Docs cosmetics.

This commit is contained in:
Toke Stuart Jepsen 2023-03-15 16:08:14 +00:00 committed by Milan Kolar
parent 812fa065cf
commit 51fa89bef3

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@ -6,13 +6,13 @@ sidebar_label: Maya
## Publish Plugins
### Render Settings Validator
### Render Settings Validator
`ValidateRenderSettings`
Render Settings Validator is here to make sure artists will submit renders
we correct settings. Some of these settings are needed by OpenPype but some
can be defined by TD using [OpenPype Settings UI](admin_settings.md).
with the correct settings. Some of these settings are needed by OpenPype but some
can be defined by the admin using [OpenPype Settings UI](admin_settings.md).
OpenPype enforced settings include:
@ -51,7 +51,7 @@ just one instance of this node type but if that is not so, validator will go thr
instances and check the value there. Node type for **VRay** settings is `VRaySettingsNode`, for **Renderman**
it is `rmanGlobals`, for **Redshift** it is `RedshiftOptions`.
### Model Name Validator
### Model Name Validator
`ValidateRenderSettings`
@ -95,7 +95,7 @@ You can set various aspects of scene submission to farm with per-project setting
- **Optional** will mark sumission plugin optional
- **Active** will enable/disable plugin
- **Tile Assembler Plugin** will set what should be used to assemble tiles on Deadline. Either **Open Image IO** will be used
- **Tile Assembler Plugin** will set what should be used to assemble tiles on Deadline. Either **Open Image IO** will be used
or Deadlines **Draft Tile Assembler**.
- **Use Published scene** enable to render from published scene instead of scene in work area. Rendering from published files is much safer.
- **Use Asset dependencies** will mark job pending on farm until asset dependencies are fulfilled - for example Deadline will wait for scene file to be synced to cloud, etc.
@ -169,5 +169,3 @@ Fill in the necessary fields (the optional fields are regex filters)
- Build your workfile
![maya build template](assets/maya-build_workfile_from_template.png)