return Status != EAyon_ActionResult::Ok; +} + +void FAyon_ActionResult::TryLog() const +{ + if(IsProblem()) + UE_LOG(LogCommandletOPGenerateProject, Error, TEXT("%s"), *Reason.ToString()); +} diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp new file mode 100644 index 0000000000..0328d3b7e6 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp @@ -0,0 +1,141 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "Commandlets/Implementations/AyonGenerateProjectCommandlet.h" + +#include "Editor.h" +#include "GameProjectUtils.h" +#include "AyonConstants.h" +#include "Commandlets/AyonActionResult.h" +#include "ProjectDescriptor.h" + +int32 UAyonGenerateProjectCommandlet::Main(const FString& CommandLineParams) +{ + //Parses command line parameters & creates structure FProjectInformation + const FAyonGenerateProjectParams ParsedParams = FAyonGenerateProjectParams(CommandLineParams); + ProjectInformation = ParsedParams.GenerateUEProjectInformation(); + + //Creates .uproject & other UE files + EVALUATE_AYON_ACTION_RESULT(TryCreateProject()); + + //Loads created .uproject + EVALUATE_AYON_ACTION_RESULT(TryLoadProjectDescriptor()); + + //Adds needed plugin to .uproject + AttachPluginsToProjectDescriptor(); + + //Saves .uproject + EVALUATE_AYON_ACTION_RESULT(TrySave()); + + //When we are here, there should not be problems in generating Unreal Project for Ayon + return 0; +} + + +FAyonGenerateProjectParams::FAyonGenerateProjectParams(): FAyonGenerateProjectParams("") +{ +} + +FAyonGenerateProjectParams::FAyonGenerateProjectParams(const FString& CommandLineParams): CommandLineParams( + CommandLineParams) +{ + UCommandlet::ParseCommandLine(*CommandLineParams, Tokens, Switches); +} + +FProjectInformation FAyonGenerateProjectParams::GenerateUEProjectInformation() const +{ + FProjectInformation ProjectInformation = FProjectInformation(); + ProjectInformation.ProjectFilename = GetProjectFileName(); + + ProjectInformation.bShouldGenerateCode = IsSwitchPresent("GenerateCode"); + + return ProjectInformation; +} + +FString FAyonGenerateProjectParams::TryGetToken(const int32 Index) const +{ + return Tokens.IsValidIndex(Index) ? Tokens[Index] : ""; +} + +FString FAyonGenerateProjectParams::GetProjectFileName() const +{ + return TryGetToken(0); +} + +bool FAyonGenerateProjectParams::IsSwitchPresent(const FString& Switch) const +{ + return INDEX_NONE != Switches.IndexOfByPredicate([&Switch](const FString& Item) -> bool + { + return Item.Equals(Switch); + } + ); +} + + +UAyonGenerateProjectCommandlet::UAyonGenerateProjectCommandlet() +{ + LogToConsole = true; +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TryCreateProject() const +{ + FText FailReason; + FText FailLog; + TArray OutCreatedFiles; + + if (!GameProjectUtils::CreateProject(ProjectInformation, FailReason, FailLog, &OutCreatedFiles)) + return FAyon_ActionResult(EAyon_ActionResult::ProjectNotCreated, FailReason); + return FAyon_ActionResult(); +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TryLoadProjectDescriptor() +{ + FText FailReason; + const bool bLoaded = ProjectDescriptor.Load(ProjectInformation.ProjectFilename, FailReason); + + return FAyon_ActionResult(bLoaded ? EAyon_ActionResult::Ok : EAyon_ActionResult::ProjectNotLoaded, FailReason); +} + +void UAyonGenerateProjectCommandlet::AttachPluginsToProjectDescriptor() +{ + FPluginReferenceDescriptor AyonPluginDescriptor; + AyonPluginDescriptor.bEnabled = true; + AyonPluginDescriptor.Name = AyonConstants::Ayon_PluginName; + ProjectDescriptor.Plugins.Add(AyonPluginDescriptor); + + FPluginReferenceDescriptor PythonPluginDescriptor; + PythonPluginDescriptor.bEnabled = true; + PythonPluginDescriptor.Name = AyonConstants::PythonScript_PluginName; + ProjectDescriptor.Plugins.Add(PythonPluginDescriptor); + + FPluginReferenceDescriptor SequencerScriptingPluginDescriptor; + SequencerScriptingPluginDescriptor.bEnabled = true; + SequencerScriptingPluginDescriptor.Name = AyonConstants::SequencerScripting_PluginName; + ProjectDescriptor.Plugins.Add(SequencerScriptingPluginDescriptor); + + FPluginReferenceDescriptor MovieRenderPipelinePluginDescriptor; + MovieRenderPipelinePluginDescriptor.bEnabled = true; + MovieRenderPipelinePluginDescriptor.Name = AyonConstants::MovieRenderPipeline_PluginName; + ProjectDescriptor.Plugins.Add(MovieRenderPipelinePluginDescriptor); + + FPluginReferenceDescriptor EditorScriptingPluginDescriptor; + EditorScriptingPluginDescriptor.bEnabled = true; + EditorScriptingPluginDescriptor.Name = AyonConstants::EditorScriptingUtils_PluginName; + ProjectDescriptor.Plugins.Add(EditorScriptingPluginDescriptor); +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TrySave() +{ + FText FailReason; + const bool bSaved = ProjectDescriptor.Save(ProjectInformation.ProjectFilename, FailReason); + + return FAyon_ActionResult(bSaved ? EAyon_ActionResult::Ok : EAyon_ActionResult::ProjectNotSaved, FailReason); +} + +FAyonGenerateProjectParams UAyonGenerateProjectCommandlet::ParseParameters(const FString& Params) const +{ + FAyonGenerateProjectParams ParamsResult; + + TArray Tokens, Switches; + ParseCommandLine(*Params, Tokens, Switches); + + return ParamsResult; +} diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePublishInstance.cpp b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp similarity index 92% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePublishInstance.cpp rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp index 05638fbd0b..320285591e 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePublishInstance.cpp +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp @@ -1,10 +1,12 @@ // Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. #pragma once #include "OpenPypePublishInstance.h" #include "AssetRegistryModule.h" -#include "OpenPypeLib.h" -#include "OpenPypeSettings.h" +#include "AyonLib.h" +#include "AyonSettings.h" #include "Framework/Notifications/NotificationManager.h" #include "Widgets/Notifications/SNotificationList.h" @@ -43,7 +45,7 @@ UOpenPypePublishInstance::UOpenPypePublishInstance(const FObjectInitializer& Obj #ifdef WITH_EDITOR ColorOpenPypeDirs(); #endif - + } void UOpenPypePublishInstance::OnAssetCreated(const FAssetData& InAssetData) @@ -124,12 +126,12 @@ void UOpenPypePublishInstance::ColorOpenPypeDirs() PathName.RemoveFromEnd(PathRight, ESearchCase::CaseSensitive); //Get the current settings - const UOpenPypeSettings* Settings = GetMutableDefault(); + const UAyonSettings* Settings = GetMutableDefault(); //Color the base folder - UOpenPypeLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); + UAyonLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); - //Get Sub paths, iterate through them and color them according to the folder color in UOpenPypeSettings + //Get Sub paths, iterate through them and color them according to the folder color in UAyonSettings const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked( "AssetRegistry"); @@ -141,7 +143,7 @@ void UOpenPypePublishInstance::ColorOpenPypeDirs() { for (const FString& Path : PathList) { - UOpenPypeLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); + UAyonLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); } } } diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPype.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Ayon.h similarity index 84% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPype.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Ayon.h index 2454344128..d11af70058 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPype.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Ayon.h @@ -2,10 +2,8 @@ #pragma once -#include "Engine.h" - -class FOpenPypeModule : public IModuleInterface +class FAyonModule : public IModuleInterface { public: virtual void StartupModule() override; diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonAssetContainer.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonAssetContainer.h new file mode 100644 index 0000000000..cc17b3960a --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonAssetContainer.h @@ -0,0 +1,39 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/NoExportTypes.h" +#include "Engine/AssetUserData.h" +#include "AssetData.h" +#include "AyonAssetContainer.generated.h" + +/** + * + */ +UCLASS(Blueprintable) +class AYON_API UAyonAssetContainer : public UAssetUserData +{ + GENERATED_BODY() + +public: + + UAyonAssetContainer(const FObjectInitializer& ObjectInitalizer); + // ~UAyonAssetContainer(); + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Assets") + TArray assets; + + // There seems to be no reflection option to expose array of FAssetData + /* + UPROPERTY(Transient, BlueprintReadOnly, Category = "Python", meta=(DisplayName="Assets Data")) + TArray assetsData; + */ +private: + TArray assetsData; + void OnAssetAdded(const FAssetData& AssetData); + void OnAssetRemoved(const FAssetData& AssetData); + void OnAssetRenamed(const FAssetData& AssetData, const FString& str); +}; + + diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h new file mode 100644 index 0000000000..7c35897911 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Factories/Factory.h" +#include "AyonAssetContainerFactory.generated.h" + +/** + * + */ +UCLASS() +class AYON_API UAyonAssetContainerFactory : public UFactory +{ + GENERATED_BODY() + +public: + UAyonAssetContainerFactory(const FObjectInitializer& ObjectInitializer); + virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; + virtual bool ShouldShowInNewMenu() const override; +}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonConstants.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonConstants.h new file mode 100644 index 0000000000..6a02b5682f --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonConstants.h @@ -0,0 +1,15 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once + +#include "CoreMinimal.h" + +namespace AyonConstants +{ + const FString Ayon_PluginName = "Ayon"; + const FString PythonScript_PluginName = "PythonScriptPlugin"; + const FString SequencerScripting_PluginName = "SequencerScripting"; + const FString MovieRenderPipeline_PluginName = "MovieRenderPipeline"; + const FString EditorScriptingUtils_PluginName = "EditorScriptingUtilities"; +} + + diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeLib.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonLib.h similarity index 75% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeLib.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonLib.h index ef4d1027ea..da83b448fb 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeLib.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonLib.h @@ -1,12 +1,11 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -#include "Engine.h" -#include "OpenPypeLib.generated.h" +#include "AyonLib.generated.h" UCLASS(Blueprintable) -class OPENPYPE_API UOpenPypeLib : public UBlueprintFunctionLibrary +class AYON_API UAyonLib : public UBlueprintFunctionLibrary { GENERATED_BODY() diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPublishInstance.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPublishInstance.h new file mode 100644 index 0000000000..0a0628c3ec --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPublishInstance.h @@ -0,0 +1,103 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "AyonPublishInstance.generated.h" + + +UCLASS(Blueprintable) +class AYON_API UAyonPublishInstance : public UPrimaryDataAsset +{ + GENERATED_UCLASS_BODY() + +public: + /** + * Retrieves all the assets which are monitored by the Publish Instance (Monitors assets in the directory which is + * placed in) + * + * @return - Set of UObjects. Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetInternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataInternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Retrieves all the assets which have been added manually by the Publish Instance + * + * @return - TSet of assets (UObjects). Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetExternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataExternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Function for returning all the assets in the container combined. + * + * @return Returns all the internal and externally added assets into one set (TSet of UObjects). Careful! They are + * returning raw pointers. Seems like an issue in UE5 + * + * @attention If the bAddExternalAssets variable is false, external assets won't be included! + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetAllAssets() const + { + const TSet>& IteratedSet = bAddExternalAssets + ? AssetDataInternal.Union(AssetDataExternal) + : AssetDataInternal; + + //Create a new TSet only with raw pointers. + TSet ResultSet; + + for (auto& Asset : IteratedSet) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + +private: + UPROPERTY(VisibleAnywhere, Category="Assets") + TSet> AssetDataInternal; + + /** + * This property allows exposing the array to include other assets from any other directory than what it's currently + * monitoring. NOTE: that these assets have to be added manually! They are not automatically registered or added! + */ + UPROPERTY(EditAnywhere, Category = "Assets") + bool bAddExternalAssets = false; + + UPROPERTY(EditAnywhere, meta=(EditCondition="bAddExternalAssets"), Category="Assets") + TSet> AssetDataExternal; + + + void OnAssetCreated(const FAssetData& InAssetData); + void OnAssetRemoved(const FAssetData& InAssetData); + void OnAssetUpdated(const FAssetData& InAssetData); + + bool IsUnderSameDir(const UObject* InAsset) const; + +#ifdef WITH_EDITOR + + void ColorAyonDirs(); + + void SendNotification(const FString& Text) const; + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + +#endif +}; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePublishInstanceFactory.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h similarity index 54% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePublishInstanceFactory.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h index 3fdb984411..3cef8e76b2 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePublishInstanceFactory.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h @@ -1,20 +1,22 @@ // Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" -#include "OpenPypePublishInstanceFactory.generated.h" +#include "AyonPublishInstanceFactory.generated.h" /** * */ UCLASS() -class OPENPYPE_API UOpenPypePublishInstanceFactory : public UFactory +class AYON_API UAyonPublishInstanceFactory : public UFactory { GENERATED_BODY() public: - UOpenPypePublishInstanceFactory(const FObjectInitializer& ObjectInitializer); + UAyonPublishInstanceFactory(const FObjectInitializer& ObjectInitializer); virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual bool ShouldShowInNewMenu() const override; }; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePythonBridge.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPythonBridge.h similarity index 70% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePythonBridge.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPythonBridge.h index 827f76f56b..3c429fd7d3 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePythonBridge.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonPythonBridge.h @@ -1,16 +1,15 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -#include "Engine.h" -#include "OpenPypePythonBridge.generated.h" +#include "AyonPythonBridge.generated.h" UCLASS(Blueprintable) -class UOpenPypePythonBridge : public UObject +class UAyonPythonBridge : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = Python) - static UOpenPypePythonBridge* Get(); + static UAyonPythonBridge* Get(); UFUNCTION(BlueprintImplementableEvent, Category = Python) void RunInPython_Popup() const; diff --git a/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonSettings.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonSettings.h new file mode 100644 index 0000000000..7a93f107c5 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonSettings.h @@ -0,0 +1,31 @@ +// Copyright 2023, Ayon, All rights reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AyonSettings.generated.h" + +#define AYON_SETTINGS_FILEPATH IPluginManager::Get().FindPlugin("Ayon")->GetBaseDir() / TEXT("Config") / TEXT("DefaultAyonSettings.ini") + +UCLASS(Config=AyonSettings, DefaultConfig) +class AYON_API UAyonSettings : public UObject +{ + GENERATED_UCLASS_BODY() + + UFUNCTION(BlueprintCallable, BlueprintPure, Category = Settings) + FColor GetFolderFColor() const + { + return FolderColor; + } + + UFUNCTION(BlueprintCallable, BlueprintPure, Category = Settings) + FLinearColor GetFolderFLinearColor() const + { + return FLinearColor(FolderColor); + } + +protected: + + UPROPERTY(config, EditAnywhere, Category = Folders) + FColor FolderColor = FColor(25,45,223); +}; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeStyle.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonStyle.h similarity index 84% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeStyle.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonStyle.h index 0e4af129d0..188e4a510c 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeStyle.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/AyonStyle.h @@ -6,7 +6,7 @@ class FSlateStyleSet; class ISlateStyle; -class FOpenPypeStyle +class FAyonStyle { public: static void Initialize(); @@ -19,5 +19,5 @@ public: private: static TUniquePtr< FSlateStyleSet > Create(); - static TUniquePtr< FSlateStyleSet > OpenPypeStyleInstance; + static TUniquePtr< FSlateStyleSet > AyonStyleInstance; }; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Commandlets/OPActionResult.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h similarity index 63% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Commandlets/OPActionResult.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h index 322a23a3e8..4694055164 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Commandlets/OPActionResult.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h @@ -3,23 +3,23 @@ #pragma once #include "CoreMinimal.h" -#include "OPActionResult.generated.h" +#include "AyonActionResult.generated.h" /** * @brief This macro returns error code when is problem or does nothing when there is no problem. - * @param ActionResult FOP_ActionResult structure + * @param ActionResult FAyon_ActionResult structure */ -#define EVALUATE_OP_ACTION_RESULT(ActionResult) \ +#define EVALUATE_AYON_ACTION_RESULT(ActionResult) \ if(ActionResult.IsProblem()) \ return ActionResult.GetStatus(); /** * @brief This enum values are humanly readable mapping of error codes. * Here should be all error codes to be possible find what went wrong. -* TODO: In the future a web document should exists with the mapped error code & what problem occurred & how to repair it... +* TODO: In the future should exists an web document where is mapped error code & what problem occured & how to repair it... */ UENUM() -namespace EOP_ActionResult +namespace EAyon_ActionResult { enum Type { @@ -27,11 +27,11 @@ namespace EOP_ActionResult ProjectNotCreated, ProjectNotLoaded, ProjectNotSaved, - //....Here insert another values + //....Here insert another values //Do not remove! //Usable for looping through enum values - __Last UMETA(Hidden) + __Last UMETA(Hidden) }; } @@ -40,44 +40,44 @@ namespace EOP_ActionResult * @brief This struct holds action result enum and optionally reason of fail */ USTRUCT() -struct FOP_ActionResult +struct FAyon_ActionResult { GENERATED_BODY() public: /** @brief Default constructor usable when there is no problem */ - FOP_ActionResult(); + FAyon_ActionResult(); /** * @brief This constructor initializes variables & attempts to log when is error * @param InEnum Status */ - FOP_ActionResult(const EOP_ActionResult::Type& InEnum); + FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum); /** * @brief This constructor initializes variables & attempts to log when is error * @param InEnum Status * @param InReason Reason of potential fail */ - FOP_ActionResult(const EOP_ActionResult::Type& InEnum, const FText& InReason); + FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum, const FText& InReason); private: /** @brief Action status */ - EOP_ActionResult::Type Status; + EAyon_ActionResult::Type Status; /** @brief Optional reason of fail */ - FText Reason; + FText Reason; public: /** * @brief Checks if there is problematic state - * @return true when status is not equal to EOP_ActionResult::Ok + * @return true when status is not equal to EAyon_ActionResult::Ok */ bool IsProblem() const; - EOP_ActionResult::Type& GetStatus(); + EAyon_ActionResult::Type& GetStatus(); FText& GetReason(); -private: +private: void TryLog() const; }; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Commandlets/Implementations/OPGenerateProjectCommandlet.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h similarity index 63% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Commandlets/Implementations/OPGenerateProjectCommandlet.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h index d1129aa070..cabd524b8c 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Commandlets/Implementations/OPGenerateProjectCommandlet.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h @@ -2,10 +2,10 @@ #pragma once #include "GameProjectUtils.h" -#include "Commandlets/OPActionResult.h" +#include "Commandlets/AyonActionResult.h" #include "ProjectDescriptor.h" #include "Commandlets/Commandlet.h" -#include "OPGenerateProjectCommandlet.generated.h" +#include "AyonGenerateProjectCommandlet.generated.h" struct FProjectDescriptor; struct FProjectInformation; @@ -14,7 +14,7 @@ struct FProjectInformation; * @brief Structure which parses command line parameters and generates FProjectInformation */ USTRUCT() -struct FOPGenerateProjectParams +struct FAyonGenerateProjectParams { GENERATED_BODY() @@ -24,8 +24,8 @@ private: TArray Switches; public: - FOPGenerateProjectParams(); - FOPGenerateProjectParams(const FString& CommandLineParams); + FAyonGenerateProjectParams(); + FAyonGenerateProjectParams(const FString& CommandLineParams); FProjectInformation GenerateUEProjectInformation() const; @@ -37,7 +37,7 @@ private: }; UCLASS() -class OPENPYPE_API UOPGenerateProjectCommandlet : public UCommandlet +class AYON_API UAyonGenerateProjectCommandlet : public UCommandlet { GENERATED_BODY() @@ -46,15 +46,15 @@ private: FProjectDescriptor ProjectDescriptor; public: - UOPGenerateProjectCommandlet(); + UAyonGenerateProjectCommandlet(); virtual int32 Main(const FString& CommandLineParams) override; private: - FOPGenerateProjectParams ParseParameters(const FString& Params) const; - FOP_ActionResult TryCreateProject() const; - FOP_ActionResult TryLoadProjectDescriptor(); + FAyonGenerateProjectParams ParseParameters(const FString& Params) const; + FAyon_ActionResult TryCreateProject() const; + FAyon_ActionResult TryLoadProjectDescriptor(); void AttachPluginsToProjectDescriptor(); - FOP_ActionResult TrySave(); + FAyon_ActionResult TrySave(); }; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Logging/OP_Log.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h similarity index 95% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Logging/OP_Log.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h index 3740c5285a..21571afd02 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/Logging/OP_Log.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h @@ -1,4 +1,4 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -DEFINE_LOG_CATEGORY_STATIC(LogCommandletOPGenerateProject, Log, All); \ No newline at end of file +DEFINE_LOG_CATEGORY_STATIC(LogCommandletOPGenerateProject, Log, All); diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePublishInstance.h b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h similarity index 94% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePublishInstance.h rename to openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h index 8cfcd067c0..4a7a6a3a9f 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePublishInstance.h +++ b/openpype/hosts/unreal/integration/UE_4.27/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h @@ -1,12 +1,13 @@ // Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. #pragma once -#include "Engine.h" #include "OpenPypePublishInstance.generated.h" UCLASS(Blueprintable) -class OPENPYPE_API UOpenPypePublishInstance : public UPrimaryDataAsset +class AYON_API UOpenPypePublishInstance : public UPrimaryDataAsset { GENERATED_UCLASS_BODY() @@ -48,7 +49,7 @@ public: /** * Function for returning all the assets in the container combined. - * + * * @return Returns all the internal and externally added assets into one set (TSet of UObjects). Careful! They are * returning raw pointers. Seems like an issue in UE5 * @@ -94,7 +95,7 @@ private: #ifdef WITH_EDITOR void ColorOpenPypeDirs(); - + void SendNotification(const FString& Text) const; virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; diff --git a/openpype/hosts/unreal/integration/UE_4.27/BuildPlugin_4-27.bat b/openpype/hosts/unreal/integration/UE_4.27/BuildPlugin_4-27.bat new file mode 100644 index 0000000000..96cdb96f8a --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/BuildPlugin_4-27.bat @@ -0,0 +1 @@ +D:\UE4\UE_4.27\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -plugin="D:\OpenPype\openpype\hosts\unreal\integration\UE_4.27\Ayon\Ayon.uplugin" -Package="D:\BuiltPlugins\4.27" \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.27/BuildPlugin_4-27_Window.bat b/openpype/hosts/unreal/integration/UE_4.27/BuildPlugin_4-27_Window.bat new file mode 100644 index 0000000000..1343843a82 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_4.27/BuildPlugin_4-27_Window.bat @@ -0,0 +1 @@ +cmd /k "BuildPlugin_4-27.bat" \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/CommandletProject/.gitignore b/openpype/hosts/unreal/integration/UE_4.27/CommandletProject/.gitignore similarity index 100% rename from openpype/hosts/unreal/integration/UE_4.7/CommandletProject/.gitignore rename to openpype/hosts/unreal/integration/UE_4.27/CommandletProject/.gitignore diff --git a/openpype/hosts/unreal/integration/UE_4.7/CommandletProject/CommandletProject.uproject b/openpype/hosts/unreal/integration/UE_4.27/CommandletProject/CommandletProject.uproject similarity index 85% rename from openpype/hosts/unreal/integration/UE_4.7/CommandletProject/CommandletProject.uproject rename to openpype/hosts/unreal/integration/UE_4.27/CommandletProject/CommandletProject.uproject index 4d75e03bf3..ea7bf21dc4 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/CommandletProject/CommandletProject.uproject +++ b/openpype/hosts/unreal/integration/UE_4.27/CommandletProject/CommandletProject.uproject @@ -5,7 +5,7 @@ "Description": "", "Plugins": [ { - "Name": "OpenPype", + "Name": "Ayon", "Enabled": true } ] diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Config/DefaultOpenPypeSettings.ini b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Config/DefaultOpenPypeSettings.ini deleted file mode 100644 index 8a883cf1db..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Config/DefaultOpenPypeSettings.ini +++ /dev/null @@ -1,2 +0,0 @@ -[/Script/OpenPype.OpenPypeSettings] -FolderColor=(R=91,G=197,B=220,A=255) \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Content/Python/init_unreal.py b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Content/Python/init_unreal.py deleted file mode 100644 index b85f970699..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Content/Python/init_unreal.py +++ /dev/null @@ -1,30 +0,0 @@ -import unreal - -openpype_detected = True -try: - from openpype.pipeline import install_host - from openpype.hosts.unreal.api import UnrealHost - - openpype_host = UnrealHost() -except ImportError as exc: - openpype_host = None - openpype_detected = False - unreal.log_error("OpenPype: cannot load OpenPype [ {} ]".format(exc)) - -if openpype_detected: - install_host(openpype_host) - - -@unreal.uclass() -class OpenPypeIntegration(unreal.OpenPypePythonBridge): - @unreal.ufunction(override=True) - def RunInPython_Popup(self): - unreal.log_warning("OpenPype: showing tools popup") - if openpype_detected: - openpype_host.show_tools_popup() - - @unreal.ufunction(override=True) - def RunInPython_Dialog(self): - unreal.log_warning("OpenPype: showing tools dialog") - if openpype_detected: - openpype_host.show_tools_dialog() diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/OpenPype.uplugin b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/OpenPype.uplugin deleted file mode 100644 index b2cbe3cff3..