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add option for whitelist native maya plugins
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parent
5d59712e0d
commit
536d6f000e
3 changed files with 18 additions and 48 deletions
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@ -171,52 +171,8 @@
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},
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"ValidateLoadedPlugin": {
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"enabled": false,
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"authorized_plugins": [
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"stereoCamera",
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"svgFileTranslator",
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"invertShape",
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"mayaHIK",
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"GamePipeline",
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"curveWarp",
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"tiffFloatReader",
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"MASH",
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"poseInterpolator",
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"ATFPlugin",
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"hairPhysicalShader",
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"cacheEvaluator",
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"ikSpringSolver",
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"ik2Bsolver",
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"xgenToolkit",
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"AbcExport",
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"retargeterNodes",
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"gameFbxExporter",
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"VectorRender",
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"OpenEXRLoader",
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"lookdevKit",
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"Unfold3D",
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"Type",
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"mayaCharacterization",
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"meshReorder",
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"modelingToolkit",
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"MayaMuscle",
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"rotateHelper",
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"dx11Shader",
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"matrixNodes",
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"AbcImport",
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"autoLoader",
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"deformerEvaluator",
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"sceneAssembly",
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"gpuCache",
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"OneClick",
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"shaderFXPlugin",
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"objExport",
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"renderSetup",
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"GPUBuiltInDeformer",
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"ArubaTessellator",
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"quatNodes",
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"fbxmaya",
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"Turtle"
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]
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"whitelist_native_plugins": false,
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"authorized_plugins": []
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},
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"ValidateRenderSettings": {
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"arnold_render_attributes": [],
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