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Houdini: Remove the legacy creator from before new publisher UI
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1 changed files with 5 additions and 77 deletions
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@ -10,8 +10,7 @@ import hou
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import pyblish.api
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from ayon_core.pipeline import (
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CreatorError,
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LegacyCreator,
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Creator as NewCreator,
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Creator,
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CreatedInstance,
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AYON_INSTANCE_ID,
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AVALON_INSTANCE_ID,
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@ -22,84 +21,13 @@ from ayon_core.lib import BoolDef
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from .lib import imprint, read, lsattr, add_self_publish_button
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# Backwards compatibility
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NewCreator = Creator
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SETTINGS_CATEGORY = "houdini"
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class Creator(LegacyCreator):
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"""Creator plugin to create instances in Houdini
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To support the wide range of node types for render output (Alembic, VDB,
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Mantra) the Creator needs a node type to create the correct instance
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By default, if none is given, is `geometry`. An example of accepted node
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types: geometry, alembic, ifd (mantra)
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Please check the Houdini documentation for more node types.
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Tip: to find the exact node type to create press the `i` left of the node
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when hovering over a node. The information is visible under the name of
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the node.
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Deprecated:
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This creator is deprecated and will be removed in future version.
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"""
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defaults = ['Main']
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def __init__(self, *args, **kwargs):
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super(Creator, self).__init__(*args, **kwargs)
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self.nodes = []
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def process(self):
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"""This is the base functionality to create instances in Houdini
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The selected nodes are stored in self to be used in an override method.
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This is currently necessary in order to support the multiple output
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types in Houdini which can only be rendered through their own node.
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Default node type if none is given is `geometry`
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It also makes it easier to apply custom settings per instance type
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Example of override method for Alembic:
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def process(self):
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instance = super(CreateEpicNode, self, process()
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# Set parameters for Alembic node
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instance.setParms(
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{"sop_path": "$HIP/%s.abc" % self.nodes[0]}
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)
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Returns:
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hou.Node
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"""
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try:
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if (self.options or {}).get("useSelection"):
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self.nodes = hou.selectedNodes()
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# Get the node type and remove it from the data, not needed
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node_type = self.data.pop("node_type", None)
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if node_type is None:
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node_type = "geometry"
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# Get out node
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out = hou.node("/out")
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instance = out.createNode(node_type, node_name=self.name)
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instance.moveToGoodPosition()
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imprint(instance, self.data)
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self._process(instance)
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except hou.Error as er:
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six.reraise(
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CreatorError,
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CreatorError("Creator error: {}".format(er)),
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sys.exc_info()[2])
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class HoudiniCreatorBase(object):
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@staticmethod
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def cache_instance_data(shared_data):
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@ -170,7 +98,7 @@ class HoudiniCreatorBase(object):
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@six.add_metaclass(ABCMeta)
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class HoudiniCreator(NewCreator, HoudiniCreatorBase):
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class HoudiniCreator(Creator, HoudiniCreatorBase):
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"""Base class for most of the Houdini creator plugins."""
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selected_nodes = []
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settings_name = None
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