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/OpenPype.uplugin +++ /dev/null @@ -1,23 +0,0 @@ -{ - "FileVersion": 3, - "Version": 1, - "VersionName": "1.0", - "FriendlyName": "OpenPype", - "Description": "OpenPype Integration", - "Category": "OpenPype.Integration", - "CreatedBy": "Ondrej Samohel", - "CreatedByURL": "https://openpype.io", - "DocsURL": "https://openpype.io/docs/artist_hosts_unreal", - "MarketplaceURL": "", - "SupportURL": "https://pype.club/", - "EngineVersion": "4.27", - "CanContainContent": true, - "Installed": true, - "Modules": [ - { - "Name": "OpenPype", - "Type": "Editor", - "LoadingPhase": "Default" - } - ] -} \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/README.md b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/README.md deleted file mode 100644 index a08c1ada39..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# OpenPype Unreal Integration plugin - UE 4.x - -This is plugin for Unreal Editor, creating menu for [OpenPype](https://github.com/getavalon) tools to run. - -## How does this work - -Plugin is creating basic menu items in **Window/OpenPype** section of Unreal Editor main menu and a button -on the main toolbar with associated menu. Clicking on those menu items is calling callbacks that are -declared in c++ but needs to be implemented during Unreal Editor -startup in `Plugins/OpenPype/Content/Python/init_unreal.py` - this should be executed by Unreal Editor -automatically. diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype128.png b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype128.png deleted file mode 100644 index abe8a807ef..0000000000 Binary files a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype128.png and /dev/null differ diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype40.png b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype40.png deleted file mode 100644 index f983e7a1f2..0000000000 Binary files a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype40.png and /dev/null differ diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype512.png b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype512.png deleted file mode 100644 index 97c4d4326b..0000000000 Binary files a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Resources/openpype512.png and /dev/null differ diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Commandlets/Implementations/OPGenerateProjectCommandlet.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Commandlets/Implementations/OPGenerateProjectCommandlet.cpp deleted file mode 100644 index abb1975027..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Commandlets/Implementations/OPGenerateProjectCommandlet.cpp +++ /dev/null @@ -1,141 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "Commandlets/Implementations/OPGenerateProjectCommandlet.h" - -#include "Editor.h" -#include "GameProjectUtils.h" -#include "OPConstants.h" -#include "Commandlets/OPActionResult.h" -#include "ProjectDescriptor.h" - -int32 UOPGenerateProjectCommandlet::Main(const FString& CommandLineParams) -{ - //Parses command line parameters & creates structure FProjectInformation - const FOPGenerateProjectParams ParsedParams = FOPGenerateProjectParams(CommandLineParams); - ProjectInformation = ParsedParams.GenerateUEProjectInformation(); - - //Creates .uproject & other UE files - EVALUATE_OP_ACTION_RESULT(TryCreateProject()); - - //Loads created .uproject - EVALUATE_OP_ACTION_RESULT(TryLoadProjectDescriptor()); - - //Adds needed plugin to .uproject - AttachPluginsToProjectDescriptor(); - - //Saves .uproject - EVALUATE_OP_ACTION_RESULT(TrySave()); - - //When we are here, there should not be problems in generating Unreal Project for OpenPype - return 0; -} - - -FOPGenerateProjectParams::FOPGenerateProjectParams(): FOPGenerateProjectParams("") -{ -} - -FOPGenerateProjectParams::FOPGenerateProjectParams(const FString& CommandLineParams): CommandLineParams( - CommandLineParams) -{ - UCommandlet::ParseCommandLine(*CommandLineParams, Tokens, Switches); -} - -FProjectInformation FOPGenerateProjectParams::GenerateUEProjectInformation() const -{ - FProjectInformation ProjectInformation = FProjectInformation(); - ProjectInformation.ProjectFilename = GetProjectFileName(); - - ProjectInformation.bShouldGenerateCode = IsSwitchPresent("GenerateCode"); - - return ProjectInformation; -} - -FString FOPGenerateProjectParams::TryGetToken(const int32 Index) const -{ - return Tokens.IsValidIndex(Index) ? Tokens[Index] : ""; -} - -FString FOPGenerateProjectParams::GetProjectFileName() const -{ - return TryGetToken(0); -} - -bool FOPGenerateProjectParams::IsSwitchPresent(const FString& Switch) const -{ - return INDEX_NONE != Switches.IndexOfByPredicate([&Switch](const FString& Item) -> bool - { - return Item.Equals(Switch); - } - ); -} - - -UOPGenerateProjectCommandlet::UOPGenerateProjectCommandlet() -{ - LogToConsole = true; -} - -FOP_ActionResult UOPGenerateProjectCommandlet::TryCreateProject() const -{ - FText FailReason; - FText FailLog; - TArray OutCreatedFiles; - - if (!GameProjectUtils::CreateProject(ProjectInformation, FailReason, FailLog, &OutCreatedFiles)) - return FOP_ActionResult(EOP_ActionResult::ProjectNotCreated, FailReason); - return FOP_ActionResult(); -} - -FOP_ActionResult UOPGenerateProjectCommandlet::TryLoadProjectDescriptor() -{ - FText FailReason; - const bool bLoaded = ProjectDescriptor.Load(ProjectInformation.ProjectFilename, FailReason); - - return FOP_ActionResult(bLoaded ? EOP_ActionResult::Ok : EOP_ActionResult::ProjectNotLoaded, FailReason); -} - -void UOPGenerateProjectCommandlet::AttachPluginsToProjectDescriptor() -{ - FPluginReferenceDescriptor OPPluginDescriptor; - OPPluginDescriptor.bEnabled = true; - OPPluginDescriptor.Name = OPConstants::OP_PluginName; - ProjectDescriptor.Plugins.Add(OPPluginDescriptor); - - FPluginReferenceDescriptor PythonPluginDescriptor; - PythonPluginDescriptor.bEnabled = true; - PythonPluginDescriptor.Name = OPConstants::PythonScript_PluginName; - ProjectDescriptor.Plugins.Add(PythonPluginDescriptor); - - FPluginReferenceDescriptor SequencerScriptingPluginDescriptor; - SequencerScriptingPluginDescriptor.bEnabled = true; - SequencerScriptingPluginDescriptor.Name = OPConstants::SequencerScripting_PluginName; - ProjectDescriptor.Plugins.Add(SequencerScriptingPluginDescriptor); - - FPluginReferenceDescriptor MovieRenderPipelinePluginDescriptor; - MovieRenderPipelinePluginDescriptor.bEnabled = true; - MovieRenderPipelinePluginDescriptor.Name = OPConstants::MovieRenderPipeline_PluginName; - ProjectDescriptor.Plugins.Add(MovieRenderPipelinePluginDescriptor); - - FPluginReferenceDescriptor EditorScriptingPluginDescriptor; - EditorScriptingPluginDescriptor.bEnabled = true; - EditorScriptingPluginDescriptor.Name = OPConstants::EditorScriptingUtils_PluginName; - ProjectDescriptor.Plugins.Add(EditorScriptingPluginDescriptor); -} - -FOP_ActionResult UOPGenerateProjectCommandlet::TrySave() -{ - FText FailReason; - const bool bSaved = ProjectDescriptor.Save(ProjectInformation.ProjectFilename, FailReason); - - return FOP_ActionResult(bSaved ? EOP_ActionResult::Ok : EOP_ActionResult::ProjectNotSaved, FailReason); -} - -FOPGenerateProjectParams UOPGenerateProjectCommandlet::ParseParameters(const FString& Params) const -{ - FOPGenerateProjectParams ParamsResult; - - TArray Tokens, Switches; - ParseCommandLine(*Params, Tokens, Switches); - - return ParamsResult; -} diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Commandlets/OPActionResult.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Commandlets/OPActionResult.cpp deleted file mode 100644 index 6e50ef2221..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Commandlets/OPActionResult.cpp +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - - -#include "Commandlets/OPActionResult.h" -#include "Logging/OP_Log.h" - -EOP_ActionResult::Type& FOP_ActionResult::GetStatus() -{ - return Status; -} - -FText& FOP_ActionResult::GetReason() -{ - return Reason; -} - -FOP_ActionResult::FOP_ActionResult():Status(EOP_ActionResult::Type::Ok) -{ - -} - -FOP_ActionResult::FOP_ActionResult(const EOP_ActionResult::Type& InEnum):Status(InEnum) -{ - TryLog(); -} - -FOP_ActionResult::FOP_ActionResult(const EOP_ActionResult::Type& InEnum, const FText& InReason):Status(InEnum), Reason(InReason) -{ - TryLog(); -}; - -bool FOP_ActionResult::IsProblem() const -{ - return Status != EOP_ActionResult::Ok; -} - -void FOP_ActionResult::TryLog() const -{ - if(IsProblem()) - UE_LOG(LogCommandletOPGenerateProject, Error, TEXT("%s"), *Reason.ToString()); -} diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Logging/OP_Log.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Logging/OP_Log.cpp deleted file mode 100644 index 29b1068c21..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/Logging/OP_Log.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "Logging/OP_Log.h" diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePublishInstanceFactory.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePublishInstanceFactory.cpp deleted file mode 100644 index a32ebe32cb..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePublishInstanceFactory.cpp +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "OpenPypePublishInstanceFactory.h" -#include "OpenPypePublishInstance.h" - -UOpenPypePublishInstanceFactory::UOpenPypePublishInstanceFactory(const FObjectInitializer& ObjectInitializer) - : UFactory(ObjectInitializer) -{ - SupportedClass = UOpenPypePublishInstance::StaticClass(); - bCreateNew = false; - bEditorImport = true; -} - -UObject* UOpenPypePublishInstanceFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) -{ - check(InClass->IsChildOf(UOpenPypePublishInstance::StaticClass())); - return NewObject(InParent, InClass, InName, Flags); -} - -bool UOpenPypePublishInstanceFactory::ShouldShowInNewMenu() const { - return false; -} diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePythonBridge.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePythonBridge.cpp deleted file mode 100644 index 6ebfc528f0..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypePythonBridge.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "OpenPypePythonBridge.h" - -UOpenPypePythonBridge* UOpenPypePythonBridge::Get() -{ - TArray OpenPypePythonBridgeClasses; - GetDerivedClasses(UOpenPypePythonBridge::StaticClass(), OpenPypePythonBridgeClasses); - int32 NumClasses = OpenPypePythonBridgeClasses.Num(); - if (NumClasses > 0) - { - return Cast(OpenPypePythonBridgeClasses[NumClasses - 1]->GetDefaultObject()); - } - return nullptr; -}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeSettings.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeSettings.cpp deleted file mode 100644 index dd4228dfd0..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeSettings.cpp +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#include "OpenPypeSettings.h" - -#include "Interfaces/IPluginManager.h" - -/** - * Mainly is used for initializing default values if the DefaultOpenPypeSettings.ini file does not exist in the saved config - */ -UOpenPypeSettings::UOpenPypeSettings(const FObjectInitializer& ObjectInitializer) -{ - - const FString ConfigFilePath = OPENPYPE_SETTINGS_FILEPATH; - - // This has to be probably in the future set using the UE Reflection system - FColor Color; - GConfig->GetColor(TEXT("/Script/OpenPype.OpenPypeSettings"), TEXT("FolderColor"), Color, ConfigFilePath); - - FolderColor = Color; -} \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeStyle.cpp b/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeStyle.cpp deleted file mode 100644 index 0cc854c5ef..0000000000 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Private/OpenPypeStyle.cpp +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "OpenPypeStyle.h" -#include "Framework/Application/SlateApplication.h" -#include "Styling/SlateStyle.h" -#include "Styling/SlateStyleRegistry.h" - - -TUniquePtr< FSlateStyleSet > FOpenPypeStyle::OpenPypeStyleInstance = nullptr; - -void FOpenPypeStyle::Initialize() -{ - if (!OpenPypeStyleInstance.IsValid()) - { - OpenPypeStyleInstance = Create(); - FSlateStyleRegistry::RegisterSlateStyle(*OpenPypeStyleInstance); - } -} - -void FOpenPypeStyle::Shutdown() -{ - if (OpenPypeStyleInstance.IsValid()) - { - FSlateStyleRegistry::UnRegisterSlateStyle(*OpenPypeStyleInstance); - OpenPypeStyleInstance.Reset(); - } -} - -FName FOpenPypeStyle::GetStyleSetName() -{ - static FName StyleSetName(TEXT("OpenPypeStyle")); - return StyleSetName; -} - -FName FOpenPypeStyle::GetContextName() -{ - static FName ContextName(TEXT("OpenPype")); - return ContextName; -} - -#define IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) - -const FVector2D Icon40x40(40.0f, 40.0f); - -TUniquePtr< FSlateStyleSet > FOpenPypeStyle::Create() -{ - TUniquePtr< FSlateStyleSet > Style = MakeUnique(GetStyleSetName()); - Style->SetContentRoot(FPaths::EnginePluginsDir() / TEXT("Marketplace/OpenPype/Resources")); - - return Style; -} - -void FOpenPypeStyle::SetIcon(const FString& StyleName, const FString& ResourcePath) -{ - FSlateStyleSet* Style = OpenPypeStyleInstance.Get(); - - FString Name(GetContextName().ToString()); - Name = Name + "." + StyleName; - Style->Set(*Name, new FSlateImageBrush(Style->RootToContentDir(ResourcePath, TEXT(".png")), Icon40x40)); - - - FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); -} - -#undef IMAGE_BRUSH - -const ISlateStyle& FOpenPypeStyle::Get() -{ - check(OpenPypeStyleInstance); - return *OpenPypeStyleInstance; -} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/.gitignore b/openpype/hosts/unreal/integration/UE_5.0/Ayon/.gitignore similarity index 100% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/.gitignore rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/.gitignore diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/OpenPype.uplugin b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Ayon.uplugin similarity index 52% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/OpenPype.uplugin rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Ayon.uplugin index ff08edc13e..70ed8f6b9a 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/OpenPype.uplugin +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Ayon.uplugin @@ -2,23 +2,23 @@ "FileVersion": 3, "Version": 1, "VersionName": "1.0", - "FriendlyName": "OpenPype", - "Description": "OpenPype Integration", - "Category": "OpenPype.Integration", + "FriendlyName": "Ayon", + "Description": "Ayon Integration", + "Category": "Ayon.Integration", "CreatedBy": "Ondrej Samohel", - "CreatedByURL": "https://openpype.io", - "DocsURL": "https://openpype.io/docs/artist_hosts_unreal", + "CreatedByURL": "https://ayon.ynput.io", + "DocsURL": "https://ayon.ynput.io/docs/artist_hosts_unreal", "MarketplaceURL": "", - "SupportURL": "https://pype.club/", + "SupportURL": "https://ynput.io/", "CanContainContent": true, "EngineVersion": "5.0", "IsExperimentalVersion": false, "Installed": true, "Modules": [ { - "Name": "OpenPype", + "Name": "Ayon", "Type": "Editor", "LoadingPhase": "Default" } ] -} \ No newline at end of file +} diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Config/DefaultAyonSettings.ini b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Config/DefaultAyonSettings.ini new file mode 100644 index 0000000000..9ad7f55201 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Config/DefaultAyonSettings.ini @@ -0,0 +1,2 @@ +[/Script/Ayon.AyonSettings] +FolderColor=(R=91,G=197,B=220,A=255) \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Config/FilterPlugin.ini b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Config/FilterPlugin.ini similarity index 100% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Config/FilterPlugin.ini rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Config/FilterPlugin.ini diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Content/Python/init_unreal.py b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Content/Python/init_unreal.py new file mode 100644 index 0000000000..c0b1d0ce5d --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Content/Python/init_unreal.py @@ -0,0 +1,30 @@ +import unreal + +ayon_detected = True +try: + from openpype.pipeline import install_host + from openpype.hosts.unreal.api import UnrealHost + + ayon_host = UnrealHost() +except ImportError as exc: + ayon_host = None + ayon_detected = False + unreal.log_error(f"Ayon: cannot load Ayon integration [ {exc} ]") + +if ayon_detected: + install_host(ayon_host) + + +@unreal.uclass() +class AyonIntegration(unreal.AyonPythonBridge): + @unreal.ufunction(override=True) + def RunInPython_Popup(self): + unreal.log_warning("Ayon: showing tools popup") + if ayon_detected: + ayon_host.show_tools_popup() + + @unreal.ufunction(override=True) + def RunInPython_Dialog(self): + unreal.log_warning("Ayon: showing tools dialog") + if ayon_detected: + ayon_host.show_tools_dialog() diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/README.md b/openpype/hosts/unreal/integration/UE_5.0/Ayon/README.md new file mode 100644 index 0000000000..865c8cafea --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/README.md @@ -0,0 +1,3 @@ +# Ayon Unreal Integration plugin - UE 5.0 + +This is plugin for Unreal Editor, creating menu for [Ayon](https://github.com/ynput/OpenPype) tools to run. diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon128.png b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon128.png new file mode 100644 index 0000000000..799d849aa3 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon128.png differ diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon40.png b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon40.png new file mode 100644 index 0000000000..f5bf40ea16 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon40.png differ diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon512.png b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon512.png new file mode 100644 index 0000000000..990d5917e2 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Resources/ayon512.png differ diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/OpenPype.Build.cs b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Ayon.Build.cs similarity index 93% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/OpenPype.Build.cs rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Ayon.Build.cs index e1087fd720..fad0d357dd 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/OpenPype.Build.cs +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Ayon.Build.cs @@ -2,9 +2,9 @@ using UnrealBuildTool; -public class OpenPype : ModuleRules +public class Ayon : ModuleRules { - public OpenPype(ReadOnlyTargetRules Target) : base(Target) + public Ayon(ReadOnlyTargetRules Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V2; bLegacyPublicIncludePaths = false; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPype.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Ayon.cpp similarity index 57% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPype.cpp rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Ayon.cpp index 65da29da35..5a1878ed1a 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPype.cpp +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Ayon.cpp @@ -1,58 +1,57 @@ // Copyright 2023, Ayon, All rights reserved. -#include "OpenPype.h" +#include "Ayon.h" #include "ISettingsContainer.h" #include "ISettingsModule.h" #include "ISettingsSection.h" -#include "OpenPypeStyle.h" -#include "OpenPypeCommands.h" -#include "OpenPypePythonBridge.h" -#include "OpenPypeSettings.h" -#include "Misc/MessageDialog.h" +#include "AyonStyle.h" +#include "AyonCommands.h" +#include "AyonPythonBridge.h" +#include "AyonSettings.h" #include "ToolMenus.h" -static const FName OpenPypeTabName("OpenPype"); +static const FName AyonTabName("Ayon"); -#define LOCTEXT_NAMESPACE "FOpenPypeModule" +#define LOCTEXT_NAMESPACE "FAyonModule" // This function is triggered when the plugin is staring up -void FOpenPypeModule::StartupModule() +void FAyonModule::StartupModule() { - FOpenPypeStyle::Initialize(); - FOpenPypeStyle::ReloadTextures(); - FOpenPypeCommands::Register(); + FAyonStyle::Initialize(); + FAyonStyle::ReloadTextures(); + FAyonCommands::Register(); PluginCommands = MakeShareable(new FUICommandList); PluginCommands->MapAction( - FOpenPypeCommands::Get().OpenPypeTools, - FExecuteAction::CreateRaw(this, &FOpenPypeModule::MenuPopup), + FAyonCommands::Get().AyonTools, + FExecuteAction::CreateRaw(this, &FAyonModule::MenuPopup), FCanExecuteAction()); PluginCommands->MapAction( - FOpenPypeCommands::Get().OpenPypeToolsDialog, - FExecuteAction::CreateRaw(this, &FOpenPypeModule::MenuDialog), + FAyonCommands::Get().AyonToolsDialog, + FExecuteAction::CreateRaw(this, &FAyonModule::MenuDialog), FCanExecuteAction()); UToolMenus::RegisterStartupCallback( - FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FOpenPypeModule::RegisterMenus)); + FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FAyonModule::RegisterMenus)); RegisterSettings(); } -void FOpenPypeModule::ShutdownModule() +void FAyonModule::ShutdownModule() { UToolMenus::UnRegisterStartupCallback(this); UToolMenus::UnregisterOwner(this); - FOpenPypeStyle::Shutdown(); + FAyonStyle::Shutdown(); - FOpenPypeCommands::Unregister(); + FAyonCommands::Unregister(); } -void FOpenPypeModule::RegisterSettings() +void FAyonModule::RegisterSettings() { ISettingsModule& SettingsModule = FModuleManager::LoadModuleChecked("Settings"); @@ -60,10 +59,10 @@ void FOpenPypeModule::RegisterSettings() // TODO: After the movement of the plugin from the game to editor, it might be necessary to move this! ISettingsContainerPtr SettingsContainer = SettingsModule.GetContainer("Project"); - UOpenPypeSettings* Settings = GetMutableDefault(); + UAyonSettings* Settings = GetMutableDefault(); // Register the settings - ISettingsSectionPtr SettingsSection = SettingsModule.RegisterSettings("Project", "OpenPype", "General", + ISettingsSectionPtr SettingsSection = SettingsModule.RegisterSettings("Project", "Ayon", "General", LOCTEXT("RuntimeGeneralSettingsName", "General"), LOCTEXT("RuntimeGeneralSettingsDescription", @@ -75,13 +74,13 @@ void FOpenPypeModule::RegisterSettings() // validate those or just act to settings changes. if (SettingsSection.IsValid()) { - SettingsSection->OnModified().BindRaw(this, &FOpenPypeModule::HandleSettingsSaved); + SettingsSection->OnModified().BindRaw(this, &FAyonModule::HandleSettingsSaved); } } -bool FOpenPypeModule::HandleSettingsSaved() +bool FAyonModule::HandleSettingsSaved() { - UOpenPypeSettings* Settings = GetMutableDefault(); + UAyonSettings* Settings = GetMutableDefault(); bool ResaveSettings = false; // You can put any validation code in here and resave the settings in case an invalid @@ -95,7 +94,7 @@ bool FOpenPypeModule::HandleSettingsSaved() return true; } -void FOpenPypeModule::RegisterMenus() +void FAyonModule::RegisterMenus() { // Owner will be used for cleanup in call to UToolMenus::UnregisterOwner FToolMenuOwnerScoped OwnerScoped(this); @@ -103,21 +102,21 @@ void FOpenPypeModule::RegisterMenus() { UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Tools"); { - // FToolMenuSection& Section = Menu->FindOrAddSection("OpenPype"); + // FToolMenuSection& Section = Menu->FindOrAddSection("Ayon"); FToolMenuSection& Section = Menu->AddSection( - "OpenPype", - TAttribute(FText::FromString("OpenPype")), + "Ayon", + TAttribute(FText::FromString("Ayon")), FToolMenuInsert("Programming", EToolMenuInsertType::Before) ); - Section.AddMenuEntryWithCommandList(FOpenPypeCommands::Get().OpenPypeTools, PluginCommands); - Section.AddMenuEntryWithCommandList(FOpenPypeCommands::Get().OpenPypeToolsDialog, PluginCommands); + Section.AddMenuEntryWithCommandList(FAyonCommands::Get().AyonTools, PluginCommands); + Section.AddMenuEntryWithCommandList(FAyonCommands::Get().AyonToolsDialog, PluginCommands); } UToolMenu* ToolbarMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar.PlayToolBar"); { FToolMenuSection& Section = ToolbarMenu->FindOrAddSection("PluginTools"); { FToolMenuEntry& Entry = Section.AddEntry( - FToolMenuEntry::InitToolBarButton(FOpenPypeCommands::Get().OpenPypeTools)); + FToolMenuEntry::InitToolBarButton(FAyonCommands::Get().AyonTools)); Entry.SetCommandList(PluginCommands); } } @@ -125,16 +124,16 @@ void FOpenPypeModule::RegisterMenus() } -void FOpenPypeModule::MenuPopup() +void FAyonModule::MenuPopup() { - UOpenPypePythonBridge* bridge = UOpenPypePythonBridge::Get(); + UAyonPythonBridge* bridge = UAyonPythonBridge::Get(); bridge->RunInPython_Popup(); } -void FOpenPypeModule::MenuDialog() +void FAyonModule::MenuDialog() { - UOpenPypePythonBridge* bridge = UOpenPypePythonBridge::Get(); + UAyonPythonBridge* bridge = UAyonPythonBridge::Get(); bridge->RunInPython_Dialog(); } -IMPLEMENT_MODULE(FOpenPypeModule, OpenPype) +IMPLEMENT_MODULE(FAyonModule, Ayon) diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/AssetContainer.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp similarity index 76% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/AssetContainer.cpp rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp index 06dcd67808..869aa45256 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/AssetContainer.cpp +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp @@ -1,31 +1,30 @@ // Fill out your copyright notice in the Description page of Project Settings. -#include "AssetContainer.h" +#include "AyonAssetContainer.h" #include "AssetRegistry/AssetRegistryModule.h" #include "Misc/PackageName.h" -#include "Engine.h" #include "Containers/UnrealString.h" -UAssetContainer::UAssetContainer(const FObjectInitializer& ObjectInitializer) +UAyonAssetContainer::UAyonAssetContainer(const FObjectInitializer& ObjectInitializer) : UAssetUserData(ObjectInitializer) { FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked("AssetRegistry"); - FString path = UAssetContainer::GetPathName(); - UE_LOG(LogTemp, Warning, TEXT("UAssetContainer %s"), *path); + FString path = UAyonAssetContainer::GetPathName(); + UE_LOG(LogTemp, Warning, TEXT("UAyonAssetContainer %s"), *path); FARFilter Filter; Filter.PackagePaths.Add(FName(*path)); - AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAssetContainer::OnAssetAdded); - AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAssetContainer::OnAssetRemoved); - AssetRegistryModule.Get().OnAssetRenamed().AddUObject(this, &UAssetContainer::OnAssetRenamed); + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAyonAssetContainer::OnAssetAdded); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAyonAssetContainer::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetRenamed().AddUObject(this, &UAyonAssetContainer::OnAssetRenamed); } -void UAssetContainer::OnAssetAdded(const FAssetData& AssetData) +void UAyonAssetContainer::OnAssetAdded(const FAssetData& AssetData) { TArray split; // get directory of current container - FString selfFullPath = UAssetContainer::GetPathName(); + FString selfFullPath = UAyonAssetContainer::GetPathName(); FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); // get asset path and class @@ -50,12 +49,12 @@ void UAssetContainer::OnAssetAdded(const FAssetData& AssetData) } } -void UAssetContainer::OnAssetRemoved(const FAssetData& AssetData) +void UAyonAssetContainer::OnAssetRemoved(const FAssetData& AssetData) { TArray split; // get directory of current container - FString selfFullPath = UAssetContainer::GetPathName(); + FString selfFullPath = UAyonAssetContainer::GetPathName(); FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); // get asset path and class @@ -68,7 +67,7 @@ void UAssetContainer::OnAssetRemoved(const FAssetData& AssetData) FString assetDir = FPackageName::GetLongPackagePath(*split[1]); // take interest only in paths starting with path of current container - FString path = UAssetContainer::GetPathName(); + FString path = UAyonAssetContainer::GetPathName(); FString lpp = FPackageName::GetLongPackagePath(*path); if (assetDir.StartsWith(*selfDir)) @@ -83,12 +82,12 @@ void UAssetContainer::OnAssetRemoved(const FAssetData& AssetData) } } -void UAssetContainer::OnAssetRenamed(const FAssetData& AssetData, const FString& str) +void UAyonAssetContainer::OnAssetRenamed(const FAssetData& AssetData, const FString& str) { TArray split; // get directory of current container - FString selfFullPath = UAssetContainer::GetPathName(); + FString selfFullPath = UAyonAssetContainer::GetPathName(); FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); // get asset path and class diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp new file mode 100644 index 0000000000..086fc1036e --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp @@ -0,0 +1,20 @@ +#include "AyonAssetContainerFactory.h" +#include "AyonAssetContainer.h" + +UAyonAssetContainerFactory::UAyonAssetContainerFactory(const FObjectInitializer& ObjectInitializer) + : UFactory(ObjectInitializer) +{ + SupportedClass = UAyonAssetContainer::StaticClass(); + bCreateNew = false; + bEditorImport = true; +} + +UObject* UAyonAssetContainerFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + UAyonAssetContainer* AssetContainer = NewObject(InParent, Class, Name, Flags); + return AssetContainer; +} + +bool UAyonAssetContainerFactory::ShouldShowInNewMenu() const { + return false; +} diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonCommands.