add option for whitelist native maya plugins

This commit is contained in:
clement.hector 2021-09-28 17:50:35 +02:00
parent 5d59712e0d
commit 536d6f000e
3 changed files with 18 additions and 48 deletions

View file

@ -171,52 +171,8 @@
},
"ValidateLoadedPlugin": {
"enabled": false,
"authorized_plugins": [
"stereoCamera",
"svgFileTranslator",
"invertShape",
"mayaHIK",
"GamePipeline",
"curveWarp",
"tiffFloatReader",
"MASH",
"poseInterpolator",
"ATFPlugin",
"hairPhysicalShader",
"cacheEvaluator",
"ikSpringSolver",
"ik2Bsolver",
"xgenToolkit",
"AbcExport",
"retargeterNodes",
"gameFbxExporter",
"VectorRender",
"OpenEXRLoader",
"lookdevKit",
"Unfold3D",
"Type",
"mayaCharacterization",
"meshReorder",
"modelingToolkit",
"MayaMuscle",
"rotateHelper",
"dx11Shader",
"matrixNodes",
"AbcImport",
"autoLoader",
"deformerEvaluator",
"sceneAssembly",
"gpuCache",
"OneClick",
"shaderFXPlugin",
"objExport",
"renderSetup",
"GPUBuiltInDeformer",
"ArubaTessellator",
"quatNodes",
"fbxmaya",
"Turtle"
]
"whitelist_native_plugins": false,
"authorized_plugins": []
},
"ValidateRenderSettings": {
"arnold_render_attributes": [],