Houdini: Remove the legacy creator from before new publisher UI

This commit is contained in:
Roy Nieterau 2024-06-24 09:29:06 +02:00
parent ef495d02a4
commit 51d63d8493

View file

@ -10,8 +10,7 @@ import hou
import pyblish.api
from ayon_core.pipeline import (
CreatorError,
LegacyCreator,
Creator as NewCreator,
Creator,
CreatedInstance,
AYON_INSTANCE_ID,
AVALON_INSTANCE_ID,
@ -22,84 +21,13 @@ from ayon_core.lib import BoolDef
from .lib import imprint, read, lsattr, add_self_publish_button
# Backwards compatibility
NewCreator = Creator
SETTINGS_CATEGORY = "houdini"
class Creator(LegacyCreator):
"""Creator plugin to create instances in Houdini
To support the wide range of node types for render output (Alembic, VDB,
Mantra) the Creator needs a node type to create the correct instance
By default, if none is given, is `geometry`. An example of accepted node
types: geometry, alembic, ifd (mantra)
Please check the Houdini documentation for more node types.
Tip: to find the exact node type to create press the `i` left of the node
when hovering over a node. The information is visible under the name of
the node.
Deprecated:
This creator is deprecated and will be removed in future version.
"""
defaults = ['Main']
def __init__(self, *args, **kwargs):
super(Creator, self).__init__(*args, **kwargs)
self.nodes = []
def process(self):
"""This is the base functionality to create instances in Houdini
The selected nodes are stored in self to be used in an override method.
This is currently necessary in order to support the multiple output
types in Houdini which can only be rendered through their own node.
Default node type if none is given is `geometry`
It also makes it easier to apply custom settings per instance type
Example of override method for Alembic:
def process(self):
instance = super(CreateEpicNode, self, process()
# Set parameters for Alembic node
instance.setParms(
{"sop_path": "$HIP/%s.abc" % self.nodes[0]}
)
Returns:
hou.Node
"""
try:
if (self.options or {}).get("useSelection"):
self.nodes = hou.selectedNodes()
# Get the node type and remove it from the data, not needed
node_type = self.data.pop("node_type", None)
if node_type is None:
node_type = "geometry"
# Get out node
out = hou.node("/out")
instance = out.createNode(node_type, node_name=self.name)
instance.moveToGoodPosition()
imprint(instance, self.data)
self._process(instance)
except hou.Error as er:
six.reraise(
CreatorError,
CreatorError("Creator error: {}".format(er)),
sys.exc_info()[2])
class HoudiniCreatorBase(object):
@staticmethod
def cache_instance_data(shared_data):
@ -170,7 +98,7 @@ class HoudiniCreatorBase(object):
@six.add_metaclass(ABCMeta)
class HoudiniCreator(NewCreator, HoudiniCreatorBase):
class HoudiniCreator(Creator, HoudiniCreatorBase):
"""Base class for most of the Houdini creator plugins."""
selected_nodes = []
settings_name = None