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonCommands.cpp new file mode 100644 index 0000000000..566ee1dcd1 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonCommands.cpp @@ -0,0 +1,13 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonCommands.h" + +#define LOCTEXT_NAMESPACE "FAyonModule" + +void FAyonCommands::RegisterCommands() +{ + UI_COMMAND(AyonTools, "Ayon Tools", "Pipeline tools", EUserInterfaceActionType::Button, FInputChord()); + UI_COMMAND(AyonToolsDialog, "Ayon Tools Dialog", "Pipeline tools dialog", EUserInterfaceActionType::Button, FInputChord()); +} + +#undef LOCTEXT_NAMESPACE diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeLib.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonLib.cpp similarity index 79% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeLib.cpp rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonLib.cpp index 34faba1f49..7cfa0c9c30 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeLib.cpp +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonLib.cpp @@ -1,9 +1,7 @@ // Copyright 2023, Ayon, All rights reserved. -#include "OpenPypeLib.h" +#include "AyonLib.h" #include "AssetViewUtils.h" -#include "Misc/Paths.h" -#include "Misc/ConfigCacheIni.h" #include "UObject/UnrealType.h" /** @@ -13,7 +11,7 @@ * @warning This color will appear only after Editor restart. Is there a better way? */ -bool UOpenPypeLib::SetFolderColor(const FString& FolderPath, const FLinearColor& FolderColor, const bool& bForceAdd) +bool UAyonLib::SetFolderColor(const FString& FolderPath, const FLinearColor& FolderColor, const bool& bForceAdd) { if (AssetViewUtils::DoesFolderExist(FolderPath)) { @@ -31,11 +29,11 @@ bool UOpenPypeLib::SetFolderColor(const FString& FolderPath, const FLinearColor& } /** - * Returns all properties on given object + * Returns all poperties on given object * @param cls - class * @return TArray of properties */ -TArray UOpenPypeLib::GetAllProperties(UClass* cls) +TArray UAyonLib::GetAllProperties(UClass* cls) { TArray Ret; if (cls != nullptr) diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp new file mode 100644 index 0000000000..8d34090a15 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp @@ -0,0 +1,204 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "AyonPublishInstance.h" +#include "AssetRegistry/AssetRegistryModule.h" +#include "AssetToolsModule.h" +#include "Framework/Notifications/NotificationManager.h" +#include "AyonLib.h" +#include "AyonSettings.h" +#include "Widgets/Notifications/SNotificationList.h" + + +//Moves all the invalid pointers to the end to prepare them for the shrinking +#define REMOVE_INVALID_ENTRIES(VAR) VAR.CompactStable(); \ + VAR.Shrink(); + +UAyonPublishInstance::UAyonPublishInstance(const FObjectInitializer& ObjectInitializer) + : UPrimaryDataAsset(ObjectInitializer) +{ + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked< + FAssetRegistryModule>("AssetRegistry"); + + const FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked( + "PropertyEditor"); + + FString Left, Right; + GetPathName().Split("/" + GetName(), &Left, &Right); + + FARFilter Filter; + Filter.PackagePaths.Emplace(FName(Left)); + + TArray FoundAssets; + AssetRegistryModule.GetRegistry().GetAssets(Filter, FoundAssets); + + for (const FAssetData& AssetData : FoundAssets) + OnAssetCreated(AssetData); + + REMOVE_INVALID_ENTRIES(AssetDataInternal) + REMOVE_INVALID_ENTRIES(AssetDataExternal) + + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAyonPublishInstance::OnAssetCreated); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAyonPublishInstance::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetUpdated().AddUObject(this, &UAyonPublishInstance::OnAssetUpdated); + +#ifdef WITH_EDITOR + ColorAyonDirs(); +#endif +} + +void UAyonPublishInstance::OnAssetCreated(const FAssetData& InAssetData) +{ + TArray split; + + UObject* Asset = InAssetData.GetAsset(); + + if (!IsValid(Asset)) + { + UE_LOG(LogAssetData, Warning, TEXT("Asset \"%s\" is not valid! Skipping the addition."), + *InAssetData.ObjectPath.ToString()); + return; + } + + const bool result = IsUnderSameDir(Asset) && Cast(Asset) == nullptr; + + if (result) + { + if (AssetDataInternal.Emplace(Asset).IsValidId()) + { + UE_LOG(LogTemp, Log, TEXT("Added an Asset to PublishInstance - Publish Instance: %s, Asset %s"), + *this->GetName(), *Asset->GetName()); + } + } +} + +void UAyonPublishInstance::OnAssetRemoved(const FAssetData& InAssetData) +{ + if (Cast(InAssetData.GetAsset()) == nullptr) + { + if (AssetDataInternal.Contains(nullptr)) + { + AssetDataInternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataInternal) + } + else + { + AssetDataExternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataExternal) + } + } +} + +void UAyonPublishInstance::OnAssetUpdated(const FAssetData& InAssetData) +{ + REMOVE_INVALID_ENTRIES(AssetDataInternal); + REMOVE_INVALID_ENTRIES(AssetDataExternal); +} + +bool UAyonPublishInstance::IsUnderSameDir(const UObject* InAsset) const +{ + FString ThisLeft, ThisRight; + this->GetPathName().Split(this->GetName(), &ThisLeft, &ThisRight); + + return InAsset->GetPathName().StartsWith(ThisLeft); +} + +#ifdef WITH_EDITOR + +void UAyonPublishInstance::ColorAyonDirs() +{ + FString PathName = this->GetPathName(); + + //Check whether the path contains the defined Ayon folder + if (!PathName.Contains(TEXT("Ayon"))) return; + + //Get the base path for open pype + FString PathLeft, PathRight; + PathName.Split(FString("Ayon"), &PathLeft, &PathRight); + + if (PathLeft.IsEmpty() || PathRight.IsEmpty()) + { + UE_LOG(LogAssetData, Error, TEXT("Failed to retrieve the base Ayon directory!")) + return; + } + + PathName.RemoveFromEnd(PathRight, ESearchCase::CaseSensitive); + + //Get the current settings + const UAyonSettings* Settings = GetMutableDefault(); + + //Color the base folder + UAyonLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); + + //Get Sub paths, iterate through them and color them according to the folder color in UAyonSettings + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked( + "AssetRegistry"); + + TArray PathList; + + AssetRegistryModule.Get().GetSubPaths(PathName, PathList, true); + + if (PathList.Num() > 0) + { + for (const FString& Path : PathList) + { + UAyonLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); + } + } +} + +void UAyonPublishInstance::SendNotification(const FString& Text) const +{ + FNotificationInfo Info{FText::FromString(Text)}; + + Info.bFireAndForget = true; + Info.bUseLargeFont = false; + Info.bUseThrobber = false; + Info.bUseSuccessFailIcons = false; + Info.ExpireDuration = 4.f; + Info.FadeOutDuration = 2.f; + + FSlateNotificationManager::Get().AddNotification(Info); + + UE_LOG(LogAssetData, Warning, + TEXT( + "Removed duplicated asset from the AssetsDataExternal in Container \"%s\", Asset is already included in the AssetDataInternal!" + ), *GetName() + ) +} + + +void UAyonPublishInstance::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ValueSet && + PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED( + UAyonPublishInstance, AssetDataExternal)) + { + // Check for duplicated assets + for (const auto& Asset : AssetDataInternal) + { + if (AssetDataExternal.Contains(Asset)) + { + AssetDataExternal.Remove(Asset); + return SendNotification( + "You are not allowed to add assets into AssetDataExternal which are already included in AssetDataInternal!"); + } + } + + // Check if no UAyonPublishInstance type assets are included + for (const auto& Asset : AssetDataExternal) + { + if (Cast(Asset.Get()) != nullptr) + { + AssetDataExternal.Remove(Asset); + return SendNotification("You are not allowed to add publish instances!"); + } + } + } +} + +#endif diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp new file mode 100644 index 0000000000..f79c428a6d --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp @@ -0,0 +1,23 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#include "AyonPublishInstanceFactory.h" +#include "AyonPublishInstance.h" + +UAyonPublishInstanceFactory::UAyonPublishInstanceFactory(const FObjectInitializer& ObjectInitializer) + : UFactory(ObjectInitializer) +{ + SupportedClass = UAyonPublishInstance::StaticClass(); + bCreateNew = false; + bEditorImport = true; +} + +UObject* UAyonPublishInstanceFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + check(InClass->IsChildOf(UAyonPublishInstance::StaticClass())); + return NewObject(InParent, InClass, InName, Flags); +} + +bool UAyonPublishInstanceFactory::ShouldShowInNewMenu() const { + return false; +} diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp new file mode 100644 index 0000000000..0ed4b2f704 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp @@ -0,0 +1,14 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "AyonPythonBridge.h" + +UAyonPythonBridge* UAyonPythonBridge::Get() +{ + TArray AyonPythonBridgeClasses; + GetDerivedClasses(UAyonPythonBridge::StaticClass(), AyonPythonBridgeClasses); + int32 NumClasses = AyonPythonBridgeClasses.Num(); + if (NumClasses > 0) + { + return Cast(AyonPythonBridgeClasses[NumClasses - 1]->GetDefaultObject()); + } + return nullptr; +}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonSettings.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonSettings.cpp new file mode 100644 index 0000000000..da388fbc8f --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonSettings.cpp @@ -0,0 +1,21 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonSettings.h" + +#include "Interfaces/IPluginManager.h" +#include "UObject/UObjectGlobals.h" + +/** + * Mainly is used for initializing default values if the DefaultAyonSettings.ini file does not exist in the saved config + */ +UAyonSettings::UAyonSettings(const FObjectInitializer& ObjectInitializer) +{ + + const FString ConfigFilePath = AYON_SETTINGS_FILEPATH; + + // This has to be probably in the future set using the UE Reflection system + FColor Color; + GConfig->GetColor(TEXT("/Script/Ayon.AyonSettings"), TEXT("FolderColor"), Color, ConfigFilePath); + + FolderColor = Color; +} \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonStyle.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonStyle.cpp new file mode 100644 index 0000000000..d88df78735 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/AyonStyle.cpp @@ -0,0 +1,62 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonStyle.h" +#include "Framework/Application/SlateApplication.h" +#include "Styling/SlateStyleRegistry.h" +#include "Slate/SlateGameResources.h" +#include "Interfaces/IPluginManager.h" +#include "Styling/SlateStyleMacros.h" + +#define RootToContentDir Style->RootToContentDir + +TSharedPtr FAyonStyle::AyonStyleInstance = nullptr; + +void FAyonStyle::Initialize() +{ + if (!AyonStyleInstance.IsValid()) + { + AyonStyleInstance = Create(); + FSlateStyleRegistry::RegisterSlateStyle(*AyonStyleInstance); + } +} + +void FAyonStyle::Shutdown() +{ + FSlateStyleRegistry::UnRegisterSlateStyle(*AyonStyleInstance); + ensure(AyonStyleInstance.IsUnique()); + AyonStyleInstance.Reset(); +} + +FName FAyonStyle::GetStyleSetName() +{ + static FName StyleSetName(TEXT("AyonStyle")); + return StyleSetName; +} + +const FVector2D Icon16x16(16.0f, 16.0f); +const FVector2D Icon20x20(20.0f, 20.0f); +const FVector2D Icon40x40(40.0f, 40.0f); + +TSharedRef< FSlateStyleSet > FAyonStyle::Create() +{ + TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("AyonStyle")); + Style->SetContentRoot(IPluginManager::Get().FindPlugin("Ayon")->GetBaseDir() / TEXT("Resources")); + + Style->Set("Ayon.AyonTools", new IMAGE_BRUSH(TEXT("ayon40"), Icon40x40)); + Style->Set("Ayon.AyonToolsDialog", new IMAGE_BRUSH(TEXT("ayon40"), Icon40x40)); + + return Style; +} + +void FAyonStyle::ReloadTextures() +{ + if (FSlateApplication::IsInitialized()) + { + FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); + } +} + +const ISlateStyle& FAyonStyle::Get() +{ + return *AyonStyleInstance; +} diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp new file mode 100644 index 0000000000..2a137e3ed7 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp @@ -0,0 +1,40 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "Commandlets/AyonActionResult.h" +#include "Logging/Ayon_Log.h" + +EAyon_ActionResult::Type& FAyon_ActionResult::GetStatus() +{ + return Status; +} + +FText& FAyon_ActionResult::GetReason() +{ + return Reason; +} + +FAyon_ActionResult::FAyon_ActionResult():Status(EAyon_ActionResult::Type::Ok) +{ + +} + +FAyon_ActionResult::FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum):Status(InEnum) +{ + TryLog(); +} + +FAyon_ActionResult::FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum, const FText& InReason):Status(InEnum), Reason(InReason) +{ + TryLog(); +}; + +bool FAyon_ActionResult::IsProblem() const +{ + return Status != EAyon_ActionResult::Ok; +} + +void FAyon_ActionResult::TryLog() const +{ + if(IsProblem()) + UE_LOG(LogCommandletAyonGenerateProject, Error, TEXT("%s"), *Reason.ToString()); +} diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp new file mode 100644 index 0000000000..ed876c8128 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp @@ -0,0 +1,140 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "Commandlets/Implementations/AyonGenerateProjectCommandlet.h" + +#include "GameProjectUtils.h" +#include "AyonConstants.h" +#include "Commandlets/AyonActionResult.h" +#include "ProjectDescriptor.h" + +int32 UAyonGenerateProjectCommandlet::Main(const FString& CommandLineParams) +{ + //Parses command line parameters & creates structure FProjectInformation + const FAyonGenerateProjectParams ParsedParams = FAyonGenerateProjectParams(CommandLineParams); + ProjectInformation = ParsedParams.GenerateUEProjectInformation(); + + //Creates .uproject & other UE files + EVALUATE_Ayon_ACTION_RESULT(TryCreateProject()); + + //Loads created .uproject + EVALUATE_Ayon_ACTION_RESULT(TryLoadProjectDescriptor()); + + //Adds needed plugin to .uproject + AttachPluginsToProjectDescriptor(); + + //Saves .uproject + EVALUATE_Ayon_ACTION_RESULT(TrySave()); + + //When we are here, there should not be problems in generating Unreal Project for Ayon + return 0; +} + + +FAyonGenerateProjectParams::FAyonGenerateProjectParams(): FAyonGenerateProjectParams("") +{ +} + +FAyonGenerateProjectParams::FAyonGenerateProjectParams(const FString& CommandLineParams): CommandLineParams( + CommandLineParams) +{ + UCommandlet::ParseCommandLine(*CommandLineParams, Tokens, Switches); +} + +FProjectInformation FAyonGenerateProjectParams::GenerateUEProjectInformation() const +{ + FProjectInformation ProjectInformation = FProjectInformation(); + ProjectInformation.ProjectFilename = GetProjectFileName(); + + ProjectInformation.bShouldGenerateCode = IsSwitchPresent("GenerateCode"); + + return ProjectInformation; +} + +FString FAyonGenerateProjectParams::TryGetToken(const int32 Index) const +{ + return Tokens.IsValidIndex(Index) ? Tokens[Index] : ""; +} + +FString FAyonGenerateProjectParams::GetProjectFileName() const +{ + return TryGetToken(0); +} + +bool FAyonGenerateProjectParams::IsSwitchPresent(const FString& Switch) const +{ + return INDEX_NONE != Switches.IndexOfByPredicate([&Switch](const FString& Item) -> bool + { + return Item.Equals(Switch); + } + ); +} + + +UAyonGenerateProjectCommandlet::UAyonGenerateProjectCommandlet() +{ + LogToConsole = true; +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TryCreateProject() const +{ + FText FailReason; + FText FailLog; + TArray OutCreatedFiles; + + if (!GameProjectUtils::CreateProject(ProjectInformation, FailReason, FailLog, &OutCreatedFiles)) + return FAyon_ActionResult(EAyon_ActionResult::ProjectNotCreated, FailReason); + return FAyon_ActionResult(); +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TryLoadProjectDescriptor() +{ + FText FailReason; + const bool bLoaded = ProjectDescriptor.Load(ProjectInformation.ProjectFilename, FailReason); + + return FAyon_ActionResult(bLoaded ? EAyon_ActionResult::Ok : EAyon_ActionResult::ProjectNotLoaded, FailReason); +} + +void UAyonGenerateProjectCommandlet::AttachPluginsToProjectDescriptor() +{ + FPluginReferenceDescriptor AyonPluginDescriptor; + AyonPluginDescriptor.bEnabled = true; + AyonPluginDescriptor.Name = AyonConstants::Ayon_PluginName; + ProjectDescriptor.Plugins.Add(AyonPluginDescriptor); + + FPluginReferenceDescriptor PythonPluginDescriptor; + PythonPluginDescriptor.bEnabled = true; + PythonPluginDescriptor.Name = AyonConstants::PythonScript_PluginName; + ProjectDescriptor.Plugins.Add(PythonPluginDescriptor); + + FPluginReferenceDescriptor SequencerScriptingPluginDescriptor; + SequencerScriptingPluginDescriptor.bEnabled = true; + SequencerScriptingPluginDescriptor.Name = AyonConstants::SequencerScripting_PluginName; + ProjectDescriptor.Plugins.Add(SequencerScriptingPluginDescriptor); + + FPluginReferenceDescriptor MovieRenderPipelinePluginDescriptor; + MovieRenderPipelinePluginDescriptor.bEnabled = true; + MovieRenderPipelinePluginDescriptor.Name = AyonConstants::MovieRenderPipeline_PluginName; + ProjectDescriptor.Plugins.Add(MovieRenderPipelinePluginDescriptor); + + FPluginReferenceDescriptor EditorScriptingPluginDescriptor; + EditorScriptingPluginDescriptor.bEnabled = true; + EditorScriptingPluginDescriptor.Name = AyonConstants::EditorScriptingUtils_PluginName; + ProjectDescriptor.Plugins.Add(EditorScriptingPluginDescriptor); +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TrySave() +{ + FText FailReason; + const bool bSaved = ProjectDescriptor.Save(ProjectInformation.ProjectFilename, FailReason); + + return FAyon_ActionResult(bSaved ? EAyon_ActionResult::Ok : EAyon_ActionResult::ProjectNotSaved, FailReason); +} + +FAyonGenerateProjectParams UAyonGenerateProjectCommandlet::ParseParameters(const FString& Params) const +{ + FAyonGenerateProjectParams ParamsResult; + + TArray Tokens, Switches; + ParseCommandLine(*Params, Tokens, Switches); + + return ParamsResult; +} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePublishInstance.cpp b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp similarity index 93% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePublishInstance.cpp rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp index 05d5c8a87d..7a65fd0c98 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePublishInstance.cpp +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp @@ -1,12 +1,14 @@ // Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. #pragma once #include "OpenPypePublishInstance.h" #include "AssetRegistry/AssetRegistryModule.h" #include "AssetToolsModule.h" #include "Framework/Notifications/NotificationManager.h" -#include "OpenPypeLib.h" -#include "OpenPypeSettings.h" +#include "AyonLib.h" +#include "AyonSettings.h" #include "Widgets/Notifications/SNotificationList.h" @@ -125,10 +127,10 @@ void UOpenPypePublishInstance::ColorOpenPypeDirs() PathName.RemoveFromEnd(PathRight, ESearchCase::CaseSensitive); //Get the current settings - const UOpenPypeSettings* Settings = GetMutableDefault(); + const UAyonSettings* Settings = GetMutableDefault(); //Color the base folder - UOpenPypeLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); + UAyonLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); //Get Sub paths, iterate through them and color them according to the folder color in UOpenPypeSettings const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked( @@ -142,7 +144,7 @@ void UOpenPypePublishInstance::ColorOpenPypeDirs() { for (const FString& Path : PathList) { - UOpenPypeLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); + UAyonLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); } } } diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPype.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Ayon.h similarity index 81% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPype.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Ayon.h index b89760099b..bb25430411 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPype.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Ayon.h @@ -3,10 +3,9 @@ #pragma once #include "CoreMinimal.h" -#include "Modules/ModuleManager.h" -class FOpenPypeModule : public IModuleInterface +class FAyonModule : public IModuleInterface { public: virtual void StartupModule() override; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/AssetContainer.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonAssetContainer.h similarity index 80% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/AssetContainer.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonAssetContainer.h index 9157569c08..d40642b149 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/AssetContainer.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonAssetContainer.h @@ -6,20 +6,17 @@ #include "UObject/NoExportTypes.h" #include "Engine/AssetUserData.h" #include "AssetRegistry/AssetData.h" -#include "AssetContainer.generated.h" +#include "AyonAssetContainer.generated.h" -/** - * - */ UCLASS(Blueprintable) -class OPENPYPE_API UAssetContainer : public UAssetUserData +class AYON_API UAyonAssetContainer : public UAssetUserData { GENERATED_BODY() public: - UAssetContainer(const FObjectInitializer& ObjectInitalizer); - // ~UAssetContainer(); + UAyonAssetContainer(const FObjectInitializer& ObjectInitalizer); + // ~UAyonAssetContainer(); UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Assets") TArray assets; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/AssetContainerFactory.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h similarity index 68% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/AssetContainerFactory.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h index 9095f8a3d7..da424cde2e 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/AssetContainerFactory.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h @@ -4,18 +4,15 @@ #include "CoreMinimal.h" #include "Factories/Factory.h" -#include "AssetContainerFactory.generated.h" +#include "AyonAssetContainerFactory.generated.h" -/** - * - */ UCLASS() -class OPENPYPE_API UAssetContainerFactory : public UFactory +class AYON_API UAyonAssetContainerFactory : public UFactory { GENERATED_BODY() public: - UAssetContainerFactory(const FObjectInitializer& ObjectInitializer); + UAyonAssetContainerFactory(const FObjectInitializer& ObjectInitializer); virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual bool ShouldShowInNewMenu() const override; }; diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonCommands.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonCommands.h new file mode 100644 index 0000000000..9c40dc8241 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonCommands.h @@ -0,0 +1,24 @@ +// Copyright 2023, Ayon, All rights reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Framework/Commands/Commands.h" +#include "AyonStyle.h" + +class FAyonCommands : public TCommands +{ +public: + + FAyonCommands() + : TCommands(TEXT("Ayon"), NSLOCTEXT("Contexts", "Ayon", "Ayon Tools"), NAME_None, FAyonStyle::GetStyleSetName()) + { + } + + // TCommands<> interface + virtual void RegisterCommands() override; + +public: + TSharedPtr< FUICommandInfo > AyonTools; + TSharedPtr< FUICommandInfo > AyonToolsDialog; +}; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OPConstants.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonConstants.h similarity index 83% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OPConstants.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonConstants.h index f4587f7a50..5fe7c14360 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OPConstants.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonConstants.h @@ -1,9 +1,9 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -namespace OPConstants +namespace AyonConstants { - const FString OP_PluginName = "OpenPype"; + const FString Ayon_PluginName = "Ayon"; const FString PythonScript_PluginName = "PythonScriptPlugin"; const FString SequencerScripting_PluginName = "SequencerScripting"; const FString MovieRenderPipeline_PluginName = "MovieRenderPipeline"; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeLib.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonLib.h similarity index 75% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeLib.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonLib.h index ef4d1027ea..da83b448fb 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeLib.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonLib.h @@ -1,12 +1,11 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -#include "Engine.h" -#include "OpenPypeLib.generated.h" +#include "AyonLib.generated.h" UCLASS(Blueprintable) -class OPENPYPE_API UOpenPypeLib : public UBlueprintFunctionLibrary +class AYON_API UAyonLib : public UBlueprintFunctionLibrary { GENERATED_BODY() diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPublishInstance.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPublishInstance.h new file mode 100644 index 0000000000..c89388036f --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPublishInstance.h @@ -0,0 +1,104 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "AyonPublishInstance.generated.h" + + +UCLASS(Blueprintable) +class AYON_API UAyonPublishInstance : public UPrimaryDataAsset +{ + GENERATED_UCLASS_BODY() + +public: + /** + /** + * Retrieves all the assets which are monitored by the Publish Instance (Monitors assets in the directory which is + * placed in) + * + * @return - Set of UObjects. Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetInternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataInternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Retrieves all the assets which have been added manually by the Publish Instance + * + * @return - TSet of assets (UObjects). Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetExternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataExternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Function for returning all the assets in the container combined. + * + * @return Returns all the internal and externally added assets into one set (TSet of UObjects). Careful! They are + * returning raw pointers. Seems like an issue in UE5 + * + * @attention If the bAddExternalAssets variable is false, external assets won't be included! + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetAllAssets() const + { + const TSet>& IteratedSet = bAddExternalAssets + ? AssetDataInternal.Union(AssetDataExternal) + : AssetDataInternal; + + //Create a new TSet only with raw pointers. + TSet ResultSet; + + for (auto& Asset : IteratedSet) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + +private: + UPROPERTY(VisibleAnywhere, Category="Assets") + TSet> AssetDataInternal; + + /** + * This property allows exposing the array to include other assets from any other directory than what it's currently + * monitoring. NOTE: that these assets have to be added manually! They are not automatically registered or added! + */ + UPROPERTY(EditAnywhere, Category = "Assets") + bool bAddExternalAssets = false; + + UPROPERTY(EditAnywhere, meta=(EditCondition="bAddExternalAssets"), Category="Assets") + TSet> AssetDataExternal; + + + void OnAssetCreated(const FAssetData& InAssetData); + void OnAssetRemoved(const FAssetData& InAssetData); + void OnAssetUpdated(const FAssetData& InAssetData); + + bool IsUnderSameDir(const UObject* InAsset) const; + +#ifdef WITH_EDITOR + + void ColorAyonDirs(); + + void SendNotification(const FString& Text) const; + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + +#endif +}; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePublishInstanceFactory.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h similarity index 54% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePublishInstanceFactory.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h index 3fdb984411..3cef8e76b2 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePublishInstanceFactory.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h @@ -1,20 +1,22 @@ // Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" -#include "OpenPypePublishInstanceFactory.generated.h" +#include "AyonPublishInstanceFactory.generated.h" /** * */ UCLASS() -class OPENPYPE_API UOpenPypePublishInstanceFactory : public UFactory +class AYON_API UAyonPublishInstanceFactory : public UFactory { GENERATED_BODY() public: - UOpenPypePublishInstanceFactory(const FObjectInitializer& ObjectInitializer); + UAyonPublishInstanceFactory(const FObjectInitializer& ObjectInitializer); virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual bool ShouldShowInNewMenu() const override; }; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePythonBridge.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPythonBridge.h similarity index 70% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePythonBridge.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPythonBridge.h index 827f76f56b..3c429fd7d3 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypePythonBridge.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonPythonBridge.h @@ -1,16 +1,15 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -#include "Engine.h" -#include "OpenPypePythonBridge.generated.h" +#include "AyonPythonBridge.generated.h" UCLASS(Blueprintable) -class UOpenPypePythonBridge : public UObject +class UAyonPythonBridge : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = Python) - static UOpenPypePythonBridge* Get(); + static UAyonPythonBridge* Get(); UFUNCTION(BlueprintImplementableEvent, Category = Python) void RunInPython_Popup() const; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeSettings.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonSettings.h similarity index 59% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeSettings.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonSettings.h index b818fe0e95..4f12d1a5f2 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeSettings.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonSettings.h @@ -1,15 +1,15 @@ -// Copyright 2023, Ayon, All rights reserved. +// Copyright 2023, Ayon, All rights reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" -#include "OpenPypeSettings.generated.h" +#include "AyonSettings.generated.h" -#define OPENPYPE_SETTINGS_FILEPATH IPluginManager::Get().FindPlugin("OpenPype")->GetBaseDir() / TEXT("Config") / TEXT("DefaultOpenPypeSettings.ini") +#define AYON_SETTINGS_FILEPATH IPluginManager::Get().FindPlugin("Ayon")->GetBaseDir() / TEXT("Config") / TEXT("DefaultAyonSettings.ini") -UCLASS(Config=OpenPypeSettings, DefaultConfig) -class OPENPYPE_API UOpenPypeSettings : public UObject +UCLASS(Config=AyonSettings, DefaultConfig) +class AYON_API UAyonSettings : public UObject { GENERATED_UCLASS_BODY() diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeStyle.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonStyle.h similarity index 79% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeStyle.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonStyle.h index 039abe96ef..58f6af656e 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeStyle.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/AyonStyle.h @@ -3,7 +3,7 @@ #include "CoreMinimal.h" #include "Styling/SlateStyle.h" -class FOpenPypeStyle +class FAyonStyle { public: static void Initialize(); @@ -15,5 +15,5 @@ public: private: static TSharedRef< class FSlateStyleSet > Create(); - static TSharedPtr< class FSlateStyleSet > OpenPypeStyleInstance; + static TSharedPtr< class FSlateStyleSet > AyonStyleInstance; }; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Commandlets/OPActionResult.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h similarity index 63% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Commandlets/OPActionResult.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h index 322a23a3e8..bb995ec452 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Commandlets/OPActionResult.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h @@ -3,23 +3,23 @@ #pragma once #include "CoreMinimal.h" -#include "OPActionResult.generated.h" +#include "AyonActionResult.generated.h" /** * @brief This macro returns error code when is problem or does nothing when there is no problem. - * @param ActionResult FOP_ActionResult structure + * @param ActionResult FAyon_ActionResult structure */ -#define EVALUATE_OP_ACTION_RESULT(ActionResult) \ +#define EVALUATE_Ayon_ACTION_RESULT(ActionResult) \ if(ActionResult.IsProblem()) \ return ActionResult.GetStatus(); /** * @brief This enum values are humanly readable mapping of error codes. * Here should be all error codes to be possible find what went wrong. -* TODO: In the future a web document should exists with the mapped error code & what problem occurred & how to repair it... +* TODO: In the future should exists an web document where is mapped error code & what problem occured & how to repair it... */ UENUM() -namespace EOP_ActionResult +namespace EAyon_ActionResult { enum Type { @@ -27,11 +27,11 @@ namespace EOP_ActionResult ProjectNotCreated, ProjectNotLoaded, ProjectNotSaved, - //....Here insert another values + //....Here insert another values //Do not remove! //Usable for looping through enum values - __Last UMETA(Hidden) + __Last UMETA(Hidden) }; } @@ -40,44 +40,44 @@ namespace EOP_ActionResult * @brief This struct holds action result enum and optionally reason of fail */ USTRUCT() -struct FOP_ActionResult +struct FAyon_ActionResult { GENERATED_BODY() public: /** @brief Default constructor usable when there is no problem */ - FOP_ActionResult(); + FAyon_ActionResult(); /** * @brief This constructor initializes variables & attempts to log when is error * @param InEnum Status */ - FOP_ActionResult(const EOP_ActionResult::Type& InEnum); + FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum); /** * @brief This constructor initializes variables & attempts to log when is error * @param InEnum Status * @param InReason Reason of potential fail */ - FOP_ActionResult(const EOP_ActionResult::Type& InEnum, const FText& InReason); + FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum, const FText& InReason); private: /** @brief Action status */ - EOP_ActionResult::Type Status; + EAyon_ActionResult::Type Status; /** @brief Optional reason of fail */ - FText Reason; + FText Reason; public: /** * @brief Checks if there is problematic state - * @return true when status is not equal to EOP_ActionResult::Ok + * @return true when status is not equal to EAyon_ActionResult::Ok */ bool IsProblem() const; - EOP_ActionResult::Type& GetStatus(); + EAyon_ActionResult::Type& GetStatus(); FText& GetReason(); -private: +private: void TryLog() const; }; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Commandlets/Implementations/OPGenerateProjectCommandlet.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h similarity index 63% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Commandlets/Implementations/OPGenerateProjectCommandlet.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h index 6a6c6406e7..da8e9af661 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Commandlets/Implementations/OPGenerateProjectCommandlet.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h @@ -3,10 +3,10 @@ #include "GameProjectUtils.h" -#include "Commandlets/OPActionResult.h" +#include "Commandlets/AyonActionResult.h" #include "ProjectDescriptor.h" #include "Commandlets/Commandlet.h" -#include "OPGenerateProjectCommandlet.generated.h" +#include "AyonGenerateProjectCommandlet.generated.h" struct FProjectDescriptor; struct FProjectInformation; @@ -15,7 +15,7 @@ struct FProjectInformation; * @brief Structure which parses command line parameters and generates FProjectInformation */ USTRUCT() -struct FOPGenerateProjectParams +struct FAyonGenerateProjectParams { GENERATED_BODY() @@ -25,8 +25,8 @@ private: TArray Switches; public: - FOPGenerateProjectParams(); - FOPGenerateProjectParams(const FString& CommandLineParams); + FAyonGenerateProjectParams(); + FAyonGenerateProjectParams(const FString& CommandLineParams); FProjectInformation GenerateUEProjectInformation() const; @@ -38,7 +38,7 @@ private: }; UCLASS() -class OPENPYPE_API UOPGenerateProjectCommandlet : public UCommandlet +class AYON_API UAyonGenerateProjectCommandlet : public UCommandlet { GENERATED_BODY() @@ -47,15 +47,15 @@ private: FProjectDescriptor ProjectDescriptor; public: - UOPGenerateProjectCommandlet(); + UAyonGenerateProjectCommandlet(); virtual int32 Main(const FString& CommandLineParams) override; private: - FOPGenerateProjectParams ParseParameters(const FString& Params) const; - FOP_ActionResult TryCreateProject() const; - FOP_ActionResult TryLoadProjectDescriptor(); + FAyonGenerateProjectParams ParseParameters(const FString& Params) const; + FAyon_ActionResult TryCreateProject() const; + FAyon_ActionResult TryLoadProjectDescriptor(); void AttachPluginsToProjectDescriptor(); - FOP_ActionResult TrySave(); + FAyon_ActionResult TrySave(); }; diff --git a/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h new file mode 100644 index 0000000000..25b33a63e8 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h @@ -0,0 +1,4 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once + +DEFINE_LOG_CATEGORY_STATIC(LogCommandletAyonGenerateProject, Log, All); \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePublishInstance.h b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h similarity index 94% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePublishInstance.h rename to openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h index bce41ef1b1..9c0c4a69e5 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypePublishInstance.h +++ b/openpype/hosts/unreal/integration/UE_5.0/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h @@ -1,12 +1,13 @@ // Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. #pragma once -#include "Engine.h" #include "OpenPypePublishInstance.generated.h" UCLASS(Blueprintable) -class OPENPYPE_API UOpenPypePublishInstance : public UPrimaryDataAsset +class AYON_API UOpenPypePublishInstance : public UPrimaryDataAsset { GENERATED_UCLASS_BODY() @@ -49,7 +50,7 @@ public: /** * Function for returning all the assets in the container combined. - * + * * @return Returns all the internal and externally added assets into one set (TSet of UObjects). Careful! They are * returning raw pointers. Seems like an issue in UE5 * diff --git a/openpype/hosts/unreal/integration/UE_5.0/BuildPlugin_5-0.bat b/openpype/hosts/unreal/integration/UE_5.0/BuildPlugin_5-0.bat new file mode 100644 index 0000000000..473c248cbe --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/BuildPlugin_5-0.bat @@ -0,0 +1 @@ +"C:\Program Files\Epic Games\UE_5.0\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -plugin="D:\OpenPype\openpype\hosts\unreal\integration\UE_5.0\Ayon\Ayon.uplugin" -Package="D:\BuiltPlugins\5.0" \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/BuildPlugin_5-0_Window.bat b/openpype/hosts/unreal/integration/UE_5.0/BuildPlugin_5-0_Window.bat new file mode 100644 index 0000000000..b96de6d6c9 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.0/BuildPlugin_5-0_Window.bat @@ -0,0 +1 @@ +cmd /k "BuildPlugin_5-0.bat" \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/CommandletProject/CommandletProject.uproject b/openpype/hosts/unreal/integration/UE_5.0/CommandletProject/CommandletProject.uproject index c8dc1c673e..9cf75ebaf2 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/CommandletProject/CommandletProject.uproject +++ b/openpype/hosts/unreal/integration/UE_5.0/CommandletProject/CommandletProject.uproject @@ -12,7 +12,7 @@ ] }, { - "Name": "OpenPype", + "Name": "Ayon", "Enabled": true, "Type": "Editor" } diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Config/DefaultOpenPypeSettings.ini b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Config/DefaultOpenPypeSettings.ini deleted file mode 100644 index 8a883cf1db..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Config/DefaultOpenPypeSettings.ini +++ /dev/null @@ -1,2 +0,0 @@ -[/Script/OpenPype.OpenPypeSettings] -FolderColor=(R=91,G=197,B=220,A=255) \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Content/Python/init_unreal.py b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Content/Python/init_unreal.py deleted file mode 100644 index b85f970699..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Content/Python/init_unreal.py +++ /dev/null @@ -1,30 +0,0 @@ -import unreal - -openpype_detected = True -try: - from openpype.pipeline import install_host - from openpype.hosts.unreal.api import UnrealHost - - openpype_host = UnrealHost() -except ImportError as exc: - openpype_host = None - openpype_detected = False - unreal.log_error("OpenPype: cannot load OpenPype [ {} ]".format(exc)) - -if openpype_detected: - install_host(openpype_host) - - -@unreal.uclass() -class OpenPypeIntegration(unreal.OpenPypePythonBridge): - @unreal.ufunction(override=True) - def RunInPython_Popup(self): - unreal.log_warning("OpenPype: showing tools popup") - if openpype_detected: - openpype_host.show_tools_popup() - - @unreal.ufunction(override=True) - def RunInPython_Dialog(self): - unreal.log_warning("OpenPype: showing tools dialog") - if openpype_detected: - openpype_host.show_tools_dialog() diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/README.md b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/README.md deleted file mode 100644 index cf0aa622c2..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/README.md +++ /dev/null @@ -1,11 +0,0 @@ -# OpenPype Unreal Integration plugin - UE 5.x - -This is plugin for Unreal Editor, creating menu for [OpenPype](https://github.com/getavalon) tools to run. - -## How does this work - -Plugin is creating basic menu items in **Window/OpenPype** section of Unreal Editor main menu and a button -on the main toolbar with associated menu. Clicking on those menu items is calling callbacks that are -declared in C++ but needs to be implemented during Unreal Editor -startup in `Plugins/OpenPype/Content/Python/init_unreal.py` - this should be executed by Unreal Editor -automatically. diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype128.png b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype128.png deleted file mode 100644 index abe8a807ef..0000000000 Binary files a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype128.png and /dev/null differ diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype40.png b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype40.png deleted file mode 100644 index f983e7a1f2..0000000000 Binary files a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype40.png and /dev/null differ diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype512.png b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype512.png deleted file mode 100644 index 97c4d4326b..0000000000 Binary files a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Resources/openpype512.png and /dev/null differ diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/AssetContainerFactory.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/AssetContainerFactory.cpp deleted file mode 100644 index b943150bdd..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/AssetContainerFactory.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "AssetContainerFactory.h" -#include "AssetContainer.h" - -UAssetContainerFactory::UAssetContainerFactory(const FObjectInitializer& ObjectInitializer) - : UFactory(ObjectInitializer) -{ - SupportedClass = UAssetContainer::StaticClass(); - bCreateNew = false; - bEditorImport = true; -} - -UObject* UAssetContainerFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) -{ - UAssetContainer* AssetContainer = NewObject(InParent, Class, Name, Flags); - return AssetContainer; -} - -bool UAssetContainerFactory::ShouldShowInNewMenu() const { - return false; -} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Commandlets/Implementations/OPGenerateProjectCommandlet.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Commandlets/Implementations/OPGenerateProjectCommandlet.cpp deleted file mode 100644 index abb1975027..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Commandlets/Implementations/OPGenerateProjectCommandlet.cpp +++ /dev/null @@ -1,141 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "Commandlets/Implementations/OPGenerateProjectCommandlet.h" - -#include "Editor.h" -#include "GameProjectUtils.h" -#include "OPConstants.h" -#include "Commandlets/OPActionResult.h" -#include "ProjectDescriptor.h" - -int32 UOPGenerateProjectCommandlet::Main(const FString& CommandLineParams) -{ - //Parses command line parameters & creates structure FProjectInformation - const FOPGenerateProjectParams ParsedParams = FOPGenerateProjectParams(CommandLineParams); - ProjectInformation = ParsedParams.GenerateUEProjectInformation(); - - //Creates .uproject & other UE files - EVALUATE_OP_ACTION_RESULT(TryCreateProject()); - - //Loads created .uproject - EVALUATE_OP_ACTION_RESULT(TryLoadProjectDescriptor()); - - //Adds needed plugin to .uproject - AttachPluginsToProjectDescriptor(); - - //Saves .uproject - EVALUATE_OP_ACTION_RESULT(TrySave()); - - //When we are here, there should not be problems in generating Unreal Project for OpenPype - return 0; -} - - -FOPGenerateProjectParams::FOPGenerateProjectParams(): FOPGenerateProjectParams("") -{ -} - -FOPGenerateProjectParams::FOPGenerateProjectParams(const FString& CommandLineParams): CommandLineParams( - CommandLineParams) -{ - UCommandlet::ParseCommandLine(*CommandLineParams, Tokens, Switches); -} - -FProjectInformation FOPGenerateProjectParams::GenerateUEProjectInformation() const -{ - FProjectInformation ProjectInformation = FProjectInformation(); - ProjectInformation.ProjectFilename = GetProjectFileName(); - - ProjectInformation.bShouldGenerateCode = IsSwitchPresent("GenerateCode"); - - return ProjectInformation; -} - -FString FOPGenerateProjectParams::TryGetToken(const int32 Index) const -{ - return Tokens.IsValidIndex(Index) ? Tokens[Index] : ""; -} - -FString FOPGenerateProjectParams::GetProjectFileName() const -{ - return TryGetToken(0); -} - -bool FOPGenerateProjectParams::IsSwitchPresent(const FString& Switch) const -{ - return INDEX_NONE != Switches.IndexOfByPredicate([&Switch](const FString& Item) -> bool - { - return Item.Equals(Switch); - } - ); -} - - -UOPGenerateProjectCommandlet::UOPGenerateProjectCommandlet() -{ - LogToConsole = true; -} - -FOP_ActionResult UOPGenerateProjectCommandlet::TryCreateProject() const -{ - FText FailReason; - FText FailLog; - TArray OutCreatedFiles; - - if (!GameProjectUtils::CreateProject(ProjectInformation, FailReason, FailLog, &OutCreatedFiles)) - return FOP_ActionResult(EOP_ActionResult::ProjectNotCreated, FailReason); - return FOP_ActionResult(); -} - -FOP_ActionResult UOPGenerateProjectCommandlet::TryLoadProjectDescriptor() -{ - FText FailReason; - const bool bLoaded = ProjectDescriptor.Load(ProjectInformation.ProjectFilename, FailReason); - - return FOP_ActionResult(bLoaded ? EOP_ActionResult::Ok : EOP_ActionResult::ProjectNotLoaded, FailReason); -} - -void UOPGenerateProjectCommandlet::AttachPluginsToProjectDescriptor() -{ - FPluginReferenceDescriptor OPPluginDescriptor; - OPPluginDescriptor.bEnabled = true; - OPPluginDescriptor.Name = OPConstants::OP_PluginName; - ProjectDescriptor.Plugins.Add(OPPluginDescriptor); - - FPluginReferenceDescriptor PythonPluginDescriptor; - PythonPluginDescriptor.bEnabled = true; - PythonPluginDescriptor.Name = OPConstants::PythonScript_PluginName; - ProjectDescriptor.Plugins.Add(PythonPluginDescriptor); - - FPluginReferenceDescriptor SequencerScriptingPluginDescriptor; - SequencerScriptingPluginDescriptor.bEnabled = true; - SequencerScriptingPluginDescriptor.Name = OPConstants::SequencerScripting_PluginName; - ProjectDescriptor.Plugins.Add(SequencerScriptingPluginDescriptor); - - FPluginReferenceDescriptor MovieRenderPipelinePluginDescriptor; - MovieRenderPipelinePluginDescriptor.bEnabled = true; - MovieRenderPipelinePluginDescriptor.Name = OPConstants::MovieRenderPipeline_PluginName; - ProjectDescriptor.Plugins.Add(MovieRenderPipelinePluginDescriptor); - - FPluginReferenceDescriptor EditorScriptingPluginDescriptor; - EditorScriptingPluginDescriptor.bEnabled = true; - EditorScriptingPluginDescriptor.Name = OPConstants::EditorScriptingUtils_PluginName; - ProjectDescriptor.Plugins.Add(EditorScriptingPluginDescriptor); -} - -FOP_ActionResult UOPGenerateProjectCommandlet::TrySave() -{ - FText FailReason; - const bool bSaved = ProjectDescriptor.Save(ProjectInformation.ProjectFilename, FailReason); - - return FOP_ActionResult(bSaved ? EOP_ActionResult::Ok : EOP_ActionResult::ProjectNotSaved, FailReason); -} - -FOPGenerateProjectParams UOPGenerateProjectCommandlet::ParseParameters(const FString& Params) const -{ - FOPGenerateProjectParams ParamsResult; - - TArray Tokens, Switches; - ParseCommandLine(*Params, Tokens, Switches); - - return ParamsResult; -} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Commandlets/OPActionResult.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Commandlets/OPActionResult.cpp deleted file mode 100644 index 23ae2dd329..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Commandlets/OPActionResult.cpp +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#include "Commandlets/OPActionResult.h" -#include "Logging/OP_Log.h" - -EOP_ActionResult::Type& FOP_ActionResult::GetStatus() -{ - return Status; -} - -FText& FOP_ActionResult::GetReason() -{ - return Reason; -} - -FOP_ActionResult::FOP_ActionResult():Status(EOP_ActionResult::Type::Ok) -{ - -} - -FOP_ActionResult::FOP_ActionResult(const EOP_ActionResult::Type& InEnum):Status(InEnum) -{ - TryLog(); -} - -FOP_ActionResult::FOP_ActionResult(const EOP_ActionResult::Type& InEnum, const FText& InReason):Status(InEnum), Reason(InReason) -{ - TryLog(); -}; - -bool FOP_ActionResult::IsProblem() const -{ - return Status != EOP_ActionResult::Ok; -} - -void FOP_ActionResult::TryLog() const -{ - if(IsProblem()) - UE_LOG(LogCommandletOPGenerateProject, Error, TEXT("%s"), *Reason.ToString()); -} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Logging/OP_Log.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Logging/OP_Log.cpp deleted file mode 100644 index 198fb9df0c..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/Logging/OP_Log.cpp +++ /dev/null @@ -1,3 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#include "Logging/OP_Log.h" diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeCommands.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeCommands.cpp deleted file mode 100644 index 881814e278..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeCommands.cpp +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#include "OpenPypeCommands.h" - -#define LOCTEXT_NAMESPACE "FOpenPypeModule" - -void FOpenPypeCommands::RegisterCommands() -{ - UI_COMMAND(OpenPypeTools, "OpenPype Tools", "Pipeline tools", EUserInterfaceActionType::Button, FInputChord()); - UI_COMMAND(OpenPypeToolsDialog, "OpenPype Tools Dialog", "Pipeline tools dialog", EUserInterfaceActionType::Button, FInputChord()); -} - -#undef LOCTEXT_NAMESPACE diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePublishInstanceFactory.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePublishInstanceFactory.cpp deleted file mode 100644 index a32ebe32cb..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePublishInstanceFactory.cpp +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "OpenPypePublishInstanceFactory.h" -#include "OpenPypePublishInstance.h" - -UOpenPypePublishInstanceFactory::UOpenPypePublishInstanceFactory(const FObjectInitializer& ObjectInitializer) - : UFactory(ObjectInitializer) -{ - SupportedClass = UOpenPypePublishInstance::StaticClass(); - bCreateNew = false; - bEditorImport = true; -} - -UObject* UOpenPypePublishInstanceFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) -{ - check(InClass->IsChildOf(UOpenPypePublishInstance::StaticClass())); - return NewObject(InParent, InClass, InName, Flags); -} - -bool UOpenPypePublishInstanceFactory::ShouldShowInNewMenu() const { - return false; -} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePythonBridge.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePythonBridge.cpp deleted file mode 100644 index 6ebfc528f0..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypePythonBridge.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#include "OpenPypePythonBridge.h" - -UOpenPypePythonBridge* UOpenPypePythonBridge::Get() -{ - TArray OpenPypePythonBridgeClasses; - GetDerivedClasses(UOpenPypePythonBridge::StaticClass(), OpenPypePythonBridgeClasses); - int32 NumClasses = OpenPypePythonBridgeClasses.Num(); - if (NumClasses > 0) - { - return Cast(OpenPypePythonBridgeClasses[NumClasses - 1]->GetDefaultObject()); - } - return nullptr; -}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeSettings.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeSettings.cpp deleted file mode 100644 index 6562a81138..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeSettings.cpp +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#include "OpenPypeSettings.h" - -#include "Interfaces/IPluginManager.h" -#include "UObject/UObjectGlobals.h" - -/** - * Mainly is used for initializing default values if the DefaultOpenPypeSettings.ini file does not exist in the saved config - */ -UOpenPypeSettings::UOpenPypeSettings(const FObjectInitializer& ObjectInitializer) -{ - - const FString ConfigFilePath = OPENPYPE_SETTINGS_FILEPATH; - - // This has to be probably in the future set using the UE Reflection system - FColor Color; - GConfig->GetColor(TEXT("/Script/OpenPype.OpenPypeSettings"), TEXT("FolderColor"), Color, ConfigFilePath); - - FolderColor = Color; -} \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeStyle.cpp b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeStyle.cpp deleted file mode 100644 index a4d75e048e..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Private/OpenPypeStyle.cpp +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#include "OpenPypeStyle.h" -#include "OpenPype.h" -#include "Framework/Application/SlateApplication.h" -#include "Styling/SlateStyleRegistry.h" -#include "Slate/SlateGameResources.h" -#include "Interfaces/IPluginManager.h" -#include "Styling/SlateStyleMacros.h" - -#define RootToContentDir Style->RootToContentDir - -TSharedPtr FOpenPypeStyle::OpenPypeStyleInstance = nullptr; - -void FOpenPypeStyle::Initialize() -{ - if (!OpenPypeStyleInstance.IsValid()) - { - OpenPypeStyleInstance = Create(); - FSlateStyleRegistry::RegisterSlateStyle(*OpenPypeStyleInstance); - } -} - -void FOpenPypeStyle::Shutdown() -{ - FSlateStyleRegistry::UnRegisterSlateStyle(*OpenPypeStyleInstance); - ensure(OpenPypeStyleInstance.IsUnique()); - OpenPypeStyleInstance.Reset(); -} - -FName FOpenPypeStyle::GetStyleSetName() -{ - static FName StyleSetName(TEXT("OpenPypeStyle")); - return StyleSetName; -} - -const FVector2D Icon16x16(16.0f, 16.0f); -const FVector2D Icon20x20(20.0f, 20.0f); -const FVector2D Icon40x40(40.0f, 40.0f); - -TSharedRef< FSlateStyleSet > FOpenPypeStyle::Create() -{ - TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("OpenPypeStyle")); - Style->SetContentRoot(IPluginManager::Get().FindPlugin("OpenPype")->GetBaseDir() / TEXT("Resources")); - - Style->Set("OpenPype.OpenPypeTools", new IMAGE_BRUSH(TEXT("openpype40"), Icon40x40)); - Style->Set("OpenPype.OpenPypeToolsDialog", new IMAGE_BRUSH(TEXT("openpype40"), Icon40x40)); - - return Style; -} - -void FOpenPypeStyle::ReloadTextures() -{ - if (FSlateApplication::IsInitialized()) - { - FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); - } -} - -const ISlateStyle& FOpenPypeStyle::Get() -{ - return *OpenPypeStyleInstance; -} diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Logging/OP_Log.h b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Logging/OP_Log.h deleted file mode 100644 index 3740c5285a..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/Logging/OP_Log.h +++ /dev/null @@ -1,4 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. -#pragma once - -DEFINE_LOG_CATEGORY_STATIC(LogCommandletOPGenerateProject, Log, All); \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeCommands.h b/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeCommands.h deleted file mode 100644 index 99b0be26f0..0000000000 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OpenPypeCommands.h +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright 2023, Ayon, All rights reserved. - -#pragma once - -#include "CoreMinimal.h" -#include "Framework/Commands/Commands.h" -#include "OpenPypeStyle.h" - -class FOpenPypeCommands : public TCommands -{ -public: - - FOpenPypeCommands() - : TCommands(TEXT("OpenPype"), NSLOCTEXT("Contexts", "OpenPype", "OpenPype Tools"), NAME_None, FOpenPypeStyle::GetStyleSetName()) - { - } - - // TCommands<> interface - virtual void RegisterCommands() override; - -public: - TSharedPtr< FUICommandInfo > OpenPypeTools; - TSharedPtr< FUICommandInfo > OpenPypeToolsDialog; -}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/.gitignore b/openpype/hosts/unreal/integration/UE_5.1/Ayon/.gitignore new file mode 100644 index 0000000000..b32a6f55e5 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/.gitignore @@ -0,0 +1,35 @@ +# Prerequisites +*.d + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod +*.smod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +/Binaries +/Intermediate diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Ayon.uplugin b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Ayon.uplugin new file mode 100644 index 0000000000..70ed8f6b9a --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Ayon.uplugin @@ -0,0 +1,24 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "Ayon", + "Description": "Ayon Integration", + "Category": "Ayon.Integration", + "CreatedBy": "Ondrej Samohel", + "CreatedByURL": "https://ayon.ynput.io", + "DocsURL": "https://ayon.ynput.io/docs/artist_hosts_unreal", + "MarketplaceURL": "", + "SupportURL": "https://ynput.io/", + "CanContainContent": true, + "EngineVersion": "5.0", + "IsExperimentalVersion": false, + "Installed": true, + "Modules": [ + { + "Name": "Ayon", + "Type": "Editor", + "LoadingPhase": "Default" + } + ] +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Config/DefaultAyonSettings.ini b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Config/DefaultAyonSettings.ini new file mode 100644 index 0000000000..9ad7f55201 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Config/DefaultAyonSettings.ini @@ -0,0 +1,2 @@ +[/Script/Ayon.AyonSettings] +FolderColor=(R=91,G=197,B=220,A=255) \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Config/FilterPlugin.ini b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Config/FilterPlugin.ini new file mode 100644 index 0000000000..ccebca2f32 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Config/FilterPlugin.ini @@ -0,0 +1,8 @@ +[FilterPlugin] +; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and +; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively. +; +; Examples: +; /README.txt +; /Extras/... +; /Binaries/ThirdParty/*.dll diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Content/Python/init_unreal.py b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Content/Python/init_unreal.py new file mode 100644 index 0000000000..c0b1d0ce5d --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Content/Python/init_unreal.py @@ -0,0 +1,30 @@ +import unreal + +ayon_detected = True +try: + from openpype.pipeline import install_host + from openpype.hosts.unreal.api import UnrealHost + + ayon_host = UnrealHost() +except ImportError as exc: + ayon_host = None + ayon_detected = False + unreal.log_error(f"Ayon: cannot load Ayon integration [ {exc} ]") + +if ayon_detected: + install_host(ayon_host) + + +@unreal.uclass() +class AyonIntegration(unreal.AyonPythonBridge): + @unreal.ufunction(override=True) + def RunInPython_Popup(self): + unreal.log_warning("Ayon: showing tools popup") + if ayon_detected: + ayon_host.show_tools_popup() + + @unreal.ufunction(override=True) + def RunInPython_Dialog(self): + unreal.log_warning("Ayon: showing tools dialog") + if ayon_detected: + ayon_host.show_tools_dialog() diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/README.md b/openpype/hosts/unreal/integration/UE_5.1/Ayon/README.md new file mode 100644 index 0000000000..417d490548 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/README.md @@ -0,0 +1,3 @@ +# Ayon Unreal Integration plugin - UE 5.1 + +This is plugin for Unreal Editor, creating menu for [Ayon](https://github.com/ynput/OpenPype) tools to run. diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon128.png b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon128.png new file mode 100644 index 0000000000..799d849aa3 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon128.png differ diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon40.png b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon40.png new file mode 100644 index 0000000000..f5bf40ea16 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon40.png differ diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon512.png b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon512.png new file mode 100644 index 0000000000..990d5917e2 Binary files /dev/null and b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Resources/ayon512.png differ diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Ayon.Build.cs b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Ayon.Build.cs new file mode 100644 index 0000000000..fad0d357dd --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Ayon.Build.cs @@ -0,0 +1,65 @@ +// Copyright 2023, Ayon, All rights reserved. + +using UnrealBuildTool; + +public class Ayon : ModuleRules +{ + public Ayon(ReadOnlyTargetRules Target) : base(Target) + { + DefaultBuildSettings = BuildSettingsVersion.V2; + bLegacyPublicIncludePaths = false; + ShadowVariableWarningLevel = WarningLevel.Error; + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + //IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject" + // ... add other public dependencies that you statically link with here ... + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "GameProjectGeneration", + "Projects", + "InputCore", + "EditorFramework", + "UnrealEd", + "ToolMenus", + "LevelEditor", + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "AssetTools" + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Ayon.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Ayon.cpp new file mode 100644 index 0000000000..5a1878ed1a --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Ayon.cpp @@ -0,0 +1,139 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "Ayon.h" + +#include "ISettingsContainer.h" +#include "ISettingsModule.h" +#include "ISettingsSection.h" +#include "AyonStyle.h" +#include "AyonCommands.h" +#include "AyonPythonBridge.h" +#include "AyonSettings.h" +#include "ToolMenus.h" + + +static const FName AyonTabName("Ayon"); + +#define LOCTEXT_NAMESPACE "FAyonModule" + +// This function is triggered when the plugin is staring up +void FAyonModule::StartupModule() +{ + FAyonStyle::Initialize(); + FAyonStyle::ReloadTextures(); + FAyonCommands::Register(); + + PluginCommands = MakeShareable(new FUICommandList); + + PluginCommands->MapAction( + FAyonCommands::Get().AyonTools, + FExecuteAction::CreateRaw(this, &FAyonModule::MenuPopup), + FCanExecuteAction()); + PluginCommands->MapAction( + FAyonCommands::Get().AyonToolsDialog, + FExecuteAction::CreateRaw(this, &FAyonModule::MenuDialog), + FCanExecuteAction()); + + UToolMenus::RegisterStartupCallback( + FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FAyonModule::RegisterMenus)); + + RegisterSettings(); +} + +void FAyonModule::ShutdownModule() +{ + UToolMenus::UnRegisterStartupCallback(this); + + UToolMenus::UnregisterOwner(this); + + FAyonStyle::Shutdown(); + + FAyonCommands::Unregister(); +} + + +void FAyonModule::RegisterSettings() +{ + ISettingsModule& SettingsModule = FModuleManager::LoadModuleChecked("Settings"); + + // Create the new category + // TODO: After the movement of the plugin from the game to editor, it might be necessary to move this! + ISettingsContainerPtr SettingsContainer = SettingsModule.GetContainer("Project"); + + UAyonSettings* Settings = GetMutableDefault(); + + // Register the settings + ISettingsSectionPtr SettingsSection = SettingsModule.RegisterSettings("Project", "Ayon", "General", + LOCTEXT("RuntimeGeneralSettingsName", + "General"), + LOCTEXT("RuntimeGeneralSettingsDescription", + "Base configuration for Open Pype Module"), + Settings + ); + + // Register the save handler to your settings, you might want to use it to + // validate those or just act to settings changes. + if (SettingsSection.IsValid()) + { + SettingsSection->OnModified().BindRaw(this, &FAyonModule::HandleSettingsSaved); + } +} + +bool FAyonModule::HandleSettingsSaved() +{ + UAyonSettings* Settings = GetMutableDefault(); + bool ResaveSettings = false; + + // You can put any validation code in here and resave the settings in case an invalid + // value has been entered + + if (ResaveSettings) + { + Settings->SaveConfig(); + } + + return true; +} + +void FAyonModule::RegisterMenus() +{ + // Owner will be used for cleanup in call to UToolMenus::UnregisterOwner + FToolMenuOwnerScoped OwnerScoped(this); + + { + UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Tools"); + { + // FToolMenuSection& Section = Menu->FindOrAddSection("Ayon"); + FToolMenuSection& Section = Menu->AddSection( + "Ayon", + TAttribute(FText::FromString("Ayon")), + FToolMenuInsert("Programming", EToolMenuInsertType::Before) + ); + Section.AddMenuEntryWithCommandList(FAyonCommands::Get().AyonTools, PluginCommands); + Section.AddMenuEntryWithCommandList(FAyonCommands::Get().AyonToolsDialog, PluginCommands); + } + UToolMenu* ToolbarMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar.PlayToolBar"); + { + FToolMenuSection& Section = ToolbarMenu->FindOrAddSection("PluginTools"); + { + FToolMenuEntry& Entry = Section.AddEntry( + FToolMenuEntry::InitToolBarButton(FAyonCommands::Get().AyonTools)); + Entry.SetCommandList(PluginCommands); + } + } + } +} + + +void FAyonModule::MenuPopup() +{ + UAyonPythonBridge* bridge = UAyonPythonBridge::Get(); + bridge->RunInPython_Popup(); +} + +void FAyonModule::MenuDialog() +{ + UAyonPythonBridge* bridge = UAyonPythonBridge::Get(); + bridge->RunInPython_Dialog(); +} + +IMPLEMENT_MODULE(FAyonModule, Ayon) diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp new file mode 100644 index 0000000000..3022757dc8 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonAssetContainer.cpp @@ -0,0 +1,113 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "AyonAssetContainer.h" +#include "AssetRegistry/AssetRegistryModule.h" +#include "Misc/PackageName.h" +#include "Containers/UnrealString.h" + +UAyonAssetContainer::UAyonAssetContainer(const FObjectInitializer& ObjectInitializer) +: UAssetUserData(ObjectInitializer) +{ + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked("AssetRegistry"); + FString path = UAyonAssetContainer::GetPathName(); + UE_LOG(LogTemp, Warning, TEXT("UAyonAssetContainer %s"), *path); + FARFilter Filter; + Filter.PackagePaths.Add(FName(*path)); + + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAyonAssetContainer::OnAssetAdded); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAyonAssetContainer::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetRenamed().AddUObject(this, &UAyonAssetContainer::OnAssetRenamed); +} + +void UAyonAssetContainer::OnAssetAdded(const FAssetData& AssetData) +{ + TArray split; + + // get directory of current container + FString selfFullPath = UAyonAssetContainer::GetPathName(); + FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); + + // get asset path and class + FString assetPath = AssetData.GetFullName(); + FString assetFName = AssetData.GetObjectPathString(); + UE_LOG(LogTemp, Log, TEXT("asset name %s"), *assetFName); + // split path + assetPath.ParseIntoArray(split, TEXT(" "), true); + + FString assetDir = FPackageName::GetLongPackagePath(*split[1]); + + // take interest only in paths starting with path of current container + if (assetDir.StartsWith(*selfDir)) + { + // exclude self + if (assetFName != "AssetContainer") + { + assets.Add(assetPath); + assetsData.Add(AssetData); + UE_LOG(LogTemp, Log, TEXT("%s: asset added to %s"), *selfFullPath, *selfDir); + } + } +} + +void UAyonAssetContainer::OnAssetRemoved(const FAssetData& AssetData) +{ + TArray split; + + // get directory of current container + FString selfFullPath = UAyonAssetContainer::GetPathName(); + FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); + + // get asset path and class + FString assetPath = AssetData.GetFullName(); + FString assetFName = AssetData.GetObjectPathString(); + + // split path + assetPath.ParseIntoArray(split, TEXT(" "), true); + + FString assetDir = FPackageName::GetLongPackagePath(*split[1]); + + // take interest only in paths starting with path of current container + FString path = UAyonAssetContainer::GetPathName(); + FString lpp = FPackageName::GetLongPackagePath(*path); + + if (assetDir.StartsWith(*selfDir)) + { + // exclude self + if (assetFName != "AssetContainer") + { + // UE_LOG(LogTemp, Warning, TEXT("%s: asset removed"), *lpp); + assets.Remove(assetPath); + assetsData.Remove(AssetData); + } + } +} + +void UAyonAssetContainer::OnAssetRenamed(const FAssetData& AssetData, const FString& str) +{ + TArray split; + + // get directory of current container + FString selfFullPath = UAyonAssetContainer::GetPathName(); + FString selfDir = FPackageName::GetLongPackagePath(*selfFullPath); + + // get asset path and class + FString assetPath = AssetData.GetFullName(); + FString assetFName = AssetData.GetObjectPathString(); + + // split path + assetPath.ParseIntoArray(split, TEXT(" "), true); + + FString assetDir = FPackageName::GetLongPackagePath(*split[1]); + if (assetDir.StartsWith(*selfDir)) + { + // exclude self + if (assetFName != "AssetContainer") + { + + assets.Remove(str); + assets.Add(assetPath); + assetsData.Remove(AssetData); + // UE_LOG(LogTemp, Warning, TEXT("%s: asset renamed %s"), *lpp, *str); + } + } +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp new file mode 100644 index 0000000000..086fc1036e --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonAssetContainerFactory.cpp @@ -0,0 +1,20 @@ +#include "AyonAssetContainerFactory.h" +#include "AyonAssetContainer.h" + +UAyonAssetContainerFactory::UAyonAssetContainerFactory(const FObjectInitializer& ObjectInitializer) + : UFactory(ObjectInitializer) +{ + SupportedClass = UAyonAssetContainer::StaticClass(); + bCreateNew = false; + bEditorImport = true; +} + +UObject* UAyonAssetContainerFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + UAyonAssetContainer* AssetContainer = NewObject(InParent, Class, Name, Flags); + return AssetContainer; +} + +bool UAyonAssetContainerFactory::ShouldShowInNewMenu() const { + return false; +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonCommands.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonCommands.cpp new file mode 100644 index 0000000000..566ee1dcd1 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonCommands.cpp @@ -0,0 +1,13 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonCommands.h" + +#define LOCTEXT_NAMESPACE "FAyonModule" + +void FAyonCommands::RegisterCommands() +{ + UI_COMMAND(AyonTools, "Ayon Tools", "Pipeline tools", EUserInterfaceActionType::Button, FInputChord()); + UI_COMMAND(AyonToolsDialog, "Ayon Tools Dialog", "Pipeline tools dialog", EUserInterfaceActionType::Button, FInputChord()); +} + +#undef LOCTEXT_NAMESPACE diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonLib.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonLib.cpp new file mode 100644 index 0000000000..7cfa0c9c30 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonLib.cpp @@ -0,0 +1,51 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "AyonLib.h" + +#include "AssetViewUtils.h" +#include "UObject/UnrealType.h" + +/** + * Sets color on folder icon on given path + * @param InPath - path to folder + * @param InFolderColor - color of the folder + * @warning This color will appear only after Editor restart. Is there a better way? + */ + +bool UAyonLib::SetFolderColor(const FString& FolderPath, const FLinearColor& FolderColor, const bool& bForceAdd) +{ + if (AssetViewUtils::DoesFolderExist(FolderPath)) + { + const TSharedPtr LinearColor = MakeShared(FolderColor); + + AssetViewUtils::SaveColor(FolderPath, LinearColor, true); + UE_LOG(LogAssetData, Display, TEXT("A color {%s} has been set to folder \"%s\""), *LinearColor->ToString(), + *FolderPath) + return true; + } + + UE_LOG(LogAssetData, Display, TEXT("Setting a color {%s} to folder \"%s\" has failed! Directory doesn't exist!"), + *FolderColor.ToString(), *FolderPath) + return false; +} + +/** + * Returns all poperties on given object + * @param cls - class + * @return TArray of properties + */ +TArray UAyonLib::GetAllProperties(UClass* cls) +{ + TArray Ret; + if (cls != nullptr) + { + for (TFieldIterator It(cls); It; ++It) + { + FProperty* Property = *It; + if (Property->HasAnyPropertyFlags(EPropertyFlags::CPF_Edit)) + { + Ret.Add(Property->GetName()); + } + } + } + return Ret; +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp new file mode 100644 index 0000000000..d1b47a19d4 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPublishInstance.cpp @@ -0,0 +1,204 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "AyonPublishInstance.h" +#include "AssetRegistry/AssetRegistryModule.h" +#include "AssetToolsModule.h" +#include "Framework/Notifications/NotificationManager.h" +#include "AyonLib.h" +#include "AyonSettings.h" +#include "Widgets/Notifications/SNotificationList.h" + + +//Moves all the invalid pointers to the end to prepare them for the shrinking +#define REMOVE_INVALID_ENTRIES(VAR) VAR.CompactStable(); \ + VAR.Shrink(); + +UAyonPublishInstance::UAyonPublishInstance(const FObjectInitializer& ObjectInitializer) + : UPrimaryDataAsset(ObjectInitializer) +{ + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked< + FAssetRegistryModule>("AssetRegistry"); + + const FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked( + "PropertyEditor"); + + FString Left, Right; + GetPathName().Split("/" + GetName(), &Left, &Right); + + FARFilter Filter; + Filter.PackagePaths.Emplace(FName(Left)); + + TArray FoundAssets; + AssetRegistryModule.GetRegistry().GetAssets(Filter, FoundAssets); + + for (const FAssetData& AssetData : FoundAssets) + OnAssetCreated(AssetData); + + REMOVE_INVALID_ENTRIES(AssetDataInternal) + REMOVE_INVALID_ENTRIES(AssetDataExternal) + + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UAyonPublishInstance::OnAssetCreated); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UAyonPublishInstance::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetUpdated().AddUObject(this, &UAyonPublishInstance::OnAssetUpdated); + +#ifdef WITH_EDITOR + ColorAyonDirs(); +#endif +} + +void UAyonPublishInstance::OnAssetCreated(const FAssetData& InAssetData) +{ + TArray split; + + UObject* Asset = InAssetData.GetAsset(); + + if (!IsValid(Asset)) + { + UE_LOG(LogAssetData, Warning, TEXT("Asset \"%s\" is not valid! Skipping the addition."), + *InAssetData.GetSoftObjectPath().ToString()); + return; + } + + const bool result = IsUnderSameDir(Asset) && Cast(Asset) == nullptr; + + if (result) + { + if (AssetDataInternal.Emplace(Asset).IsValidId()) + { + UE_LOG(LogTemp, Log, TEXT("Added an Asset to PublishInstance - Publish Instance: %s, Asset %s"), + *this->GetName(), *Asset->GetName()); + } + } +} + +void UAyonPublishInstance::OnAssetRemoved(const FAssetData& InAssetData) +{ + if (Cast(InAssetData.GetAsset()) == nullptr) + { + if (AssetDataInternal.Contains(nullptr)) + { + AssetDataInternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataInternal) + } + else + { + AssetDataExternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataExternal) + } + } +} + +void UAyonPublishInstance::OnAssetUpdated(const FAssetData& InAssetData) +{ + REMOVE_INVALID_ENTRIES(AssetDataInternal); + REMOVE_INVALID_ENTRIES(AssetDataExternal); +} + +bool UAyonPublishInstance::IsUnderSameDir(const UObject* InAsset) const +{ + FString ThisLeft, ThisRight; + this->GetPathName().Split(this->GetName(), &ThisLeft, &ThisRight); + + return InAsset->GetPathName().StartsWith(ThisLeft); +} + +#ifdef WITH_EDITOR + +void UAyonPublishInstance::ColorAyonDirs() +{ + FString PathName = this->GetPathName(); + + //Check whether the path contains the defined Ayon folder + if (!PathName.Contains(TEXT("Ayon"))) return; + + //Get the base path for open pype + FString PathLeft, PathRight; + PathName.Split(FString("Ayon"), &PathLeft, &PathRight); + + if (PathLeft.IsEmpty() || PathRight.IsEmpty()) + { + UE_LOG(LogAssetData, Error, TEXT("Failed to retrieve the base Ayon directory!")) + return; + } + + PathName.RemoveFromEnd(PathRight, ESearchCase::CaseSensitive); + + //Get the current settings + const UAyonSettings* Settings = GetMutableDefault(); + + //Color the base folder + UAyonLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); + + //Get Sub paths, iterate through them and color them according to the folder color in UAyonSettings + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked( + "AssetRegistry"); + + TArray PathList; + + AssetRegistryModule.Get().GetSubPaths(PathName, PathList, true); + + if (PathList.Num() > 0) + { + for (const FString& Path : PathList) + { + UAyonLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); + } + } +} + +void UAyonPublishInstance::SendNotification(const FString& Text) const +{ + FNotificationInfo Info{FText::FromString(Text)}; + + Info.bFireAndForget = true; + Info.bUseLargeFont = false; + Info.bUseThrobber = false; + Info.bUseSuccessFailIcons = false; + Info.ExpireDuration = 4.f; + Info.FadeOutDuration = 2.f; + + FSlateNotificationManager::Get().AddNotification(Info); + + UE_LOG(LogAssetData, Warning, + TEXT( + "Removed duplicated asset from the AssetsDataExternal in Container \"%s\", Asset is already included in the AssetDataInternal!" + ), *GetName() + ) +} + + +void UAyonPublishInstance::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ValueSet && + PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED( + UAyonPublishInstance, AssetDataExternal)) + { + // Check for duplicated assets + for (const auto& Asset : AssetDataInternal) + { + if (AssetDataExternal.Contains(Asset)) + { + AssetDataExternal.Remove(Asset); + return SendNotification( + "You are not allowed to add assets into AssetDataExternal which are already included in AssetDataInternal!"); + } + } + + // Check if no UAyonPublishInstance type assets are included + for (const auto& Asset : AssetDataExternal) + { + if (Cast(Asset.Get()) != nullptr) + { + AssetDataExternal.Remove(Asset); + return SendNotification("You are not allowed to add publish instances!"); + } + } + } +} + +#endif diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp new file mode 100644 index 0000000000..f79c428a6d --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPublishInstanceFactory.cpp @@ -0,0 +1,23 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#include "AyonPublishInstanceFactory.h" +#include "AyonPublishInstance.h" + +UAyonPublishInstanceFactory::UAyonPublishInstanceFactory(const FObjectInitializer& ObjectInitializer) + : UFactory(ObjectInitializer) +{ + SupportedClass = UAyonPublishInstance::StaticClass(); + bCreateNew = false; + bEditorImport = true; +} + +UObject* UAyonPublishInstanceFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + check(InClass->IsChildOf(UAyonPublishInstance::StaticClass())); + return NewObject(InParent, InClass, InName, Flags); +} + +bool UAyonPublishInstanceFactory::ShouldShowInNewMenu() const { + return false; +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp new file mode 100644 index 0000000000..0ed4b2f704 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonPythonBridge.cpp @@ -0,0 +1,14 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "AyonPythonBridge.h" + +UAyonPythonBridge* UAyonPythonBridge::Get() +{ + TArray AyonPythonBridgeClasses; + GetDerivedClasses(UAyonPythonBridge::StaticClass(), AyonPythonBridgeClasses); + int32 NumClasses = AyonPythonBridgeClasses.Num(); + if (NumClasses > 0) + { + return Cast(AyonPythonBridgeClasses[NumClasses - 1]->GetDefaultObject()); + } + return nullptr; +}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonSettings.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonSettings.cpp new file mode 100644 index 0000000000..da388fbc8f --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonSettings.cpp @@ -0,0 +1,21 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonSettings.h" + +#include "Interfaces/IPluginManager.h" +#include "UObject/UObjectGlobals.h" + +/** + * Mainly is used for initializing default values if the DefaultAyonSettings.ini file does not exist in the saved config + */ +UAyonSettings::UAyonSettings(const FObjectInitializer& ObjectInitializer) +{ + + const FString ConfigFilePath = AYON_SETTINGS_FILEPATH; + + // This has to be probably in the future set using the UE Reflection system + FColor Color; + GConfig->GetColor(TEXT("/Script/Ayon.AyonSettings"), TEXT("FolderColor"), Color, ConfigFilePath); + + FolderColor = Color; +} \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonStyle.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonStyle.cpp new file mode 100644 index 0000000000..d88df78735 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/AyonStyle.cpp @@ -0,0 +1,62 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "AyonStyle.h" +#include "Framework/Application/SlateApplication.h" +#include "Styling/SlateStyleRegistry.h" +#include "Slate/SlateGameResources.h" +#include "Interfaces/IPluginManager.h" +#include "Styling/SlateStyleMacros.h" + +#define RootToContentDir Style->RootToContentDir + +TSharedPtr FAyonStyle::AyonStyleInstance = nullptr; + +void FAyonStyle::Initialize() +{ + if (!AyonStyleInstance.IsValid()) + { + AyonStyleInstance = Create(); + FSlateStyleRegistry::RegisterSlateStyle(*AyonStyleInstance); + } +} + +void FAyonStyle::Shutdown() +{ + FSlateStyleRegistry::UnRegisterSlateStyle(*AyonStyleInstance); + ensure(AyonStyleInstance.IsUnique()); + AyonStyleInstance.Reset(); +} + +FName FAyonStyle::GetStyleSetName() +{ + static FName StyleSetName(TEXT("AyonStyle")); + return StyleSetName; +} + +const FVector2D Icon16x16(16.0f, 16.0f); +const FVector2D Icon20x20(20.0f, 20.0f); +const FVector2D Icon40x40(40.0f, 40.0f); + +TSharedRef< FSlateStyleSet > FAyonStyle::Create() +{ + TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("AyonStyle")); + Style->SetContentRoot(IPluginManager::Get().FindPlugin("Ayon")->GetBaseDir() / TEXT("Resources")); + + Style->Set("Ayon.AyonTools", new IMAGE_BRUSH(TEXT("ayon40"), Icon40x40)); + Style->Set("Ayon.AyonToolsDialog", new IMAGE_BRUSH(TEXT("ayon40"), Icon40x40)); + + return Style; +} + +void FAyonStyle::ReloadTextures() +{ + if (FSlateApplication::IsInitialized()) + { + FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); + } +} + +const ISlateStyle& FAyonStyle::Get() +{ + return *AyonStyleInstance; +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp new file mode 100644 index 0000000000..2a137e3ed7 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Commandlets/AyonActionResult.cpp @@ -0,0 +1,40 @@ +// Copyright 2023, Ayon, All rights reserved. + +#include "Commandlets/AyonActionResult.h" +#include "Logging/Ayon_Log.h" + +EAyon_ActionResult::Type& FAyon_ActionResult::GetStatus() +{ + return Status; +} + +FText& FAyon_ActionResult::GetReason() +{ + return Reason; +} + +FAyon_ActionResult::FAyon_ActionResult():Status(EAyon_ActionResult::Type::Ok) +{ + +} + +FAyon_ActionResult::FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum):Status(InEnum) +{ + TryLog(); +} + +FAyon_ActionResult::FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum, const FText& InReason):Status(InEnum), Reason(InReason) +{ + TryLog(); +}; + +bool FAyon_ActionResult::IsProblem() const +{ + return Status != EAyon_ActionResult::Ok; +} + +void FAyon_ActionResult::TryLog() const +{ + if(IsProblem()) + UE_LOG(LogCommandletAyonGenerateProject, Error, TEXT("%s"), *Reason.ToString()); +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp new file mode 100644 index 0000000000..ed876c8128 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/Commandlets/Implementations/AyonGenerateProjectCommandlet.cpp @@ -0,0 +1,140 @@ +// Copyright 2023, Ayon, All rights reserved. +#include "Commandlets/Implementations/AyonGenerateProjectCommandlet.h" + +#include "GameProjectUtils.h" +#include "AyonConstants.h" +#include "Commandlets/AyonActionResult.h" +#include "ProjectDescriptor.h" + +int32 UAyonGenerateProjectCommandlet::Main(const FString& CommandLineParams) +{ + //Parses command line parameters & creates structure FProjectInformation + const FAyonGenerateProjectParams ParsedParams = FAyonGenerateProjectParams(CommandLineParams); + ProjectInformation = ParsedParams.GenerateUEProjectInformation(); + + //Creates .uproject & other UE files + EVALUATE_Ayon_ACTION_RESULT(TryCreateProject()); + + //Loads created .uproject + EVALUATE_Ayon_ACTION_RESULT(TryLoadProjectDescriptor()); + + //Adds needed plugin to .uproject + AttachPluginsToProjectDescriptor(); + + //Saves .uproject + EVALUATE_Ayon_ACTION_RESULT(TrySave()); + + //When we are here, there should not be problems in generating Unreal Project for Ayon + return 0; +} + + +FAyonGenerateProjectParams::FAyonGenerateProjectParams(): FAyonGenerateProjectParams("") +{ +} + +FAyonGenerateProjectParams::FAyonGenerateProjectParams(const FString& CommandLineParams): CommandLineParams( + CommandLineParams) +{ + UCommandlet::ParseCommandLine(*CommandLineParams, Tokens, Switches); +} + +FProjectInformation FAyonGenerateProjectParams::GenerateUEProjectInformation() const +{ + FProjectInformation ProjectInformation = FProjectInformation(); + ProjectInformation.ProjectFilename = GetProjectFileName(); + + ProjectInformation.bShouldGenerateCode = IsSwitchPresent("GenerateCode"); + + return ProjectInformation; +} + +FString FAyonGenerateProjectParams::TryGetToken(const int32 Index) const +{ + return Tokens.IsValidIndex(Index) ? Tokens[Index] : ""; +} + +FString FAyonGenerateProjectParams::GetProjectFileName() const +{ + return TryGetToken(0); +} + +bool FAyonGenerateProjectParams::IsSwitchPresent(const FString& Switch) const +{ + return INDEX_NONE != Switches.IndexOfByPredicate([&Switch](const FString& Item) -> bool + { + return Item.Equals(Switch); + } + ); +} + + +UAyonGenerateProjectCommandlet::UAyonGenerateProjectCommandlet() +{ + LogToConsole = true; +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TryCreateProject() const +{ + FText FailReason; + FText FailLog; + TArray OutCreatedFiles; + + if (!GameProjectUtils::CreateProject(ProjectInformation, FailReason, FailLog, &OutCreatedFiles)) + return FAyon_ActionResult(EAyon_ActionResult::ProjectNotCreated, FailReason); + return FAyon_ActionResult(); +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TryLoadProjectDescriptor() +{ + FText FailReason; + const bool bLoaded = ProjectDescriptor.Load(ProjectInformation.ProjectFilename, FailReason); + + return FAyon_ActionResult(bLoaded ? EAyon_ActionResult::Ok : EAyon_ActionResult::ProjectNotLoaded, FailReason); +} + +void UAyonGenerateProjectCommandlet::AttachPluginsToProjectDescriptor() +{ + FPluginReferenceDescriptor AyonPluginDescriptor; + AyonPluginDescriptor.bEnabled = true; + AyonPluginDescriptor.Name = AyonConstants::Ayon_PluginName; + ProjectDescriptor.Plugins.Add(AyonPluginDescriptor); + + FPluginReferenceDescriptor PythonPluginDescriptor; + PythonPluginDescriptor.bEnabled = true; + PythonPluginDescriptor.Name = AyonConstants::PythonScript_PluginName; + ProjectDescriptor.Plugins.Add(PythonPluginDescriptor); + + FPluginReferenceDescriptor SequencerScriptingPluginDescriptor; + SequencerScriptingPluginDescriptor.bEnabled = true; + SequencerScriptingPluginDescriptor.Name = AyonConstants::SequencerScripting_PluginName; + ProjectDescriptor.Plugins.Add(SequencerScriptingPluginDescriptor); + + FPluginReferenceDescriptor MovieRenderPipelinePluginDescriptor; + MovieRenderPipelinePluginDescriptor.bEnabled = true; + MovieRenderPipelinePluginDescriptor.Name = AyonConstants::MovieRenderPipeline_PluginName; + ProjectDescriptor.Plugins.Add(MovieRenderPipelinePluginDescriptor); + + FPluginReferenceDescriptor EditorScriptingPluginDescriptor; + EditorScriptingPluginDescriptor.bEnabled = true; + EditorScriptingPluginDescriptor.Name = AyonConstants::EditorScriptingUtils_PluginName; + ProjectDescriptor.Plugins.Add(EditorScriptingPluginDescriptor); +} + +FAyon_ActionResult UAyonGenerateProjectCommandlet::TrySave() +{ + FText FailReason; + const bool bSaved = ProjectDescriptor.Save(ProjectInformation.ProjectFilename, FailReason); + + return FAyon_ActionResult(bSaved ? EAyon_ActionResult::Ok : EAyon_ActionResult::ProjectNotSaved, FailReason); +} + +FAyonGenerateProjectParams UAyonGenerateProjectCommandlet::ParseParameters(const FString& Params) const +{ + FAyonGenerateProjectParams ParamsResult; + + TArray Tokens, Switches; + ParseCommandLine(*Params, Tokens, Switches); + + return ParamsResult; +} diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp new file mode 100644 index 0000000000..02a8ac800a --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Private/OpenPypePublishInstance.cpp @@ -0,0 +1,204 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "OpenPypePublishInstance.h" +#include "AssetRegistry/AssetRegistryModule.h" +#include "AssetToolsModule.h" +#include "Framework/Notifications/NotificationManager.h" +#include "AyonLib.h" +#include "AyonSettings.h" +#include "Widgets/Notifications/SNotificationList.h" + + +//Moves all the invalid pointers to the end to prepare them for the shrinking +#define REMOVE_INVALID_ENTRIES(VAR) VAR.CompactStable(); \ + VAR.Shrink(); + +UOpenPypePublishInstance::UOpenPypePublishInstance(const FObjectInitializer& ObjectInitializer) + : UPrimaryDataAsset(ObjectInitializer) +{ + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked< + FAssetRegistryModule>("AssetRegistry"); + + const FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked( + "PropertyEditor"); + + FString Left, Right; + GetPathName().Split("/" + GetName(), &Left, &Right); + + FARFilter Filter; + Filter.PackagePaths.Emplace(FName(Left)); + + TArray FoundAssets; + AssetRegistryModule.GetRegistry().GetAssets(Filter, FoundAssets); + + for (const FAssetData& AssetData : FoundAssets) + OnAssetCreated(AssetData); + + REMOVE_INVALID_ENTRIES(AssetDataInternal) + REMOVE_INVALID_ENTRIES(AssetDataExternal) + + AssetRegistryModule.Get().OnAssetAdded().AddUObject(this, &UOpenPypePublishInstance::OnAssetCreated); + AssetRegistryModule.Get().OnAssetRemoved().AddUObject(this, &UOpenPypePublishInstance::OnAssetRemoved); + AssetRegistryModule.Get().OnAssetUpdated().AddUObject(this, &UOpenPypePublishInstance::OnAssetUpdated); + +#ifdef WITH_EDITOR + ColorOpenPypeDirs(); +#endif +} + +void UOpenPypePublishInstance::OnAssetCreated(const FAssetData& InAssetData) +{ + TArray split; + + UObject* Asset = InAssetData.GetAsset(); + + if (!IsValid(Asset)) + { + UE_LOG(LogAssetData, Warning, TEXT("Asset \"%s\" is not valid! Skipping the addition."), + *InAssetData.GetSoftObjectPath().ToString()); + return; + } + + const bool result = IsUnderSameDir(Asset) && Cast(Asset) == nullptr; + + if (result) + { + if (AssetDataInternal.Emplace(Asset).IsValidId()) + { + UE_LOG(LogTemp, Log, TEXT("Added an Asset to PublishInstance - Publish Instance: %s, Asset %s"), + *this->GetName(), *Asset->GetName()); + } + } +} + +void UOpenPypePublishInstance::OnAssetRemoved(const FAssetData& InAssetData) +{ + if (Cast(InAssetData.GetAsset()) == nullptr) + { + if (AssetDataInternal.Contains(nullptr)) + { + AssetDataInternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataInternal) + } + else + { + AssetDataExternal.Remove(nullptr); + REMOVE_INVALID_ENTRIES(AssetDataExternal) + } + } +} + +void UOpenPypePublishInstance::OnAssetUpdated(const FAssetData& InAssetData) +{ + REMOVE_INVALID_ENTRIES(AssetDataInternal); + REMOVE_INVALID_ENTRIES(AssetDataExternal); +} + +bool UOpenPypePublishInstance::IsUnderSameDir(const UObject* InAsset) const +{ + FString ThisLeft, ThisRight; + this->GetPathName().Split(this->GetName(), &ThisLeft, &ThisRight); + + return InAsset->GetPathName().StartsWith(ThisLeft); +} + +#ifdef WITH_EDITOR + +void UOpenPypePublishInstance::ColorOpenPypeDirs() +{ + FString PathName = this->GetPathName(); + + //Check whether the path contains the defined OpenPype folder + if (!PathName.Contains(TEXT("OpenPype"))) return; + + //Get the base path for open pype + FString PathLeft, PathRight; + PathName.Split(FString("OpenPype"), &PathLeft, &PathRight); + + if (PathLeft.IsEmpty() || PathRight.IsEmpty()) + { + UE_LOG(LogAssetData, Error, TEXT("Failed to retrieve the base OpenPype directory!")) + return; + } + + PathName.RemoveFromEnd(PathRight, ESearchCase::CaseSensitive); + + //Get the current settings + const UAyonSettings* Settings = GetMutableDefault(); + + //Color the base folder + UAyonLib::SetFolderColor(PathName, Settings->GetFolderFColor(), false); + + //Get Sub paths, iterate through them and color them according to the folder color in UOpenPypeSettings + const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked( + "AssetRegistry"); + + TArray PathList; + + AssetRegistryModule.Get().GetSubPaths(PathName, PathList, true); + + if (PathList.Num() > 0) + { + for (const FString& Path : PathList) + { + UAyonLib::SetFolderColor(Path, Settings->GetFolderFColor(), false); + } + } +} + +void UOpenPypePublishInstance::SendNotification(const FString& Text) const +{ + FNotificationInfo Info{FText::FromString(Text)}; + + Info.bFireAndForget = true; + Info.bUseLargeFont = false; + Info.bUseThrobber = false; + Info.bUseSuccessFailIcons = false; + Info.ExpireDuration = 4.f; + Info.FadeOutDuration = 2.f; + + FSlateNotificationManager::Get().AddNotification(Info); + + UE_LOG(LogAssetData, Warning, + TEXT( + "Removed duplicated asset from the AssetsDataExternal in Container \"%s\", Asset is already included in the AssetDataInternal!" + ), *GetName() + ) +} + + +void UOpenPypePublishInstance::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ValueSet && + PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED( + UOpenPypePublishInstance, AssetDataExternal)) + { + // Check for duplicated assets + for (const auto& Asset : AssetDataInternal) + { + if (AssetDataExternal.Contains(Asset)) + { + AssetDataExternal.Remove(Asset); + return SendNotification( + "You are not allowed to add assets into AssetDataExternal which are already included in AssetDataInternal!"); + } + } + + // Check if no UOpenPypePublishInstance type assets are included + for (const auto& Asset : AssetDataExternal) + { + if (Cast(Asset.Get()) != nullptr) + { + AssetDataExternal.Remove(Asset); + return SendNotification("You are not allowed to add publish instances!"); + } + } + } +} + +#endif diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Ayon.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Ayon.h new file mode 100644 index 0000000000..bb25430411 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Ayon.h @@ -0,0 +1,24 @@ +// Copyright 2023, Ayon, All rights reserved. + +#pragma once + +#include "CoreMinimal.h" + + +class FAyonModule : public IModuleInterface +{ +public: + virtual void StartupModule() override; + virtual void ShutdownModule() override; + +private: + void RegisterMenus(); + void RegisterSettings(); + bool HandleSettingsSaved(); + + void MenuPopup(); + void MenuDialog(); + +private: + TSharedPtr PluginCommands; +}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonAssetContainer.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonAssetContainer.h new file mode 100644 index 0000000000..d40642b149 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonAssetContainer.h @@ -0,0 +1,34 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/NoExportTypes.h" +#include "Engine/AssetUserData.h" +#include "AssetRegistry/AssetData.h" +#include "AyonAssetContainer.generated.h" + +UCLASS(Blueprintable) +class AYON_API UAyonAssetContainer : public UAssetUserData +{ + GENERATED_BODY() + +public: + + UAyonAssetContainer(const FObjectInitializer& ObjectInitalizer); + // ~UAyonAssetContainer(); + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Assets") + TArray assets; + + // There seems to be no reflection option to expose array of FAssetData + /* + UPROPERTY(Transient, BlueprintReadOnly, Category = "Python", meta=(DisplayName="Assets Data")) + TArray assetsData; + */ +private: + TArray assetsData; + void OnAssetAdded(const FAssetData& AssetData); + void OnAssetRemoved(const FAssetData& AssetData); + void OnAssetRenamed(const FAssetData& AssetData, const FString& str); +}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h new file mode 100644 index 0000000000..da424cde2e --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonAssetContainerFactory.h @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Factories/Factory.h" +#include "AyonAssetContainerFactory.generated.h" + +UCLASS() +class AYON_API UAyonAssetContainerFactory : public UFactory +{ + GENERATED_BODY() + +public: + UAyonAssetContainerFactory(const FObjectInitializer& ObjectInitializer); + virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; + virtual bool ShouldShowInNewMenu() const override; +}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonCommands.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonCommands.h new file mode 100644 index 0000000000..9c40dc8241 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonCommands.h @@ -0,0 +1,24 @@ +// Copyright 2023, Ayon, All rights reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Framework/Commands/Commands.h" +#include "AyonStyle.h" + +class FAyonCommands : public TCommands +{ +public: + + FAyonCommands() + : TCommands(TEXT("Ayon"), NSLOCTEXT("Contexts", "Ayon", "Ayon Tools"), NAME_None, FAyonStyle::GetStyleSetName()) + { + } + + // TCommands<> interface + virtual void RegisterCommands() override; + +public: + TSharedPtr< FUICommandInfo > AyonTools; + TSharedPtr< FUICommandInfo > AyonToolsDialog; +}; diff --git a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OPConstants.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonConstants.h similarity index 83% rename from openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OPConstants.h rename to openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonConstants.h index f4587f7a50..5fe7c14360 100644 --- a/openpype/hosts/unreal/integration/UE_5.0/OpenPype/Source/OpenPype/Public/OPConstants.h +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonConstants.h @@ -1,9 +1,9 @@ // Copyright 2023, Ayon, All rights reserved. #pragma once -namespace OPConstants +namespace AyonConstants { - const FString OP_PluginName = "OpenPype"; + const FString Ayon_PluginName = "Ayon"; const FString PythonScript_PluginName = "PythonScriptPlugin"; const FString SequencerScripting_PluginName = "SequencerScripting"; const FString MovieRenderPipeline_PluginName = "MovieRenderPipeline"; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonLib.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonLib.h new file mode 100644 index 0000000000..da83b448fb --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonLib.h @@ -0,0 +1,19 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once + +#include "AyonLib.generated.h" + + +UCLASS(Blueprintable) +class AYON_API UAyonLib : public UBlueprintFunctionLibrary +{ + + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable, Category = Python) + static bool SetFolderColor(const FString& FolderPath, const FLinearColor& FolderColor,const bool& bForceAdd); + + UFUNCTION(BlueprintCallable, Category = Python) + static TArray GetAllProperties(UClass* cls); +}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPublishInstance.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPublishInstance.h new file mode 100644 index 0000000000..c89388036f --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPublishInstance.h @@ -0,0 +1,104 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "AyonPublishInstance.generated.h" + + +UCLASS(Blueprintable) +class AYON_API UAyonPublishInstance : public UPrimaryDataAsset +{ + GENERATED_UCLASS_BODY() + +public: + /** + /** + * Retrieves all the assets which are monitored by the Publish Instance (Monitors assets in the directory which is + * placed in) + * + * @return - Set of UObjects. Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetInternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataInternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Retrieves all the assets which have been added manually by the Publish Instance + * + * @return - TSet of assets (UObjects). Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetExternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataExternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Function for returning all the assets in the container combined. + * + * @return Returns all the internal and externally added assets into one set (TSet of UObjects). Careful! They are + * returning raw pointers. Seems like an issue in UE5 + * + * @attention If the bAddExternalAssets variable is false, external assets won't be included! + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetAllAssets() const + { + const TSet>& IteratedSet = bAddExternalAssets + ? AssetDataInternal.Union(AssetDataExternal) + : AssetDataInternal; + + //Create a new TSet only with raw pointers. + TSet ResultSet; + + for (auto& Asset : IteratedSet) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + +private: + UPROPERTY(VisibleAnywhere, Category="Assets") + TSet> AssetDataInternal; + + /** + * This property allows exposing the array to include other assets from any other directory than what it's currently + * monitoring. NOTE: that these assets have to be added manually! They are not automatically registered or added! + */ + UPROPERTY(EditAnywhere, Category = "Assets") + bool bAddExternalAssets = false; + + UPROPERTY(EditAnywhere, meta=(EditCondition="bAddExternalAssets"), Category="Assets") + TSet> AssetDataExternal; + + + void OnAssetCreated(const FAssetData& InAssetData); + void OnAssetRemoved(const FAssetData& InAssetData); + void OnAssetUpdated(const FAssetData& InAssetData); + + bool IsUnderSameDir(const UObject* InAsset) const; + +#ifdef WITH_EDITOR + + void ColorAyonDirs(); + + void SendNotification(const FString& Text) const; + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + +#endif +}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h new file mode 100644 index 0000000000..3cef8e76b2 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPublishInstanceFactory.h @@ -0,0 +1,22 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "CoreMinimal.h" +#include "Factories/Factory.h" +#include "AyonPublishInstanceFactory.generated.h" + +/** + * + */ +UCLASS() +class AYON_API UAyonPublishInstanceFactory : public UFactory +{ + GENERATED_BODY() + +public: + UAyonPublishInstanceFactory(const FObjectInitializer& ObjectInitializer); + virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; + virtual bool ShouldShowInNewMenu() const override; +}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPythonBridge.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPythonBridge.h new file mode 100644 index 0000000000..3c429fd7d3 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonPythonBridge.h @@ -0,0 +1,20 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once +#include "AyonPythonBridge.generated.h" + +UCLASS(Blueprintable) +class UAyonPythonBridge : public UObject +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable, Category = Python) + static UAyonPythonBridge* Get(); + + UFUNCTION(BlueprintImplementableEvent, Category = Python) + void RunInPython_Popup() const; + + UFUNCTION(BlueprintImplementableEvent, Category = Python) + void RunInPython_Dialog() const; + +}; diff --git a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeSettings.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonSettings.h similarity index 57% rename from openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeSettings.h rename to openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonSettings.h index 88defaa773..4f12d1a5f2 100644 --- a/openpype/hosts/unreal/integration/UE_4.7/OpenPype/Source/OpenPype/Public/OpenPypeSettings.h +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonSettings.h @@ -1,14 +1,15 @@ -// Copyright 2023, Ayon, All rights reserved. +// Copyright 2023, Ayon, All rights reserved. #pragma once #include "CoreMinimal.h" -#include "OpenPypeSettings.generated.h" +#include "UObject/Object.h" +#include "AyonSettings.generated.h" -#define OPENPYPE_SETTINGS_FILEPATH IPluginManager::Get().FindPlugin("OpenPype")->GetBaseDir() / TEXT("Config") / TEXT("DefaultOpenPypeSettings.ini") +#define AYON_SETTINGS_FILEPATH IPluginManager::Get().FindPlugin("Ayon")->GetBaseDir() / TEXT("Config") / TEXT("DefaultAyonSettings.ini") -UCLASS(Config=OpenPypeSettings, DefaultConfig) -class OPENPYPE_API UOpenPypeSettings : public UObject +UCLASS(Config=AyonSettings, DefaultConfig) +class AYON_API UAyonSettings : public UObject { GENERATED_UCLASS_BODY() diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonStyle.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonStyle.h new file mode 100644 index 0000000000..58f6af656e --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/AyonStyle.h @@ -0,0 +1,19 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once +#include "CoreMinimal.h" +#include "Styling/SlateStyle.h" + +class FAyonStyle +{ +public: + static void Initialize(); + static void Shutdown(); + static void ReloadTextures(); + static const ISlateStyle& Get(); + static FName GetStyleSetName(); + + +private: + static TSharedRef< class FSlateStyleSet > Create(); + static TSharedPtr< class FSlateStyleSet > AyonStyleInstance; +}; \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h new file mode 100644 index 0000000000..bb995ec452 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Commandlets/AyonActionResult.h @@ -0,0 +1,83 @@ +// Copyright 2023, Ayon, All rights reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AyonActionResult.generated.h" + +/** + * @brief This macro returns error code when is problem or does nothing when there is no problem. + * @param ActionResult FAyon_ActionResult structure + */ +#define EVALUATE_Ayon_ACTION_RESULT(ActionResult) \ + if(ActionResult.IsProblem()) \ + return ActionResult.GetStatus(); + +/** +* @brief This enum values are humanly readable mapping of error codes. +* Here should be all error codes to be possible find what went wrong. +* TODO: In the future should exists an web document where is mapped error code & what problem occured & how to repair it... +*/ +UENUM() +namespace EAyon_ActionResult +{ + enum Type + { + Ok, + ProjectNotCreated, + ProjectNotLoaded, + ProjectNotSaved, + //....Here insert another values + + //Do not remove! + //Usable for looping through enum values + __Last UMETA(Hidden) + }; +} + + +/** + * @brief This struct holds action result enum and optionally reason of fail + */ +USTRUCT() +struct FAyon_ActionResult +{ + GENERATED_BODY() + +public: + /** @brief Default constructor usable when there is no problem */ + FAyon_ActionResult(); + + /** + * @brief This constructor initializes variables & attempts to log when is error + * @param InEnum Status + */ + FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum); + + /** + * @brief This constructor initializes variables & attempts to log when is error + * @param InEnum Status + * @param InReason Reason of potential fail + */ + FAyon_ActionResult(const EAyon_ActionResult::Type& InEnum, const FText& InReason); + +private: + /** @brief Action status */ + EAyon_ActionResult::Type Status; + + /** @brief Optional reason of fail */ + FText Reason; + +public: + /** + * @brief Checks if there is problematic state + * @return true when status is not equal to EAyon_ActionResult::Ok + */ + bool IsProblem() const; + EAyon_ActionResult::Type& GetStatus(); + FText& GetReason(); + +private: + void TryLog() const; +}; + diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h new file mode 100644 index 0000000000..da8e9af661 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Commandlets/Implementations/AyonGenerateProjectCommandlet.h @@ -0,0 +1,61 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once + + +#include "GameProjectUtils.h" +#include "Commandlets/AyonActionResult.h" +#include "ProjectDescriptor.h" +#include "Commandlets/Commandlet.h" +#include "AyonGenerateProjectCommandlet.generated.h" + +struct FProjectDescriptor; +struct FProjectInformation; + +/** +* @brief Structure which parses command line parameters and generates FProjectInformation +*/ +USTRUCT() +struct FAyonGenerateProjectParams +{ + GENERATED_BODY() + +private: + FString CommandLineParams; + TArray Tokens; + TArray Switches; + +public: + FAyonGenerateProjectParams(); + FAyonGenerateProjectParams(const FString& CommandLineParams); + + FProjectInformation GenerateUEProjectInformation() const; + +private: + FString TryGetToken(const int32 Index) const; + FString GetProjectFileName() const; + + bool IsSwitchPresent(const FString& Switch) const; +}; + +UCLASS() +class AYON_API UAyonGenerateProjectCommandlet : public UCommandlet +{ + GENERATED_BODY() + +private: + FProjectInformation ProjectInformation; + FProjectDescriptor ProjectDescriptor; + +public: + UAyonGenerateProjectCommandlet(); + + virtual int32 Main(const FString& CommandLineParams) override; + +private: + FAyonGenerateProjectParams ParseParameters(const FString& Params) const; + FAyon_ActionResult TryCreateProject() const; + FAyon_ActionResult TryLoadProjectDescriptor(); + void AttachPluginsToProjectDescriptor(); + FAyon_ActionResult TrySave(); +}; + diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h new file mode 100644 index 0000000000..25b33a63e8 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/Logging/Ayon_Log.h @@ -0,0 +1,4 @@ +// Copyright 2023, Ayon, All rights reserved. +#pragma once + +DEFINE_LOG_CATEGORY_STATIC(LogCommandletAyonGenerateProject, Log, All); \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h new file mode 100644 index 0000000000..9c0c4a69e5 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/Ayon/Source/Ayon/Public/OpenPypePublishInstance.h @@ -0,0 +1,104 @@ +// Copyright 2023, Ayon, All rights reserved. +// Deprecation warning: this is left here just for backwards compatibility +// and will be removed in next versions of Ayon. +#pragma once + +#include "OpenPypePublishInstance.generated.h" + + +UCLASS(Blueprintable) +class AYON_API UOpenPypePublishInstance : public UPrimaryDataAsset +{ + GENERATED_UCLASS_BODY() + +public: + /** + /** + * Retrieves all the assets which are monitored by the Publish Instance (Monitors assets in the directory which is + * placed in) + * + * @return - Set of UObjects. Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetInternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataInternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Retrieves all the assets which have been added manually by the Publish Instance + * + * @return - TSet of assets (UObjects). Careful! They are returning raw pointers. Seems like an issue in UE5 + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetExternalAssets() const + { + //For some reason it can only return Raw Pointers? Seems like an issue which they haven't fixed. + TSet ResultSet; + + for (const auto& Asset : AssetDataExternal) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + + /** + * Function for returning all the assets in the container combined. + * + * @return Returns all the internal and externally added assets into one set (TSet of UObjects). Careful! They are + * returning raw pointers. Seems like an issue in UE5 + * + * @attention If the bAddExternalAssets variable is false, external assets won't be included! + */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category="Python") + TSet GetAllAssets() const + { + const TSet>& IteratedSet = bAddExternalAssets + ? AssetDataInternal.Union(AssetDataExternal) + : AssetDataInternal; + + //Create a new TSet only with raw pointers. + TSet ResultSet; + + for (auto& Asset : IteratedSet) + ResultSet.Add(Asset.LoadSynchronous()); + + return ResultSet; + } + +private: + UPROPERTY(VisibleAnywhere, Category="Assets") + TSet> AssetDataInternal; + + /** + * This property allows exposing the array to include other assets from any other directory than what it's currently + * monitoring. NOTE: that these assets have to be added manually! They are not automatically registered or added! + */ + UPROPERTY(EditAnywhere, Category = "Assets") + bool bAddExternalAssets = false; + + UPROPERTY(EditAnywhere, meta=(EditCondition="bAddExternalAssets"), Category="Assets") + TSet> AssetDataExternal; + + + void OnAssetCreated(const FAssetData& InAssetData); + void OnAssetRemoved(const FAssetData& InAssetData); + void OnAssetUpdated(const FAssetData& InAssetData); + + bool IsUnderSameDir(const UObject* InAsset) const; + +#ifdef WITH_EDITOR + + void ColorOpenPypeDirs(); + + void SendNotification(const FString& Text) const; + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + +#endif +}; diff --git a/openpype/hosts/unreal/integration/UE_5.1/BuildPlugin_5-1.bat b/openpype/hosts/unreal/integration/UE_5.1/BuildPlugin_5-1.bat new file mode 100644 index 0000000000..3cc82d54af --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/BuildPlugin_5-1.bat @@ -0,0 +1 @@ +"D:\UE_5.1\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -plugin="D:\OpenPype\openpype\hosts\unreal\integration\UE_5.1\Ayon\Ayon.uplugin" -Package="D:\BuiltPlugins\5.1" \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/BuildPlugin_5-1_Window.bat b/openpype/hosts/unreal/integration/UE_5.1/BuildPlugin_5-1_Window.bat new file mode 100644 index 0000000000..e10f2c7add --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/BuildPlugin_5-1_Window.bat @@ -0,0 +1 @@ +cmd /k "BuildPlugin_5-1.bat" \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/CommandletProject/.gitignore b/openpype/hosts/unreal/integration/UE_5.1/CommandletProject/.gitignore new file mode 100644 index 0000000000..80814ef0a6 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/CommandletProject/.gitignore @@ -0,0 +1,41 @@ +# Prerequisites +*.d + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod +*.smod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +/Saved +/DerivedDataCache +/Intermediate +/Binaries +/Content +/Config +/.idea +/.vs \ No newline at end of file diff --git a/openpype/hosts/unreal/integration/UE_5.1/CommandletProject/CommandletProject.uproject b/openpype/hosts/unreal/integration/UE_5.1/CommandletProject/CommandletProject.uproject new file mode 100644 index 0000000000..fe83346624 --- /dev/null +++ b/openpype/hosts/unreal/integration/UE_5.1/CommandletProject/CommandletProject.uproject @@ -0,0 +1,20 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.1", + "Category": "", + "Description": "", + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + }, + { + "Name": "Ayon", + "Enabled": true, + "Type": "Editor" + } + ] +} \ No newline at end of file diff --git a/openpype/hosts/unreal/lib.py b/openpype/hosts/unreal/lib.py index 05fc87b318..821b4daecc 100644 --- a/openpype/hosts/unreal/lib.py +++ b/openpype/hosts/unreal/lib.py @@ -189,7 +189,7 @@ def create_unreal_project(project_name: str, As there is no way I know to create a project via command line, this is easiest option. Unreal project file is basically a JSON file. If we find - the `OPENPYPE_UNREAL_PLUGIN` environment variable we assume this is the + the `AYON_UNREAL_PLUGIN` environment variable we assume this is the location of the Integration Plugin and we copy its content to the project folder and enable this plugin. @@ -203,8 +203,7 @@ def create_unreal_project(project_name: str, sources. This will trigger automatically if `Binaries` directory is not found in plugin folders as this indicates this is only source distribution of the plugin. Dev mode - is also set by preset file `unreal/project_setup.json` in - **OPENPYPE_CONFIG**. + is also set in Settings. env (dict, optional): Environment to use. If not set, `os.environ`. Throws: @@ -237,7 +236,7 @@ def create_unreal_project(project_name: str, print("--- Generating a new project ...") commandlet_cmd = [f'{ue_editor_exe.as_posix()}', f'{cmdlet_project.as_posix()}', - f'-run=OPGenerateProject', + f'-run=AyonGenerateProject', f'{project_file.resolve().as_posix()}'] if dev_mode or preset["dev_mode"]: @@ -318,21 +317,73 @@ def get_path_to_uat(engine_path: Path) -> Path: if platform.system().lower() == "windows": return engine_path / "Engine/Build/BatchFiles/RunUAT.bat" - if platform.system().lower() == "linux" \ - or platform.system().lower() == "darwin": + if platform.system().lower() in ["linux", "darwin"]: return engine_path / "Engine/Build/BatchFiles/RunUAT.sh" +def get_compatible_integration( + ue_version: str, integration_root: Path) -> List[Path]: + """Get path to compatible version of integration plugin. + + This will try to get the closest compatible versions to the one + specified in sorted list. + + Args: + ue_version (str): version of the current Unreal Engine. + integration_root (Path): path to built-in integration plugins. + + Returns: + list of Path: Sorted list of paths closest to the specified + version. + + """ + major, minor = ue_version.split(".") + integration_paths = [p for p in integration_root.iterdir() + if p.is_dir()] + + compatible_versions = [] + for i in integration_paths: + # parse version from path + try: + i_major, i_minor = re.search( + r"(?P\d+).(?P\d+)$", i.name).groups() + except AttributeError: + # in case there is no match, just skip to next + continue + + # consider versions with different major so different that they + # are incompatible + if int(major) != int(i_major): + continue + + compatible_versions.append(i) + + sorted(set(compatible_versions)) + return compatible_versions + + def get_path_to_cmdlet_project(ue_version: str) -> Path: - cmd_project = Path(os.path.dirname(os.path.abspath(openpype.__file__))) + cmd_project = Path( + os.path.abspath(os.getenv("OPENPYPE_ROOT"))) - # For now, only tested on Windows (For Linux and Mac it has to be implemented) - if ue_version.split(".")[0] == "4": - cmd_project /= "hosts/unreal/integration/UE_4.7" - elif ue_version.split(".")[0] == "5": - cmd_project /= "hosts/unreal/integration/UE_5.0" + # For now, only tested on Windows (For Linux and Mac + # it has to be implemented) + cmd_project /= f"openpype/hosts/unreal/integration/UE_{ue_version}" - return cmd_project / "CommandletProject/CommandletProject.uproject" + # if the integration doesn't exist for current engine version + # try to find the closest to it. + if cmd_project.exists(): + return cmd_project / "CommandletProject/CommandletProject.uproject" + + if compatible_versions := get_compatible_integration( + ue_version, cmd_project.parent + ): + return compatible_versions[-1] / "CommandletProject/CommandletProject.uproject" # noqa: E501 + else: + raise RuntimeError( + ("There are no compatible versions of Unreal " + "integration plugin compatible with running version " + f"of Unreal Engine {ue_version}")) def get_path_to_ubt(engine_path: Path, ue_version: str) -> Path: @@ -375,13 +426,13 @@ def get_build_id(engine_path: Path, ue_version: str) -> str: def check_plugin_existence(engine_path: Path, env: dict = None) -> bool: env = env or os.environ - integration_plugin_path: Path = Path(env.get("OPENPYPE_UNREAL_PLUGIN", "")) + integration_plugin_path: Path = Path(env.get("AYON_UNREAL_PLUGIN", "")) if not os.path.isdir(integration_plugin_path): raise RuntimeError("Path to the integration plugin is null!") # Create a path to the plugin in the engine - op_plugin_path: Path = engine_path / "Engine/Plugins/Marketplace/OpenPype" + op_plugin_path: Path = engine_path / "Engine/Plugins/Marketplace/Ayon" if not op_plugin_path.is_dir(): return False @@ -396,13 +447,13 @@ def check_plugin_existence(engine_path: Path, env: dict = None) -> bool: def try_installing_plugin(engine_path: Path, env: dict = None) -> None: env = env or os.environ - integration_plugin_path: Path = Path(env.get("OPENPYPE_UNREAL_PLUGIN", "")) + integration_plugin_path: Path = Path(env.get("AYON_UNREAL_PLUGIN", "")) if not os.path.isdir(integration_plugin_path): raise RuntimeError("Path to the integration plugin is null!") # Create a path to the plugin in the engine - op_plugin_path: Path = engine_path / "Engine/Plugins/Marketplace/OpenPype" + op_plugin_path: Path = engine_path / "Engine/Plugins/Marketplace/Ayon" if not op_plugin_path.is_dir(): op_plugin_path.mkdir(parents=True, exist_ok=True) @@ -423,12 +474,12 @@ def _build_and_move_plugin(engine_path: Path, uat_path: Path = get_path_to_uat(engine_path) env = env or os.environ - integration_plugin_path: Path = Path(env.get("OPENPYPE_UNREAL_PLUGIN", "")) + integration_plugin_path: Path = Path(env.get("AYON_UNREAL_PLUGIN", "")) if uat_path.is_file(): temp_dir: Path = integration_plugin_path.parent / "Temp" temp_dir.mkdir(exist_ok=True) - uplugin_path: Path = integration_plugin_path / "OpenPype.uplugin" + uplugin_path: Path = integration_plugin_path / "Ayon.uplugin" # in order to successfully build the plugin, # It must be built outside the Engine directory and then moved @@ -439,7 +490,7 @@ def _build_and_move_plugin(engine_path: Path, subprocess.run(build_plugin_cmd) # Copy the contents of the 'Temp' dir into the - # 'OpenPype' directory in the engine + # 'Ayon' directory in the engine dir_util.copy_tree(temp_dir.as_posix(), plugin_build_path.as_posix()) # We need to also copy the config folder. diff --git a/openpype/hosts/unreal/plugins/create/create_camera.py b/openpype/hosts/unreal/plugins/create/create_camera.py index 642924e2d6..73afb6cefd 100644 --- a/openpype/hosts/unreal/plugins/create/create_camera.py +++ b/openpype/hosts/unreal/plugins/create/create_camera.py @@ -11,7 +11,7 @@ from openpype.hosts.unreal.api.plugin import ( class CreateCamera(UnrealAssetCreator): """Create Camera.""" - identifier = "io.openpype.creators.unreal.camera" + identifier = "io.ayon.creators.unreal.camera" label = "Camera" family = "camera" icon = "fa.camera" diff --git a/openpype/hosts/unreal/plugins/create/create_layout.py b/openpype/hosts/unreal/plugins/create/create_layout.py index 1d2e800a13..e5c7b8ee19 100644 --- a/openpype/hosts/unreal/plugins/create/create_layout.py +++ b/openpype/hosts/unreal/plugins/create/create_layout.py @@ -7,7 +7,7 @@ from openpype.hosts.unreal.api.plugin import ( class CreateLayout(UnrealActorCreator): """Layout output for character rigs.""" - identifier = "io.openpype.creators.unreal.layout" + identifier = "io.ayon.creators.unreal.layout" label = "Layout" family = "layout" icon = "cubes" diff --git a/openpype/hosts/unreal/plugins/create/create_look.py b/openpype/hosts/unreal/plugins/create/create_look.py index f6c73e47e6..e15b57b2ee 100644 --- a/openpype/hosts/unreal/plugins/create/create_look.py +++ b/openpype/hosts/unreal/plugins/create/create_look.py @@ -14,7 +14,7 @@ from openpype.lib import UILabelDef class CreateLook(UnrealAssetCreator): """Shader connections defining shape look.""" - identifier = "io.openpype.creators.unreal.look" + identifier = "io.ayon.creators.unreal.look" label = "Look" family = "look" icon = "paint-brush" @@ -30,7 +30,7 @@ class CreateLook(UnrealAssetCreator): selected_asset = selection[0] - look_directory = "/Game/OpenPype/Looks" + look_directory = "/Game/Ayon/Looks" # Create the folder folder_name = create_folder(look_directory, subset_name) diff --git a/openpype/hosts/unreal/plugins/create/create_render.py b/openpype/hosts/unreal/plugins/create/create_render.py index b9c443c456..5f561e68ad 100644 --- a/openpype/hosts/unreal/plugins/create/create_render.py +++ b/openpype/hosts/unreal/plugins/create/create_render.py @@ -22,7 +22,7 @@ from openpype.lib import ( class CreateRender(UnrealAssetCreator): """Create instance for sequence for rendering""" - identifier = "io.openpype.creators.unreal.render" + identifier = "io.ayon.creators.unreal.render" label = "Render" family = "render" icon = "eye" @@ -50,7 +50,7 @@ class CreateRender(UnrealAssetCreator): # If the option to create a new level sequence is selected, # create a new level sequence and a master level. - root = f"/Game/OpenPype/Sequences" + root = f"/Game/Ayon/Sequences" # Create a new folder for the sequence in root sequence_dir_name = create_folder(root, subset_name) @@ -142,9 +142,9 @@ class CreateRender(UnrealAssetCreator): # "/Game/OpenPype/" and then we split the path by "/". sel_path = selected_asset_path asset_name = sel_path.replace( - "/Game/OpenPype/", "").split("/")[0] + "/Game/Ayon/", "").split("/")[0] - search_path = f"/Game/OpenPype/{asset_name}" + search_path = f"/Game/Ayon/{asset_name}" else: search_path = Path(selected_asset_path).parent.as_posix() diff --git a/openpype/hosts/unreal/plugins/create/create_staticmeshfbx.py b/openpype/hosts/unreal/plugins/create/create_staticmeshfbx.py index 1acf7084d1..80816d8386 100644 --- a/openpype/hosts/unreal/plugins/create/create_staticmeshfbx.py +++ b/openpype/hosts/unreal/plugins/create/create_staticmeshfbx.py @@ -7,7 +7,7 @@ from openpype.hosts.unreal.api.plugin import ( class CreateStaticMeshFBX(UnrealAssetCreator): """Create Static Meshes as FBX geometry.""" - identifier = "io.openpype.creators.unreal.staticmeshfbx" + identifier = "io.ayon.creators.unreal.staticmeshfbx" label = "Static Mesh (FBX)" family = "unrealStaticMesh" icon = "cube" diff --git a/openpype/hosts/unreal/plugins/create/create_uasset.py b/openpype/hosts/unreal/plugins/create/create_uasset.py index 70f17d478b..c78518e86b 100644 --- a/openpype/hosts/unreal/plugins/create/create_uasset.py +++ b/openpype/hosts/unreal/plugins/create/create_uasset.py @@ -12,7 +12,7 @@ from openpype.hosts.unreal.api.plugin import ( class CreateUAsset(UnrealAssetCreator): """Create UAsset.""" - identifier = "io.openpype.creators.unreal.uasset" + identifier = "io.ayon.creators.unreal.uasset" label = "UAsset" family = "uasset" icon = "cube" diff --git a/openpype/hosts/unreal/plugins/load/load_alembic_animation.py b/openpype/hosts/unreal/plugins/load/load_alembic_animation.py index 496b6056ea..52eea4122a 100644 --- a/openpype/hosts/unreal/plugins/load/load_alembic_animation.py +++ b/openpype/hosts/unreal/plugins/load/load_alembic_animation.py @@ -4,7 +4,7 @@ import os from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -68,8 +68,8 @@ class AnimationAlembicLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and openpype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and ayon container + root = "/Game/Ayon/Assets" asset = context.get('asset').get('name') suffix = "_CON" if asset: @@ -97,8 +97,8 @@ class AnimationAlembicLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -109,7 +109,7 @@ class AnimationAlembicLoader(plugin.Loader): "family": context["representation"]["context"]["family"] } unreal_pipeline.imprint( - "{}/{}".format(asset_dir, container_name), data) + f"{asset_dir}/{container_name}", data) asset_content = unreal.EditorAssetLibrary.list_assets( asset_dir, recursive=True, include_folder=True diff --git a/openpype/hosts/unreal/plugins/load/load_animation.py b/openpype/hosts/unreal/plugins/load/load_animation.py index 1fe0bef462..778ddf693d 100644 --- a/openpype/hosts/unreal/plugins/load/load_animation.py +++ b/openpype/hosts/unreal/plugins/load/load_animation.py @@ -11,7 +11,7 @@ from unreal import MovieSceneSkeletalAnimationSection from openpype.pipeline.context_tools import get_current_project_asset from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -139,9 +139,9 @@ class AnimationFBXLoader(plugin.Loader): Returns: list(str): list of container content """ - # Create directory for asset and avalon container + # Create directory for asset and Ayon container hierarchy = context.get('asset').get('data').get('parents') - root = "/Game/OpenPype" + root = "/Game/Ayon" asset = context.get('asset').get('name') suffix = "_CON" asset_name = f"{asset}_{name}" if asset else f"{name}" @@ -156,7 +156,7 @@ class AnimationFBXLoader(plugin.Loader): package_paths=[f"{root}/{hierarchy[0]}"], recursive_paths=False) levels = ar.get_assets(_filter) - master_level = levels[0].get_editor_property('object_path') + master_level = levels[0].get_full_name() hierarchy_dir = root for h in hierarchy: @@ -168,7 +168,7 @@ class AnimationFBXLoader(plugin.Loader): package_paths=[f"{hierarchy_dir}/"], recursive_paths=True) levels = ar.get_assets(_filter) - level = levels[0].get_editor_property('object_path') + level = levels[0].get_full_name() unreal.EditorLevelLibrary.save_all_dirty_levels() unreal.EditorLevelLibrary.load_level(level) @@ -223,8 +223,8 @@ class AnimationFBXLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, diff --git a/openpype/hosts/unreal/plugins/load/load_camera.py b/openpype/hosts/unreal/plugins/load/load_camera.py index 2496440e5f..2303ed1ffc 100644 --- a/openpype/hosts/unreal/plugins/load/load_camera.py +++ b/openpype/hosts/unreal/plugins/load/load_camera.py @@ -8,7 +8,7 @@ from unreal import EditorLevelLibrary from unreal import EditorLevelUtils from openpype.client import get_assets, get_asset_by_name from openpype.pipeline import ( - AVALON_CONTAINER_ID, + AYON_CONTAINER_ID, legacy_io, ) from openpype.hosts.unreal.api import plugin @@ -100,9 +100,9 @@ class CameraLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and avalon container + # Create directory for asset and Ayon container hierarchy = context.get('asset').get('data').get('parents') - root = "/Game/OpenPype" + root = "/Game/Ayon" hierarchy_dir = root hierarchy_dir_list = [] for h in hierarchy: @@ -268,8 +268,8 @@ class CameraLoader(plugin.Loader): data = get_asset_by_name(project_name, asset)["data"] cam_seq.set_display_rate( unreal.FrameRate(data.get("fps"), 1.0)) - cam_seq.set_playback_start(0) - cam_seq.set_playback_end(data.get('clipOut') - data.get('clipIn') + 1) + cam_seq.set_playback_start(data.get('clipIn')) + cam_seq.set_playback_end(data.get('clipOut') + 1) self._set_sequence_hierarchy( sequences[-1], cam_seq, data.get('clipIn'), data.get('clipOut')) @@ -291,8 +291,8 @@ class CameraLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -320,7 +320,7 @@ class CameraLoader(plugin.Loader): def update(self, container, representation): ar = unreal.AssetRegistryHelpers.get_asset_registry() - root = "/Game/OpenPype" + root = "/Game/ayon" asset_dir = container.get('namespace') @@ -378,7 +378,7 @@ class CameraLoader(plugin.Loader): # Remove the Level Sequence from the parent. # We need to traverse the hierarchy from the master sequence to find # the level sequence. - root = "/Game/OpenPype" + root = "/Game/Ayon" namespace = container.get('namespace').replace(f"{root}/", "") ms_asset = namespace.split('/')[0] filter = unreal.ARFilter( @@ -511,7 +511,7 @@ class CameraLoader(plugin.Loader): # Remove the Level Sequence from the parent. # We need to traverse the hierarchy from the master sequence to find # the level sequence. - root = "/Game/OpenPype" + root = "/Game/Ayon" namespace = container.get('namespace').replace(f"{root}/", "") ms_asset = namespace.split('/')[0] filter = unreal.ARFilter( diff --git a/openpype/hosts/unreal/plugins/load/load_geometrycache_abc.py b/openpype/hosts/unreal/plugins/load/load_geometrycache_abc.py index 6ac3531b40..3a292fdbd1 100644 --- a/openpype/hosts/unreal/plugins/load/load_geometrycache_abc.py +++ b/openpype/hosts/unreal/plugins/load/load_geometrycache_abc.py @@ -4,7 +4,7 @@ import os from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -22,7 +22,8 @@ class PointCacheAlembicLoader(plugin.Loader): color = "orange" def get_task( - self, filename, asset_dir, asset_name, replace, frame_start, frame_end + self, filename, asset_dir, asset_name, replace, + frame_start=None, frame_end=None ): task = unreal.AssetImportTask() options = unreal.AbcImportSettings() @@ -51,8 +52,10 @@ class PointCacheAlembicLoader(plugin.Loader): conversion_settings.set_editor_property( 'rotation', unreal.Vector(x=-90.0, y=0.0, z=180.0)) - sampling_settings.set_editor_property('frame_start', frame_start) - sampling_settings.set_editor_property('frame_end', frame_end) + if frame_start is not None: + sampling_settings.set_editor_property('frame_start', frame_start) + if frame_end is not None: + sampling_settings.set_editor_property('frame_end', frame_end) options.geometry_cache_settings = gc_settings options.conversion_settings = conversion_settings @@ -83,8 +86,8 @@ class PointCacheAlembicLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and OpenPype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and Ayon container + root = "/Game/Ayon/Assets" asset = context.get('asset').get('name') suffix = "_CON" if asset: @@ -118,8 +121,8 @@ class PointCacheAlembicLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -145,9 +148,9 @@ class PointCacheAlembicLoader(plugin.Loader): name = container["asset_name"] source_path = get_representation_path(representation) destination_path = container["namespace"] + representation["context"] - task = self.get_task(source_path, destination_path, name, True) - + task = self.get_task(source_path, destination_path, name, False) # do import fbx and replace existing data unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) diff --git a/openpype/hosts/unreal/plugins/load/load_layout.py b/openpype/hosts/unreal/plugins/load/load_layout.py index 63d415a52b..e5f32c3412 100644 --- a/openpype/hosts/unreal/plugins/load/load_layout.py +++ b/openpype/hosts/unreal/plugins/load/load_layout.py @@ -19,7 +19,7 @@ from openpype.pipeline import ( loaders_from_representation, load_container, get_representation_path, - AVALON_CONTAINER_ID, + AYON_CONTAINER_ID, legacy_io, ) from openpype.pipeline.context_tools import get_current_project_asset @@ -37,7 +37,7 @@ class LayoutLoader(plugin.Loader): label = "Load Layout" icon = "code-fork" color = "orange" - ASSET_ROOT = "/Game/OpenPype" + ASSET_ROOT = "/Game/Ayon" def _get_asset_containers(self, path): ar = unreal.AssetRegistryHelpers.get_asset_registry() @@ -50,7 +50,7 @@ class LayoutLoader(plugin.Loader): # Get all the asset containers for a in asset_content: obj = ar.get_asset_by_object_path(a) - if obj.get_asset().get_class().get_name() == 'AssetContainer': + if obj.get_asset().get_class().get_name() == 'AyonAssetContainer': asset_containers.append(obj) return asset_containers @@ -338,7 +338,7 @@ class LayoutLoader(plugin.Loader): ).replace('\\', '/') _filter = unreal.ARFilter( - class_names=["AssetContainer"], + class_names=["AyonAssetContainer"], package_paths=[anim_path], recursive_paths=False) containers = ar.get_assets(_filter) @@ -519,7 +519,7 @@ class LayoutLoader(plugin.Loader): for asset in assets: obj = ar.get_asset_by_object_path(asset).get_asset() - if obj.get_class().get_name() == 'AssetContainer': + if obj.get_class().get_name() == 'AyonAssetContainer': container = obj if obj.get_class().get_name() == 'Skeleton': skeleton = obj @@ -634,7 +634,7 @@ class LayoutLoader(plugin.Loader): data = get_current_project_settings() create_sequences = data["unreal"]["level_sequences_for_layouts"] - # Create directory for asset and avalon container + # Create directory for asset and Ayon container hierarchy = context.get('asset').get('data').get('parents') root = self.ASSET_ROOT hierarchy_dir = root @@ -749,8 +749,8 @@ class LayoutLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -781,7 +781,7 @@ class LayoutLoader(plugin.Loader): ar = unreal.AssetRegistryHelpers.get_asset_registry() - root = "/Game/OpenPype" + root = "/Game/Ayon" asset_dir = container.get('namespace') context = representation.get("context") @@ -819,7 +819,7 @@ class LayoutLoader(plugin.Loader): recursive_paths=False) levels = ar.get_assets(filter) - layout_level = levels[0].get_editor_property('object_path') + layout_level = levels[0].get_full_name() EditorLevelLibrary.save_all_dirty_levels() EditorLevelLibrary.load_level(layout_level) @@ -867,7 +867,7 @@ class LayoutLoader(plugin.Loader): data = get_current_project_settings() create_sequences = data["unreal"]["level_sequences_for_layouts"] - root = "/Game/OpenPype" + root = "/Game/Ayon" path = Path(container.get("namespace")) containers = unreal_pipeline.ls() @@ -919,7 +919,7 @@ class LayoutLoader(plugin.Loader): package_paths=[f"{root}/{ms_asset}"], recursive_paths=False) levels = ar.get_assets(_filter) - master_level = levels[0].get_editor_property('object_path') + master_level = levels[0].get_full_name() sequences = [master_sequence] diff --git a/openpype/hosts/unreal/plugins/load/load_layout_existing.py b/openpype/hosts/unreal/plugins/load/load_layout_existing.py index 092b273ded..96ee8cfc25 100644 --- a/openpype/hosts/unreal/plugins/load/load_layout_existing.py +++ b/openpype/hosts/unreal/plugins/load/load_layout_existing.py @@ -10,7 +10,7 @@ from openpype.pipeline import ( loaders_from_representation, load_container, get_representation_path, - AVALON_CONTAINER_ID, + AYON_CONTAINER_ID, legacy_io, ) from openpype.hosts.unreal.api import plugin @@ -28,7 +28,7 @@ class ExistingLayoutLoader(plugin.Loader): label = "Load Layout on Existing Scene" icon = "code-fork" color = "orange" - ASSET_ROOT = "/Game/OpenPype" + ASSET_ROOT = "/Game/Ayon" delete_unmatched_assets = True @@ -59,8 +59,8 @@ class ExistingLayoutLoader(plugin.Loader): container = obj.get_asset() data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -416,8 +416,8 @@ class ExistingLayoutLoader(plugin.Loader): container=container_name, path=curr_level_path) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": curr_level_path, "container_name": container_name, diff --git a/openpype/hosts/unreal/plugins/load/load_skeletalmesh_abc.py b/openpype/hosts/unreal/plugins/load/load_skeletalmesh_abc.py index e316d255e9..7591d5582f 100644 --- a/openpype/hosts/unreal/plugins/load/load_skeletalmesh_abc.py +++ b/openpype/hosts/unreal/plugins/load/load_skeletalmesh_abc.py @@ -4,7 +4,7 @@ import os from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -70,8 +70,8 @@ class SkeletalMeshAlembicLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and openpype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and ayon container + root = "/Game/Ayon/Assets" asset = context.get('asset').get('name') suffix = "_CON" if asset: @@ -98,8 +98,8 @@ class SkeletalMeshAlembicLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -110,7 +110,7 @@ class SkeletalMeshAlembicLoader(plugin.Loader): "family": context["representation"]["context"]["family"] } unreal_pipeline.imprint( - "{}/{}".format(asset_dir, container_name), data) + f"{asset_dir}/{container_name}", data) asset_content = unreal.EditorAssetLibrary.list_assets( asset_dir, recursive=True, include_folder=True diff --git a/openpype/hosts/unreal/plugins/load/load_skeletalmesh_fbx.py b/openpype/hosts/unreal/plugins/load/load_skeletalmesh_fbx.py index 227c5c9292..e9676cde3a 100644 --- a/openpype/hosts/unreal/plugins/load/load_skeletalmesh_fbx.py +++ b/openpype/hosts/unreal/plugins/load/load_skeletalmesh_fbx.py @@ -4,7 +4,7 @@ import os from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -42,8 +42,8 @@ class SkeletalMeshFBXLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and OpenPype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and Ayon container + root = "/Game/Ayon/Assets" if options and options.get("asset_dir"): root = options["asset_dir"] asset = context.get('asset').get('name') @@ -103,8 +103,8 @@ class SkeletalMeshFBXLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -115,7 +115,7 @@ class SkeletalMeshFBXLoader(plugin.Loader): "family": context["representation"]["context"]["family"] } unreal_pipeline.imprint( - "{}/{}".format(asset_dir, container_name), data) + f"{asset_dir}/{container_name}", data) asset_content = unreal.EditorAssetLibrary.list_assets( asset_dir, recursive=True, include_folder=True diff --git a/openpype/hosts/unreal/plugins/load/load_staticmesh_abc.py b/openpype/hosts/unreal/plugins/load/load_staticmesh_abc.py index c7841cef53..c435b8843d 100644 --- a/openpype/hosts/unreal/plugins/load/load_staticmesh_abc.py +++ b/openpype/hosts/unreal/plugins/load/load_staticmesh_abc.py @@ -4,7 +4,7 @@ import os from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -75,8 +75,8 @@ class StaticMeshAlembicLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and OpenPype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and Ayon container + root = "/Game/Ayon/Assets" asset = context.get('asset').get('name') suffix = "_CON" if asset: @@ -108,8 +108,8 @@ class StaticMeshAlembicLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -119,8 +119,7 @@ class StaticMeshAlembicLoader(plugin.Loader): "parent": context["representation"]["parent"], "family": context["representation"]["context"]["family"] } - unreal_pipeline.imprint( - "{}/{}".format(asset_dir, container_name), data) + unreal_pipeline.imprint(f"{asset_dir}/{container_name}", data) asset_content = unreal.EditorAssetLibrary.list_assets( asset_dir, recursive=True, include_folder=True diff --git a/openpype/hosts/unreal/plugins/load/load_staticmesh_fbx.py b/openpype/hosts/unreal/plugins/load/load_staticmesh_fbx.py index 351c686095..e416256486 100644 --- a/openpype/hosts/unreal/plugins/load/load_staticmesh_fbx.py +++ b/openpype/hosts/unreal/plugins/load/load_staticmesh_fbx.py @@ -4,7 +4,7 @@ import os from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -68,8 +68,8 @@ class StaticMeshFBXLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and OpenPype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and Ayon container + root = "/Game/Ayon/Assets" if options and options.get("asset_dir"): root = options["asset_dir"] asset = context.get('asset').get('name') @@ -81,7 +81,8 @@ class StaticMeshFBXLoader(plugin.Loader): tools = unreal.AssetToolsHelpers().get_asset_tools() asset_dir, container_name = tools.create_unique_asset_name( - "{}/{}/{}".format(root, asset, name), suffix="") + f"{root}/{asset}/{name}", suffix="" + ) container_name += suffix @@ -96,8 +97,8 @@ class StaticMeshFBXLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -107,8 +108,7 @@ class StaticMeshFBXLoader(plugin.Loader): "parent": context["representation"]["parent"], "family": context["representation"]["context"]["family"] } - unreal_pipeline.imprint( - "{}/{}".format(asset_dir, container_name), data) + unreal_pipeline.imprint(f"{asset_dir}/{container_name}", data) asset_content = unreal.EditorAssetLibrary.list_assets( asset_dir, recursive=True, include_folder=True diff --git a/openpype/hosts/unreal/plugins/load/load_uasset.py b/openpype/hosts/unreal/plugins/load/load_uasset.py index eccfc7b445..7606bc14e4 100644 --- a/openpype/hosts/unreal/plugins/load/load_uasset.py +++ b/openpype/hosts/unreal/plugins/load/load_uasset.py @@ -5,7 +5,7 @@ import shutil from openpype.pipeline import ( get_representation_path, - AVALON_CONTAINER_ID + AYON_CONTAINER_ID ) from openpype.hosts.unreal.api import plugin from openpype.hosts.unreal.api import pipeline as unreal_pipeline @@ -38,8 +38,8 @@ class UAssetLoader(plugin.Loader): list(str): list of container content """ - # Create directory for asset and OpenPype container - root = "/Game/OpenPype/Assets" + # Create directory for asset and Ayon container + root = "/Game/Ayon/Assets" asset = context.get('asset').get('name') suffix = "_CON" if asset: @@ -49,7 +49,8 @@ class UAssetLoader(plugin.Loader): tools = unreal.AssetToolsHelpers().get_asset_tools() asset_dir, container_name = tools.create_unique_asset_name( - "{}/{}/{}".format(root, asset, name), suffix="") + f"{root}/{asset}/{name}", suffix="" + ) container_name += suffix @@ -67,8 +68,8 @@ class UAssetLoader(plugin.Loader): container=container_name, path=asset_dir) data = { - "schema": "openpype:container-2.0", - "id": AVALON_CONTAINER_ID, + "schema": "ayon:container-2.0", + "id": AYON_CONTAINER_ID, "asset": asset, "namespace": asset_dir, "container_name": container_name, @@ -78,8 +79,7 @@ class UAssetLoader(plugin.Loader): "parent": context["representation"]["parent"], "family": context["representation"]["context"]["family"] } - unreal_pipeline.imprint( - "{}/{}".format(asset_dir, container_name), data) + unreal_pipeline.imprint(f"{asset_dir}/{container_name}", data) asset_content = unreal.EditorAssetLibrary.list_assets( asset_dir, recursive=True, include_folder=True @@ -107,7 +107,7 @@ class UAssetLoader(plugin.Loader): for asset in asset_content: obj = ar.get_asset_by_object_path(asset).get_asset() - if not obj.get_class().get_name() == 'AssetContainer': + if not obj.get_class().get_name() == 'AyonAssetContainer': unreal.EditorAssetLibrary.delete_asset(asset) update_filepath = get_representation_path(representation) diff --git a/openpype/hosts/unreal/plugins/publish/collect_render_instances.py b/openpype/hosts/unreal/plugins/publish/collect_render_instances.py index cb28f4bf60..6697a6b90d 100644 --- a/openpype/hosts/unreal/plugins/publish/collect_render_instances.py +++ b/openpype/hosts/unreal/plugins/publish/collect_render_instances.py @@ -3,6 +3,7 @@ from pathlib import Path import unreal +from openpype.pipeline import get_current_project_name from openpype.pipeline import Anatomy from openpype.hosts.unreal.api import pipeline import pyblish.api @@ -81,12 +82,13 @@ class CollectRenderInstances(pyblish.api.InstancePlugin): self.log.debug(f"new instance data: {new_data}") try: - project = os.environ.get("AVALON_PROJECT") + project = get_current_project_name() anatomy = Anatomy(project) root = anatomy.roots['renders'] - except Exception: - raise Exception( - "Could not find render root in anatomy settings.") + except Exception as e: + raise Exception(( + "Could not find render root " + "in anatomy settings.")) from e render_dir = f"{root}/{project}/{s.get('output')}" render_path = Path(render_dir) diff --git a/openpype/hosts/unreal/plugins/publish/extract_layout.py b/openpype/hosts/unreal/plugins/publish/extract_layout.py index cac7991f00..57e7957575 100644 --- a/openpype/hosts/unreal/plugins/publish/extract_layout.py +++ b/openpype/hosts/unreal/plugins/publish/extract_layout.py @@ -48,7 +48,7 @@ class ExtractLayout(publish.Extractor): # Search the reference to the Asset Container for the object path = unreal.Paths.get_path(mesh.get_path_name()) filter = unreal.ARFilter( - class_names=["AssetContainer"], package_paths=[path]) + class_names=["AyonAssetContainer"], package_paths=[path]) ar = unreal.AssetRegistryHelpers.get_asset_registry() try: asset_container = ar.get_assets(filter)[0].get_asset() diff --git a/openpype/hosts/unreal/ue_workers.py b/openpype/hosts/unreal/ue_workers.py index d1740124a8..e7a690ac9c 100644 --- a/openpype/hosts/unreal/ue_workers.py +++ b/openpype/hosts/unreal/ue_workers.py @@ -93,7 +93,7 @@ class UEProjectGenerationWorker(QtCore.QObject): commandlet_cmd = [ f"{ue_editor_exe.as_posix()}", f"{cmdlet_project.as_posix()}", - "-run=OPGenerateProject", + "-run=AyonGenerateProject", f"{project_file.resolve().as_posix()}", ] @@ -286,7 +286,7 @@ class UEPluginInstallWorker(QtCore.QObject): def _build_and_move_plugin(self, plugin_build_path: Path): uat_path: Path = ue_lib.get_path_to_uat(self.engine_path) - src_plugin_dir = Path(self.env.get("OPENPYPE_UNREAL_PLUGIN", "")) + src_plugin_dir = Path(self.env.get("AYON_UNREAL_PLUGIN", "")) if not os.path.isdir(src_plugin_dir): msg = "Path to the integration plugin is null!" @@ -300,7 +300,7 @@ class UEPluginInstallWorker(QtCore.QObject): temp_dir: Path = src_plugin_dir.parent / "Temp" temp_dir.mkdir(exist_ok=True) - uplugin_path: Path = src_plugin_dir / "OpenPype.uplugin" + uplugin_path: Path = src_plugin_dir / "Ayon.uplugin" # in order to successfully build the plugin, # It must be built outside the Engine directory and then moved @@ -332,7 +332,7 @@ class UEPluginInstallWorker(QtCore.QObject): raise RuntimeError(msg) # Copy the contents of the 'Temp' dir into the - # 'OpenPype' directory in the engine + # 'Ayon' directory in the engine dir_util.copy_tree(temp_dir.as_posix(), plugin_build_path.as_posix()) @@ -347,7 +347,7 @@ class UEPluginInstallWorker(QtCore.QObject): dir_util.remove_tree(temp_dir.as_posix()) def run(self): - src_plugin_dir = Path(self.env.get("OPENPYPE_UNREAL_PLUGIN", "")) + src_plugin_dir = Path(self.env.get("AYON_UNREAL_PLUGIN", "")) if not os.path.isdir(src_plugin_dir): msg = "Path to the integration plugin is null!" @@ -356,7 +356,7 @@ class UEPluginInstallWorker(QtCore.QObject): # Create a path to the plugin in the engine op_plugin_path = self.engine_path / "Engine/Plugins/Marketplace" \ - "/OpenPype" + "/Ayon" if not op_plugin_path.is_dir(): self.installing.emit("Installing and building the plugin ...") diff --git a/openpype/modules/deadline/plugins/publish/submit_publish_job.py b/openpype/modules/deadline/plugins/publish/submit_publish_job.py index f80bd40133..eeb813cb62 100644 --- a/openpype/modules/deadline/plugins/publish/submit_publish_job.py +++ b/openpype/modules/deadline/plugins/publish/submit_publish_job.py @@ -438,7 +438,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): "Finished copying %i files" % len(resource_files)) def _create_instances_for_aov( - self, instance_data, exp_files, additional_data + self, instance_data, exp_files, additional_data, do_not_add_review ): """Create instance for each AOV found. @@ -449,6 +449,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): instance_data (pyblish.plugin.Instance): skeleton data for instance (those needed) later by collector exp_files (list): list of expected files divided by aovs + additional_data (dict): + do_not_add_review (bool): explicitly skip review Returns: list of instances @@ -514,8 +516,6 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): app = os.environ.get("AVALON_APP", "") - preview = False - if isinstance(col, list): render_file_name = os.path.basename(col[0]) else: @@ -532,6 +532,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): new_instance = deepcopy(instance_data) new_instance["subset"] = subset_name new_instance["subsetGroup"] = group_name + + preview = preview and not do_not_add_review if preview: new_instance["review"] = True @@ -591,7 +593,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): self.log.debug("instances:{}".format(instances)) return instances - def _get_representations(self, instance, exp_files): + def _get_representations(self, instance, exp_files, do_not_add_review): """Create representations for file sequences. This will return representations of expected files if they are not @@ -602,6 +604,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): instance (dict): instance data for which we are setting representations exp_files (list): list of expected files + do_not_add_review (bool): explicitly skip review Returns: list of representations @@ -651,6 +654,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): if instance.get("slate"): frame_start -= 1 + preview = preview and not do_not_add_review rep = { "name": ext, "ext": ext, @@ -705,6 +709,7 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): preview = match_aov_pattern( host_name, self.aov_filter, remainder ) + preview = preview and not do_not_add_review if preview: rep.update({ "fps": instance.get("fps"), @@ -820,8 +825,12 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): families = [family] # pass review to families if marked as review + do_not_add_review = False if data.get("review"): families.append("review") + elif data.get("review") == False: + self.log.debug("Instance has review explicitly disabled.") + do_not_add_review = True instance_skeleton_data = { "family": family, @@ -977,7 +986,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): instances = self._create_instances_for_aov( instance_skeleton_data, data.get("expectedFiles"), - additional_data + additional_data, + do_not_add_review ) self.log.info("got {} instance{}".format( len(instances), @@ -986,7 +996,8 @@ class ProcessSubmittedJobOnFarm(pyblish.api.InstancePlugin): else: representations = self._get_representations( instance_skeleton_data, - data.get("expectedFiles") + data.get("expectedFiles"), + do_not_add_review ) if "representations" not in instance_skeleton_data.keys(): diff --git a/openpype/pipeline/__init__.py b/openpype/pipeline/__init__.py index 7a2ef59a5a..d656d58adc 100644 --- a/openpype/pipeline/__init__.py +++ b/openpype/pipeline/__init__.py @@ -1,5 +1,6 @@ from .constants import ( AVALON_CONTAINER_ID, + AYON_CONTAINER_ID, HOST_WORKFILE_EXTENSIONS, ) @@ -99,6 +100,7 @@ uninstall = uninstall_host __all__ = ( "AVALON_CONTAINER_ID", + "AYON_CONTAINER_ID", "HOST_WORKFILE_EXTENSIONS", # --- MongoDB --- diff --git a/openpype/pipeline/constants.py b/openpype/pipeline/constants.py index e6496cbf95..755a5fb380 100644 --- a/openpype/pipeline/constants.py +++ b/openpype/pipeline/constants.py @@ -1,5 +1,5 @@ # Metadata ID of loaded container into scene -AVALON_CONTAINER_ID = "pyblish.avalon.container" +AVALON_CONTAINER_ID = AYON_CONTAINER_ID = "pyblish.avalon.container" # TODO get extensions from host implementations HOST_WORKFILE_EXTENSIONS = { diff --git a/openpype/pipeline/publish/abstract_collect_render.py b/openpype/pipeline/publish/abstract_collect_render.py index ccb2415346..fd35ddb719 100644 --- a/openpype/pipeline/publish/abstract_collect_render.py +++ b/openpype/pipeline/publish/abstract_collect_render.py @@ -58,7 +58,7 @@ class RenderInstance(object): # With default values # metadata renderer = attr.ib(default="") # renderer - can be used in Deadline - review = attr.ib(default=False) # generate review from instance (bool) + review = attr.ib(default=None) # False - explicitly skip review priority = attr.ib(default=50) # job priority on farm family = attr.ib(default="renderlayer") diff --git a/openpype/pipeline/publish/lib.py b/openpype/pipeline/publish/lib.py index 265a9c7822..8b6212b3ef 100644 --- a/openpype/pipeline/publish/lib.py +++ b/openpype/pipeline/publish/lib.py @@ -7,6 +7,7 @@ import tempfile import xml.etree.ElementTree import six +import pyblish.util import pyblish.plugin import pyblish.api diff --git a/openpype/plugins/publish/extract_thumbnail.py b/openpype/plugins/publish/extract_thumbnail.py index aa5497a99f..54b933a76d 100644 --- a/openpype/plugins/publish/extract_thumbnail.py +++ b/openpype/plugins/publish/extract_thumbnail.py @@ -19,9 +19,9 @@ class ExtractThumbnail(pyblish.api.InstancePlugin): order = pyblish.api.ExtractorOrder families = [ "imagesequence", "render", "render2d", "prerender", - "source", "clip", "take", "online" + "source", "clip", "take", "online", "image" ] - hosts = ["shell", "fusion", "resolve", "traypublisher"] + hosts = ["shell", "fusion", "resolve", "traypublisher", "substancepainter"] enabled = False # presetable attribute diff --git a/openpype/plugins/publish/integrate.py b/openpype/plugins/publish/integrate.py index 65ce30412c..8e984a9e97 100644 --- a/openpype/plugins/publish/integrate.py +++ b/openpype/plugins/publish/integrate.py @@ -163,6 +163,11 @@ class IntegrateAsset(pyblish.api.InstancePlugin): "Instance is marked to be processed on farm. Skipping") return + # Instance is marked to not get integrated + if not instance.data.get("integrate", True): + self.log.info("Instance is marked to skip integrating. Skipping") + return + filtered_repres = self.filter_representations(instance) # Skip instance if there are not representations to integrate # all representations should not be integrated diff --git a/openpype/resources/app_icons/substancepainter.png b/openpype/resources/app_icons/substancepainter.png new file mode 100644 index 0000000000..dc46f25d74 Binary files /dev/null and b/openpype/resources/app_icons/substancepainter.png differ diff --git a/openpype/settings/defaults/project_settings/aftereffects.json b/openpype/settings/defaults/project_settings/aftereffects.json index 669e1db0b8..6128534344 100644 --- a/openpype/settings/defaults/project_settings/aftereffects.json +++ b/openpype/settings/defaults/project_settings/aftereffects.json @@ -13,10 +13,14 @@ "RenderCreator": { "defaults": [ "Main" - ] + ], + "mark_for_review": true } }, "publish": { + "CollectReview": { + "enabled": true + }, "ValidateSceneSettings": { "enabled": true, "optional": true, diff --git a/openpype/settings/defaults/project_settings/maya.json b/openpype/settings/defaults/project_settings/maya.json index 12223216cd..72b330ce7a 100644 --- a/openpype/settings/defaults/project_settings/maya.json +++ b/openpype/settings/defaults/project_settings/maya.json @@ -1460,7 +1460,8 @@ }, "reference_loader": { "namespace": "{asset_name}_{subset}_##_", - "group_name": "_GRP" + "group_name": "_GRP", + "display_handle": true } }, "workfile_build": { diff --git a/openpype/settings/defaults/project_settings/substancepainter.json b/openpype/settings/defaults/project_settings/substancepainter.json new file mode 100644 index 0000000000..60929e85fd --- /dev/null +++ b/openpype/settings/defaults/project_settings/substancepainter.json @@ -0,0 +1,13 @@ +{ + "imageio": { + "ocio_config": { + "enabled": true, + "filepath": [] + }, + "file_rules": { + "enabled": true, + "rules": {} + } + }, + "shelves": {} +} diff --git a/openpype/settings/defaults/system_settings/applications.json b/openpype/settings/defaults/system_settings/applications.json index df5b5e07c6..b492bb9321 100644 --- a/openpype/settings/defaults/system_settings/applications.json +++ b/openpype/settings/defaults/system_settings/applications.json @@ -1479,6 +1479,33 @@ } } }, + "substancepainter": { + "enabled": true, + "label": "Substance Painter", + "icon": "app_icons/substancepainter.png", + "host_name": "substancepainter", + "environment": {}, + "variants": { + "8-2-0": { + "executables": { + "windows": [ + "C:\\Program Files\\Adobe\\Adobe Substance 3D Painter\\Adobe Substance 3D Painter.exe" + ], + "darwin": [], + "linux": [] + }, + "arguments": { + "windows": [], + "darwin": [], + "linux": [] + }, + "environment": {} + }, + "__dynamic_keys_labels__": { + "8-2-0": "8.2.0" + } + } + }, "unreal": { "enabled": true, "label": "Unreal Editor", diff --git a/openpype/settings/entities/enum_entity.py b/openpype/settings/entities/enum_entity.py index c0c103ea10..de3bd353eb 100644 --- a/openpype/settings/entities/enum_entity.py +++ b/openpype/settings/entities/enum_entity.py @@ -168,6 +168,7 @@ class HostsEnumEntity(BaseEnumEntity): "tvpaint", "unreal", "standalonepublisher", + "substancepainter", "traypublisher", "webpublisher" ] diff --git a/openpype/settings/entities/schemas/projects_schema/schema_main.json b/openpype/settings/entities/schemas/projects_schema/schema_main.json index 8c1d8ccbdd..4315987a33 100644 --- a/openpype/settings/entities/schemas/projects_schema/schema_main.json +++ b/openpype/settings/entities/schemas/projects_schema/schema_main.json @@ -122,6 +122,10 @@ "type": "schema", "name": "schema_project_photoshop" }, + { + "type": "schema", + "name": "schema_project_substancepainter" + }, { "type": "schema", "name": "schema_project_harmony" diff --git a/openpype/settings/entities/schemas/projects_schema/schema_project_aftereffects.json b/openpype/settings/entities/schemas/projects_schema/schema_project_aftereffects.json index 8dc83f5506..313e0ce8ea 100644 --- a/openpype/settings/entities/schemas/projects_schema/schema_project_aftereffects.json +++ b/openpype/settings/entities/schemas/projects_schema/schema_project_aftereffects.json @@ -40,7 +40,13 @@ "label": "Default Variants", "object_type": "text", "docstring": "Fill default variant(s) (like 'Main' or 'Default') used in subset name creation." - } + }, + { + "type": "boolean", + "key": "mark_for_review", + "label": "Review", + "default": true + } ] } ] @@ -51,6 +57,21 @@ "key": "publish", "label": "Publish plugins", "children": [ + { + "type": "dict", + "collapsible": true, + "key": "CollectReview", + "label": "Collect Review", + "checkbox_key": "enabled", + "children": [ + { + "type": "boolean", + "key": "enabled", + "label": "Enabled", + "default": true + } + ] + }, { "type": "dict", "collapsible": true, diff --git a/openpype/settings/entities/schemas/projects_schema/schema_project_substancepainter.json b/openpype/settings/entities/schemas/projects_schema/schema_project_substancepainter.json new file mode 100644 index 0000000000..79a39b8e6e --- /dev/null +++ b/openpype/settings/entities/schemas/projects_schema/schema_project_substancepainter.json @@ -0,0 +1,35 @@ +{ + "type": "dict", + "collapsible": true, + "key": "substancepainter", + "label": "Substance Painter", + "is_file": true, + "children": [ + { + "key": "imageio", + "type": "dict", + "label": "Color Management (ImageIO)", + "is_group": true, + "children": [ + { + "type": "schema", + "name": "schema_imageio_config" + }, + { + "type": "schema", + "name": "schema_imageio_file_rules" + } + + ] + }, + { + "type": "dict-modifiable", + "key": "shelves", + "label": "Shelves", + "use_label_wrap": true, + "object_type": { + "type": "text" + } + } + ] +} diff --git a/openpype/settings/entities/schemas/projects_schema/schemas/schema_maya_load.json b/openpype/settings/entities/schemas/projects_schema/schemas/schema_maya_load.json index c1895c4824..4b6b97ab4e 100644 --- a/openpype/settings/entities/schemas/projects_schema/schemas/schema_maya_load.json +++ b/openpype/settings/entities/schemas/projects_schema/schemas/schema_maya_load.json @@ -111,6 +111,14 @@ { "type": "label", "label": "Here's a link to the doc where you can find explanations about customing the naming of referenced assets: https://openpype.io/docs/admin_hosts_maya#load-plugins" + }, + { + "type": "separator" + }, + { + "type": "boolean", + "key": "display_handle", + "label": "Display Handle On Load References" } ] } diff --git a/openpype/settings/entities/schemas/system_schema/host_settings/schema_substancepainter.json b/openpype/settings/entities/schemas/system_schema/host_settings/schema_substancepainter.json new file mode 100644 index 0000000000..fb3b21e63f --- /dev/null +++ b/openpype/settings/entities/schemas/system_schema/host_settings/schema_substancepainter.json @@ -0,0 +1,40 @@ +{ + "type": "dict", + "key": "substancepainter", + "label": "Substance Painter", + "collapsible": true, + "checkbox_key": "enabled", + "children": [ + { + "type": "boolean", + "key": "enabled", + "label": "Enabled" + }, + { + "type": "schema_template", + "name": "template_host_unchangables" + }, + { + "key": "environment", + "label": "Environment", + "type": "raw-json" + }, + { + "type": "dict-modifiable", + "key": "variants", + "collapsible_key": true, + "use_label_wrap": false, + "object_type": { + "type": "dict", + "collapsible": true, + "children": [ + { + "type": "schema_template", + "name": "template_host_variant_items", + "skip_paths": ["use_python_2"] + } + ] + } + } + ] +} diff --git a/openpype/settings/entities/schemas/system_schema/schema_applications.json b/openpype/settings/entities/schemas/system_schema/schema_applications.json index b17687cf71..abea37a9ab 100644 --- a/openpype/settings/entities/schemas/system_schema/schema_applications.json +++ b/openpype/settings/entities/schemas/system_schema/schema_applications.json @@ -93,6 +93,10 @@ "type": "schema", "name": "schema_celaction" }, + { + "type": "schema", + "name": "schema_substancepainter" + }, { "type": "schema", "name": "schema_unreal" diff --git a/openpype/style/style.css b/openpype/style/style.css index 29abb1d351..827b103f94 100644 --- a/openpype/style/style.css +++ b/openpype/style/style.css @@ -132,6 +132,7 @@ QPushButton { border-radius: 0.2em; padding: 3px 5px 3px 5px; background: {color:bg-buttons}; + min-width: 0px; /* Substance Painter fix */ } QPushButton:hover { @@ -337,7 +338,15 @@ QTabWidget::tab-bar { alignment: left; } +/* avoid QTabBar overrides in Substance Painter */ +QTabBar { + text-transform: none; + font-weight: normal; +} + QTabBar::tab { + text-transform: none; + font-weight: normal; border-top: 1px solid {color:border}; border-left: 1px solid {color:border}; border-right: 1px solid {color:border}; @@ -377,6 +386,7 @@ QHeaderView { QHeaderView::section { background: {color:bg-view-header}; padding: 4px; + border-top: 0px; /* Substance Painter fix */ border-right: 1px solid {color:bg-view}; border-radius: 0px; text-align: center; diff --git a/openpype/tools/sceneinventory/view.py b/openpype/tools/sceneinventory/view.py index 3279be6094..73d33392b9 100644 --- a/openpype/tools/sceneinventory/view.py +++ b/openpype/tools/sceneinventory/view.py @@ -791,7 +791,7 @@ class SceneInventoryView(QtWidgets.QTreeView): else: version_str = version - dialog = QtWidgets.QMessageBox() + dialog = QtWidgets.QMessageBox(self) dialog.setIcon(QtWidgets.QMessageBox.Warning) dialog.setStyleSheet(style.load_stylesheet()) dialog.setWindowTitle("Update failed") diff --git a/openpype/version.py b/openpype/version.py index 9832ff4747..7df154fe1e 100644 --- a/openpype/version.py +++ b/openpype/version.py @@ -1,3 +1,3 @@ # -*- coding: utf-8 -*- """Package declaring Pype version.""" -__version__ = "3.15.6-nightly.3" +__version__ = "3.15.7-nightly.2" diff --git a/pyproject.toml b/pyproject.toml index 2f40d58f56..003f6cf2d3 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -1,6 +1,6 @@ [tool.poetry] name = "OpenPype" -version = "3.15.5" # OpenPype +version = "3.15.6" # OpenPype description = "Open VFX and Animation pipeline with support." authors = ["OpenPype Team "] license = "MIT License" diff --git a/tests/integration/hosts/aftereffects/test_deadline_publish_in_aftereffects_multicomposition.py b/tests/integration/hosts/aftereffects/test_deadline_publish_in_aftereffects_multicomposition.py index d372efcb9a..0e9cd3b00d 100644 --- a/tests/integration/hosts/aftereffects/test_deadline_publish_in_aftereffects_multicomposition.py +++ b/tests/integration/hosts/aftereffects/test_deadline_publish_in_aftereffects_multicomposition.py @@ -9,6 +9,9 @@ log = logging.getLogger("test_publish_in_aftereffects") class TestDeadlinePublishInAfterEffectsMultiComposition(AEDeadlinePublishTestClass): # noqa """est case for DL publishing in AfterEffects with multiple compositions. + Workfile contains 2 prepared `render` instances. First has review set, + second doesn't. + Uses generic TestCase to prepare fixtures for test data, testing DBs, env vars. @@ -68,7 +71,7 @@ class TestDeadlinePublishInAfterEffectsMultiComposition(AEDeadlinePublishTestCla name="renderTest_taskMain2")) failures.append( - DBAssert.count_of_types(dbcon, "representation", 7)) + DBAssert.count_of_types(dbcon, "representation", 5)) additional_args = {"context.subset": "workfileTest_task", "context.ext": "aep"} @@ -105,13 +108,13 @@ class TestDeadlinePublishInAfterEffectsMultiComposition(AEDeadlinePublishTestCla additional_args = {"context.subset": "renderTest_taskMain2", "name": "thumbnail"} failures.append( - DBAssert.count_of_types(dbcon, "representation", 1, + DBAssert.count_of_types(dbcon, "representation", 0, additional_args=additional_args)) additional_args = {"context.subset": "renderTest_taskMain2", "name": "png_exr"} failures.append( - DBAssert.count_of_types(dbcon, "representation", 1, + DBAssert.count_of_types(dbcon, "representation", 0, additional_args=additional_args)) assert not any(failures) diff --git a/website/docs/artist_hosts_substancepainter.md b/website/docs/artist_hosts_substancepainter.md new file mode 100644 index 0000000000..86bcbba82e --- /dev/null +++ b/website/docs/artist_hosts_substancepainter.md @@ -0,0 +1,107 @@ +--- +id: artist_hosts_substancepainter +title: Substance Painter +sidebar_label: Substance Painter +--- + +## OpenPype global tools + +- [Work Files](artist_tools.md#workfiles) +- [Load](artist_tools.md#loader) +- [Manage (Inventory)](artist_tools.md#inventory) +- [Publish](artist_tools.md#publisher) +- [Library Loader](artist_tools.md#library-loader) + +## Working with OpenPype in Substance Painter + +The Substance Painter OpenPype integration allows you to: + +- Set the project mesh and easily keep it in sync with updates of the model +- Easily export your textures as versioned publishes for others to load and update. + +## Setting the project mesh + +Substance Painter requires a project file to have a mesh path configured. +As such, you can't start a workfile without choosing a mesh path. + +To start a new project using a published model you can _without an open project_ +use OpenPype > Load.. > Load Mesh on a supported publish. This will prompt you +with a New Project prompt preset to that particular mesh file. + +If you already have a project open, you can also replace (reload) your mesh +using the same Load Mesh functionality. + +After having the project mesh loaded or reloaded through the loader +tool the mesh will be _managed_ by OpenPype. For example, you'll be notified +on workfile open whether the mesh in your workfile is outdated. You can also +set it to specific version using OpenPype > Manage.. where you can right click +on the project mesh to perform _Set Version_ + +:::info +A Substance Painter project will always have only one mesh set. Whenever you +trigger _Load Mesh_ from the loader this will **replace** your currently loaded +mesh for your open project. +::: + +## Publishing textures + +To publish your textures we must first create a `textureSet` +publish instance. + +To create a **TextureSet instance** we will use OpenPype's publisher tool. Go +to **OpenPype → Publish... → TextureSet** + +The texture set instance will define what Substance Painter export template (`.spexp`) to +use and thus defines what texture maps will be exported from your workfile. This +can be set with the **Output Template** attribute on the instance. + +:::info +The TextureSet instance gets saved with your Substance Painter project. As such, +you will only need to configure this once for your workfile. Next time you can +just click **OpenPype → Publish...** and start publishing directly with the +same settings. +::: + +#### Publish per output map of the Substance Painter preset + +The Texture Set instance generates a publish per output map that is defined in +the Substance Painter's export preset. For example a publish from a default +PBR Metallic Roughness texture set results in six separate published subsets +(if all the channels exist in your file). + +![Substance Painter PBR Metallic Roughness Export Preset](assets/substancepainter_pbrmetallicroughness_export_preset.png) + +When publishing for example a texture set with variant **Main** six instances will +be published with the variants: +- Main.**BaseColor** +- Main.**Emissive** +- Main.**Height** +- Main.**Metallic** +- Main.**Normal** +- Main.**Roughness** + +The bold output map name for the publish is based on the string that is pulled +from the what is considered to be the static part of the filename templates in +the export preset. The tokens like `$mesh` and `(_$colorSpace)` are ignored. +So `$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)` becomes `BaseColor`. + +An example output for PBR Metallic Roughness would be: + +![Substance Painter PBR Metallic Roughness Publish Example in Loader](assets/substancepainter_pbrmetallicroughness_published.png) + +## Known issues + +#### Can't see the OpenPype menu? + +If you're unable to see the OpenPype top level menu in Substance Painter make +sure you have launched Substance Painter through OpenPype and that the OpenPype +Integration plug-in is loaded inside Substance Painter: **Python > openpype_plugin** + +#### Substance Painter + Steam + +Running the steam version of Substance Painter within OpenPype will require you +to close the Steam executable before launching Substance Painter through OpenPype. +Otherwise the Substance Painter process is launched using Steam's existing +environment and thus will not be able to pick up the pipeline integration. + +This appears to be a limitation of how Steam works. \ No newline at end of file diff --git a/website/docs/assets/substancepainter_pbrmetallicroughness_export_preset.png b/website/docs/assets/substancepainter_pbrmetallicroughness_export_preset.png new file mode 100644 index 0000000000..35a4545f83 Binary files /dev/null and b/website/docs/assets/substancepainter_pbrmetallicroughness_export_preset.png differ diff --git a/website/docs/assets/substancepainter_pbrmetallicroughness_published.png b/website/docs/assets/substancepainter_pbrmetallicroughness_published.png new file mode 100644 index 0000000000..15b0e5b876 Binary files /dev/null and b/website/docs/assets/substancepainter_pbrmetallicroughness_published.png differ